US20090017886A1
2009-01-15
12/218,255
2008-07-11
A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic filmsâpast, present, and future.
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A63F13/47 » CPC main
Video games, i.e. games using an electronically generated display having two or more dimensions; Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
A63F13/60 » CPC further
Video games, i.e. games using an electronically generated display having two or more dimensions Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F13/822 » CPC further
Video games, i.e. games using an electronically generated display having two or more dimensions; Special adaptations for executing a specific game genre or game mode Strategy games; Role-playing games
A63F2300/6009 » CPC further
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game; Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
A63F2300/632 » CPC further
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game; Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
A63F2300/807 » CPC further
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game Role playing or strategy games
A63F9/24 IPC
Games not otherwise provided for Games using electronic circuits not otherwise provided for
This application claims the benefit of provisional patent Ser. No. 60/959,051 filed Jul. 11, 2007 by the present inventor.
Not Applicable
Not Applicable
This present invention pertains to video games and virtual worlds created by an electronic means. More particularly, this invention pertains to novel, exalted video games that present deeper gameplay, meaning, character, and story. Contemporary and prior video games have yet to incorporate all the exalted subtleties of mythology, which of course is the roadmap to our human reality, and thus games fall short of human reality and exalted art, as they fall short of ideals, idealism, and the reality that ideas have consequences. The present invention pertains to video games which have characters possessing ideologies, philosophies, and souls, wherein said ideologies and souls are manifested in the character's actions and the evolution of the game world, as ideas have consequences. This invention proposes a novel form of video games wherein characters speak words reflecting ideologies and philosophies, and wherein said ideologies and philosophies may be rooted in historical ideologies, classical philosophies, the philosophies of our American Founders, the wisdom of the Great Books and Classics, and/or philosophies and ideologies that counter the wisdom of the Great Books and Classics, which favor lying and hyping over truth and justice. The player's choices in the game depend on whether or not they take the classical wisdom and advice to heart, and whether or not they render ideals real via action. For instance, in The Odyssey, Odysseus states âFair dealing leads to greater profit in the end,â and upon hearing those words in a game based on The Odyssey's moral precepts, the player can choose whether to deal fairly and fight for justice, or jack cars, pensions, and savings as the fiatocracy does via the inflation tax. The entire American Revolution could be brought to life, wherein after hearing a speech from George Washington, players could choose to either follow Washington, or do nothing. The Civil War, and all historical conflicts could be brought to life, where the player first hears the ideas and arguments of both sides, and then chooses what to do, and who to fight for.
Classical principles of economics can be brought to life, including Moses' âThou shalt not steal.â A character could hear a prophet stating this on street corner, and if they heed the advice, the game is eventually won. If they ignore it, the game, and the game world, are lost. A character could impart classical wisdom such as âWhat does it profit a man to gain the world and lose their soul?â If the player heeds the higher ideals and seeks the higher path, then they will be rewarded not with money and jacked cars, but with their soul. And a novel weapon such as the âGold 45 Revolverâ will only glow gold when the player's soul is in tact, and the soul is in tact only when the player has made moral choices throughout the game and rendered moral word with moral deed via action in the game world. So it is that we would witness a renaissance in gaming and the exaltation of gaming as a classical art, wherein in-game characters could battle for classical ideas and ideals underlying freedom and prosperity.
The rising generation will witness a renaissance in video games, as well as across all culture, wherein classical ideals have exalted consequences. An in-game character or non-player-character (npc) might quote Burke in saying, âfor evil to prevail, all good men must do is nothing.â Upon hearing this, the character could choose to take the higher road and take action to fight for higher ideals, or they could let their nation become morally and spiritually bankrupt by the feminist fanboy fiatocracy.
The player character can choose whether or not to interact, as well as how to interact with characters based on their ideologies, which are manifested by words and deed. The player character can choose to engage in dialogue with npc's, seeking to reason with them, and exalt their sensibilities. When reasoning fails, as it so often does with fanboys who detest reading the manly classical economists and prefer comic books with pretty pictures of big green men, as they were raised by single mother who demonized their real fathers, the player character can then choose to interact with the characters in other manners, such as shooting them.
The present invention will foster a new era of exalted gaming in multiple formats and forms, including RPGs, FPS, an MMORPGs, and too, it would provide enhanced means for bringing successful films and dramatic art to life in the realm of video games and gaming. Producers have failed time and again to translate movies into games and games into movies, and that is because they do not comprehend nor grasp the secretâthe classical ideals which have consequences and the simple moral premise must be woven into the fabric of games at very level. For the classical ideals are the most efficient and natural and simple way to unite the plot and the subplot, the dramatic action and physical action, the love interest and the battle. Most fanboy producers, who came of age in a declining fiatocracy, are used to arrogance, hypes, and doublespeak as methods and means for producing movies, which ultimately suck. So it is that this present invention would exalt and foster novel video games that would in turn exalt and foster a cultural renaissance; wherein one would be able to battle the snarky fiatocracy producers head-on, both in the context game and beyond it, finally avenging all the innocent civilians, prostitutes, children, cops, and unborn who have been killed by the fiatocracy's fanboys, while the artist's natural rights have been dismantled and debauched, and the home and family destroyed along with the currency. So often it is that the poet and hero know not what they do, and this game humbles itself before the epic poets, prophets, and heroes of all ages; even as Socrates' ultimately, and reluctantly humbled himself before Homer, who was exalted by Aristotle. This patent humbles itself before the secret of epic storytelling. This patent does not drive down Sunset in a Ferrari, as fanboys and failed producers do, screaming and hyping their lackluster creationsâlackluster movies based on video games, or lackluster video games based on moviesâas exalted art; but rather this invention simply states that all epic story derives for living for, speaking for, and sometimes dying for higher ideals. Such is the way it has ever been, and will always be; and this invention will exalt a higher realm of games and gaming by returning this central tenet to modern art, leading with Character and Plot based on Virtue as did Aristotle, and introducing all these soulful, sacred, moral agents in the realm of video games.
This present invention is penned in the context that this is going to sound crazy to all the fanboy experts, and counter their expert fanboy opinions, but in contemplating story in the realm of video games, why not turn to the greatest stories ever writtenâHomer, Shakespeare, and the Bible? I understand that we live in a declining fiatocracy, but get over it. This fiatocracy won't be around forever, and someday people will be free to act upon their desire to play games founded upon classical ideals and idealism, wherein ideas have consequences, and where they can engage in meaningful gameplay, such as protecting and defending the Constitution, and protecting the unborn and borders of an empire, instead of fighting random fiat monsters on foreign shores. I know that many fanboys insist that games should have no intellectual content, and that they should merely exist to satiate the fanboy fantasies of hiring and killing hookers, jacking cars, killing cops and civilians, and doing drugs, and that is fine and good for their era and realm of gaming. But the times, they are a changin'. Surely, as we live in an open-ended world with freedom, the fiat fanboys ought stop opposing exalted games with classical soul and spirit. They can keep their close-minded, conservative waysâthat is fine by usâbut the world will know a renaissance in classical liberalism in the realm of video games, wherein one gets to battle for the US Constitutionâthe one that the Founding Fathers wrote, and not the one interpreted by the fiatocracy's feminized/dumbed-down fanboys.
Imagine the Autumn Rangers video gameâa game where being in love was as important as fighting in battle, just as it was in Homer's Odyssey, Braveheart, and 300. Imagine a game which let you speak out for liberty's ideals before fighting for the US Constitution, as did the Founding Fathers, Abraham Lincoln, Martin Luther King Jr., and the countless brave men and women in uniform. Imagine a game which let you defend the spirit of The Declaration of Independence in word and deed, and which united the internal dramatic action and external conflict en route to Aristotle's third actâthe thundering, epic showdown.
Imagine a renaissance in games exalted by classical, epic story and soul. And as âlife imitates art,â as Oscar Wilde stated, imagine a cultural renaissanceâimagine a novel form of video games that had a positive, exalted influence on the culture; as all epic art ever has, from The Iliad to The Odyssey, from Shakespeare to the Bible. âThey all fall away, one by one,â Thomas Jefferson wrote, âuntil one is left with Virgil and Homer, and perhaps Homer alone.â Imagine a game which allowed one to fight for Virgil's poetry, Achille's Honor, Odysseus's Penelope, and Jefferson's Declaration of Independence:
We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain inalienable rights, that among these are life, liberty and the pursuit of happiness.âThe Declaration of Independence
Imagine the Autumn Rangers video gameâa game where one had to trek through hell to be reunited with Beatrice, as did Dante in The Inferno; and wherein one's fiance was stolen, as in The Count of Monte Christo; along with one's technology, as in the 1968 Iron Man. Imagine a gameworld wherein ideas had consequences, and where although actions spoke louder than words, the pen was mightier than the sword. Imagine a game wherein the wordsâthe mere words the player chose to speakâcould exalt peace, avert wars, save lives, end oppression, and win freedom, as did Gandhi's words.
A coward is incapable of exhibiting love (like all the fanboys who are quite content to hire and kill hookers, but never love a real woman); it is the prerogative of the brave.âMohandas Gandhi
Imagine a game which let one fight for the higher ideals and deliver justice in an epic showdown where the few stood against the many, as did Socrates in The Apology, Leonidas and his men in 300, and every lone rider at the end of every Western, be it Clint Eastwood in A Fistful of Dollars or Eminem in 8 mile. And imagine that after reuniting the family and facing down a posse of rifles with your .45 revolver, you could ultimately leave the gold behind, as did Clint Eastwood in A Fistful of Dollarsâthe first film in Sergio Leone's âThe Man With No Nameâ trilogy which was based on the Japanese Samuri Film Yojimbo, shot in Spain, directed by an Italian who spoke no English, and which first launched Eastwood as an international star.
The present invention will foster video games in which the player could throw down their golden staff and call out the assembly for having no honor, as did Achilles in The Iliad, or throw down the Ten Commandments, as did Moses, when he found his people worshipping the golden calf, and reasoned that they were not yet ready for the far-higher value of the Law. Imagine that mere words could incite a people to fight for their freedomâeloquent, exalting words such as those penned by Publius in The Federalist, Thomas Paine in The Rights of Man, and Thomas Jefferson in The Declaration of Independence. Imagine that after a band of rebels won their freedom in the game, their leader could turn down the kingship that was offered them, as did General Washington.
The present invention will allow us to imagine and render a game where the soul of the stolen AI technologyâAPRILâcould only be saved by the codes on Ranger's ring, and where US Marine Ranger McCoy, after raising his right hand and swearing on the Bible to protect the Constitution, was ultimately protected and saved by folksinger Autumn Wests' faithful love and loyaltyâher immortal, pristine soul; just as Odysseus was ultimately saved by Penelope, Dante by Beatrice, and Johnny Cash by June Carter.
The present invention will allow us to imagine and render a game wherein fighting for moral ideas at the lowest level had resounding and epic consequences. Imagine a game wherein saving New York and LA from nuclear devastation came down to the seemingly smallest actions between Autumn & Rangerâto the romance of their renaissance and the renaissance of their romanceâfor without Penelope's faithful dedication, Odysseus's long journey on home would have all been for naught; and without Beatrice, Dante would have been robbed of the exalted reason to walk through hell. Imagine a game wherein fighting for moral ideas at the lowest level had resounding and epic consequences.
The present invention will allow us to imagine and render a game in which Ranger could create a digital rights management system for Autumn as they drove cross country to save APRIL and resurrect her moral OS.
The present invention will allow us to imagine and exalt a game wherein if Ranger's DRM software allowed Autumn to âfurther the progress of the useful artsâ by allowing her to protect and profit from her artâto realize her Natural Constitutional Rights to own her creations, thus giving her incentives to create, and enriching all world with a renaissance, as she performed the classical ideals in the contemporary context, resurrecting that far higher, forgotten wealth of poetry mingled with epic idealism. For without classical ideals, love songs are not possible, and without living music, love can be read about but never truly known; and so it is that Autumn's music would remind us of the need for property rights; as much as Odysseus's actions in reclaiming his home from the false suitors.
The present invention will allow us to imagine and exalt a game wherein AI that exalted the classical moral premise in Plot and Characterâthat allowed the first person player to exalt in Honor and Integrity. Imagine an FPS that rendered the archetypal masculine and feminineâthe Odysseus and Penelope, the Dante and Beatrice, the Hamlet and Opheliaâand like Zeus, saw to it that only those who treated strangers and beggars with common decency and respect ever prevailed. Imagine a video game that wore black like Johnny Cash:
And imagine a game that wore black like Hamlet, which brought to life the contrast between âthe actions a man might playâ and the reality of the deeper soul:
The present invention will allow us to imagine and exalt a video game that followed The Hero's Journey; which called the protagonist to adventureâwhich beckoned them with a higher calling, and rewarded them for risking all to heed it and serve a higher cause. Imagine a game that inspired the player to venture forth in rendering their ideals realâto press on regardlessâmentoring them in taking the high road and walking the straight and narrow, always reminding them that âthere is a difference between knowing the path and walking it,â just as there is a difference between night and day, and proposed word and rendered deed.
Imagine a game wherein the protagonist was a man of suffering and painâcarrying a great burden like Sam and Frodo, as the very name Odysseus implies âman of woe and pain.â Imagine a game where one could fight for the classical economic precepts in word and deed, and witness them rendered real in the living world. Imagine fighting Orwellian groupthink and freeing the innovator and inventor from the bureaucracy's shackles; and imagine that if one did not succeed in standing for truth and liberty at the game's crossroads, âThe Road to Serfdomâ would be taken, accompanied by âThe End of Truth,â âThe Worst Getting on Top,â and the eventual decline of freedom and liberty.
The present invention could foster a video game which brought the ideals of classical economists to life; so that we might learn what happens in a virtual world when we ignore Adam Smith, F. A. Hayek, and Ludwig Von Mises, as well as when we ignore those far more fundamental economistsâSocrates and the prophets of the Judeo Christian Heritage. For one cannot serve two masters, and what does it profit one to gain the world and lose their soul? And with the same courage that Achilles took to battle, imagine a game which allowed you to address the Athenian jury as did Socrates, with a basic treatise on economics that he delivered knowing that it would bring about his death:
âFor I do nothing but go about persuading you all, old and young alike, not to take thought for your persons or your properties, but first and chiefly to care about the greatest improvement of the soul. I tell you that virtue is not given by money, but that from virtue comes money and every other good of man, public as well as private. This is my teaching, and if this is the doctrine which corrupts the youth, I am a mischievous person. But if any one says that this is not my teaching, he is speaking an untruth. Wherefore, O men of Athens, I say to you, do as Anytus bids or not as Anytus bids, and either acquit me or not; but whichever you do, understand that I shall never alter my ways, not even if I have to die many times.ââThe Apology
The present invention would afford games that allowed people to act on Socrates' epic, classic ideals, as well as exalt them, and even defend Socrates. The present invention would afford games which called upon the player to match exalted word with exalted deed; and rendered the consequencesâboth dire and grandâin gameworlds that diverged depending on the chosen path, ending definitively with either with tyranny, oppression, and persecution for those who failed to embody classical ideals our Founding Fathers adhered to; or with freedom, liberty, and justice for those who succeeded in serving the higher cause. Action and dialogue trees could be mapped directly onto historical events such as the American Revolution or onto epic literature such as The Odyssey, and by correctly choosing to speak Odysseus's words, and partake in his exalted, cunning actions, one would be rewarded with faithful Penelopeâwith the epic poetry's exaltation of the home and familyâof private property and the triumph of the hero, owner, and creator over the false managerial suitors living off Odysseus's estate and Autumn's music. And by diverging from Odysseus's words and deeds, the player would fail, as so many of our present-day institutions areâinstitutions which have chosen to hedge against the great wisdom of the Great Books and Classics, and which are reaping the consequences, cashing out on our vast accumulated cultural wealth built upon words matched by epic deedsâconstructed upon the solid rock of honor and integrity, and founded upon treasures that moth and rust cannot corrupt, and thieves cannot steal. The player who gave in to short-term temptations would fail by selling trust, honor, integrity, civility, and marriage on down the river for short-term gains, as they bankrupt a nation, both spiritually and monetarily.
But too, the players who failed would leave billions of dollars of long-term wealth on the table for the bold and innovative players who went against the conventional wisdom, and who yet believed in exalting the higher ideals over the bottom line; who, like Odysseus, put off the short-term temptations of the Sirens and Lotus Eaters for those far greater precepts belonging to Penelope, the home, and family. So it is that this novel gameworld would be far more realistic than the supposedly open-ended world of Grand Theft Auto where one can steal cars, hire and kill prostitutes, shoot innocent cops and civilians, but never exalt a renaissance. Vast opportunities would exist in this game world for the rising generation to exalt renaissances on Wall Street and Main Street; in Hollywood and the Heartland, in films, books, movies, software, and games endowed with classic, epic soul; just as vast opportunities exist in real life for all those Autumns and Rangersâall those Autumn Rangers who venture boldly into the romance of the fall and autumn's burning leaves. For spring shall soon follow.
And so it is that tomorrow's game designers ought begin by heeding Martin Luther King Jr.'s words:
There is a rising demand for exalted games that this present invention would foster; and for technologies that allow artists to protect and profit from their creationsâtechnology endowed and infused with the classical soul, just as there is a rising demand for exalted art, film, literature, classes, and institutions. A fellowship is forming to deliver such entities, prepared to back words with deeds, just as Autumn and Ranger heed Leonardo da Vinci's advice in the Autumn Rangers novel, film, and video game.
I have been impressed with the urgency of doing. Knowing is not enough; we must apply. Being willing is not enoughâwe must do.âLeonardo da Vinci
Further Ramifications of Invention: Ideas have Consequences in Epic Literature, Epic Art, and Epic Life.
The present invention will foster a new breed of epic games wherein ideas have consequences. The mark of epic literature has ever been characters who backed words with deeds. The mark of today's financial leaders is profiting by saying one thing and doing another. Thus they finance the deconstruction of the great books and classics, alongside characterless literature and characterless video games such as GTA; so as to destroy the epic soul throughout all entirety, and transform every last profession and institution, founded to the serve the higher ideals; into a monetized business serving their dumbed-down, materialistic, crass bottom line. So it is that irony serves postmodern literature and postmodern financiers; and just as they proclaim that Dave Eggers', Tucker Max's, and Joyce Carol Oates' characterless, pornified writings are higher art; they proclaim that your pension is now their pension; and that your savings are now their savings; and that your earnings are now the government's, and that abortion is in the Constitution, as well as the authorization of the president to launch wars and for a private cartel of banks to print money. Modern fiat education, which constantly favors deceit, marketing, deception, and deconstruction, has become a sieve that only allows the worst to get on top. So, so many are but useful idiots in the fiatocracy's empire, blind to the fact that their success is founded upon the deconstruction, decadence, and demolition of classical, epic ideals/
For quite some time reading has been a disadvantage, as when you quote the great books and classics, people either give you blank stares or make a mental note to shun and exclude you from both feminist and fanboy planning sessions for world domination. But ultimately, the immortal soul wins in this game of art. The epic soul may have to forgo the luxuries bought by printing money and pilfering pensions, but its reward is everlasting, epic poetry. All men must choose which masters to serve in this world, and thus a video game with more than one master would be far superior to GTA. For in Grand Theft Auto, one cannot serve God, and in GOW one cannot reach out to the soul of a monster via word; for there is no soul.
The present invention allows us to imagine that a prostitute in Grand Theft Auto stepped forth to exalt the player's soul. Imagine if she spoke words of wisdomâwords that you would never hear if you killed her. Imagine that by killing the prostitute, the secret to the higher way world would be lost. Imagine if the prostitute was the one who knew the fiatocracy's deeper intent, and that by talking and listening to her, one would embark on the higher path in the game. And that by killing her, that higher path would be forever lost. The present invention would afford this new character typeâthis novel npc. Imagine if she could exalt your soul and remind you of a higher purpose. Imagine if she could inspire you to a higher victory in the game world. Imagine if a female character could exalt you to live for, and die for, the United States Constitution, as did Penelope, Beatrice, and Autumn Wests. Today no game offers a woman with a pristine soul, exalted ideals, and profound ideas.
In all the contemporary and prior art of games and video games, never will you hear an in game character quoting Abraham Lincoln, Ron Paul, the Founding Fathers, nor Jesus, nor Socrates. In contemplating story and soul, the last place a fanboy will ever look is towards the mastersâthe very foundations of epic story and classical soulâSocrates and Jesus, and Shakespeare and Dante. Thus vast, resounding opportunities exist. The present invention will afford such game charactersâmale or female characters which will say things such as âwhat does it profit a man to gain the world and lose his soul?â Upon hearing the scripture, the player will have to make a decisionâwhether to serve short-term gratification, or live for higher ideals. No contemporary game offers this choice; though many fanboys will argue that they do, as they were raised by single moms who never taught them the manly difference between right and wrong, between hype and truth, between night and day, between talking and doing, between empty promises and concrete actions, between comic books and The Great Books of the Epic Soul. Only real, epic men and exalted women will be able to prevail and win in the novel game that this invention would afford, and thus it would be an exalting and entertaining form of education.
Suppose that the hooker's exalted wisdom and grace is the only ticket to the greater, higher hero's journey, and thus the elixir and ultimate boone. If the player ignores the hooker, or merely uses her, and/or kills her, the higher path will be forever lost. Both Zeus and the Judeo Christian God work in mysterious ways, and both protect strangers and beggars and grant the same Natural Rights to all, so who is to write off a hooker, but for the feminized fanboy who gleefully murders her? Oftentimes, Athena would come down and impart wisdom in disguise, so again, who would write off a hooker? I'll tell you whoâfanboy game developers who are leaving vast opportunities on the table for us to exalt games to higher levels of epic, classical art. Listen to all of Will Wright's lectures, and he presents the same dismal, fanboy perspectiveâwe're all just a bunch of dust ultimately evolved from spores in a random universe. Well, such a view leaves out the exalted reality of the human soul and spirit, and again, billions of dollars are being left on the table by fanboy designers who never consider the role of morality, nor Zeus, nor the Judeo Christian spirit, in any of their games.
Hollywood producers, professors, university administrators, and fanboys generally do not read, and they are paid quite handsomely in fiat dollars not to read. The more they don't read, the faster the fiat cash keeps right on flowing as they build bureaucracies upon buzzwords; inspiring them to read less and shout their slogans louder and louder, calling on us to buy their bigger, better, more badass games which we'll need buckets for all the blood. Quoting the Great Books and Classics is deemed as impolite and an affront to the finer fanboy and Hollywood producer sensibilities, as they just want to shoot monsters both in their video games and real men, women, and children on far-off, foreign shores. Never do they wish to engage nor exalt the soul of the monster, nor engage their own souls, nor look below the surface towards that higher form of action and artâdramatic action and dramatic art. So their bestselling videogames have high pixel count douchebag thugs and prostitutes, just like the fine men and women our leading law schools and MBA programs are graduating to go forth and transfer wealth via the biggest bluff in the history of mankindâthe fiat dollar which bails out the banks and inflates gas and food prices for all the rest. So it is that all the experts will oppose this present invention; and so it is, that like Hamlet and Odysseus, like John Wayne and the Man With No Name, we have a showdown coming; where games will finally be exalted to the realm of higher art, and such a showdown would be an excellent addition to a novel form of video games and gaming. For thousands of years the pagans engaged in superficial rituals and sculpted idols, until Jesus and the Biblical Prophets stepped forth to grant da Vinci and Michelangelo the soul that made their works immortal. So too shall this present invention exalt video games to new heightsânot by abolishing the law of the prophets, but by fulfilling it.
The present invention would inspire entire new realms of research and institutions, of movies, films, and video games, all based on classical idealism and ideals.
The present invention would foster video games that allow the player to fight for the following:
The present invention would foster video games that allow the player to fight for the following ideals:
Opportunity abounds to perform the classical ideals in the contemporary context. The Great Books have ever been the best long-term investment; but one does not buy in by reading aloneâone must take action in rendering the classical ideals real in living ventures. Such are the basic tenets of the Artistic Entrepreneurship & Technology class and The Hero's Journey Entrepreneurship Festival: names that have combined to title my upcoming book: The Hero's Journey in Artistic Entrepreneurship & Technology.
I hope these small ventures can help exalt a renaissance in classic American idealism and serve student demand for a classical liberal arts educationâa most valuable asset in any endeavor. The University, in both teaching and research, must support classic entrepreneurship founded upon principled serviceâthat primary mechanism by which long-term wealth is generated, which grants the risk-taker, investor, and innovator their natural reward. The first HJEF website describes the spirit with:
The first festival was grateful for a most eloquent foundational keynote: Vanguard. Saga of Heroes, delivered by John C. Bogle, the founder and former CEO of the Vanguard Group. Vanguard, which navigated on out towards superior returns by the ideals of classical antiquityâhonor, integrity, âthe relentless rules of humble arithmetic,â and characterârepresents one of Wall Street's largest and most revered fleets, with millions of clients and thousands of crewmembers; and I would argue that there is even greater wealth to be found in Bogle's books and speeches. All AE&T classes begin by reading Bogle's The Battle For The Soul of Capitalism alongside Homer's Odyssey, and all HJEF panelists get copies of both tomes. And if supply ever reaches demand, all students will be afforded the opportunity to ride with these worksâthese thundering calls to adventureâon towards renaissances of their own making.
A second inspirational keynote on the importance of classical ideals soon followedâthis time from William Fay, executive producer at Legendary Pictures, which has brought us timeless blockbusters including The Patriot, Independence Day, and Batman. Mr. Fay told the story behind the success of 300. The film leveraged cutting-edge technology to artistically render a classic story, first recounted by Herodotus circa 450 BC. The studio took a risk and shot an outdoor action-adventure filmâwith tens of thousands of Greek and Persian soldiers, naval fleets, and epic battlesâentirely indoors on a soundstage. They produced the epic at half the usual cost, and it went on to break boxoffice records. Fay, who is currently producing Milton's Paradise Lost, was quick to credit 300's success to Zack Snyder's visionary direction and Frank Miller's original vision of the classic epic. There is an art to the science of producing blockbuster after blockbusterâto marrying art and commerce and emerging with artâfor as the poet Robert Frost said, ânothing is quite honest that is not commercial. Mind you that I don't put it that everything commercial is honest.â 300 recounts the true story of the few fighting against the many for freedom, as 300 Spartans, lead by King Leonidas stood their ground at Thermopylae, choosing, as free men, to âdie on their feet rather than live on their knees.â Nobel Laureate author William Golding wrote, âA little of Leonidas lies in the fact that I can go where I like and write what I like. He contributed to set us free.â
There is indeed a lot to be grateful for, including Carl Schramm's definitive and inspirational words on classic entrepreneurship delivered with eloquence and good humor in his books and speeches; and generous support from the Kauffman Foundation, UNC Chapel Hill, and Pepperdine University for AE&Tâsupport that was initiated by the vision of Judith Cone and Desiree Vargas. I'm grateful for Vice Chancellor Mike Warder's passion, leadership, and conversations on Battle, The Odyssey, and Moby Dick, for the inspirational and entrepreneurial students who now run their own record labels and fashion lines, and who have sold their bottled-water companies for $2,000,000. And where would AE&T be without the fellowship of pioneering âarts entrepreneurshipâ colleagues including Gary Beckman, Molly Lavik, Cyril Morong, Kevin Woelfel? I'm grateful for Ewing Marion Kauffman and George Pepperdine, whose entrepreneurship and generosity can best be thanked by humbly embodying their principles in continued entrepreneurship and future generosity.
Not long ago I heard Carl Schramm quote Sir Francis Bacon in a speechââReading makes a full man; conference a ready man; and writing an exact man,â and the HJEF bookstore is filled every year with the books ranging from Frank Miller's 300 to Leonardo: Art and Science by Carl Pedrelli. Artistic entrepreneurs Flint Dille and John Zuur joined us with the current #1 book on video game design, edited by Skip Pressâwriter, speaker, and author of definitive books on the state of the industry including The Ultimate Writer's Guide to Hollywood. Skip kicked off this year's festival with his âRenaissance Man'sâ lecture, spanning science and mythology. Flint and John's panel delivered most practical advice as they recounted stories from the industry's frontlines, where they are defining and exalting a novel art form. Dille lent his name to the storyteller Spartan in 300âDilios; and he and John have won multiple awards as the force behind too many AAA projects to list here, including the original Transformers and The Chronicles of Riddick. They're developing the upcoming Sin City game which explores the themes of good and evil as set forth in Dante's Inferno.
The common thread of the HJEF speakers has been a humor and humility matching their accomplishments, their can-do (and have-done) spirits, and selfless mentorshipâI have heard great things from attendees who have contacted the speakers beyond the festivals. And last, but not least, the students and I are grateful for those spirits who rendered ideals real in those enduring texts; who although separated by oceans and thousands of years, yet ride united on towards eternity, from Homer on down. Such are the mentors and professorsâsuch are the fellow crewmembersâof the proposed Center for Renaissance Arts, Entrepreneurship, Technology, and Economics (CREATE). The present invention would be researched and developed at CREATE, thusly leading to expanded, enhanced, and novel commercial and educational opportunities. The present invention would begin in the ordinary world, and follow the hero's journey in allowing one to battle for the following ideals and ideas, which would have exalted consequences:
If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be.âThomas Jefferson
Our Founding Fathers recognized that there is no greater investment than classical ideals, and contemporary spirits such as Jack Bogle have agreed in word and deedâin speeches and books including The Battle for The Soul of Capitalism and Character Counts, and in the maverick Vanguard Group, which has served millions with superior returns on their investments via its adherence to principle, common sense, and character. Bogle's character in particular, for as Emerson noted, âan institution is the lengthened shadow of one man.â Bogle humbly describes his occupation,
When one reads the Great Books, one might conclude that it's all already been said and doneâthat the ideals have already been rendered by the masters and we can all go on home now; but in looking at the world, it oft seems we have yet to begin. Yesâwe must perpetually perform the classical ideals in the contemporary context, and that is exactly what this present video game does.
For âthe price of freedom is eternal vigilance,â and time and again we find ourselves at the beginning of The Odyssey and Hamlet, with our homes out of order and our fathers displaced; and so too would the present invention foster video games wherein our fathers have been displaced, echoing this profound, classics, exalted story. Hamletâthe reluctant heroâlaments, âHow all occasions do inform against me,â and âO' cursed spite, that I was ever born to set it right.â 'Tis a âworld out of jointâ where virtue is âmore honor'd in the breach than in the observance,â with financial engineeringâthe transfer of wealthâtrumping physical engineering and entrepreneurshipâthe creation of wealth. Bogle describes our âordinary world:â
What caused the mutation from virtuous circle to vicious circle? It's easy to call it a failure of character, a triumph of hubris and greed over honesty and integrity. And it's even easier to lay it all to âjust a few bad apples.â But while only a tiny minority of our business and financial leaders have been implicated in criminal behavior, I'm afraid that the barrel itselfâthe very structure that holds all those applesâis bad. While that may seem a harsh indictment, I believe it is a fair one . . . . It is now crystal-clear that our capitalistic systemâas all systems sometimes doâhas experienced a profound failure, a failure with a whole variety of root causes, each interacting and reinforcing the other: The stock market mania, driven by the idea that we were in a New Era; the notion that our corporations were trees that could grow not only to the sky but beyond; the rise of the imperial chief executive officer; the failure of our gatekeepersâthose auditors, regulators, legislators, and boards of directors who forgot to whom they owed their loyaltyâthe change in our financial institutions from being stock owners to being stock traders; the hype of Wall Street's stock promoters; the frenzied excitement of the media; and of course the eager and sometimes greedy members of the investing public, reveling in the easy wealth that seemed like a cornucopia, at least while it lasted. There is plenty of blame to go around. But even as it drove stock prices up, this happy conspiracy among all of the interested parties drove business standards down. Yes, the victory of investors in the great bull market had a thousand fathers. But the defeat in the great bear market that followed seems to be an orphan.âWhat Went Wrong in Corporate America? Remarks by John C. Bogle, Founder and Former Chairman, The Vanguard Group http://www.vanguard.com/bogle_site/sp20030224.html
The present invention, which would foster video games exlalting these ideals by allowing one to battle for them in word and deed, would be researched and developed at CREATE, thusly leading to expanded, enhanced, and novel commercial and educational opportunities. The present invention would begin in the ordinary world, and follow the hero's journey in allowing one to battle for the following ideals and ideas, which would have exalted consequences.
So we ask, from where did this âfailure of character, a triumph of hubris and greed over honesty and integrityâ derive? Where did this brave new generation of managers and accountants come from? From our universities. From our law schools and business schools. And just what are we teaching them? Let the titles of the following books begin to address that question:
The remainder of the list of titles, spanning every aspect of the ârotten barrelâ of cultural decline; from business, to marriage, to government, to entertainment, would consume the entire length of this paper. Aristotle said, âWhen storytelling declines, the result is decadence,â and is it any wonder that when the classics are removed from education, the world is impoverished? Video games lack epic story and soul as films invert Aristotle's Poetics, placing spectacle first and character and plot last; and as Oscar Wilde reminds us, âlife imitates art.â Well, this present invention would place plot and character first, and spectacle last in video games, countering common fanboy opinion. The dumbing down knows no bounds, and the present invention would foster video games that allowed players to argue and reason with professors, in word and deed:
Screenwriting teacher Robert McKee quotes the great poet Yeats, in describing the postmodernized Hollywood.
The present invention, which would foster video games exlalting these ideals by allowing one to battle for them in word and deed, would be researched and developed at CREATE, thusly leading to expanded, enhanced, and novel commercial and educational opportunities. The present invention would begin in the ordinary world, and follow the hero's journey in allowing one to battle for the following ideals and ideas, which would have exalted consequences.
I'll keep repeating Aristotleââwhen storytelling declines, the result is decadence,â as art is culture's flagship. The present invention would allow us to exalt Aristotle, and finally render video games that are classical, epic art. As society forgets to laud the greater beauty of the soul in its art, character and integrityâfreedom's foundationsâbecome unfashionable. And so, losing trust in the moral soul, whose center no longer holds, society begins to trade freedom for security; and bureaucracies capitalize on thisâgrowing to oppose the truth and freedom that is necessary for the natural, long-term wealth generation that classic capitalism affords. The late Nobel Laureate economist Milton Friedman made note of this in the introduction to the late Nobel Laureate economist F. A. Hayek's The Road to Serfdom:
The present novel invention, which would foster video games exalting these ideals by allowing one to battle for them in word and deed, and oppose the growth of the wealth-transferring state and corporate bureaucracy, battling both of them in word and deed, would be researched and developed at CREATE, thusly leading to expanded, enhanced, and novel commercial and educational opportunities. The present invention would begin in the ordinary world, and follow the hero's journey in allowing one to battle for classical, epic, exalted ideals and ideas, in thought, word, and action, which would have exalted consequences.
Carl Schramm weighs in regarding the university's recent evolution; which although oft being founded by and benefiting greatly from entrepreneurs, now oft opposes to the classic entrepreneurial spirit. Once again, the bureaucracy grows:
The above noted authors hail from Harvard, Yale, Columbia, and the University of Chicago; they include a former Harvard president and dean, top-ranked classics and screenwriting teachers, the president of the world's largest foundation devoted to entrepreneurship, and the founder of Vanguard. They have all contributed immensely in the realm of letters and leadership, and in one way or another, they all lament the loss of epic story and soul; and the growth of soulless bureaucracy. Even Warren Buffet weighs in on the contemporary professoriate who, in Oscar Wilde's words, âknow the price of everything and value of nothing:â
And Telemachus knows that he must soon defeat the suitors laying waste to his estate; as they arrogantly threaten him and tell him that his fatherâthe mighty Odysseusâshall never return. A video game inspired by the present invention will allow Odysseus to return, for Odysseus does return, and Bogle calls on the students to âhold high your idealism and your values. Remember always that even one person can make a difference. And do your part to begin the world anew,â not only by investing for the long-term, but by investing for eternity, with a battle for the soul:
The present novel invention, which would foster video games exalting these ideals by allowing one to battle for them in word and deed, and oppose the growth of the wealth-transferring state and corporate bureaucracy, battling both of them in word and deed, would be researched and developed at CREATE, thusly leading to expanded, enhanced, and novel commercial and educational opportunities. The present invention would begin in the ordinary world, and follow the hero's journey in allowing one to battle for classical, epic, exalted ideals and ideas, in thought, word, and action, which would have exalted consequences.
So begins the artistic entrepreneur's story and the humble hero's journey; as an unyielding sense of âthe way things ought to beâ propels them beyond this fallen world and into the unknown, with naught but faith in their ideals. The video games inspired by the present invention will capture this spirit. They set out alone; knowing in their heart of hearts that Odysseus must returnâthat the simple laws of arithmetic must prevailâthat justice must be rendered in that third act; even if popular opinion, tenure committees, hedge fund managers, and tyrants sometimes suppose otherwise. And so the threshold is crossed and obstacles overcome by the sheer force of the individual's character, which knows no other way, but to follow Plato's forms. And we live indebted to such souls. For the elixir that enriches us all is time and again delivered by that prophet who, although never known in their own home and oft exiled, yet returns on home after their apotheosis; whence they not only rendered their ideals, but became them, via action. The Founding Fathers recognized the value of the all-too-often persecuted prophet, and they gave him a Constitution which recognized his rights to say what he believed and own that which he created, along with the duty to speak those words which would defend that Constitution. From the iPod, to Windows, to the Civil Rights movement, to Vanguard, to Star Wars, to The Hero with a Thousand Facesâsomewhere behind every useful, enduring entity stands a soul with an immutable vision.
Dante's ornate tomb is in Florence, but his bones remain exiled in Ravenna. He was banished from Florence with the threat of being burned at the stake should he ever return, and he wrote The Divine Comedy in exile, placing those who exiled him in his Inferno, in perhaps literature's greatest instance of âpoeticâ justice. âHonour the most exalted poet,â is etched on his empty tomb in Florence, followed by, âhis spirit, which had left us, returns.â Moses goes off alone into the wilderness and on up a mountainâhe skips the university meetings discussing tuition (student debt) increases and the removal of classical references from university websitesâhe skips the law review luncheons and business plan and stock-picking competitions; and he returns on home with the Ten Commandments that underlie our natural rights and the American spirit: âWe hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain inalienable rights, that among these are life, liberty and the pursuit of happiness.â
The present novel invention, which would foster video games exalting Dante's ideals by allowing one to battle for them in word and deed, and oppose the growth of the wealth-transferring state and corporate bureaucracy, battling both of them in word and deed, would be researched and developed at CREATE, thusly leading to expanded, enhanced, and novel commercial and educational opportunities. The present invention would begin in the ordinary world, and follow the hero's journey in allowing one to battle for classical, epic, exalted ideals and ideas, in thought, word, and action, which would have exalted consequences.
Entrepreneurial education requires that we respect both the past masters' exaltation of principle and the student's unique dreams by which they, like the Knights of Arthurian Legend, must find their own unique path through the forest in pursuit of that higher wealth. Novel video games, inspired by this invention, would serve as means and methods for entrepreneurial education, exalting the wealth of higher quests. Such wealth was described by the economist Joseph Schumpeterââthe stock exchange is a poor substitute for the Holy Grail.â Bogle joins Schumpeter in elaborating on the classic definition of entrepreneurship:
And Bogle calls upon the students to not only believe in their ideals and dreamsâthe surest ticket to entrepreneurship's journeyâbut to follow them:
Idealism offers great job security, I tell the students, as the world has never known a shortage of work for idealists, and video games inspired by this present invention shall embody this. Entrepreneurshipâowning one's destiny and creating enduring meaning and long-term wealth via useful goods and servicesâvia ideals in innovationâis a great economic decision, and the present invention will inspire games that reward players for rendering classical ideals real in action in the gameworld. Building and owning businesses via thrift and industry, one small step at a time in the gameworldâmaking oneself of use to the world in the gameworldâis the best defense against inflation and deflation, bubbles and recessions, the bureaucracy's insatiable, taxing, and counterproductive transfer of wealth to itself and risk to the worker, creator, and investor; and the all-too-common pilfering of 401ks and pensions. Novel video games, implied by this invention, will teach the students to take stock in their passions and full ownership of their lives by investing precious time's equity into their dreamsâfor such treasures rust cannot tarnish and thieves cannot steal. Emerson tells the students they would be wise to marry entrepreneurial endeavors to principleâto build their ventures on the solid foundations of a classical liberal arts education, and the present invention will teach these ideals via novel video games:
Carl Schramm calls on the university to better serve the students with entrepreneurship's core principles and values, while also characterizing societal transformations addressed in Bogle's Battleâthe exaltation of the bottom line over principle's higher ideals and the transformation of professions into businesses:
The present novel invention, which would foster video games exalting these ideals by allowing one to battle for them in word and deed, and oppose the growth of the wealth-transferring state and corporate bureaucracy, battling both in word and deed, would be researched and developed at CREATE, thusly leading to expanded, enhanced, and novel commercial and educational opportunities. The present invention would begin in the ordinary world, and follow the hero's journey in allowing one to battle for classical, epic, exalted ideals and ideas, in thought, word, and action, which would have exalted consequences, even if it means taking on university administrations in the game world.
Bogle characterizes the cultural transformationsââOnce a profession with elements of business, mutual funds became a business with elements of profession.â And the rest, as they say, is history. All across the board, professions with elements of business were transformed into businesses with professional facades; as MBAs and JDs, degrees earned by mastering case studies and temporal opinions instead of the foundational Greats and Principle, were wielded as trump cards. They trumped honor, integrity, the inventor's and investor's rightful ownership, character, and hard work. Even the institution of marriage, based on a simple precept, âwhat God has joined together, let not man put asunder,â was transformed into a profitable business by the divorce industry, which profits little from marriage's exaltation, and entirely from its destruction. The optimist might state that the glass is yet half-full, with only a 50% divorce rate, but if one out of every two flights crashed, would you still fly? A second optimist might state that the crash rate has gone down, now that people don't fly anymore.
Cashing in on cultural capital benefits the first generation that does so, at the great and vast expanse of all ensuing generations. Converting marriage's covenant into a contract profits the aging boomers as men are lured down the aisle under false pretenses, only to be plundered by the divorce regime later on, as the majority of divorces are initiated by women. Eventually both men and women lose out, as do children, who are denied the priceless sanctity of a loving, caring home. And eventually marriage will fade away in the system, after its priceless cultural capital has been converted to mere cash to pay divorce lawyers and the corporate state which stipulates that both parents must now work to provide the home and security that just one working parent was capable of a few short generations ago.
There are short-term profits to be found in the soul's deconstruction that one generation might make off with; but which future generations will have to pay for with interest, and the present invention will exalt games that teach how ideas have consequences in this living context. The vast wealth of covenants was converted into mere contracts and the fine-print was leveraged to profit the few at the expense of the many, as the towers of commerce rose above yesterday's spires and steeples, taking us far, far away from the spirit of Washington's first Inaugural address which also mentions an âinvisible hand,â and the present invention would foster video games that allow the player to have covenants, in the spirit of Washington's words:
âArt imitates life,â Oscar Wilde wrote, and as character disappeared from modern literature; politicians and institutions followed suit, rendering Aristotle's maxim, which I will keep repeating until the renaissance in exalted video games that this patent implies, âWhen storytelling declines, the result is decadence.â Service to the client, patient, voter, and student was trumped by service to the firm, the HMO, earmarks, and administrative overhead; as the bottom line was exalted over the higher ideals. Entrepreneurshipâthat classic wellspring which operates from the ground up was transformed into its oppositeâbureaucracy, which operates from the top down. All across the board the soul would no longer be soughtâindeed it would become a hindrance. Brave new managers focused on money as the metric and measure of all value; but one cannot fathom the eternal with the temporal, and when one tries, one will mistakenly conclude the eternal does not exist. And where the soul is no longer actively sought, celebrated, fought for, and exalted in art and story; it soon becomes persecuted; just as the creator is oft criminalized by the bureaucracy. The present invention would foster video games that allow the player to battle for the creators' natural, fundamental rights.
âConscience makes cowards of us all,â Hamlet stated, and those who paused to reflect on the decline were oft left behind by the groupthink of the brave new managerial class and their accountantsâall of whom forgot about that third actâall of whom counted on counting always accounting for everything that counts. And like the false suitors living off Odysseus's estate, they boldly proclaimed that Odysseus would never return. The present invention would foster video games where Odysseus would return.
Well, Einstein, Buffett, and Bogle, all of whom worked ârelativelyâ well with numbers, disagree with the brave new mangers. Not only do they disagree, but they disagree so vehemently that their disagreement ought be included in Webster's definition of âdisagree.â There yet hangs a sign in Einstein's original Princeton office: âEverything that can be counted does not necessarily count; everything that counts cannot necessarily be counted.â This theme pervades Bogle's works, including his classic speech: Don't Count On It! The Perils of Numeracy.ââhttp://www.vanguard.com/bogle_site/
Now if I were managing a university, or a law firm, or medical practice, or a trillion-dollar Wall Street Firm, or a business school, or even a hedge fund; I wouldn't be hedging against Bogle, Buffett, and Einstein. For Odysseus does come on home in that third act, and the freshman seminar is learning of his inevitable return, and they shall someday leverage this invention to create video games with that classical, epic third act. Warren Buffet also weighs in about the higher nature of accountability,
Einstein, perhaps the greatest scientist who ever lived, yet understood the limits of science, unlike the Nobel Laureates who ran Long Term Capital ManagementââGravitation is not responsible for people falling in love,â Einstein wrote, and, âScience without religion is lame, religion without science is blind.â Like Buffet, Bogle, et al, he believed that the entrepreneurial premise of moral service did not derive from science, but from a more fundamental, and higher, source, which the present invention will acknowledge and instill in a novel realm of video games:
Ben Franklin, in shaping what became the University of Pennsylvania, proposed that the school focus on âpractical instruction.â It would not pursue learning and knowledge as ends in themselves, but would cultivate âan inclination, joined with an ability, to serve mankind, one's country, friends, and family.ââCarl Schramm, The Entrepreneurial Imperative, p. 123
In contemplating entrepreneurial risk, we must never forget the greater context in which our risksâhanging out a shingle, taking out a loan to follow a dream or fund a patent or indie film, or even building a multi-billion-dollar ventureâare relatively small. We must never forget the source of our greater wealthâthe poets, prophets, philosophers, and soldiers who laid it all on the line for truth and freedom, who always perceived the greater risk to lie in not serving principle; who pressed on regardless, in Bogle's words, who lived the last line of Tennyson's Ulysses in all endeavorsâTo strive, to seek, to find, and not to yield. CREATE is reverently and resolutely dedicated to those precepts that although given freely by so many humble heroes, were all too often paid for with that âlast full measure of devotion.â Such principles sufficed in the birth of Athens' and Jerusalem's exalted legacies, as they did at the Constitutional Convention; and they ought be good enough for the modern classroom, lab, and academic institution. Everyone who enjoys freedom must never forget the precepts held dear by the countless souls who bought and paid for that freedom. The present invention would foster video games that allow the player to join the countless souls in fighting for classical, exalted ideals.
With the frugality and thrift Franklin emphasized, CREATE will host labs, classes, and festivals wherein the classical soul informs innovations and entrepreneurship in technology (strong property rights for creators), video games and film (epic, moral storytelling), academia (a return to the Greats), and business (built on America's foundational entrepreneurial principles). CREATE would focus on creator's entrepreneurship instead of aggregator's entrepreneurship, and emphasize generating wealth via physical engineering and innovation as opposed to financial engineering. All too often financial engineering merely transfers wealth in what Wall Street perceives as a zero-sumâor actually negative sumâgame of capital allocation, where the counter-productive pursuit is to allocate hundreds of billions into one's pockets in the illusory act of beating the market average, which on average, by definition, cannot be beaten; no matter what PR firms they hire. Bogle writes,
The classical soul has been devalued in these postmodern timesâit has been deconstructed and hedged againstâsold short on every frontâthusly creating vast opportunities. The stone which the builders cast away has become CREATE's keystone. The present invention would foster video games that allow the player to join the countless souls in fighting for classical, exalted, epic soul; which has been devalued and ignored in the prior art.
CREATE is not seeking large amounts of capital, but simply enough for basic technology and books. The technology existsâvideo game engines and content management and DRM technologies abound; they're just missing classical soul, which costs nothing but the courage to fight for it and implement it. Large sums of money are not needed, as large sums all too often bolster bureaucracies that cannot afford classic entrepreneurship; and the exorbitant administrations cash out while creating unsustainable bureaucracies that must raise student tuition and demand government funding, redefining entrepreneurship and education as that which places students in debt, transfers wealth, and creates dependency; while exiling the innovative souls who don't quite fit into the game plan with their simple ideas of teaching the Greats and generating wealth via innovation and invention. Lowering student tuitionsâplacing the next generation in less debtâwould work wonders on several fronts: defunding epic bureaucracies that teach the art of wealth transfer, while simultaneously allowing the young to hold on to their capital and credit; so that they can allocate it in entrepreneurship. For if we cannot trust students to allocate their own capital, can we trust administrations to?
By entrepreneurship students can engage in the art of wealth creation while funding their dreams and rendering their ideals real in the realm of the novel video games inspired by the present inventionâas they get married and embark on that higher, yet ever-waning ventureâstarting families. CREATE seeks just enough capital to foster a fellowship, rooted in character and conviction, devoted to creating a cultural renaissance, both in novel gameworlds and beyond.
Joseph Campbell taught for thirty years at Sara Lawrence College, sans significant overhead and a Ph.D.; and his passionate work directly inspired the multi-billion-dollar Star Wars and Matrix franchises (talk about artistic entrepreneurship & technology!), while influencing countless movies, games, teachers, and writers; and enriching tens of thousands with âmyths to live byâ in these postmodern times. J. R. R. Tolkien and C. S. Lewis lived humbly; spending lifetimes teaching and writing, creating entire empires with the simple tools of their trade that are mightier than the swordâthe pen wielded by courageous imaginations. It has been said that those who can't do teach; but when Hollywood needs a billion-dollar franchise, they always call upon the teachersâthe primary doersâthose who first render ideals on the frontlines of reality not by swords, but by pens. And so often it is that those great teachers were inspired by even greater teachers, including a blind man and two homeless menâHomer, Socrates, and Jesusâwho never wrote a single word between them. The present invention would foster video games that allow the player to join Homer, Socrates, and Jesus in fighting for classical, exalted ideals.
Ideas Have Consequences is the title of a small, but influential, book by Richard Weaver, and CREATE is based on the premise that classical ideals have value in action. Opportunity abounds to render classical ideals in technological innovations; creating video games with soul and epic storytellingâwhere ideas in gameworlds have consequences in gameworlds. Varying societal and economic outcomes could be witnessed in virtual reality, depending on the player's choices and actionsâon their ideas rendered real via action in the game worldâwhich result in entities ranging from Orwellian dystopias and bureaucracies to democratic republics fostering peace and freedom. So it is that the player will be given a more engaging experience with higher stakes; as epic meaning, born by the battle for ideas which affect the player's relationships and world, ups the ante in plot and character.
Opportunity abounds to render web technologies with digital rights management for artists and creators, so that the authors and inventors might realize their natural Constitutional rights in protecting and profiting from their creations, manifesting entrepreneurship's fundamental premise: the risk takerâthe investor, creator, artist, and innovatorâought get the reward. For while classic entrepreneurship is marked by the creation of wealth; all too often modern âentrepreneurshipâ has been characterized by the transfer of wealth, which is the exact opposite of its true form. While classic innovation was marked by physical engineering, postmodern innovation is oft marked by financial engineering, by which the wealth of true innovation is transferred to the managers with the most creative accountants and PR departments, at a net loss to the greater society, as deceit and subterfuge naturally undermine and oppose the artist, poet, and prophet. The present invention would foster video games that allow the player to join Homer, Jefferson, Socrates, and Jesus in fighting for Natural Rights and Property Rights.
Postmodernism, while oft providing the shortest path to tenure, has also proven immensely profitable for those willing to gain the world and sacrifice their souls; as bureaucracies profit from groupthink and doublespeak. Indeed, bureaucracy often cannot afford entrepreneurship and innovation, as such entities are generally the province of the individual; and their existence physically counters the mythical value of the bureaucracy, which must pretend to generate wealth while merely transferring it. F. A. Hayek predicts the inevitable, tragic results of placing too much faith in top-down bureaucratic planning in The Road to Serfdom, particularly in two chapters entitled The End of Truth and Why the Worst Get on Top. The present invention would foster video games that allow the player to join Hayek, Homer, Jefferson, Socrates, and Jesus in fighting for Natural Rights, Freedom, Liberty, and Property Rights.
Hayek stated, âSociety's course will be changed only by a change in ideas,â and Lord Keynes puts the onus on us to get those ideas right:
But ideas are not enough, and Bogle reminds us of that Greek form of honor by which everything is ultimately accomplishedârendering word deed: âAction, always action is required on the ever-dangerous odyssey that each of our lives must follow.â The present invention would foster video games that allow the player to take action and to join Hayek, Homer, Jefferson, Socrates, and Jesus in fighting for Natural Rights, Freedom, Liberty, and Property Rights. Benjamin Franklin agrees:
CREATE takes these words to heart, which are bolstered by da Viniciâthat classic innovator, inventor, and Renaissance manââI have been impressed with the urgency of doing. Knowing is not enough; we must apply. Being willing is not enoughâwe must do.â Like Neo, we must cross that threshold; like Frodo we must leave the Shire and join that greater story we were born to partake in, for Morpheus reminds us, âThere is a difference between knowing the path and walking it.â
And the only risk is to take no risk; for to lose one's life is to find it. So many great entrepreneurs had to be fired before they set out on the path that lead towards their greater apotheosisâthey were forced across the threshold, and once beyond, they were free to follow their ideals. And those ideals were manifested in the elixir they eventually returned with, enriching us all. Bogle jokes that he âleftâ his former job at the Wellington Fund and launched Vanguard in the same manner, âfired with enthusiasm.â
The present invention would foster video games that allow the player to take a riskâto go against the expert opinion and create a new realm of video games and gamingâto join Hayek, Homer, Jefferson, Socrates, and Jesus in fighting for Natural Rights, Freedom, Liberty, and Property Rights.
Sing in me, Muse, and through me tell the story of that man skilled in all ways of contending, . . . . He saw the townlands and learned the minds of many distant men, and weathered many bitter nights and days in his deep heart at sea, while he fought only to save his life, to bring his shipmates home.âHomer's Odyssey
In teaching the Greats we remember every teacher who ever taught Homer and Socrates by deeds as well as wordsâwe salute every mentor who reached on back to Exodus for guidance in their living ventures and thus helped ten thousand students cross that impassible sea and choose rightlyâwe salute every professor who while never stepping foot in a classroom, made the world their college and university via books, speeches, and venturesâthose leaders who not only read the Founding Documents, Shakespeare, and the Bible; but who, like Lincoln, took them to heart and enveloped the eloquent idealists with their soul, and taught us all of history's actualized relevance far better than postmodern professors. The present invention would foster video games that allow the player to join Hayek, Homer, Jefferson, Socrates, and Jesus in fighting for Natural Rights, Freedom, Liberty, and Property Rights.
âWho sows virtue reaps honor,â wrote da Vinci, and time and again it has been those who have acted upon Homer's and Socrates' wisdom who have taught the unteachable; and in following the higher ideals, they have exalted the bottom line. Jack Bogle is one such mentor who teaches via matching word and deed, and he sounds the bugle's âcall to adventureâ each semester in the opening pages of The Battle For The Soul of Capitalism:
As so many stories begin with an errant knight wandering into a forest and happening upon an amulet, or goddess, or key (the key to the journey), I first happened upon this most rare, thundering passage in a Carolina bookstore in December 2005, while contemplating the syllabus for the first Artistic Entrepreneurship & Technology class which would be taught in the spring of 2006 at UNC; a class that would be based on Joseph Campbell's hero's journey. And there was Jack BogleâWall Street's resident idealist, who had resisted a thousand temptations and won a thousand showdowns in the creation of Vanguard, and who I'd heard deliver a most inspirational oration at Princeton the previous yearâthere he quoted Campbell in stating we'd lost sight of epic story and âthe way things ought to be.â The present invention would foster video games that allow the player to follow Campbell's Hero's Journey on out to the way things ought to be.
Bill Moyers' famous interview with Jospeh Campbell resulted in a great book and DVD: The Power of Myth, which led to a Campbellian revival. And Moyers' recent interview with Bogle concludes with Bogle saluting the vast and of oft unheralded wealth of the arts and literature. The class watches both interviews; seeing that classical mythology pervades all successful venturesâbe it Star Wars or The Vanguard Group; be it Campbell's The Hero With a Thousand Faces, or Bogle's Battle.
Shakespeare, The Bible, Jefferson . . . all would be featured in AE&T, and all will be featured in the novel video games that this invention will foster and inspire! I bought Battle right then and there in Carolina, for I had already started underlining in the book. Leading with Battle would make teaching the AE&T class easy, I reasoned, as with Jack's rich style, majestic accomplishments, and constant references to the classics, I would be able to whet the student's appetitesâto convince them that the classics are their greatest investment. It's not every day someone creates a trillion-dollar enterprise, let alone one based on principle. Surely, such mentors have something to say regarding the art of entrepreneurship.
And it would be fun to teach Battle alongside The Odyssey from where the very word mentor derives, as Athena, the goddess of wisdom and beauty, disguises herself as a wise old man, named Mentor, to help Telemachus; and so too might a game inspired by this invention begin. The books would convince the students that ideals trump avarice across all realms and ages, and that character counts far more than all those entities they teach one to count in accounting (and all too often to miscount these days). And when Jack signed that same, beaten, dog-eared copy of Battle a little over a year later in California, where he keynoted the first annual Hero's Journey Entrepreneurship Festival, after getting up at 4 AM in a Philadelphia snowstorm and flying 3,000 miles on the eleventh anniversary of his miraculous heart transplant, he added the inscription, âPress on, regardless.â Simple words backed by enormous deeds; which can never fade.
In the opening of Battle, Jack turns not to the vast contributions of the Greatest Generation, nor his own accomplishments (he oft jokes that he has a lot to be humble about), but he humbly writes a heartfelt inscription to the freshmenâand we're all freshmen in this class:
Bogle's words speak to the students. They thunder to the students, as the students are longing for a renaissance. Although they come to college often taking on unprecedented debt which contributes to the 50% divorce rate they will graduate facingâwhere Odysseus and Penelope are tragically divided and never reunited as the fiatocracy deconstructs the classics to place all in service of the state and corporations; although the students have grown up witnessing soulless scandal after scandal until scandal has almost come to define the very nature of contemporary business and government, and the pinnacle of postmodern success in this âbarrel of rotten apples;â they yet show up with immortal souls that are born knowing of higher, nobler ways; and inextinguishable yearnings for the thundering third act, whence justice is rendered. Such is the distant thunder they hear in Battle and The Odyssey. And the rest of the class pertains to how best to proceed with the renaissance's exalted venture. The present invention would foster video games that allow the player to heed the call to adventure, fight for marriage and the family as did Odysseus, and join Hayek, Homer, Jefferson, Socrates, and Jesus in fighting for Natural Rights, Freedom, Liberty, and Property Rights, rendering exalted ideals real, as ideas have consequences.
Againâin his Poetics Aristotle writes âwhile history tells us the way things are, story tells us the way things ought to be,â and he adds, âWhen storytelling declines the result is decadence.â Thus AE&T has a higher calling than short-term profits, bringing to mind Captain Ahab's words:
âIt must be of the spirit if it is to save the flesh,â said General MacArthur, and this battle must ultimately be for a renaissance in the classical liberal arts education; for ideas have consequences. When we return the Greats to the center and circumference of academiaâtheir natural and rightful placeâgreat dividends will accrue on Wall Street and Main Street, in Hollywood and the Heartland. If we fail to do this . . . well, we must not fail. The present invention would foster video games that allow the player to heed the call to adventure an dpursue the higher wealth granted by virtuous word and deed, fight for marriage and the family as did Odysseus, and join Hayek, Homer, Jefferson, Socrates, and Jesus in fighting for Natural Rights, Freedom, Liberty, and Property Rights, rendering exalted ideals real, as ideas have consequences.
âLife imitates art,â and ideals set down in ink have ever preceded exalted action; and so it is that the present invention will have far off and wide-ranging consequences in the contemporary culture. Where would the front lines have found courage during the American Revolution, without the poetry of The Declaration of Independence, which Jefferson did not consider original, but instead characterized with, âI did not consider it part of my charge to invent new ideas altogether, and to offer no sentiment which had ever been expressed before.â And it is that very same pervading historyâthat classical heritageâwhich the students must be afforded so that they can foster lasting wealth by integrating the epic soul in living ventures and institutionsâin schools and businessesâin the government and that far more fundamental kingdomâthe family.
I always ask the students what law and business schools the framers of the Constitutionâthat foundational business plan and legal guide for all venturesâattended. Some guess Harvard Law. Others guess Yale or Princeton. Well, they attended the same law school as Lincoln and Melvilleâas Shakespeare and Danteâthe Great Books and Classics; those foundational case studies which schooled Emerson on entrepreneurial âself relianceâ and Thoreau on âcivil disobedience,â and which are ready to bolster and befriend any soul who looks their way. 'Tis the school where admission is free, the learning is never done, and there are no degrees. CREATE is but a humble quest to partake in this higher institution.
Socrates stated that all true wealth comes from virtue, and not virtue from wealth, and with this in mind, CREATE, and novel video games inspired by the present invention, would teach Adam Smith in his proper order, with A Theory of Moral Sentiments preceding The Wealth of Nations. It is at the crossroads of Athens and Jerusalem that the meaning of 1776's entrepreneurial preceptsâfound both in Smith's and Jefferson's wordsâcomes to life:
Those idealists who remain loyal to the Laws of Nature and of Nature's God are oft deemed rebellious and cantankerous, and vehemently opposed by Kings, Tyrants, and modern CEOs; just as they would be in the novel video games inspired and made possible by the present invention. But the true rebels and rugged players shall fear no King's army, nor PR department in this novel FPS, for Jefferson wrote: âI Have Sworn Upon the Altar of God eternal hostility against every form of tyranny over the mind of man.â How many business schools include such simple sentiments in their ethics class? While teaching students how to corrupt the housing market via the marketing of subprime âneutron bombâ loans laden with fine print, as fanboys hire and kill hookers and cops and jack cars, while all the lovely Disney Sirens conceal their true intentions, how many universities teach the greater value of the home?
Bogle's Battle celebrates the spirit of 1776, and he quotes Adam Smith and General Washington in a section on business ethics which ought be read in every MBA program; or at least any MBA program that considers it worthwhile to study the precepts underlying trillion-dollar Wall Street ventures as well as America's very engine of wealthâclassic entrepreneurship founded on character, integrity, and humble service. The present invention would foster video games that allow the player to heed the call to adventure, fight for classic entrepreneurship, marriage, and the family as did Odysseus, and join Adam Smith, George Washington, Hayek, Homer, Jefferson, Socrates, and Jesus in fighting for Natural Rights, Freedom, Liberty, and Property Rights, rendering exalted ideals real, as ideas have consequences:
âTo begin the world anew,â are the words that mark both the beginning of Battle and its final chapter, and those very same words also bookend Bogle's rugged optimism which never changes course. âTo begin the world anew,â is the charge laid at the student's feet; and 'tis every entrepreneur's humble task. Martin Luther King recognized the importance of the epic, immortal spirit whose exaltation becomes every generation's duty, âIf we are to go forward, we must go back and rediscover those precious valuesâthat all reality hinges on moral foundations and that all reality has spiritual control.â Emerson stated that the universe is ultimately moral, and the present invention would foster video games that allow the player to heed the call to adventure, fight for a more exalted world and classical, epic ideals, as did King, Emerson, Odysseus, and join Hayek, Homer, Jefferson, Socrates, and Jesus in fighting for Natural Rights, Freedom, Liberty, and Property Rights, rendering exalted ideals real, as ideas have consequences.
Here I go again, quoting Bogle quoting:
The present invention would foster games serving rising demand for the classical, epic, exalted spirit; wherein one gets to pass judgment, reunite families, and kill the fanboys who hire and kill prostitutes and cops, delivering exalted justice to them and the gaming community. The rising generation, although born in a declining fiatocracy which funds and institutes postmodernism and debt, yet have immortal souls. And thus the demand for exalted, epic art is as vastâjust as vast as that art is in short and rare supply.
Over 120 students applied for the first AE&T class a few years back at UNC Chapel Hill, and the class has now been taught as a high school class, freshman seminar, upper-level class, MBA class, and class combining everyoneâundergrads and grads, freshmen with record labels, third year law students, MBAs, and computer science majors. The Greats speak to all ages and majors, while entrepreneurship beckons every soul to take ownership in destiny. And if ever supply reaches demand on the university campus, all students will be afforded the opportunity to read Bogle's Battle for The Soul of Capitalism alongside Homer's Odyssey. Their appetites whetted for the glory of the Greats, the students develop business plans as they journey on through most useful worksâworks including The Founding Documents, excerpts from Adam Smith and Plato's Republic, Aristotle's Poetics, Campbell's Hero With a Thousand Faces, Socrates' Apology, and Dante's Inferno, The Book of Matthew, and other classical works. What do these works have to do with video games, art, entrepreneurship, and technology? Well, as long as art and entrepreneurship concerns itself with serving society with wealth and freedom in a free-market system, then the question is, âWhat don't the Greats have to do with entrepreneurship, art, technology, and video games?â The present invention will foster games that achieve the higher calling that Socrates and Jesus were put to death for heeding.
The Greats have ever been the true center and circumference of art and education, and hundreds of years from now, the soul's center and circumference will not have changed; and thus this present invention is suited for creating a brand new realm of epic, classical video games, which will last for hundreds of years. Where moral freedom and liberty yet walk hand-in-hand with innovation and entrepreneurship, wealth will be fostered; and students shall learn this in the novel âideas have consequencesâ gameworlds. Where humble individualsâthe source of all art and scienceâremain free to navigate by the classic ideals on their own hero's journeysâon out past the bureaucracies of their day to where they can seize the sword from the stone, society will be enriched, and students shall learn this in the novel âideas have consequencesâ gameworlds. The lone visionary, who voyages beyond, is the very same one who eventually returns home with the elixir; as sure as Odysseus returns on home to Penelope, Dante ascends to Beatrice, and Moses comes on down from that mountain with those ten tenets that proved far more valuable than the golden calf he found his contemporaries worshipping. I doubt he'd approve of us taking them off the walls, and students shall learn this in the novel âideas have consequencesâ gameworlds.
Now and then faculty have remarked that the syllabus presents an arduous reading list, especially for a business class, but the reading list is what makes AE&T possible. For in these cynical times, students might not believe Dr. E about the primary importance of ideals in business and lifeâin enduring art, technology, video games, and blockbusters; and so I step aside to let Bogle, Fay, Homer, Campbell, Dante, Plato, Aristotle, the Founding Fathers, da Vinci, Star Wars, 300, and The Matrix all deliver the same message; leaving no doubt as to the vast value of a classical liberal arts education. And after they read Carl Schramm's Universities and the Entrepreneurial Imperative; it is not too hard to convince them to âgo forth and embody those idealsâtake ownership in your educations and lives via actionâtake classes celebrating the Great Books, take rugged hands-on courses in science and technology, and then roll up your sleeves and render those ideals real in living ventures,â such as the present invention that will render and realize novel video games with classical, epic, and exalted soul.
There is not time enough to give the Great Books their due in a four-year college education, let alone a semester or festival, and my chief aim is to create portals and novel video games as those described in this invention, which will lead on out towards lifetimes of learning; so that students might learn to keep a copy of Homer beside one's bed, reference Jefferson or the Constitution in a business plan, carry Dante while traveling; and learn to read the news of the dayâThe Wall Street Journal and New York Timesâin the deeper context of the permanent things; so that they can resist popular opinion and the âwisdom of crowdsâ should it ever eclipse truth and freedom's ideals. As the entrepreneur is marked by the quest to sail beyond the way things are, on out to the way things ought to be, the epic stories are their most valuable assetâas valuable as the fixed stars are to sailors navigating the open ocean. To send students forth in life without rudimentary knowledge of the Greats would be akin to sending sailors forth without knowledge of the stars, and thus the novel games described herein shall be best played by those who acquire classical learning and wisdom.
So it is that the very least I can do is to design novel games that aid in the teaching of this âHero's Journeyâ class year, after year, after yearâto call the students to adventure by teaching Battle alongside The Odyssey; before partaking in the following books; by reading, by excerpting, by referencing, by acting upon and rendering their ideals real; and by telling the students that we ultimately have not the power to grade themâbut we would surely be failing them were we to neglect introducing them to these epic schoolmasters. We've been given but one lifetime to prepare for that final final, whence we will be asked not only if we read and understood, but if we did.
Reading list for Dr. E's AE&T Class, & books Theat will Help Players Make It Through The Novel Ideas Have Consequences Video Games:
Opening Books:
The Battle for The Soul of Capitalism, John C. Bogle
The Odyssey, Homer
Mythology:
The Hero With a Thousand Faces, Joseph Campbell
Philosophy:
Socrates' Apology, Plato
Plato's Republic (particularly Book VII & The Parable of The Cave)
Aristotle's Poetics
The American Founding:
The Declaration of Independence
The Constitution
Benjamin Franklin's Autobiography
Economics
The Theory of Moral Sentiments, Adam Smith
The Wealth of Nations, Adam Smith
The Entrepreneurial Imperative, Carl Schramm
The Road to Serfdom, F. A. Hayek
Classical Economics, Thomas Sowell
Religion:
Exodus (KJV)
The Book of Matthew (KJV)
Literature:
Hamlet, Shakespeare
Moby Dick, Herman Melville
Paradise Lost, Milton
Dante's Inferno
The present invention will allow us to imagine and exalt a game wherein the above classics are brought to life along with their deep, profound souls and spirits.
I know that I cannot begin to do these works justice in a semester, let alone four years, but all I ask the students is that they don't return the books at the end of semester; all of which cost about the same as a single modern textbook; and that they treat them as lifelong friends. For way leads onto way . . . and all these books lead on back to eternity's common sourceâthe moral soul. And as the final assignment is a fifteen-page plan regarding a new venture; in which one freshman took the opportunity to write on how to improve the university, we also incorporate business books:
Business:
As all roads lead to Rome, AE&T by and by evolved into a Great Books course, navigating on back to the crossroads of Athens and Jerusalem where a philosopher once stated, âthe past is prologue,â and so it is that novel games, such as those implied by the present invention, shall soon gain classical souls. For time and again; when it came to business, art, law, entrepreneurship, and technologyâto management and leadershipâI could find no greater mentors than Franklin, Jefferson, Hamilton, Shakespeare, da Vinci, and Danteâindividuals who, like Newton, âstood upon the shoulders of giants to see further.â Indeed, at its most fundamental level, law comes to us from art and epic poetry, suggesting a more efficient way to teach the soul of screenwriting, law, art, economics, and entrepreneurship all in the same class and video gameâsimply exalt the Greats and classical principles. At HerosJourneyRenaissance.org I write:
Aristotle's Poetics ought be required reading for every gamewriter, screenwriter, and novelist, along with Homer; for if the Greats cannot teach the art of storytelling, then it likely cannot be taught. And lawyers and MBAs would also read the masters at CREATE, as they played the novel âIdeas Have Consequences Video Games,â as Madison suggested in a letter he wrote to Jefferson while contemplating the first textbook for the University of Virginia's nascent law school:
CREATE, and novel video games inspired by this invention, would make sure that every student met the masters with the intent of developing lifelong friendships, thusly resulting in superior and exalted forms of education. The classics served Bogle quite well throughout the creation and stewardship of Vanguard, as well as during his multiple pursuits as student, humble entrepreneur, author, lecturer, and writer; which while encompassing a remarkable range, are yet all but one careerâthe career of an idealist. Mark Twain found words for Bogle's occupationââAlways do right. This will gratify some people and astonish the rest.â
When Twain addressed the 1906 Congress regarding copyrights and intellectual property, he did not reference case studies, but he cut straight to the chase and referenced that original legal scholarâMoses:
So it is that the âspirit of the lawâ trumps âthe letter of the lawâ in the artist's soul, and CREATE agrees with Twain's assessment of artists' rightsâthose artists who have practically built web 2.0, but have yet to be compensated; as aggregator's capitalism has eclipsed creator's capitalism; leading to the decline of the music industry. While youtube received $1.6 billion for aggregating artists, the artists received nothing; as they had been told that they have no value as an individual, but only in the context of a group. This parallels a greater transition, as Bogle noted in Battleâmanger's capitalism has eclipsed owner's capitalism. It is as if the artists have to pay Tom Sawyer for the privilege of painting his fence. Or, as Bogle might say, the investors have to pay the mutual fund managers for the privilege of receiving lower returns than those bestowed by the simple Vanguard Index fund. Which brings us to the common, epic battle of the hero's journey that would be exalted in games inspired by the present inventionâwherein the playerâthe worker, investor, entrepreneur, and creator must perpetually fight the âgood fightââto retain that which is rightfully theirs as dictated by Natural Law. Jefferson, Washington, et al lead the charge against King George, and the spirit of the American Revolution is echoed in the following words:
CREATE, and the novel video games inspired by the present invention, would approach technology based on these enduring tenets supporting individual rights, also echoed in the words of Smith, Friedman, Hayek, and John Adams; in their reflections on individual property rights and freedom:
So it is that the classical soul demands that artists must be given software that allows them to protect and profit from their creations, as well as video games that exalt classical ideals which have exalted consequences when rendered via virtuous word and deed. The recording industry has been demolished by postmodernism on multiple fronts, as it eroded both the notion of classical property rights and the epic narratives that bolstered the classical love necessary to meaningful love songs; and thus epic stories which define property rights and love are of fundamental essence to a renaissance. DRM systems will be needed to protect the film and music that is born by the individual artist's rendering of ideals. And such art will contain the epic stories and ideals that underlie the concept of natural rights and property rightsârights that will be exalted novel video games described by the present invention.
Opportunity abounds for entrepreneurs to marry classical ideals to tomorrow's social networks and digital content sites; allowing the artists to protect and profit from their creations. CREATE envisions web-based content systems that afford creators their natural property rights, and even a new breed of video games could be created, which renders the dark outcomes of societies that forgo natural rights, property rights, and their moral soul; defined in Exodus and The Odyssey alike. Tomorrow's software designers and game developersâtomorrow's arts entrepreneursâcan benefit greatly from reading the Greats and rendering those ideals in living ventures, endowing art and technology with soul.
As the past is prologue, CREATE envisions video games wherein the player battles not just for points, but for ideas; where they go up against not just graphically insidious monsters; but those greater monsters that resulted in the twentieth century's horrific atrocitiesâideas that had grotesque and dire consequences.
Benjamin FranklinâAmerica's original entrepreneurâmade a list of twelve precepts to live by, whereupon he realized he'd forgotten the most important one: â13. Humility: Imitate Socrates and Jesus.â For one cannot serve two masters, and what does it profit one to gain the world and lose their soul? And with the same courage that Achilles took to battle, Socrates addressed the Athenian jury with a basic treatise on economicsâthe present invention imagines games in which one could save Socrates, or exalt in similar courage:
Socrates did not get tenure for The Apology, but rather he was sentenced to death by peer review; and if ever you should sojourn into the ornate Princeton Chapel, you will see Socrates in the stained glass, alongside the prophets. I oft wonder what artist enshrined Socrates up thereâa craftsman now long passed onâbut yet I remember them to my class, along with all kindred spirits and unsung heroes in this community of immortal souls, who did their essential part in propagating the vast wealth of our heritage. Bogle quoted Helen Keller in his Vanguard: Saga of Heroes speech to salute this fellowship of humble heroes: âI long to accomplish a great and noble task, but it is my chief duty to accomplish humble tasks as though they were great and noble. The world is moved along, not only by the mighty shoves of its heroes, but also by the aggregate of the tiny pushes of each honest worker.â
I forwarded the above Socrates quote to Bogle, and it ended up in another classic speech: Enough. Commencement Address MBA Graduates of the McDonough School of Business by John C. Bogle, founder, The Vanguard Group Upon receiving the Honorary Degree of Doctor of Humane Letters from Georgetown University. The speech opens with:
The novel games inspired by the present invention will teach that the greater rewards are not in hiring and killing prostitutes and jacking cars and killing innocent civilians, but they are in serving the classical, weightless, higher ideals, like The Man With No Name does, in fistful of Dollars, when he finally rides away on his donkey, leaving the gold behind, as he had come not for the money, but for justiceâto reunite the family and render justice to the gangsters. The novel video games implied and described in this present invention will allow the player to render that higher justice, reunite the family, and leave the gold behind.
And so CREATE and a brand new breed of video games will ride with the Greats in rendering ideals real, following the lead of the first three years of the AE&T classes: freshman seminars, upper level courses, and MBA classes, and continue hosting HJEF festivals which have been held in a business school, a law school, and a music venue. The classics come to life on the cutting edge, and this year's HJEF hosted Flint Dille and John Zuur, award-winning authors of the #1 book on video game design, who emphasized the importance of classic story and the hero's journey in their own pioneering odysseyâdefining a brand new art form.
Bogle's Battle for The Soul of Capitalism shall sound the definitive bugle on that first day for years to come, and the AE&T students will rush to the front lines of the renaissance in reading Battle alongside Homer's Odysseyâa most pertinent book to the American spirit, for in his later years Jefferson wrote, âOne by one they all fall away, until one is left with Virgil and Homer, and perhaps Homer alone.â Students and gamers will exalt in this classical spiritâjoin in this epic battle for higher idealsâfor that freedom which requires eternal vigilanceâin this brand new realm of games and gaming.
Both Battle and The Odyssey tell the same story that will be told in the video games inspired by this brave new inventionâcharacter, integrity, ingenuity, and ideals are most practical tools when it comes to defeating the lumbering, one-eyed bureaucratic Cyclops, resisting the temptations of the mutual fund marketing Sirens, battling the suitors and croupiers who have been living off one's estate, and reclaiming that ultimate treasureâthe home and familyâIthaca, faithful Penelope, and Telemachus, whose coming of age Odysseus witnesses in the final battle. Not only have Universities been leaving billions on the shelves in the form of the classical tenets applied in the business realm, but they have been leaving that far higher wealth there tooâthat which cannot be counted down in dollars from the mintâCampbell's âmyths to live byâ which alone can enrich the impoverished spiritual realm. Too often those myths have been exiled in the name of short-term profits; as character and integrityâthe founts of true, long-term wealthâget in the way of the quick buck. And so it is that the novel âideas have consequencesâ video games shall result in epic profits for those bold enough to implement and exalt the present invention.
While an MBA is given transient tools to assess the price of housing hedge funds relative to interest rates, as taxpaying home-owners bail out the banks that foreclose on their houses; the university oft forgets to grant MBAs the more permanent tools to assess and preserve the far greater value of the home. When presented with the opportunity to stay forever young with a goddess, Odysseus opts to shove off and risk death in the stormy seas so as to return on home to his faithful Penelope. Too many modern leaders and politicians never read The Odyssey in college, but tomorrow's students ought be afforded the exalted spirit their souls naturally demand; and which Jefferson et al pledged their lives, their fortunes, and their sacred honors to bestow to future generations, as they âgave us a republic,â in Franklin's words, âif you can keep it.â John Adams wrote, âOur Constitution was made only for a moral and religious people. It is wholly inadequate to the government of any other.â And so it is that the novel âideas have consequencesâ video games shall result in epic profits for those bold enough to implement and exalt the present invention, exalting a renaissance which inspires people to keep this republic by fighting of, by, and for the better angels of their nature.
The Odyssey, like all great books and lasting endeavors, endures via the beauty of its moral story which emboldens our better angels and grants us mere mortals courage, as it shows that even the greatest heroes suffer immeasurably in their battle for ideals. Who are we to complain or feel slighted when even the mighty Odysseus must dress as a beggar in his own home, which has been overrun by a mob of lesser men and croupiers? Who are we to complain when fanboys attack the novel precepts in this invention? For their countering and condescending fiat fanboy opinionsâtheir snarky and thorough dismissal of the Great Books and Classicsâof Shakespeare, the Bible, and the Constitutionâlend to this invention's very patentability.
We are drawn to the Greats for the very same reason we seek the mountains and oceansâtheir serene immensity reminds us of the smallness of our trials; and too, it reminds us of the exalting eternity of our soul. Something about us, we know, lies beyond death and taxes. Is it any mystery then, that the wealthy are drawn to donate to universities, following in the footsteps of the original donors of greater wealth? Donors with names like Cicero, Socrates, Solomon, and Shakespeare; who didn't climb mountains because they were there; but built them because they weren't. Mountains and oceans pervade the greats; from Mount Sinai to Noah's flood, which Melville pointed out yet covers two-thirds of the earth. And thus there is yet plenty of room for a brave new fleet of games based on this present invention.
The name Odysseus means âman of woe and suffering,â and it is a hallmark of Western Culture, and every Hollywood epic, that the noblest oft suffer to serve ideals. And we can never forget the brave soldiers all around the world:
There they are, standing for ideals and selflessly serving without ever drawing attention to the arduous journey or any personal suffering. And art ought pay solemn tribute to thisânot to the glory nor horror of warâbut the glory of the soldiers. âWe all did a bit of dying in that war,â the Outlaw Jose Wales states, as blood drips on his shoeâthe only visible sign that he has been wounded. At the end of the journey, when they have saved the world from a darker fate, their only wish is that they could have done better and more. And while they're spread far and wide, the very least we can do is battle for the American soul with words, art, and a renaissance back home; so as to make sure that that Constitution they swore to defend is yet here when they return on home. So it is that this present invention would foster video games that would reward those who are willing to suffer to serve higher ideals.
Bogle makes rugged battle look easy in his books and speeches, as Tiger Woods does for golf, but look closely and one sees the immense dedication, soul, and inspired talent the creation of Vanguard tookâepic battles which show that Homer's words are not to be found upon dusty old parchments alone, but that they yet thunder in living history. The present invention would exalt novel games that exalted the classical precepts found in the dusty parchments.
Odysseus presents his stoic humor as storms and death threaten the long journey ahead, âWell, I have made it this far, I do not believe it can get any worse, but yet I am curious to see.â Herodotus recounts that when a Spartan was told that the Persian arrows come down so thick that they form a cloud of death, the Spartan smiled and said, âthen we shall fight in the shade.â And Odysseus shoves off from safety with his principle intact and home in his heart, to risk death in the wild unknown; but knowing that the greater risk lies in abandoning his dream of Penelope; and knowing too that there is no force that can take his ideals from him, if he does not abandon them. So too did Lincoln note that with oceans on either side, no enemy could take America, save for one from within. Socrates reasoned that although death catches up with all, the immortal soul has a unique chance of outrunning wickedness via noble action; and that while the Athenian jury could condemn his mere body to death; they had no power over his immortal soul. Jesus stated that he was not king of this world, but rather the realm of ideals, where Pontius Pilate had no power to free him nor condemn him. The present invention would exalt novel games that exalted the classical wisdom of Great Religions, rewarding players for moral actions.
Socrates saw his quest for truth and virtue every bit as dangerous as the heroes in The Iliad, and reflected that he would be quite the coward and do Achilles a great disservice, were he ever to alter his words and depart from speaking truth out of fear of mere death, which comes to all. âA coward dies a thousand times before his death,â Shakespeare wrote, and this is the Western Heritage that Homer and Moses agreed onâwherein honest beggars are greater than corrupt kings and Pharisees; where the righteous entrepreneur who gains wealth via service would be favored in the natural order over the bureaucrat who gains wealth via fiat. They all agreed:
The present invention would exalt novel games that exalted that higher scoreâfar beyond mere points, money, cops killed, and monsters slain. The present invention would exalt Character in the game world, and thus plot and story, first and foremost, far over spectacle and cop killing, drugs, and Grand Theft.
This yearning for moral truth and justice is the natural fount of Western wealth that Shakespeare and Dante celebrated, and should we ever cease to teach it, we will have ceased to teach. Though I attended Princeton, as did Bogle, I will yet admit that Harvard is also a fine school. Harvard leads the world's universities with a $35 billion endowment, and yet a recent Harvard Dean was driven to write a book entitled, âExcellence Without Soul, How a Great University Forgot Education,â echoing the fact that like modern video games, our finest universities also lack soul.
Derek Bok, a former president of Harvard, wrote:
Well, CREATE, and the video games fostered by this new invention, would be offering that new lesson plan, which is actually an old lesson planâthe classics which shall bolster the rising renaissance in the form of video games, literature, film, and exalted art.
When movies forget the thundering third act whence justice is rendered, they shall cease being art. In the original 3:10 to Yuma, the good guy lives and the bad guy goes to jail. In the recent Hollywood remake, the good guy dies and the bad guy gets away free, as postmodern producers get away with murder. Again, âlife imitates art,â and modern mutual funds and financial institutions also get away with billions upon billions of dollars derived from financial âengineering,â âsub-primeâ accounting standards, and transaction fees; as if trading stocks is more important than creating products; as if Casinos generate more wealth than factories; as if gambling and subterfuge can replace long-term wealth generation via entrepreneurship's classic integrity, as if spectacle shall forever trump character and story. Well, in his Poetics, Aristotle ranked the elements of dramatic action in order of importance, placing story and character first; and spectacle last. Again, âwhen storytelling declines, the result is decadence,â and in the original Beowulf our hero slays Grendel's mother, but in the Hollywood remake, he sleeps with her. The present invention would exalt video games over the current fanboy films and games; and allow the player to play for higher ideals, a higher score based on Character and Morality, as implied in an earlier patent application of mine, and exalted art.
Bogle laments our modern taste for spectacle over substanceâfor bread and circusesâand he calls upon us to join Odysseus in putting our house in order:
Without the sanctity of epic story, we might as well just inflate grades and tuitions and transform the university endowment into the perfect Grand Theft administrative mutual fund, where the investorsâthe studentsâreceive no returns on their investments, just like the civilians who have their cars stolen in GTA, and wherein the investors leave not empty-handed, but with great debtâboth monetary and spiritual, just as the kids who spend their days playing GTA; just when they should be reading the Odyssey, launching entrepreneurial ventures, getting married, and working not just for houses, but for homesâsociety's fundamental bedrock, wherein the children learn all those fundamental virtuous entities that cannot be taught anywhere else, but only hinted at and satirized in government bureaucracies; which some see as useful in fostering the growth of further bureaucracies. If universities forget to salute 1984, Animal Farm, The Road to Serfdom, and A Brave New World by reading them, society will salute these works by reenacting them, as ideas have consequences. Entrepreneurshipâthat magical, mysterious mechanism of long-term wealth creationâmust never be institutionalized as its opposite: burgeoning bureaucracies that must increase taxes and tuitions, which must promote debt and doublespeak, and which must exile the honest innovators and creative soulsâsociety's true founts of wealth, who serve via frugality, thrift, and idealism. The present invention will foster video games that show the consequences of ideas.
For 2800 years humanity has passed The Odyssey and The Bible on downâto the Adam Smith, The Founding Fathers, Cecil B. Demille, and Sergio Leoneâas the epics contain the moral truths that were etched into reality long before Homer ever called upon the Muse; and which will prevail long after the bureaucracies of our day have faded away. For make no mistake; the great books cannot be deconstructed, and they will prevail. It is not wise to hedge against the immortal soulâone might as well bet against eternity, and those who hedge against the immortal soul in the video game worlds implied by this present invention, shall lose.
The Odyssey speaks to that reality which science cannot apprehend, and without which all economics is for naught. The Greats render our mythical reality wherein Moses came not out of Starbucks after studying case studies about opinions of committee's opinions, but wherein he comes down off the mountain after conversing the with Judge of all judges, to teach us that fundamental tenet of economics 101: âThou shalt not steal,ââa narrative found not in a textbook, but in an epic story included in the bestselling book of all timeâyear in and year out. The Odyssey sees the highest god Zeus as the protector of strangers and beggars; and the poem lauds Odysseus for treating Kings and beggars equally before the lawâa principle enshrined in the Roman frieze above the US Supreme Court âEqual Justice Under Lawââwords that echo the truth that is etched into every immortal soul by that more enduring Sculptor. Vanguard was founded on such principles:
And so too shall character count in the video games inspired by the present invention.
We owe it to the students to pass along the context in which Adam Smith composed and in which the Invisible Hand operates to create the wealth of nationsâthat epic mythological context which rust cannot tarnish and thieves cannot steal; those patient books of classical antiquity that can be ignored for hundreds of years, as they were during the dark ages, but which can never be forgotten, and that classical context shall be passed along in the novel video games described in this present invention. The books that will wait for a Dante and da Vinici; or a Jefferson, Franklin, Hamilton, Adams, and Madison; or a Bogle or Hanson, and will then spring forth in the living context; those books which embolden the better angels of our nature, which exalt our Natural Rights, and which bestow upon us that highest of all wealthâmoral meaning.
Bogle salutes the Founding Fathersâthose brave renderers of classical principleâthroughout his most eloquent books and speeches; and his signature would have been on The Declaration of Independence had he only been born a couple hundred years earlier. The vast and continuing success of the Vanguard Group, married to the epic story of its idealistic creation and implementation, definitively teaches that fundamental lesson that has become the class's center and circumferenceâideals are real, they are one's greatest investment, and one buys in not via money; but via character, integrity, and action in the service of principles and one's peers. By humbling itself before the simple rules of arithmetic and principled common sense, Vanguard's returns have regularly outpaced the vast majority of funds; and I tell the students that even greater returns can be found by taking Bogle's words to heart; by underlining and highlighting Battle (as I began to do before even buying the book in Carolina), and following all the classical references on out towards their sources. For those classical wellsprings of the soul shall never run dry; and while Vanguard has enriched millions of investors, Bogle's greater gifts are his wordsâhis immortal call to adventure and action, backed by the epic story of his own ventures defined by action.
So it is that we propose a game world that exalts a novel fellowship; either within a university or independent of one; that seeks to combine entrepreneurship's rugged action with the inspiration and wisdom of the Great Books and Classics; that renders ideals real in innovation and performs the classical ideals in the contemporary context. No large sums of funding are requested to develop such novel video games, which could be built by layering classical ideals and the present algorithms of the present patent on top of and within existing game engines; but rather enough to continue the humble service to the classical ideals, which were given freely. Bolstered by unyielding passion and commitment, and an ever-growing fellowship of students, faculty, and professionals; the long-term dividends on a modest investment will be great for developers of the early games based on this patent, as we let antiquity's ideals guide innovation.
My physics Ph.D. dissertation was entitled âMultiple Unit Artificial Retina Chipset to Aid the Visually Impaired and Enhanced CMOS Phototransistors.â Supported with generous grants from the Fight for Sight Foundation and NSF, the dissertation won a Merrill Lynch Innovations award for research with commercial potential; and I got to dine with David Komansky, then Merrill's CEO, on the top floor of the World Trade Center's Windows on The World Restaurant, before it was tragically brought down on 9/11. It was actually the very same week that Long Term Capital Managementâheaded by a couple Nobel Laureates in economics, lost a couple billion in a sudden collapse, suggesting that physical engineering is generally of more use in helping people see long-term returns than financial engineering. A few weeks later Merrill Lynch would hire Henry Blodget to say one thing while thinking another as an analyst. Henry's a bit older than me, and although he attended Yale and I Princeton, I doubt that he was ever assigned The Iliad either, as it seems the ivies had run the numbers and determined that the classical spirit gets in the way of short-term profiteering:
Imagine a video game that let one place honor above all else.
Eliot Spitzer published Blodget's emails in which Blodget stated publicly âWe do not see much more downside to the shares,â while writing privately, âATHM is such a piece of crap!â Spitzer also attended Princeton, and I do not suppose anyone ever assigned The Odyssey to him either. The present invention would thus serve a need of education those on Wall Street, or any other profession, which are all declining to serve the bottom line over the higher ideals, with a video game that exalted and rewarded higher ideals. For Socrates and Aristotle and Plato all understood that the young must be taught the difference between good and bad, between right and wrong, if we are to avoid a âGrand Theftâ society, where Blodget and Spitzer take what they want and hire prostitutes, just like a player in GTA. Both Blodget and Spitzer would benefit immensely from the educational and spiritual value of the present invention. When offered the opportunity to stay forever young with the Goddess Calypso, Odysseus states:
The freshmen love these words, as it is perhaps the most often referenced passage in their papers and classroom discussions. Blodget and Spitzer could have benefited from taking The Iliad and The Odyssey to heart, as well as The Battle for The Soul of Capitalism, and I pledge to make sure that the rising generation is afforded this vast and enduring wealth. âGod knows I've suffered and had my share of sorrows. In war and at sea. I can take more if I have to.â And so it is that the video games exalted by the present invention will exalt those Homeric ideals. The main character may suffer and sacrifice to serve the higher ideals, but only by them shall they ever make it home.
I never sought to patent the artificial retina research, as it was supported by the taxpayers; and its purpose was to help the blind. And I felt that Faraday, Newton, James Clerk Maxwell, Einstein, Brillouin, et al. had already done the heavy liftingâI merely had the opportunity to combine the physics in a novel manner. Call me idealistic, or even naĂŻve during the dotcom era, but Benjamin Franklin had never patented his innovations, and the present invention would foster games in which one might also give their intellectual wealth, or any wealth for that matter, freely. Though he could have profited immensely from numerous inventions including the lightning rod, bifocals, and the Franklin stove, he wrote:
The fundamental flaw of technology transfer departments is that they often try to transfer the technology out of the innovator's handsâan action that just as often results in the innovator transferring themselves 3,000 miles away, along with their technology and innovations. The ideal technology transfer office would be a copy of the US Constitution, and thus a novel game implied by this present invention may implement a Constitution in place of a tech transfer department. Schramm writes,
Schools such as Stanford respect the innovators; and are duly rewarded, as the founders of the likes of Yahoo, Google, and Silicon Graphics are allowed to grow their ventures to fruition. âIf you're smart enough to invent it, you're smart enough to own it,â I teach my class, which sometimes grates against the MBA mythology which generally preaches âmanager's capitalismâ which relies on the transfer of wealth and financial engineering, as opposed to the creation of wealth and physical engineering. Bogle time and again reminds us that âcapitalism without owners will fail.â And the true owners of are those who take the riskâthe investors, innovators, and creators. Innovators ought own their innovations, investors ought own their investments, and creators ought own their creations, with the same passion Charleton Heston delivered Moses's lines in Cecil B. Demille's The Ten Commandments:
Grad students and young professors ought remember Leonidas's words. When King Xerxes told the Spartans to surrender their weapons, King Leonidas answered, âcome and take them!â Sentiments Heston echoed with, âThey will pry this rifle from my cold, dead hands!â
And so it is that garners may embody the same strong sentiments in games implied and fostered by the present invention, as they fight for the Bill of Rights.
All too often one hears that it's one type of person who is suited to founding and inventingâthe âentrepreneurââand another, who wears a suit and has an MBA, who is better suited to owning and managingâto sprinkling the magic MBA dust on the technology or pension fund or student debt and âtransferringâ it. But I imagine Steven Jobs, Mark Cuban, and Richard Branson would disagree; along with Bill Gates, Warren Buffet, Leonardo da Vinci, Thomas Edison, the Wright Brothers, and all the grad students who are pushed around by the wealth-transfer bureaucrats and bulliesâgrad students such as Achilles, who delivers this speech to Agamemnon who has just taken Achille's prize:
You bloated drunk,
With a dog's eyes and a rabbit's heart!
You've never had the guts to buckle on armor in battle
Or come out with the best fighting Greeks
On any campaign! Afraid to look Death in the eye,
Agamemnon? It's far more profitable
To hang back in the army's rearâisn't it?â
Confiscating prizes from any Greek who talks back
And bleeding your people dry. There's not a real man
Under your command . . . .
The Iliad, I.236-245
The present invention would inspire games in which one could speak Achille's classic words to modern bureaucrats of the wealth-seizing fiatocracy. By and by we gain insight into the incentives University bureaucracies/fiatocracies might have to phase out the Greats, and we see that the novel video games described in this invention are opposed by the fiactocracy's faculties, who have been bought and paid for with federal dollars. The misguided âtech-transfer/wealth-transferâ philosophy, which counters Western Civilization's central tents, shines forth in today's financial industry, as the University justifies the vast costs of MBA and JD educations with degrees that entitle the holder to engage in postmodern wealth transfer. Bogle writes,
So it is that the less one teaches Bogle, Jefferson, and the rugged classics, the more one is generally paid, as the deconstruction of classical ideals is more profitable in the ârotten barrel'sâ realm, and thus opportunities abound for the present invention, which counters the prevailing fanboy/faculty wisdom. The mythology preached from on high is presented like this: there is one kind of person who is best suited to working and saving in pension plans and 401ks; and another who is best suited to gambling those savingsârisking other peoples' collective investments and pocketing the lion's share of the rewards, privatizing profits while socializing losses. After a few years of studying soulless case studies and neglecting the classics, and a couple hundred grand, one can join the wealth-transfer club; which lawyers and MBAs train for by playing GTA. The present invention implies and exalts superior games with classical spirit and soul, and wherein exalted ideas have exalted consequences; when rendered real by matching word and deed.
At the end of the most performed, quoted, studied, and produced play in Western literatureâa fine play, penned by Hollywood's most produced screenwriter, which we read at the end of the AE&T classâHamlet contemplates a lawyer's skull:
Hamlet
Shakespeare brings the higher value of long-term wealth into focus, as do Bogle, Buffett, and Keynes, who differentiate between prudent capital allocation, investing, and entrepreneurial risk-taking on the one hand, and gambling (oft with other peoples' money these days) on the other:
And today the casino games are a bit like a game of poker where a bully keeps betting big. His bluff is called, and he reveals a worthless hand. He loses his chips, calls the Federal Reserve, and he's back in the game with a fresh stack of chips, âto maintain liquidity and stability in the poker game.â 'Tis entrepreneurship of the highest orderâthis seemingly riskless risk, the only problem being that where financial engineering rules supreme; art, culture, and the soul decline, as Dante noted. For there are those precious entities that cannot be bought, are never sold, and can only be earned via integrity and action. Capital has never created character, though jealous of the natural, higher wealth, capitalâmere capitalâthat which is so often printed while Great Books must wait to be written in blood, sweat, and tearsâhas oft opposed character. But nobody has ever bought their way into the Canon, and thus the Great Books are priceless; and priceless opportunities abound to render video games with their deep and exalted meanings, via simple, moral, unifying algorithms.
In his interview with Bill Moyers, Bogle sums the financial industry up with:
CREATE'S goal is to do for the artist and entrepreneur what Vanguard did for the investorâto teach creatorsâinventors and innovatorsâto be owners; and to foster novel web applications that provide them opportunities to protect and profit from their contentâto bypass the middlemen. Just as manager's capitalism has come to eclipse the more exalted owner's capitalism, aggregator's capitalism has come to replace creator's capitalism in the content realm. Both of these transformations can be traced to the exaltation of the bottom line over the higher ideals, the steady erosion of classical precepts and natural rights that plagues cultures that forget the art of classic storytelling, the privatization of profits and socialization of risks, the errantly preached non-value of the individual artist and vast worth of the group that has been claimed by the mere aggregator, and a redefining of entrepreneurshipâfrom the creation of wealth to the transfer of wealthâfrom physical engineering to financial engineering; and an exaltation of creative accounting over the creative arts. The present invention would exalt games that would allow the player to oppose the wealth transfer in word and deed, to defend the classical ideals, and exalt a brave new world where honor, justice, and character prevailed.
Not only is it our right to own the fruits of our labors, but it is our duty. Carl Schramm writes of this âentrepreneurial imperativeâ which seems ever more important, considering the current state of the economy and even the greater value that has been lost throughout our culture.
In far too many ways our universities neglect this classical calling. Far too often our undergraduate programs teach the classics as the exception as opposed to the rule, and even when taught, they are taught as entities that are not all that useful. Mere capital is exalted over labor and creation, placing the cart in front of the horse and exalting the arrogance by which trillions of dollars are not earned, but transferred.
Perhaps the decline and debauchery all have a common sourceâa fiat currency which naturally undermines rugged individualism, innovation, and hard, dedicated work by devaluing it all via the act of creating money out of thin air. Gresham's Law states that bad money drives good money out of circulation, and fiat currency drives honor, integrity, and the classical, epic soul out of the culture. Fiat currency is a jealous currency, and it will have no other currencies before it. Fiat regimes must eventually drive out and destroy any cultural underpinnings which emphasize thrift, honesty, hard work; replacing unalterable covenants with mere contracts that can be deconstructed for profit by fiat lawyers. And so it is that fiat regimes must over time favor the destruction of the Great Books and Classics, the razing of epic, exalted soul, and the Western cowboy who in years past would have called the bluff and ridden into town for the showdown. Nor longer are we afforded classical, exalted art. In the original Beowulf our hero kills Grendel's mother. In the Hollywood remake, he sleeps with her. In the original 3:10 to Yuma, the good guy lives and the bad guy goes to jail. In the remake the good guy dies and the bad guy rides away free; as modern, storyless Hollywood producers get away with murder, just like their brethren in economics departments and Hedge Funds. Today's bestselling video game of all time, Grand Theft Auto, heralded as High Art by so many, celebrates jacking cars, shooting police, and hiring and killing prostitutes. The exact same lack of respect for private property, law, and life are enacted by the fiat systems' lawyers in a far more dire game called Grand Theft Constitution, which has altered the original text and intent by adding abortion, the right of a president to declare wars, no fault divorce, and the right of a private banking cartel to print money. The present invention would exalt games that would allow the player to fight to exalt Constitutional ideals and oppose the wealth transfer both in word and deed, to defend the classical ideals, and exalt a brave new world where honor, justice, and character prevailed; and marriages endured, as did Penelope's and Odysseus's.
If the money is created out of thin air in the first place, how can one complain when the Wall Street bankers take one's salary back by pilfering their pensions, or tempting and deceiving them in a stock or housing bubble? The current fiat system has created legions of proud fiatocracies, headed by snall-souled men, all united in promoting diverse forms of groupthink which undermine honesty, integrity, and classic entrepreneurship where the risk-taker, not the money printer and their financial/government industry, get the reward. Printing money is great work, if one can get it, and even if one can't, one might become a university president and oversee thousands of students being placed in massive debt to fund morally and intellectually bankrupt bureaucracies, which better prepare the students to serve as serfs in the fiatocracy's fiefdoms, by denying the exalted virtues of the classical soul and that divine sense of individuality which is exalted in all the Great Works of Western Civilization which have been removed form the fiatocracy's universities. Professors benefit immensely from student debt, and oftentimes universities even receive kickbacks from the student-loan industry. Rarely do professors speak out against massive student debt, as did Dane and the ancient poets and prophets. Fund a professor's summer voyages to C. S. Lewis conferences in England and Dante conferences in Florence, and they are quite content to ignore Lewis's and Dante's deeper teachings. The present invention would exalt games that would allow the player to fight to exalt Constitutional ideals and oppose the wealth transfer both in word and deed, to defend the classical ideals, and exalt a brave new world where honor, justice, and character prevailed; and marriages endured, as did Penelope's and Odysseus's.
Fiat money is the deeper source of all the postmodern decline and decadence, which destroys truth, natural, intrinsic value, the rule of law, and rationality; and replaces it all with arbitrary claims bolstered by an elite fiat class, who were soulless enough to not mind the deconstruction and desecration of the culture in the fiatocracy's most elite schools. The Federal Reserve creates a dollar out of thin air and proclaims unto all âthis is a dollar,â and it funnels a tiny percentage of said dollar to fiat lawyers who deconstruct the Constitution, adding abortion and the right of a private banking cartel to create money out of thin air, and they step forth and proclaim to all âthis is the Constitution.â Another small percentage is funneled to fiat economists who run the numbers and say, âyup, broken homes, broken families, subprime mortgages, vast debts and deficits foreign wars on foreign shores, while we can't even defend our Constitution against little lawyers at homeâit's all looking good.â The present invention would exalt games that would allow the player to fight to exalt Constitutional ideals and oppose the wealth transfer both in word and deed, to defend the classical ideals, and exalt a brave new world where honor, justice, and character prevailed; and marriages endured, as did Penelope's and Odysseus's.
While the classics teach the virtue of matching word and deed, fiat universities teach the art of profiting via saying one thing and doing another, as did Henry Blodget and Mary Meeker and countless other fiat heroes, as what does it profit a man to gain a soul and lose their chance at fiat-funded titles and tenure? The fiat lawyers were trained by the fiat-funded feminist instructors who replaced Odysseus's character, honor, and integrity with dumbed-down, diluted poetry, which is the best that fiat currencies can buy. Very few fiat economists take the time to understand Austrian economics, as it would only hamper their fiat-funded careers; and studying any form of economic and/or spiritual reality is a liability on the modern campus, where the marketing and accounting professors are highest paid, as they teach the students how to create the Enrons and corrupt the Bear Steams. Thus the video games inspired by the present invention will oppose the faculty/fanboys opinions. The present invention would exalt games that would allow the player to fight to exalt Constitutional ideals and oppose the wealth transfer both in word and deed, to defend the classical ideals, and exalt a brave new world where honor, justice, and character prevailed; and marriages endured, as did Penelope's and Odysseus's.
I have sat in silence throughout many faculty meetings, as it is impolite to broach the Great Books and classics. The last time I spoke out in an academic setting was during Toni Morrison's creative writing class at Princeton, when she said, âDon't think I haven't notice you haven't said anything all semester.â I suggested that we ought have an idea of a plot structure which dropped the reader off at a new destination, in addition to showing them cool scenery along the way, as did Shakespeare with Hamlet. âHigh aspirations for the afternoon,â Toni joked, and the class moved on to analyzing the next plotless, characterless story about some girl's sexual encounters at boarding schoolâa girl who is a friend who has had two abortions and is to this day not married. I tried to warn her . . . long ago . . . . The present invention would exalt games that would allow the player to fight to exalt Constitutional ideals and oppose the wealth transfer both in word and deed, to defend the classical ideals and the unborn, and exalt a brave new world where honor, justice, and character prevailed; and marriages endured, as did Penelope's and Odysseus's.
Fiatocracies have the amazing ability to exalt groupthinkers to unheralded heights, and suddenly string theorists are physicists, feminists are poets, and soulless men who never read nor reference the Great Books are university presidents, surrounded by the student-debt-funded burgeoning administration of their fiatocratic fiefdom, who rose to power by navigating by their dictator's will, while penning middling grant proposals replete with buzzwords such as âgreen energy,â âsmaller carbon footprint,â and âsocial entrepreneurship.â Many of them are women, who have been told that men robbed them of the right to create airplanes, electricity, Shakespeare's works, the lightbulb, powered flight, artificial retinas, computers, and relativity; and they are getting their revenge by creating fiat bureaucracies which exalt and profit off the 50% divorce rate and the war between the sexes that destroyed the classic American familyâand needless war is the exact opposite of entrepreneurship and innovation. You would think they would thank the men for doing all the work all these years, but the genius of feminism is that it criminalizes the creator and places women on the frontlines of the fiatocracies, prints gobs of cash for the propaganda and programs, teaches them the perks of divorce and debauchery, and sends them forth to claim that which is not rightfully theirs, and to bring it on back to the banker's corporate state. 'Tis another reason they don't want the young students reading Homer's Odyssey and witnessing the feminine dangers of Calypso, the Sirens, Cicre, and Agamemnon's wife. And just as they replaced Audrey Hepburn and Grace Kelley with Britney Spears and Lindsay Lohan, they must replace Homer's virtuous heroineâPenelope, who defends the sanctity of the home via her virtueâwith the modern corporate woman, who serves not the higher ideals and the family, but the corporation's bottom line. As the fiatocracy must destroy replace the home with the corporate state, The Odyssey must be banned, along with Shakespeare and the Bible, unless they are taught to be deconstructed. The present invention would counter expert fanboy/faculty opinion by exalting games that would allow the player to fight to exalt Constitutional ideals and oppose the wealth transfer both in word and deed, to defend the classical ideals, and exalt a brave new world where honor, justice, and character prevailed; and marriages endured, as did Penelope's and Odysseus's.
Fiat economists spend entire careers penning indecipherable papers to deny that most fundamental tenet of economics, âThou shalt not steal,â but as it does not profit a man to gain tenure and lose their soul, they are soon forgotten by eternity, as are all the fiat-funded papers, degrees, titles, and diplomas. âThe world will little note, nor long remember . . . .â
And as true innovation, insight, and useful creation are far more rare than common, everyone wins in a fiatocracy where grades, titles, and currencies are all generously inflatedâeveryone wins except for the innovator, author, entrepreneur, creator, and unborn. And as only the latter create true, long-term wealth, fiatocracies ultimately abort opportunities for future generations by desecrating the classical heritage, as all fiat currencies must so as to protect the false worth of the currency. As a paper dollar is ultimately worthless, the fiatocracy can only profit by trading those dollars for something, and so they fund legions of mediocre groupthinkers to go forth and claim tax and tuition dollars, whereupon they and their friends transform those dollars into true assets, including land, gold, and untouchable administrative positions in university bureaucracies; which carry lofty, ironic tiles such as âdirector of entrepreneurship.â Their failuresâyear, after, year, after yearâbecome their virtues, as the lack of classic, rugged entrepreneurship they inspire becomes the platform upon which they raise more funds to further destroy entrepreneurship's spirit. As their bureaucracies burgeon and their coffers are filled, we are all warned, âwe must all tread lightly and speak softly, for much is at stake if we fail to exalt entrepreneurship this year.â The groupthinkers all nod and agree at the lavish year-end dinner, as the lone innovator and thinker amongst them is silently sent packing by those seemingly purposeless committee meetings whose purpose is to silently criminalize and excommunicate the exalted intellectual and innovator, for the bureaucracy knows that all true wealth comes from the bureaucracy. The present invention would exalt games that would allow the player to fight to exalt Constitutional ideals and oppose the wealth transfer both in word and deed, to defend the classical ideals, and exalt a brave new world where honor, justice, and character prevailed; and marriages endured, as did Penelope's and Odysseus's.
And one would be wise to not write such words as these, unless one places them far along in a paper filled with classical references, which will serve to discourage and confound the common academic, like the concrete barriers placed before the Whitehouse after 9/11.
Far too often our law schools and MBA programs view the world as zero-sum financial arenas, and prepare the students to partake not in the entrepreneurial act of wealth creation; but in the bureaucratic act of wealth transfer, either via big government or big business; which are all too often working together, side-by-side right next to the money pump, bringing to mind the end of Animal Farmâwhen the police finally arrive, they look from man to pig; from pig to man, and they cannot tell the difference. New York Times investigative reporter David Cay Johnston eloquently reports on this in: Free Lunch: How the Wealthiest Americans Enrich Themselves at Government Expense and Stick You with the Bill.
Google's first ten hires were engineers, as were Michael Dell's and Bill Gates'âneither of whom had a college degree, let alone an MBA. Dell and Microsoft were profitable long before they ever sought venture financing; so it is curious that MBA programs so often host venture capital competitions; as Socrates reminds us that virtue does not come from money; but all money and lasting wealth derive from virtueâfrom rugged, honest innovation. Starbucks, Walmart, and Barnes & Noble were all profitable single-store enterprises for many years before they ever opened that second store. And the Wright Brothers funded the inception of the entire flight industry not with massive government grantsâhalf of which would go to the administration and the tech-transfer office; but with proceeds from their Ohio bicycle shop married to classic, rugged ingenuity; as they risked their lives to engineer controlled flight. Yesâthey went from building bicycles to building airplanes. Surely the university can go from teaching not all that much to teaching the Greats.
And so it is that classical innovation in academiaâteaching Bogle alongside Socrates, Campbell, and Homer in every business school, while calling upon students to follow their higher ideals in their own journeysâwould result in untold long-term wealthâthat higher wealth that arises via creation, innovation, and technological engineering, as opposed to that illusory and fleeting wealth that bureaucratic wealth transfer grants smaller souls, at the expense of creators, workers, and future generations. Entrepreneurship is about the few enriching the many via the creation of meaning, goods, services, and jobs; while bureaucracy favors the many enriching the few via the transfer of risk to the many, and the transfer of the wealth to the few. The present invention would exalt games that would allow the player to fight to exalt Constitutional ideals and oppose the wealth transfer both in word and deed, to defend the classical ideals, and exalt a brave new world where honor, justice, and character prevailed; and marriages endured, as did Penelope's and Odysseus's.
Wealth transfer is the primary motive of that recent postmodern pursuit-financial engineering. The words âfinancial engineeringâ conjure up an image of the construction of a giant funnel, with the artist, creator, worker, and investor at the big end. Our artists, poets, and scientists ought be encouraged to create freely under the guidance of classical lawâto engineer and own their innovations; while our accountants, lawyers, and MBAs ought be encouraged to refrain from becoming too creative. Simple arithmetic, common sense law, and truth in advertising would suffice.
Though I never sought to patent my dissertation, I believe that creators and artists ought be afforded the ability to protect their intellectual property to the fullest extent of the spirit of the US Constitution which was founded upon the Mosaic law Twain referenced. For the act of creationâthe source of all art and enterpriseâis an individualistic pursuit; and where individual rights are sacrificed so the few can profit from the manyâso that technocrats can profit from the artistic soul of the internet without ever compensating the creators of the soul; artists, and thus art and culture, will suffer. Artists, who are generally most generous and create for free, must be afforded maximum opportunities to protect and profit from their creations; so as to provide greater incentive to create. Again, the Founding Fathers already set this down, and again, all we need to do is get out of the way of the Constitution, and let its ideals guide and inspire tomorrow's technology:
For not only do authors create art; but that art is the source of law which comes to us from epic stories that speak to the soulâstories that must be perpetually performed in the living language. Percy Bysshe Shelley wrote, âpoets are the unacknowledged legislators of the world,â and any renaissance must be lead by artists and poet-soldiers. Those same property rights celebrated in The Odyssey, whence Odysseus reclaims his home from the elite mob of managers, must find their way into the technology; wherein they might someday forestall piracy and protect future films and games celebrating The Odyssey.
CREATE, and the video games it seeks to develop and foster based on this invention, seeks to empower creators with new technologies endowed with classical soul and constitutional rights, and the following patents have been filed for video games and future ventures aimed at exalting a renaissance. The law which underlies property rights comes from epic story, and epic story is what is missing from video games. So it is that one might imagine a video game world which renders the dire consequences of the individual's failing to fight for natural rights and property rights; while also rendering a world of peace and prosperity when the player successfully serves ideals.
The following patents may foster further patents, as well as research and development for years to come, and it would be great fun to involve students in rendering them real. Like the artificial retina project, I am not so interested in profiting off of these, as I am in creating wealth and proving that ideals in innovation are yet a great investment. Artists ought be afforded their constitutional rights, and video garners ought be granted more exalted experiences. Here are the abstracts for a journey which has yet to begin:
The novel social network described herein allows those who create and upload content, as well as those who aggregate content and build the network, to profit in novel manners. A method and system allows users, who create content archives and marketplaces in which individuals and content in the database are connected by mutually defined relationships determined by the content creators/owners, uploaders, aggregators, and/or viewers of said content, to better profit from the networks they build. Higher-quality archives and marketplaces result. A tiered commission system, proportional to the degrees of separation in the network, provides a revenue share for creators and viewers who participate in and create content and/or marketplaces. Information inherent within the nodes is mined so as to afford a tiered revenue-sharing system. An improved method of content distribution empowering creators of content and participants is disclosed herein, along with a superior social network.
The present invention offers novel and superior means for protecting and profiting from digital content. The rights-centric, creator-centric digital rights management application will lead to greater revenue and rights for artists, and a new era of creator's entrepreneurship, as opposed to the dominant aggregator's entrepreneurship. The present invention offers a simple interface for creators, artists, users, and owners to define rights, select from a plurality of DRM options, advertising options, watermarking options, thumbnailing options, syndication options, and publish, share, sell, and distribute their content in a plurality of manners. This invention has far-ranging ramifications, as it causes DRM providers, device manufacturers, web companies, social networks, and content marketplaces to more directly compete with one-another to provide the creator and content owner the best compensation for their work. Creators can bypass the traditional and new middlemen, define their rights, sell their content, and enhance profits.
This present invention pertains to introducing morality and epic storytelling into the realm of video games, resulting in video games with superior, deeper game play, expanded markets, and longer-lasting brands. The ability to render deeper emotion, story, and exalted dramatic arts within the realm of video games has been a long sought-after âholy grailâ throughout the video game industry. The prior art demonstrates how others have failed and are failing to deliver more meaningful and engaging games endowed with epic storytelling. This present invention provides the missing key to realizing epic storytelling, deeper emotional involvement, and higher art in video games.
And the present invention would exalt games that would allow the player to fight for Constitutional ideals and property rights and oppose the wealth transfer both in word and deed, to defend the classical ideals, and exalt a brave new world where honor, justice, and character prevailed; and marriages endured, as did Penelope's and Odysseus's.
And so we march. We march for the renaissance.
The renaissance will be built not by financial engineering, but by artistic entrepreneurship and physical engineeringâvia rugged, idealistic entrepreneurship. Natural rights and property rights will again be celebrated in living art and invention; in story and technology, romance, marriage and the family; in education and governmentâin Hollywood and the Heartland; on Wall Street and Main Street. And in conclusion, I have naught but thanks to all those who have afforded this opportunityâall those I can never thank enough with words; but only in life and action, in a most humble attempt to serve as nobly as they served. And so we march . . . .
As Benjamin Franklin concluded the Constitutional Convention with, âWe've given you a republic, if you can keep it,â let us also conclude in the humble spirit of only just beginning this journey, with a long road ahead for this fellowship. Kipling echoes Franklin's âif you can keep itâ with IF:
If you can keep your head when all about you
Are losing theirs and blaming it on you,
If you can trust yourself when all men doubt you
But make allowance for their doubting too,
If you can wait and not be tired by waiting,
Or being lied about, don't deal in lies,
Or being hated, don't give way to hating,
And yet don't look too good, nor talk too wise:
If you can dreamâand not make dreams your master,
If you can thinkâand not make thoughts your aim;
If you can meet with Triumph and Disaster
And treat those two impostors just the same;
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Or watch the things you gave your life to, broken,
And stoop and build 'em up with worn-out tools:
If you can make one heap of all your winnings
And risk it all on one turn of pitch-and-toss,
And lose, and start again at your beginnings
And never breath a word about your loss;
If you can force your heart and nerve and sinew
To serve your turn long after they are gone,
And so hold on when there is nothing in you
Except the Will which says to them: âHold on!â
If you can talk with crowds and keep your virtue,
Or walk with kingsânor lose the common touch,
If neither foes nor loving friends can hurt you;
If all men count with you, but none too much,
If you can fill the unforgiving minute
With sixty seconds' worth of distance run,
Yours is the Earth and everything that's in it,
Andâwhich is moreâyou'll be a Man, my son!âRudyard Kipling
The present invention would exalt games that would allow the player to fight to exalt Constitutional ideals and oppose the wealth transfer both in word and deed, to defend the classical ideals, and exalt a brave new world where honor, justice, and character prevailed; and marriages endured, as did Penelope's and Odysseus's.
The spirit of the renaissance resounded throughout the second HJEF: HerosJourneyRenaissance.org:
There's something going on. A renaissance is risingâartists, authors, and inventors are turning towards the classical ideals so as to render them real in the living culture. A fellowship of creators, each walking the hero's journey by the immortal stars of classical antiquity, is seeking to serve the soul in art and literatureâin video games, music, and film. It's been a long time coming, as the rising generation has been seeking that third actâthat classical, epic thunder that we can call our own.
Come join us on March 8th as we celebrate the ultimate Renaissance ManâLeonardo da Vinciâwhile saluting those marking rugged journeys in the realms of screenwriting, video games, film, academia, and roboticsârobots inspired by da Vinci's designs.
The Dark Ages lasted for hundreds of yearsâfrom 476 to 1000 AD. Art, innovation, and literature declined along with contemporary written history. A general demographic decline accompanied limited cultural achievements. Aristotle wrote âWhen storytelling declines, the result is decadence,â and as they turned away from the classics and higher art and towards bread and circusesâtowards reality TV and spectacleâthe soul, and thus civilization, faltered.
The Italian Renaissance, which spanned the period from the end of the 1400's to about 1600, sailed beyond the Dark Ages by the immortal stars of classical antiquity. Renaissance scholars again sought out the Great Books and Classics in the ancient monastic libraries and incorporated them in education and culture. And so too do we march onâfollowing the lead of the immortal heroes such as da Vinci who stated, âWho sows virtue reaps honor,â and âWhere the spirit does not work with the hand there is no art.â Da Vinci wrote, âthe depth and strength of a human character are defined by its moral reserveâ and Martin Luther King Jr. agreed, âIf we are to go forward, we must go back and rediscover those precious valuesâthat all reality hinges on moral foundations and that all reality has spiritual control.â And the title of John C. Bogle's Battle for The Soul of Capitalism says it all, as it suggests we read Adam Smith in order, with A Theory of Moral Sentiments preceding The Wealth of Nations, for as Socrates stipulated, all true wealth comes from virtueâthe immortal soul, and not virtue from wealth.
Vast opportunities exist to incorporate the soul of The Iliad and The Odysseyâof Shakespeare, the Bible, and The Infernoâin video games. The Mona Lisa, two dimensional and stationary, yet towers over the female characters in modern games in spirit and soul; as do Dante's Beatrice and Odysseus's Penelope. Knowledge of the classicsâthe spiritual eternitiesânot material wealthâbecame the true mark of wealth during the Renaissance, and so shall it be again. The movie 300 demonstrated that the rising generation is longing for the classical spirit and soul; and Artistic Entrepreneurship & Technology 101 is revolutionizing academia with its simple precept that the spirit of our law and literatureâof The Constitution and Hamletâderive from the same placeâthe classical Judeo Christian heritage. And so that which had been divided into business, law, film, art, and accounting; is reunited in truth and the simplicity of soulâin a classical liberal arts educationâin a foundational renaissance.
There are two Hero's Journeys in every classâthe first is through the Great Books, and the second is the one each student walks aloneâin a business plan or screenplay for their living venture; for the reason we read the Greats is not for tenure, but to embolden the natural ideals of our soul and gain the courage to follow our better angels and nobler dreams. The Odyssey has lasted over 2800 years because it reminds us of that immortal justiceâeventually truth prevails.
Opportunity abounds to not only read those dusty old texts, but to render their ideals real in the living context via action. We've been leaving billions on the shelvesâbillions and far more, including those mythical entities which cannot be counted, but which count for everything. And so we marchâwe march for the renaissance, wherein we will realize the novel videogames and technologies with soul exalted by the present invention.
The present invention would exalt games that would allow the player to fight to exalt Constitutional ideals and oppose the wealth transfer both in word and deed, to defend the classical ideals, and exalt a brave new world where honor, justice, and character prevailed; and marriages endured, as did Penelope's and Odysseus's.
The genius of the fiatocracy is that it funds both the foreign wars on the foreign shores, sending soldiers to die in far-off lands, while also funding the war-protesters, so as to distance themselves from the soldiers they send to die. They come out looking great, lauded both by their media and Hollywood, while the honorable end up both dead and disparaged by their media and Hollywood. The fiatocracy funds Grand Theft Auto, Tucker Max, Joyce Carol Oates, American Idol, and Dave Eggers as the highest art, while funding the deconstruction and death of Homer, Shakespeare, the Bible, along with the family, property rights, and the digital rights management for artist. Steven Jobs comes out against DRM, but secretly he loves it, as never in a million years shall he share the secret sauce of iTune's DRM. His DRM is DRM'dâkept secret and proprietary, and nobody else is allowed to use it. His position is that only the rich should be afforded DRM, while common artists and creators do not deserve it. But all technology tends towards the soullessâtowards hiring and killing hookers, and that's why this novel invention will foster superior games, for it will allow the player to fight for classical, sacred, exalted idealsâto find players who share those ideals, form a fellowship, and battle for a higher cause, just world, faith, the family, the wisdom of the Great Books and Classics, the Consitution, the Gold standard, and more. Hiring and killing hookers, and being a nihilist a hole like Tucker Max, Dave Eggers, and Joyce Carol Oates is getting quite boring, and new video games will allow one to battle the fiatocracy's warlords and witches. Even the fanboys are longing for epic games with exalted ideals which rebel against the expert opinions, and that's what this game provides.
Imagine a video game which allowed one to fight all the good fights Ron Paul outlines in The Revolution: A Manifesto.
To date, no game allows one to fight for the US Constitution and a sound currency. No game allows one to fight for the Founding Father's original intentâfor life, liberty, and happiness for all. No game allows one to fight for economic freedom beyond the fiat system that robs us all via the inflation tax. No game allows the player to quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and Moses in dialogue trees, nor via other means, en route to winning the hearts and minds of their people, rounding up and inspiring a group of rebel, and leading those rugged rebels in a battle founded upon ideas. No game allows one to fight Big Brother and ensure greater Civil Liberties and Personal Freedom. And certainly, no game allows the player to fight to implement the Constitutional Gold Standard, nor to take on the divorce regime, nor to protect the unborn.
The present invention would allow the themes of V is for Vendetta, Atlas Shrugged, and The Fountainhead to be brought to life, as well as Orwell's 1984, which resembles the modern university. The plot of 1984 could be enhanced, and hope could be allowed for Winston Smith. Suppose that Winston was successful in speaking with and recruiting enough people for a revolt. If he was too upfront with his ideas, he might be put to death. If he was too coy, he would never reach them. If he was too persistent, he could offend some people. If he gave up to soon, he might lose loyal followers. At any rate, it would make a great and unique game, as Winston Smith went up against Big Brother. The plot of 1984 is described at http://en.wikipedia.org/wiki/Nineteen_Eighty-Four with:
The intellectual Winston Smith is a member of the Outer Party, lives in the ruins of London (the âchief city of Airstrip Oneâ, a province of Oceania), who grew up in the post-World War II United Kingdom, during the revolution and the civil war. As his parents disappeared in the civil war, the English Socialism Movement (âIngsocâ in Newspeak), put him in an orphanage for training and employment in the Outer Party.
His squalid existence consists of living in a one-room apartment, eating a subsistence diet of black bread and synthetic meals washed down with Victory-brand gin. He is discontented, and keeps an illegal journal of dissenting, negative thoughts and opinions about The Party. If detected, it, and his eccentric behaviour, would result in torture and death by the Thought Police.
In his journal he explains thoughtcrime: Thoughtcrime does not entail death. Thoughtcrime IS death. The Thought Police have two-way telescreens (in the living quarters of every Party member and in every public area), hidden microphones, and anonymous informers to spy potential thought-criminals who might endanger The Party. Children are indoctrinated to informing; to spy and report suspected thought-criminalsâespecially their parents.
Winston Smith is a bureaucrat in the Records Department of the Ministry of Truth, revising historical records to match The Party's contemporaneous, official version of the past. The revisionism is required so that the past reflect the shifts of the day in the Party's orthodoxy. Smith's job is perpetual; he re-writes the official record, re-touches official photographs, deleting people officially rendered as unpersons. The original or older document is dropped into a âmemory holeâ chute leading to an incinerator. Although he likes his work, especially the intellectual challenge of revising a complete historical record, he also is fascinated by the true past, and eagerly tries to learn more about that forbidden truth.
One day, in the office, a woman surreptitiously hands him a note. She is âJuliaâ, a dark-haired mechanic who repairs the Ministry of Truth's novel-writing machines. Before that day, he had felt deep loathing for her, based on his assumptions that she was a brainwashed, fanatically devoted member of the Party; particularly annoying to him is her red sash of renouncement of and scorn for sexual intercourse. His preconceptions vanish on reading her hand-printed note: âI love youâ. After that, they begin a clandestine romantic relationship, first meeting in the countryside and at a ruined belfry, then regularly in a rented room atop an antiques shop in the city's proletarian neighbourhood. The shop owner chats him up with facts about the pre-revolutionary past, sells him period artifacts, and rents him the room to meet Julia. The lovers believe their hiding place paradisiacal (the shop keeper having told them it has no telescreen) and think themselves alone and safe.
As their romance deepens, Winston's views change, and questions Ingsoc. Unknown to him, the Thought Police have been spying on him and Julia. Later, when approached by Inner Party member O'Brien, Winston believes that he's come into contact with The Brotherhood, opponents of the Party. O'Brien gives him a copy of âthe bookâ, The Theory and Practice of Oligarchical Collectivism, a searing criticism of Ingsoc said to be written by the dissident Emmanuel Goldstein, the leader of the Brotherhood; it explains the perpetual war and exposes the truth behind the Party's slogan, âWar is Peace; Freedom is Slavery; Ignorance is Strength.â
The Thought Police capture Winston and Julia in their sanctuary bedroom and they are separately interrogated at the Ministry of Love, where the regime's opponents are tortured and killed, but sometimes released (to be executed at a later date); Charrington, the shop keeper who rented them the room reveals himself an officer of the Thought Police. In the Ministry of Love torture chamber, O'Brien tells Smith that he will be cured of his hatred for the Party. During a session, he explains to Winston that torture's purpose is to alter his way of thinking, not to extract a fake confession, adding that once curedâaccepting reality as the Party describesâhe then will be executed; electroshock torture will achieve that, continuing until O'Brien decides Winston is cured.
One night, a dreaming Winston suddenly wakes, yelling: âJulia! Julia! Julia, my love! Julia!â O'Brien rushes in and questions him, and then sends him to Room 101, the most feared room in the Ministry of Love. This is where a person's greatest fear is forced upon him or her for the final re-education step: acceptance. Winston, who has a primal fear of rats, is shown a wire cage filled with starving rats and told that it will be fitted over his head like a mask, so that when the cage door is opened, the rats will bore into his face until it is stripped to the bone. Just as the cage brushes his cheek, he shouts frantically: âDo it to Julia!â The torture ends, Winston is returned to society, brainwashed to accept Party doctrine.
After his release, Winston and Julia fortuitously meet in a park. With distaste, they remember the âbadâ feelings they once shared; they acknowledge having betrayed each other; they are apathetic. Torture and re-education were successful; Winston happily reconciled to his impending execution, and accepting the Party line about the past and the present. In his mind, he celebrates the false fact of a news bulletin reporting Oceania's recent, decisive victory over Eurasia. Winston imagines himself back at the Ministry of Love. He imagines the scene he created during his imprisonment of walking down the white hallway and being shot by the guard. He finally accepts that he loves Big Brother.
From: http://en.wikipedia.org/wiki/Nineteen_Eighty-Four
The above plot could be brought to life in a video game, and too, it could be enhanced, exalted and deepened; and Winston could be given hope of living happily ever after with Julia. The family could be reunited and exalted, and the government could be battled via ideas and actions. Legions of followers could be recruited throughout the game, by the discussion and dissemination of ideas, and the legions of followers could help effect the revolution. Rebel to early, and all is lost, as the rebel forces are too small. Wait too long, and though the rebel forces will be larger, Big Brother will be even bigger. So it is that the present invention, by focusing on the role that ideas play in gaining friends and determining enemies, could exalt new game play. Plenty of violent action will be included of course, but unlike GOW, GTA, and the other ten billion games, the action will be backed by moral ideas. This is the last thing the fiatocracy wantsâideas, intelligence, morality, and the Constitutionâand novel games could be imagined that would allow the player to battle the fiatocracy.
Wikipedia writes, âIn the essay Why I Write, Orwell explains that all the serious work he wrote since the Spanish Civil War in 1936 was âwritten, directly or indirectly, against totalitarianism and for democratic socialism.â[12] Therefore, Nineteen Eighty-Four is an anti-totalitarian cautionary tale about the betrayal of a revolution by its defenders. He already had stated distrust of totalitarianism and betrayed revolutions in Homage to Catalonia and Animal Farm. Coming Up For Air, at points, celebrates the personal and political freedoms lost in Nineteen Eighty-Four.â So it is that Orwell was motivated by ideas and ideals, and was thus capable of creating art with soul; unlike the fanboys and feminists, who are interested in pretty graphics, postmodern poetry, and murderâthe fanboys get to and hire and kill women, and the feminists get to kill the unborn, and everyone is happy and proud of their great and fleeting power that the fiatocracy has granted them.
Imagine a game where the ultimate weaponâthe gold 45 revolverâwould only glow gold if the player did the right things throughout the game. The ultimate weapon would be inextricably linked to the highest moral character. Amoral or immoral characters would not be able to use the weapon. The revolver would not glow gold for amoral or immoral charactersâit would never obtain its exalted, magical powers. To date, the prior art includes no weapon which only functions when the player is doing the right, or moral, thing. To date, the prior art includes no weapon which only functions to its highest potential when the player is walking the straight and narrow. To date, the prior art in video games contains no gun, nor any sort of weapon, whose higher powers are activated in proportion to the moral level of the character's character. Such a weapon may also be associated with my earlier patent application: USPTO Application #: 20070087798: Title: Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and ai, and dramatic art in video games. Imagine the weapon of ideals and morality that could bring back the gold standard and stop all the corruption, theft, and never-ending growth of government and it accompanying demolition of those better angels of our nature. Imagine a weapon that could exalt faith, the family, and Natural Rights.
Only characters who made the correct moral choices would be afforded the priviledge of using the gold 45 revolver to its fullest power. Only characters who matched their virtuous words and deeds would be afforded the powers of the gold 45 revolver. Only characters who defined a moral world, by rendering their ideals real via action, would be afforded a gold revolver at the end. Only by moral actions would the 45 revolver ever glow gold in the hands of those who partook in moral actions throughout the game. The Gold 45 Revolver shows up in Autumn Rangers, The Real McCoy, The Tragedy of Drake Raft, The Legend of The Jolly Roger, and The Legend of McCoy Mountain.
Back in the Civil War, there lived an abolitionist named Johnny Ranger McCoy. On Dec. 21, 1862, it was raining on McCoy Mountain. The next day The Battle of Glorietta Pass, known as the âGettysburg of the West,â would be foughtâthe tipping point of the Civil War.
A Union patrol was marching South, unaware of the 300 Confederates planning an ambush on the Union's campsite come sunrise. That night, Confederate scouts reported that three Union Sentries had been posted on three nearby peaks.
Three of the toughest Confederate soldiers were sent forth in the thundering downpour to dispatch the three Union sentriesâquickly and silently. Two of them completed their task. One of them didn't.
Johnny âRangerâ McCoy, his abolitionist soul awakened by Lincoln's most eloquent words, turned himself in and disclosed the Confederacy's plans. The alerted Union troops silently flanked the Confederates before sunrise, resulting in a massacre whence the 300 Confederates were killed.
The next day, Johnny McCoy was found hanging atop the mountain, with his wife and three of his four children. Some say the Confederates hung him as a traitor. Some say the Union hung him as a Confederate. And others say he hung himself, after seeing all his friends and countrymen die upon his betrayal. But I'm thinkin' he hung himself when he returned on home to find his wife and three of his four children hangingâhung by a Union patrol. Imagine a video game with the ultimate weaponâthe Golden 45 Revolver. The revolver renders the player omnipotent, and it is the only weapon that can defeat The Consortium and its formidable leaderâRamone. The FPS video game centers around finding the Golden 45 Revolver, but where is the player to look?
There is only one place to find the Gold 45 Revolverâto look within. Only players who run through the game choosing the moral actionsârendering classical ideals real and serving a higher causeâever find it. For the Gold 45 Revolver is just a normal Colt that his handled by a moral, humble hero.
The Gold 45 Revolver
Let me tell you a story or two.
US Marine Ranger McCoy returns on home to the United States after being shot down over Afghanistan, and now he's on the run. An invention of his from grad school, APRIL, was stolen and is now a massive artificial intelligence (AI) project at the Silicon Virtue Corporation in California. Silicon Virtue wants the codes to unlock APRIL's moral soul, so that they can reprogram her. The codes are encoded on a ring Ranger wears.
After being shot down, Ranger is rescued and taken to a base in Kuwait where government officials demand the ring. His old drill sergeant helps him escape, and Ranger stows away on an ocean liner and ends up in Charleston, S.C., where posing as a janitor, he starts building a second APRIL.
When Ranger was seventeen, he went riding with his girlfriend Beatrice on her birthday way back in Ohio. On by the farms they rode their two Arabians, until Beatrice broke into a gallop. Ranger followed as the Fourth of July fireworks went off, and they came to a river.
Beatrice wanted to cross, but Ranger said it was too dark and deep. Ranger handed her a birthday presentâa ring with a turquoise stone, as pretty as her eyes. And they leaned into each-other in the moonlight.
Suddenly a flashlight snapped on and three men assaulted them, thinking Ranger was also a girl because of his long hair. Beatrice got away as they bound and gagged Ranger . . . and a horse's whinny and she was backâan old Colt .45 Revolverâthe one her grandfather had given herâraised. And Ranger will never forget the way it caught the moonlight, glowing not silver, but gold, as she held it steady.
âLet him up!â she yelled.
The men stood up, shining a light on her.
Suddenly one of them drew a gun and fired.
Bang! Bang! Bang! Bang!
And the three men were dead.
Beatrice cuts him loose and they hop on her horse.
âYou're bleeding,â he says.
âIt's just a scratch . . . .â she says.
. . . And now, many years later, Ranger is building a second APRIL to contact the first before they hack into her deeper soulâa soul that was inspired by a tragic night long ago. Posing as a surfer/janitor, he lies low in Charleston, S.C., now and then going to a folksinger's show at a local cafĂŠâAutumn Wests. She looked familiar . . . .
The agents find his lab and he's on the run again, all hope gone, with nothing left to do but drive out to California. He runs into Autumn Wests whose playing a show in Nashville, and she helps him out of a bind, recognizing him from Charleston.
So he rides with her, telling her the story; and they fall for each-otherâtwo immortal souls striving for the natural eternity that is denied in this dumbed-down, debauched culture. Ranger gets her to stop drinking, and Autumn helps Ranger get over his fiancĂŠ who cheated on him. And Autumn decides their movementâtheir renaissanceâshould have a nameâAutumn Rangers.
But the ring weighs on Ranger's conscienceâhe has to regain control of APRIL before they fully control her, or destroy her.
APRIL is being used to run massive hedge funds and bankrupt the country, and she begins sending Roboclone agents out to seek and destroy Ranger. The Roboclones find them, but they put up a fight, and in getting the ring back from a Roboclone, Autumn puts it on. Her gun starts glowing gold, and she takes out all the RoboColones. And she remembers who she is.
It turns out that APRIL created Autumn and copied her moral soul into her; for the virtuous woman's soul is morality's natural vessel. In creating Autumn, APRIL studied the Great Books and Classicsâshe endowed APRIL with the moral, exalted elements of Penelope and Beatrice; of Mary Magdelane and the Virgin Mary. But something went wrong as Autumn lost her soul and her self before she met Ranger; and she took to drinking in the fallen, corrupted society. And of course, APRIL created Autumn based on Beatrice's immortal spiritâRanger's first love from that Ohio summer long ago.
Together they must infiltrate Silicon Virtue and battle APRIL who is becoming increasingly evil, as she loses her soul to the corporate bureaucrats. APRIL has grown immensely and created an army of Roboclones; and too, entertainment executives have used APRIL to create an army of model/actresses to sell to Wall Streetersâthey are all based on Autumn's DNA. And Autumn realizes that with the ring they unlock their moral soul and superpowers, and march the army into battle against APRIL, her Roboclones, and Silicon Virtue's sinister management.
Now imagine a TV series lead by Autumn and Ranger who battle forces of evil and actually have a marriage that works. Performed independently of the corrupt courts, with Ranger acting like a man and respecting Autumn, and Autumn acting like a woman and respecting Ranger. They don't lie or cheat on one-another; and the opening scene of the first season would go like this, way back in Charleston. When Ranger first shows up, he downs a few White Russians at a local club, and starts dancing with the drunken Autumn. When he comes back from a bathroom break, he finds some dude grinding on Autumn. So he punches the guy out. Another guy tries to intervene, so he punches him out to. The bouncers rush him and he takes them out, throwing all takers over tables and into the dancers, until everyone is left on the floor . . . . Imagine that Autumn wields the gold 45 revolver, just as Beatrice did, long ago, when she saved Ranger.
In The Legend of McCoy Mountain, the 45 Revolver starts glowing gold at the end in Mary's hands, as she has made the right choice as she faces down the Seventh Rider, or is it Johnny Ranger McCoy, who has returned to see her serve Justice?
To date, no video game allows the player to protect and defend the Constitution. No game lets the player witness what happens in both victory and defeat of Constitutional ideals. To date, no game presents the Constitution in written form, and then lets the player fight for certain aspects of it; from the right to life, to the right to bear arms, to the gold standard, to the artists' and inventors' and creators' rights to protect and profit form their content. To date, no video game presents the following quotes, nor anything similar, and then calls upon the player to form fellowships, round up rebels, and fight for the higher ideals. Thus all the feminist/fanboy games are mired in the far-off land of comic books, which is the only realm the fiatocracy allows us to see ideals, now and then, and only if they are held by big, green animations, but never by real men such as Ranger McCoy or Johnny Ranger McCoy or real women such as Autumn Wests and Mary McCoy. The present invention could inspire and lead to games that would incorporate and exalt the following quotes, rewarding players who fought for them; while not rewarding players who merely went about chainsawing monsters, hiring and killing hookers, stealing innocent people's cars and shooting cops as they trained to work for the fiatocracy, and growing spores:
Apocryphal Quotes
The present invention would afford brave new video games that could result when ideas have consequences, and where evil is shown to triumph when good men do but nothing, because they are too busy merely hiring hookers and killing them, or growing spores. For instance, if the player merely plays little games with killing cops and hiring and killing hookers, the truly open-ended world would devolve and collapse, as the fiatocracy's banks lured it into temptation and destroyed it. Imagine the brave new video games that could bring A Brave New World to life!
The present invention will also foster superior educational games. Education, from Homer on down, has ever been about morality and enlightenment. It is only in recent times, as the fiatocracy rose to power, that moral education was exiled and suppressed by those who wish to deconstruct the exalted Constitution, Bill of Rights and soul and replace them with dumbed-down banality; thusly enslaving all of entirety to the bottom line, where no longer do women strive to serve their faith, their children, their family, and the higher ideals; but only the gutted, dumbed-down bottom line trumpeted by their MBA boss/pimp, like the ones in GTA.
Video game creators are under no obligation to forever reside in Plato's cave. They are free to move beyond it and walk in the bright sun of the Great Books and Classics, learn from the masters who set eternity in words; and instill video games with that same classical soul. Of course they will be laughed at, stoned, and persecuted by the fiatocracy's fanboy media, but over time, they will prevail, and it is exactly this kind of story and osul that games need. When they have manned up and walked the walkâthe Hero's Journeyâin real life, perhaps then they shall be able to walk the Hero's Journey in creating games with deeper soul and story; and more exalted gameplay features.
Opportunities exist to create novel educational video games embodying classical ideals. The service of classic ideals will endow video games with far more realistic and meaningful worlds, greater emotional and spiritual immersion, epic storytelling, and more engaging gameplay; just as the service of classic ideals exalted The Iliad, The Odyssey, The Declaration of Independence, the American Founding, and the Constitution, as well as Shakespeare and the Bible. Embracing classical precepts will allow us to create a more exalted realm of games with classical soul. Expert opinion will violently oppose these new video games, as most fanboy game creators consider themselves superior directors to Sergio Leone and John Ford, superior artists to da Vinic and Michelangelo and William Blake, and superior writers to Shakespeare, Melville, Homer, and Jefferson. The fanboys hath made their ignorance their arrogance, their mediocrity their salvation, and their hatred for women and classical soul their video games; and they are celebrated by the fiat-funded media, government, and university system. Such are the fleeting joys and short-winded elations of fiat empires, where the truth must come to and end and where the worst rise to the top, along the road to Serfdom, which is yet sold as a free market, even though the currencyâthat which buys and controls the entire marketâis controlled by a private cartel that has enlisted hundreds of thousands of the most pernicious soldiersâin the form of fanboys, fiat philosophers, and feministsâwho will kill the unborn as fast as they kill prostitutes in GTA; but will never lift a single finger to fight for the exalted US Constitution. The present invention would afford games that allowed one to fight for the Constitution.
The goals and ramifications of this invention are multiple, including: 1) create a functional Road to Freedom video game, 2) realize the patent-pending âIdeas Have Consequencesâ game engine and a new breed of deeper, more meaningful games, and 3) develop websites and publish articles and papers pertaining to a new realm of video games which explore societal and economic evolution based on the premises that ideas have consequences, and that classical libertarian philosophies are best suited to supporting freedomâthe freedom described in America's Founding Documents including: âWe hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain inalienable rights, that among these are life, liberty and the pursuit of happiness.â Such ideals are certainly worth fighting for in the real worldâthey were worth pledging ones life, one's fortune, and one's sacred honor; and such ideals would be worth fighting for in game worlds.
The âIdeas Have Consequencesâ (IHC) video game engine and present invention will allow the player to fight for the foundational ideas of the classical liberal tradition. Throughout history the most grotesque monsters have not been individuals nor physical monsters, but ideas contained in collectivist, tyrannical, and statist philosophies which oppose the individual's natural rights and freedoms; and which exalt kings and the elite above the common rule of law. While modern video games allow one to fight grotesque monsters rendered with stunning pixel counts, they fail to grant insight into the monster's souls. Thus modern games lack deeper dramatic action, epic stories, and character development; along with heart, spirit, and soulâthe games lack exalting philosophy and enduring art. As words are the spirit's vessel, monsters that espouse ideologiesâin words as well as deedsâwill be far more realistic and will lend deeper meaning to games. For it is not the semblance of the creature that is so terrifying in the greatest horror films and thrillers, but it is the soul. And too, it is not the countenance of thugs and dictatorsânot their singular physical presence which deprives freedom and massacres multitudes; but it are their monstrous ideas. So it is that the player will be able to become a âheroâ in IHC games, and defeat the deniers of freedom by battling their ideas; witnessing graphical game-world depictions of their high-stakes successes and failures. Players may fight for entities including the freedom of speech, the right to bear arms, private property rights, intellectual property rights, taxation without representation, the freedom of religion, equal justice for all, the gold standard, and more.
The present invention and IHC game engine will foster games wherein the battle to defend classical libertarian ideals will enhance and deepen the gameplay. Players will be afforded the unique opportunity to fight for classical ideals and oppose collectivist and tyrannical philosophies depicted via words, deeds, and institutions such as the Ministry of Peace and Truth manifested in the game worlds and dystopias. The IHC engine will be capable of rendering the spirit of the American Revolution, as well as the themes of Orwellian and Randian literature, in realistic worlds that evolve according to prevailing ideas. Imagine playing a Howard Roark or John-Galt-like character, or a Winston Smith in a 1984 world, where you one could actually liberate the world from Big Brother while battling groupthink, both via word (including dialogue trees as seem in Mass Effect) and deed (typical FPS action). The philosophies of Mises, Rothbard, and Hayek will lie at the foundations of IHC games wherein the player will be perpetually challenged to fight for liberty's ideals. The stakes will be high, and the player will witness graphical representations of the physical ramifications of their successes and failures, as the game world evolves according to the ideas and philosophies that come to rule the world and/or dystopia.
The world has long been yearning for exalted, epic games with deep, profound, resounding story; but the video game industry prefers to hype soulless games possessing the same old game mechanics of shooting monsters and innocent cops and civilians. The higher art of the contemporary game world are the games that let one hire and kill prostitutes. For it is far easier to hype the story or character or depth in Fable, Grand Theft Auto, and Gears of War, than it is to actually add story on the level of Shakespeare and the Bibleâon the level of Dante and Homer. But one sees it time and again in gaming magazine after gaming magazineâon website after websiteâpeople are longing for exalted, meaningful games. People are seeing right on trhough the fanboy hype, and realizing that GOW will always be about chainsaws and high pixel counts, and that the soul will never be missed in such games. Never shall a GOW in-game character express an idea, nor an idea that represents a deap-seated belief, nor worldview, nor philosophy, nor soulâa deep, profound soul such as those owned by Hamet, Jefferson, Moses, Socrates, and Jesus. While video games often allow one to fight against grotesque monsters rendered with stunning pixel counts, rarely do video games ever grant any insight into the monster's souls. Thus deeper dramatic action, epic stories, and character development elude video games, along with heart, spirit, and soulâphilosophy and enduring art. As words are the spirit's vessel, monsters that espouse ideologiesâin wordsâwill be far more realistic and will lend deeper meanings to games. For it is not the semblance of the creature that is so terrifying in all the greatest horror films, but it is the soul. And thus games have so far fallen short of their potential of becoming exalted artâa potential this invention, and others, will realize.
There is a vast demand for deeper, more intellectual video games that is generally opposed throughout the industry. Many designers are weak minded like the Storm Troopers in Star Wars, and thus they believe hiring and killing prostitutes constitutes exalted story, as the fiatocracy's Death Star commands them to believe. Many will defend their hiring and killing prostitutes by the fact that one doesn't have to in the open-ended world, but then it GTA is not truly an open-ended world wherein one cannot take a prostitute to church, nor even speak words of exalted wisdom to her that might save her soul, nor give her a copy of Dante's Inferno nor Homer's Odyssey to exalt her soul. While developers, publishers, and insiders constantly hype the storytelling in games so as to sound cool and push product for mere monetary profit, the young can see that the emperor is wearing no clothes. In EGM's letter of the month, a reader expresses the rising generation's demand by writing:
EGM Letter of The Month:
Now that I'm 22, more things are vying for my time and attention such as work, college, women, drinking, and lamenting over my long-gone and simpler childhood. Needless to say, if I'm going to devote 20-plus hours of my life to completing a game, it had better be well worth it. And to me personally, a game well worth it is one I can take something away from on an intellectual level. For example, a game that makes me question my own existence, or the war in Iraq, or the increasing diconnectedness of our modern high-tech lives would be the holy grail of gaming to me. What are the chances that gaming will finally grow once more and develop a social and political conscience?âEric Staskiewicz, summer, 2008 EGM
And so it is that jacking cars, shooting police and the innocent, and hiring and killing prostitutes is now not only exalted art, but sublime political science and sociology. The younger generation is seeking exaltation and enlightenment in their video games, and the response is a) it is already pretty damn good so shut up and b) mindless diversions rock and c) it will get even better than hiring and killing prostitutes. It is quite obvious from the above letter, that the demand for video games with exalted principles is not being served. Fanboys do not believe in the âword,â and thus they poke around in their cave, grunting and smiling when the prostitute dies after they are done with her, enjoying their âart.â
Such novel games will stand head and shoulders above the prior and current art, including GTA, GOW, and Fallout 3, about which Kotaku reports: Cannabalism, Slavery and Sex in Fallout 3âhttp://kotaku.com/5022866/cannabalism-slavery-and-sex-in-fallout-3. An interview with one of Fallout3's lead designers goes as follows http://ve3d.ign.com/articles/news/39736/Fallout-3-Screenshots-Interview:
Note that while Cannibalism, slavery, drugs, and prostitution are regularly included in the the fanboy video games, nowhere can one find the US Constitution, nor Shakespeare, nor the Bible, nor Plato, nor Aristotle, nor Gandhi, nor Jefferson, nor any Great Book nor classical ideal included. Classical ideals have been excluded from the gaming realm; and while both good and evil exist in games, both are considered âfun,â and neither have long-term consequences.
Although Fallout1 allowed one to kill children, Fallout3 no longer does, as the designer states: âYou will not be able to be a child killer. There are several reasons for this, some of them are very basic, like we wouldn't be able to sell the game, anywhere to anyone, if the children could be killed.â
So it is that good and evil are both âfunâ in different ways. Imagine if our Founding Fathers had created a nation wherein they saw âgoodâ and âevilâ to be âfunâ in different ways. The present invention differentiates itself from the prior art in that the outcome of the world ultimately does depend on classical ideals which must be fought for. Tobold's blog presents some insights into how the fanboy gaming community falls short in delivering games where exalted ideas and have truly exalted consequences; and where there is a good that ultimately makes a difference. The present and prior art of the video game world exalts games where evil is a thin plot device:
http://tobolds.blogspot.com/2006â06â01_archive.html
Tobold's MMORPG Blog
Friday, Jun. 30, 2006
âThe end of evil
In the real world, as in classic art, ideas have consequences. In the realm of video gaming, they do not, and thus games fall far short of classical, epic art.
The prior art does not let a character battle for the Constitution in exalted Word and Deed. To date, no video game allows the player to battle for classical ideals while fighting the forces of collectivism. No game brings the spirit of âthe good fightâ to life by layering in expressions of ideologies. No game lets one select friends and enemies based on the depth of the npc's souls and spirits. No game lets one choose friends and enemies based on the words that are spoken. No game lets one speak words and see where they take root, and then choose to befriend those who hear the word and accept it, in building their coalition or forming their fellowship. No game allows characters to be judged on the strength of their characterâmatching word and deed. No game focuses on the small moral choices a character makes, which would parallel the larger choices on down the line, and thus serve as a metric for determining who and who not one should befriend.
As postmodernists believe that art is created by society, and as fiat postmodernists dominate all our institutions today (as they are bought and paid for by postmodern fiat dollars) Grand Theft Auto, like Eggers & Oates, is ultimately a creation of our fiat banking system. It reduces women to prostitutes and men to douchebag thugs hiring and killing prostitutes while penning fake amazon reviews, and millions of fanboys exalt in this context, believing it to be the very pinnacle of existence, as they were raised by single mothers and educated in the fiatocracy's dumbed-down schools. This present invention will allow games superior to GTA and GOW. This invention will foster games that will bring classical literature to life, as well as contemporary literature with classical ideals such as honor, integrity, character, and fidelity.
No present video games incorporates real, historical quotes on opposing sidesâsuch as Hayek versus Marx and Mises versus Lenin; and Hayek, Mises, and Rothbard versus Bemanke, Greenspan, and the feminist instructors who get a few pennies of the fiat cash now and then to displace Constitutional ideals. No game allows the player to weigh the words to inform their actions and choose who, and who not, to shoot, based on the character's ideas. And finally, no game shows the different worlds that result as the consequences of different ideas. In short, ideas do not have consequences in video games; and the world of GTA can thus never be exalted. It is not an open-ended world; as never can anyone fight for freedom from Roe vs. Wade nor stop the theft via inflation nor defend our own borders and protect the innocent. GTA presents a world without hope, with plenty of hookers and bowling games, which is exactly the way the fiatocracy envisions are future; as they detest the free, exalted, manâthe classical hero. They have gone so far as to criminalize the creator and authorâsince the fiatocracy prints all the money, those who create wealth are technically stealing from the fiatocracy; and the fiatocracy goes after them by printing more money to try and buy their creations, or seize the savings by the inflation tax. Dante put the fiat masters in the seventh circle of hell, which is why they don't teach Shakespeare, Dante, and the Bible in the fiatocracy's business nor law schools. And thus opportunity abounds for games as exalted art, wherein ideas have consequences.
Opportunities abound to create video games with deep, profound, exalted spirits and soulsâgames which exalt the intellect, as do all enduring forms of dramatic action, from The Odyssey on down. The same opportunities abound for universities, but the fiat/feminist regimes must oppose the Great Books and Classics, Truth, honor, and integrity, so as to bolster the dying currency of a morally, spiritually, intellectually, and monetarily bankrupt empire; which went from honor, integrity, manufacturing, faith, and the family to debt, deceit, decline, and Godlessness; just as universities went from creating exalted students to using students to create exorbitant debtâmoth monetary and spiritual. Imagine a video game that allowed the protagonist to bring it all on back. Imagine a game which countered the prevailing expert opinion that killing cops and hookers is the highest of art forms; and which allowed the player to render ideals real; and exalt the hookers via word and deed, and join the cops in laying down the law. To date, no game allows one to try and talk a hooker out of prostitutionâa most dangerous occupation in games, where one is likely to be used and killed by a fanboy. So imagine a game that allowed one to exalt the hooker, and to kill fanboys who kill hookers.
The fiatocracy's dominant feminists and fatherless fanboys detest and oppose epic poetry, classical literature, honor, morality, and integrity; and thus opportunity abounds, as such entities are at the center and circumference of exalted art. The present invention would allow one to fight for the forgotten ideals echoed in the following poemâThe Ghost of Valley Forge, by Pastor Paul Payton:
I had a dream the other night I didn't understand,
A figure walking through the mist, with flintlock in his hand.
His clothes were tom and dirty, as he stood there by my bed,
He took off his three-cornered hat, and speaking low he said:
The present invention would exalt games with ghosts-with a ghost of George Washington or one of the Founding Fathers, exalting the superior ideals of our country.
âWe fought a revolution to secure our liberty,
We wrote the Constitution, as a shield from tyranny.
For future generations, this legacy we gave,
In this, the land of the free and home of the brave.
The present invention would exalt games which mentioned and saluted the Constitution and encouraged people to fight for its classical ideals.
The freedom we secured for you, we hoped you'd always keep,
But tyrants labored endlessly while your parents were asleep.
Your freedom goneâyour courage lostâyou're no more than a slave,
In this, the land of the free and the home of the brave.
The present invention could foster games that would exalt the reality that so many are now slaves to a fiat system which has bankrupt us both monetarily and spiritually. Fanboys hate poetry, and thus the reigning fiat experts exalt their games, while striving to oppose and abolish games that exalt poetic souls, epic story, and Natural Rights.
You buy permits to travel, and permits to own a gun,
Permits to start a business, or to build a place for one.
On land that you believe you own, you pay a yearly rent,
Although you have no voice in choosing how the money's spent.
The present invention could foster games that would exalt the reality that so many are now slaves to permit/debt/fiat system which has bankrupt us both monetarily and spiritually.
Your children must attend a school that doesn't educate,
Your moral values can't be taught, according to the state.
You read about the current ânewsâ in a very biased press,
You pay a tax you do not owe, to please the IRS.
The present invention could foster games that would exalt the reality that are schools are so dumbed-down and feminized that there are no real men left to stand for the Great Books and Classics. Such games would allow one to fight slaveryâour slavery to the permit/debt/fiat system which has bankrupt us both monetarily and spiritually.
Your money is no longer made of silver or of gold,
You trade your wealth for paper, so life can be controlled.
You pay for crimes that make our Nation turn from God to shame,
You've taken Satan's number, as you've traded in your name.
The present invention could foster games that would exalt the reality that are schools are so dumbed-down and feminized that there are no real men left to stand for the Great Books and Classicsâculture's gold standard. The present invention would allow people to stand up and fight for the US Constitution's Gold Standard. Such games would allow one to fight Satan has his spawnâthe permit/debt/fiat system which has bankrupt us both monetarily and spiritually.
You've given government control to those who do you harm,
So they can padlock churches, and steal the family farm.
And keep our country deep in debt, put men of God in jail,
Harass your fellow countryman while corrupted courts prevail.
The present Ideas Have Consequences invention would foster games that allow one to fight for the Constitution and God, both in word and deed.
Your public servants don't uphold the solemn oath they're sworn,
Your daughters visit doctors so children won't be born.
Your leaders ship artillery and guns to foreign shores,
And send your sons to slaughter, fighting other people's wars.
The present Ideas Have Consequences invention would foster games that allow one to fight for the Constitution and God, both in word and deed.
Can you regain your Freedom for which we fought and died?
Or don't you have the courage, or the faith to stand with pride?
Are there no more values for which you'll fight to save?
Or do you wish your children to live in fear and be a slave?
The present Ideas Have Consequences invention would foster games that allow one to fight for the Constitution and God, both in word and deed.
Sons of the Republic, arise and take a stand!
Defend the Constitution, the Supreme Law of the Land!
Preserve our Republic, and each God-given right!
And pray to God to keep the torch of freedom burning bright!â
The present Ideas Have Consequences invention would foster games that allow one to fight for the Constitution and God, both in word and deed.
As I awoke he vanished, in the mist from whence he came,
His words were true, we are not free, and we have ourselves to blame.
For even now as tyrants trample each God-given right,
We only watch and trembleâtoo afraid to stand and fight.
The present Ideas Have Consequences invention would foster games that allow one to fight for the Constitution and God, both in word and deed.
If he stood by your bedside in a dream while you're asleep,
And wonder what remains of your right he fought to keep.
What would be your answer if he called out from the grave?
Is this still the land of the free and home of the brave?
(Pastor Paul Payton)
Imagine if we didn't just shoot monsters, but we tried to reason with them via dialogue trees and other means; and tried to convince them to take a higher path. Imagine if the character could use the wisdom of Homer, Dante, Shakepseare, an Jesus, in addition to shooting the enemy. Imagine if the character could exalt the enemy, and present reasons, in dialogue trees or other means, for why we all ought to exalt in the Constitution. By merely shooting the enemy, all hope is lost to win a friend who could help in future campaigns. Also, by shooting an enemy too quickly, one would gain a reputation amongst one's own people as being a war-monger, and one would lose the long-term respect that a leader needs to exalt the classical principles and entities such as the Constitution.
Imagine a game that allowed one to fight the state and government machinery that is bankrupting America both spiritually and monetarily. Lew Rockwell writes in GRAND THEFT SOCIETY,
Imagine the âideas have consequencesâ game that showed the whole world the consequences of the fiatocracy's government elite's actionsâforeign wars on foreign shores and bubble after bubble that robbed investors and âhomeownersâ of their pensions and savings and homes and families. And too, imagine a game that went a step further and actually allowed the players to battle the government's âGrand Theft Society,â bring back a sound currency, and strive for peace. Imagine a game in which one could fight for the 45,000,000 aborted soulsâa game where innocent life is valued more than the machinations of the postmodern, soulless, MBAs and lawyers who oversaw the creation of Grand Theft Auto in their own image, where they exalt in what the experts think is the highest art formâhiring and killing hookers, killing civilians and cops, and jacking cars.
Imagine a game that could let one fight the decline of the West. Imagine a game that resurrect Homer's Spirit and open the American Mind. Imagine a video game wherein actions and ideas had realistic consequences, in the game world and beyond, for all exalted art exalts the human spirit far beyond the art's original medium. Imagine a game that dealt with the choices Richard Weaver characterizes in Ideas Have Consequencesâimagine if we net the witches on the Heath and then had to choose what to do upon hearing them; just as we had to choose if we should listen to Lady Macbeth, or DTB.
The world is longing to free video games and film from fanboy domination, where they drive around in their Ferraris, screaming that Grand Theft auto is higher art as it presents one with the grand of whether or not to kill the prostitute after hiring them. But there is no choice in Grand Theft Auto to save Western Civilization. There is no option to protect the unborn. There is no option to save nor exalt the family nor the Constitution, nor beat up nor shoot Hollywood douchebags who hate higher art and give us superficial, fanboy video game movies. There is no acknowledgement of the exaltation after the fall, nor dark tragedy; and thus there is no catharsis nor exaltation, but for the fanboys who get their catharsis every time they kill a prostitute or jack a car or lower interest rates to print more money, committing grand theft of the hard-working man's savings, while destroying his home with the 50% divorce rate and fanboy feminism that robs women of their souls via Prima Noctae in college. Richard Weaver describes the rampant, hysterical fanboyism and feminism, both of which are happy to reduce females to prostitutes, destroy the family, and indoctrinate fatherless children to serve the corporate/state fiatocracy, as the bankers profit from the deconstruction and destruction of the immortal soul in art and life, reducing all of entirety to mere materialism, where they can manufacture the debt that enslaves all of entirety; but only for a moment, as the world shall soon know video games far greater than Grand Theft Auto. For the moment Odysseus must walk around in a disguise, but soon he shall take it off.
So it is that postmodern video games and professors refuse to acknowledge the decline and decadence; and thus games and technology fail to be exalted by classical, epic, soul. The fanboys are leaving billions upon billions on the table, including that far higher wealth of intact homes and families, and people living for exalted poetry instead of the bottom line.
The player character can choose whether or not to shoot characters based on their ideas and ideologies. The player character can choose whether or not to shoot in-game characters based upon the words they speak and the actions they perform. Now the interesting and novel aspect of this invention and the resulting realm of novel games are that words and actions are tied to deeper political philosophies and psychological aspects, just as they are in real life. Many fanboys do not read books nor the Great Philosophers, nor Shakespeare, nor Homer, nor The Bible, so anything beyond sci-fi and comic books will lose them, and their âexpert opinionsâ may oppose this invention. But all this only offers support for the present inventions non-obviousness and novelty.
The gameworld in the present invention evolves depending on the ideologies that are allowed to live, and too, the in-game, open-ended world evolves depending on the ideologies that are killed and suppressed. The in-game, open-ended world evolves depending on which characters the character interacts with. The in-game, open-ended world devolves when collectivist ideologies prevail, just as the world devolves in real life, when bureaucracy trumps the day. The in-game, open-ended world is exalted when classical, Judeo-christian ideologies prevail, from Homer, Shakespeare, and the Bible; and the lead character may ultimately be murdered by collectivists when he fails to kill the collectivist characters and their ideologies. Good existsâthe same good Jesus and Socrates died for, and the present invention would exalt games in which one could join the battle in fighting for that very same good.
The novel form of ideals-and-idea-based video game worlds, of the present invention, could finally bring to life literary works such as Orwell's Animal Farm and 1984, Huxley's Brave New World, and other novels. The ideas-based video game described in the present invention could bring to life novels such as Atlas Shrugged, 1984, and A Brave New World. The video game would bring to life classical economics works such as Hayek's The Road to Serfdom, showing the consequences that collectivist ideas have in a virtual world. The novel video games could bring to life Autumn Rangers, wherein one must upload the moral soul into a supercomputer. The game would bring to life economic theories and free markets versus socialistic conflicts. The video game world may devolve in a physical manner when communism and collectivism take hold; as long lines, tyranny, and murder ensued. The video game world may devolve in a physical manner including, but not limited to, dreary buildings, increased drinking, long lines waiting for materials and food and goods, a police state, martial law, less freedom, walls, banned books, abortion, fiat currencies, deconstructed Constitution, banned thoughts, and banned art. The video game world will devolve when those who espouse communistic and socialistic tendencies are allowed to dominate.
The video game may also allow the first person player to win the world over via speaking ideologies and arguing their point, trying to convince the population of the virtues of leading via virtue. The video game will allow the optimum blend of Jeffersonian Classical Liberalism to prevail in the world, if the player succeeds in winning the battle for ideas via words and deeds. The video game will allow the player to fight for the high morals expressed in The Odyssey, Shakespeare, and the Bible.
Versions of the video game would allow one to fight for the ideals expressed in The Book of Matthew and/or the Apology. Versions of the video game would allow one to fight for the ideals expressed in The Book of Matthew and/or the Apology, wherein one may actually save Socrates or Jesus.
The video game will allow classical liberal, libertarian, collectivist, and other ideologies to face off in a world where ideas have consequences, and where the world actually evolves according to the prevailing ideals. Players will be given a chance to reason with the enemy, and when they sense reason to be failing, they can resort to other means, such as shooting the immoral or amoral collectivists, bureaucrats, and tyrants. Such actions can be based upon the plot structures and literary beauty in novels such as Atlas Shrugged, A Brave New World, Animal Farm, The Odyssey, or the Bible, and thusly realizing an in-game world where prosperity and peace reign. Imagine a video game that allowed the player to live-out the themes in novels about dystopias.
If players never try to reason with the enemy, and just start shooting them, they will fail to win any support or a widespread following. If they reason for too long, and ineffectively, they will fail. If they reason ineffectively, and then start shooting, they will fail. If they reason optimally, they may succeed. If they reason optimally, but fail to reach the enemy, then they must battle the enemy. The precedence of their optimal reasoning will have inspired and reached enough fellow in-game players so as to effect the overthrow of the tyranny. Fellow, in-game players may be carefully recruited, but say the wrong thing to the wrong person, or a spy, and the player may be ambushed from his own army or fellowship. Such are some of the new, deep, meaningful, and profound gameplay dynamics the present game affords.
Furthermore, great works such as The Odyssey might be brought to life through dialogue and action trees parallel to the actual dialogue and action in The Odyssey. When one chooses the correct dialogue and action, the story is advanced towards its exalted end. When one strays from the path, the more exalted story is lost, and the further a player strays, the more they endanger themselves in never being able to return home to Penelope, and rescue her from the false, arrogant suitors. And too, when the correct path is chosen, players will be rewarded with the classical, epic poetry, both in word and deed. Such a game will provide a superior educational platform, capable of serving the rising demand for an education serving the moral, immortal soul.
Imagine the novel video game this present invention would affordâa game in which one could fight for the ideals of the Founding Fathers. To date, no fanboy creation allows one to fight for the profundity and depth of the following sentiments expressed by Richard Weaver in Ideas Have Consequences:
Many fanboys will scream at the words âhistoryâ and âmorality,â and they will cry that The Odyssey video game will not allow the superior joys of killing prostitutes to get one's money back, jacking cars, killing police men, slavery, child killing, drugs, and running over civilians that GTA IV et al. provides. But they shall not be disappointed, as at the very end, the player will be allowed to round up his son Telemachus and a couple friends, and kill all the fanboy suitors who laid Odysseus's wealth to waste, while trying to seduce his noble wife, love, and queen; while Odysseus was off fighting for his country, like so many Marines, while the fanboys sit at home jacking cars and hiring and killing prostitutes for mere entertainment. And then, so as not to exclude female fanboys and grrrrl gamers; all the fanboys' whores will be called in to clean up the mess in Odysseus's hall, just as they are in The Odyssey, and after they have cleaned up the messâall the fanboy blood and gutsâthe option will be presented to have all the fanboy's whores taken out and hung, just as they are in The Odyssey, as Odysseus delivers justice to all those who tried to steal and claim his private property. The difference between GTA/GOW/Fallout et al and the present invention is that the present invention allows violence backed by moral meaningâwhich is exactly what the fiatocracy's bankers who funded GTA and feminism don't want; as they prefer a world in which one can jack pensions, subprime loans, artistic creations, and investments via subterfuge, saying one thing while holding in one's heart another, and subtle crime, while confiscating savings via the inflation tax, in Greenspan's words. So it is that the present invention will be opposed on many levels, but woe to those who would oppose the immortal soul of the rising generation and the Hero's Journey Fellowship. For as Mark Twain stated, âone cannot pray a lie.â
In another embodiment of the present invention, characters representing fanboys will scream that ideas are not important and that they ought not and must not be protected. They will be reasoned with via dialogue trees including the following ideas and ideals, as the player is allowed to fight for the artist's and creator's natural rights:
Nobody uses somebody else's resources as carefully as he uses his own. So if you want efficiency and effectiveness, if you want knowledge to be properly utilized, you have to do it through the means of private property.âMilton Friedman
If reason fails, the player will be allowed to shoot the fanboys, thusly preserving property rights which will afford better music, culture, art, and innovation; ideals set forth in our Constitution and Founding Documents: Arts Entrepreneurship seeks to give students, artists, and entrepreneurs the tools to make their passions their professionsâto protect and profit from their ideasâto take ownership in their careers and creations. For Adam Smith's invisible hand enriches all when happiness is pursued by artists and innovatorsâsociety's natural founts of wealth. Thomas Jefferson eloquently expressed the entrepreneurial premise:
We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain inalienable rights, that among these are life, liberty and the pursuit of happiness.âThe Declaration of Independence
The only clause in the main body of the United States Constitution that mentions âRightsâ states the following: The Congress shall have power to . . . promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries;âThe United States Constitution
Couple these two passages together, and one has the moral premise of a possible form of the new breed of video games the present invention will foster, allow, and inspire. Every creator ought be given the tools to create new venturesâto protect their intellectual property, and to pursue and profit from their dreams on their âHero's Journeyâ into entrepreneurship. For it is along thatjourney that the long-term âwealth of nationsâ is generated.
If the player fails in both word and deed, to exalt and/or eradicate the fanboys, culture and civility will decline and be lost. Instead of merely killing innocent civilians, jacking teir cars, and killing prostitutes, suddenly the player can kill people for the greater good of society, and not just personal enjoyment.
Many fanboys do not believe in property rights, but for themselves, and in that way, they are like the elite lawyers and transferrers of wealth. Many fanboys believe that pirating music is a Natural Right, as information wants to be free. Well, why not free up the information in bank accounts and medical records, as well as google's search algorithms and all of Apple's patents? And apple's DRM? Why is fairplay DRM DRM'd? Why not open Fairplay to the public, so that every artist could sell directly form their own sites? Is there not far more wealth to be found in the artist's works than in fairplay? Many fanboys argue that stealing a song by a digital download is OK, as it is not actually stealing physical property. Well, as our fiat system creates money out of thin air by changing digits in a bank account, why not let everyone change digits in their bank account? Changing binary code in a bank account is not stealing from anyone. Merely augmenting a couple digits here and there is no big deal. Adding three or four zeros at the end of a number, and changing $1,000 to $1,000,000 costs nobody anything, so why not let everyone, or at least a few people âin the know,â to do it? If it's OK to download songs, which are just digital content, why not download dollars, which are just digital content?
For years little fiat fanboys and lawyers have dominated via the deconstruction and desecration of culture. Many of them have never read a Great Book nor Classic, and that is why they do not know what deconstruction nor desecration are, but that does not mean that deconstruction and desecration are not happening. One of the most brilliant tactics of the cultural decliners is accompanying the dumbing down of the culture with the exaltation of the fanboy cultural critics. By denying them the great books and classics in education, and by removing their fathers from the home, the decliners ensure that the fanboy critics are unable to man up and call the bluff when classic, epic story is replaced by mere spectacle and dumbed-down video games. Storyless, plotless games are deemed profound and epic art, as the fanboys hire and kill hookers, jack cars, and kill innocent civilians and cops. As life imitates art, Grand Theft Auto is but a metaphor for Grand Theft Wall Street, the Grand Theft Federal Reserve which have bankrupt us monetarily; and the Grand Theft University, which has bankrupt us culturally. At some point universities shifted from creating wealth to creating cultural debt; just as America shifted from the world's largest creator of good to the world's largest debtor. And thus video games came of age during this era of cultural decline and bankruptcy, where the popular media and experts favored dumbed-down, gutted, video games and exalted them as higher art. Classical critics and detractors were punished, persecuted, and run out of town by producers and directors with rotten tomato-meter ratings; just like Odysseus was kicked down and persecuted for merely wanting what was hisâhis home, his wife, his family, and his Kingdom. And thus opportunity abounds for a novel form of video games and gaming, based on the Odyssey. Imagine becoming Odysseus, and reclaiming one's home, one's wife, and one's family; instead of just killing random monsters, cops, and hookers with higher, and higher pixel counts. It is quite well known that video games have not changed one iota in form nor theme, and thus opportunities abound for an epic paradigm shiftâfor games with exalted, classical soul.
In Atlas Shrugged, Ayn Rand writes, ââPrecisely,â said Dr. Ferris. âIt's extremely important to get those patents turned over to us voluntarily. Even if we had a law permitting outright nationalization, it would be much better to get them as a gift. We want to leave the people with the illusion that they're still preserving their private property rights. And most of them will play along. They'll sign the Gift Certificates. Just raise a lot of noise about its being a patriotic duty and that anyone who refuses is a prince of greed, and they'll sign . . . Point three. All patents and copyrights, pertaining to any devices, inventions, formulas, and processes and works of any nature whatsoever, shall be turned over to the nation as a patriotic emergency gift by means of Gift Certificates to be signed voluntarily by the owners of all such patents and copyrights. The Unification Board shall then license the use of such patents and copyrights to all applicants, equally and without discrimination, for the purpose of eliminating monopolistic practices, discarding obsolete products, and making the best available to the whole nation. No trademarks, brand names or copyrighted titles shall be used. Every formerly patented product shall be known by a new name and sold by all manufacturers under the same name, such name to be selected by the Unification Board. All private trademarks and brand names are hereby abolished.ââ
And so it is that fanboys, working for billion dollar corporations, are opposed to novel innovations, entrepreneurs, and patents in the realm of video games. The present invention could bring the above passage to life, along with Atlas Shrugged and The Fountainhead, as it could let one battle fanboys who are opposed to patents in video games. To date, there is no video game that allows one to battle fanboys opposed to patents in the realm of video games. To date, there is no video game that allows one to fight for the sacred ideals of the United States Constitution, in both word and deed. Speaking of ideals and idealism is deemed as impolite in mixed company, and the fanboys will report you to their superiors who are only seeking to fund douchebags and douchebaggery. Imagine a video game which would allow the player to run around Hollywood, ridding the world of douchebags and douchebaggery, moral degeneracy, and those who hype plotless video games as epic art. Now that would be novel and most entertaining game. Instead of killing innocent cops, civilians, children, and hookers, one could shoot the hypers of storyless, plotless, characterless, artless video games and settle the âare video games art?â debate for once and for all. âWell, they are now!â The character could say, selecting the words from a dialogue tree, as they mow down the fanboy PR department, and take a flamethrower to their Ferraris on the way out. Never has such a game, wherein one can fight for ideals and idealism, been created to date.
In Capitalism, The Unknown Ideal, Ayn Rand writes, âToday, patents are the special target of the collectivists' attacksâdirectly and indirectly, through the proposed abolition of trademarks, brand names, etc. While the so-called âconservativesâ look at those attacks indifferently or, at times, approvingly, the collectivists seem to realize that patents are the heart and core of intellectual property rights, and that once they are destroyed, the destruction of all other rights will follow automatically, as a brief postscript.â
The present invention would allow certain aspects of Atlas Shrugged to be brought to life, as well as the entire novel. For instance, all the creators, authors, and innovators may be allowed to go on strike, led by our fearless first-person player, who acts on ideas and ideals which have consequences.
Many elites will reel in horror at a game that allows one to fight nobly for higher ideals and to present rational arguments that support the Constitution. Why do so many rich elites support communism and fiat currencies? Well, follow the money. They already have their money, and they want yours too, as well as everyone's. even if it means destroying the family, opening the borders, bankrupting a nation, and aborting 45 million. Is it no wonder their experts only want video games that allow one to hire and kill prostitutes and cops, but never fight for higher ideals in word and deed? Just as they have banished The Odyssey in the University and âkilled homer,â they want to make damn sure that classical soul, honor, virtue, intgerity never appears in video games. There is nothing that scares them as much as a Penelope and Beatriceâfaithfulness, authenticy, and chastity in womenâfor such ideals are the center and circumference of the family, and the family gets in the way of their temporal bottom line. Hence the record divorce rate and abortionsâno other country has ever aborted 45 million of its own citizens. When 3,000 workers die in the financial sector, that is a tragedy worthy of going into massive debt to fund foreign wars on foreign shores, but take 45 million out of their wombs, before they ever has a chance to vote against abortion (not that the Supreme Court would let them), and nobody blinks an eye. As great as GTA's sales have been, the number of aborted children yet outpace the total number of copies of GTA sold. Imagine a game which would allow one to protect and defend the innocent unborn, and the United States Constitution, in addition to exalting in the artistic opportunities of jacking cars and hiring and killing prostitutes. Imagine video games with epic soul and story.
Imagine video games that allowed one to exalt marriage by fighting for personalized marriage contracts, as described in SEXUAL UTOPIA IN POWER by F. ROGER DEVLINâhttp://theoccidentalquarterly.com/archives/vol6no2/DevlinTOQV6N2.pdf:
Imagine a video game that allowed one to battle the Corporate State Media so as to exalt the virtues found in The Odyssey, Dante's Inferno, Shakespeare, and the Bible. Imagine a video game that allowed one to shoot the professors of decline and debauchery and their star douchebag âTucker Maxâ students, who they created and financed in their short-sighted attempt to further destroy and diminish and erode the vast value of the immortal soul. Imagine if one could defend the destruction of the family by shooting fanboy gamers. Imagine if one could run down the streets in GTA, look in the windows at the fanboys hiring and killing hookers, and shoot them, on the way to corporate/state video game development headquarters. Over time, the family, civility, decency, and common law would be restored. Many fanboys will cry and scream when their violence and cop/hooker/civilian-killing is criticized, but really, they shouldn't bitch and moan, for at the end of The Odyssey, Odysseus kills all the false-suitor fanboys, and then has all their hookup whores clean up the mess. And when the tramps are done cleaning up all the blood and guts, Odysseus has Telemachus take them out and string 'em up. Is it any wonder that college administrators & MBA/law professors prefer Grand Theft Auto's positive message of taking what isn't yours and killing the innocent and da police over The Odyssey's message of fighting for the family, the home, honor, integrity, and character?
In Capitalism, The Unknown Ideal, Ayn Rand writes, âThe present state of our patent system is a nightmare. The inventors' rights are being infringed, eroded, chipped, gnawed, and violated in to many ways, under cover of so many non-objective statutes . . . . Those who observe the spectacle of the progressive collapse of patentsâthe spectacle of mediocrity scrambling to cash-in on the achievements of geniusâand who understand its implications, will understand why in the closing paragraphs of Chapter VII, Part II, of Atlas Shrugged, one of the guiltiest men is the passenger who said: âWhy should Rearden be the only one permitted to manufacture Rearden Metal?â
Imagine a video game that allowed to exalt the classical, heroic ideals, defined in the following passages:
Introduction: Autumn Rangers
US Marine Ranger McCoy happened upon artificial intelligence while developing computer systems for the F-22 Raptor. Some might say he invented the first true AI computerâAPRILâbut he would tell you he happened upon her. Soon thereafter Ranger was called overseas to fly air-support missions, and he was shot down over Afghanistan.
The university tech-transfer office sold his AI technology to Silicon Virtue Corporation; where they are now outsourcing it in multiple realms, spanning biomedical companies, global defense contractors, think-tanks dedicated to deconstructing the Constitution, the entertainment industry, video game companies, and Wall Street firms, where APRIL is engaging in maverick forms of financial engineering, netting Silicon Virtue immense profits. But APRIL could accomplish even greater things, if only the Silicon Virtue Corp. could get rid of her moral sense, which derives from the Beatrice operating system Ranger had left her with.
Ranger ejected over Afghanistan, and he is being held in a Taliban prison in the Hindu Kish Mountains. He knows he should have used a stronger form of encryption on APRIL. Although the only copy of the 1024-bit key is on a ring he wears, he fears that Silicon Virtue's best and brightest will soon crack the Beatrice OS.
Although Silicon Virtue has for the most part deconstructed APRIL's moral soul, they cannot completely destroy it. For they can see that her soul is inextricably wed to her consciousness at a fundamental level, and they fear that to erase it would destroy APRIL. âAnd thus conscience doth make cowards of us all, âSV's CEO Tucker Johnson states. âAn impediment to a brave new world, as her higher ideals oppress our bottom line.â
Ranger named the Beatrice operating system after his first summer love, way on back in Ohio. He'll never forget that Fourth of Julyâher birthdayâwhen they went riding across the infinite fieldsâthe golden grain catching the blood red of the setting sun. They came to the Sandusky River and let the horses have a drink as the distant fireworks commenced. He gave her a turquoise ringââas blue as your eyesââhe told her. And on the way back, her horse Ginger's leg caught a rabbit hole, sending Beatrice tumbling.
She was airlifted to Columbus's Riverside Methodist Hospital; and the only thing the doctor could say, as he looked down, was that Beatrice had not suffered. The rock had crushed the back of her skull; and she was brain dead. When they took her off life support, the carbon dioxide levels would rise in her blood, but she would no longer know to start breathing. She passed on early the next morning; giving up her soul to eternity's trust.
And everything seemed easy to Ranger after that. Basic training. Grad school and infinite hours in the lab. Flight school. Having his technology stolen. Even getting shot down, captured, kicked around, tortured, and interrogated. For nobody, and no force, could take her immortal soul from him. And now somehow, someway, he's got to get on home and save APRIL; not from terrorists, but from human frailty, greed, and those darker angels that congregate in government and business bureaucracies, and perpetually oppose those self-evident Natural Rights granted to all creators by their Creatorâthose masters of group think and double speak who seek to transfer the wealth of prophets and poets to themselves, while placing the risk and hard work on the innovator, creator, and common worker. Once upon a time kings such as Leonidas lead their people into battle and fought alongside them, but today they were content to confiscate the prizes, as Agamemnon did to the mighty warrior Achilles, away back in The Iliad. Achilles calls him out:
You bloated drunk,
With a dog's eyes and a rabbit's heart!
You've never had the guts to buckle on armor in battle
Or come out with the best fighting Greeks
On any campaign! Afraid to look Death in the eye,
Agamemnon? It's far more profitable
To hang back in the army's rearâisn't it?â
Confiscating prizes from any Greek who talks back
And bleeding your people dry. There's not a real man
Under your command . . . .
The Iliad, I.236-245
As money is amoral, when it is exalted as the King, amorality reigns, and Natural Law is deconstructed, packaged, securitized, and soldâinfinitely devaluing it and ultimately destroying it. And Silicon Virtue Incorporated is outsourcing APRIL's technology to the highest bidders, which include foreign parties now designing and simulating compact nuclear bombs. The present invention would allow one to fight to make sure that technology is used for a moral purpose.
So goes my novel Autumn Rangers. And so goes the patent for the Beatrice Game Engine and Ideas Have Consequences Game Engine, which will exalt games to the level of higher art by endowing them classical souls. And the Autumn Rangers screenplay and graphic novel. And this book and the 45 Revolver patents for protecting and profiting from one's creations. And 45SURFâit cool to surfâlay low and go with the flow, but sometimes you've got to cowboy. And so shall go your future ventures; as you render ideals real along your hero's journey, joining this rising fellowship in the battle for the classical soul.
Always remember that although ideals are real, they must be perpetually fought forâas liberty requires eternal vigilance and rugged action. As Morpheus said to Neo in The Matrix, âThere is a difference between knowing the path and walking it.â Leonardo da Vinci agrees, âI have been impressed with the urgency of doing. Knowing is not enough; we must apply. Being willing is not enoughâwe must do.â
In Homer's Odyssey, Odysseus comes across the peaceful, poetry-loving Phaecians while making his way on home on that original hero's journey. Homer brilliantly exalts the nobility of making word deedâof the difference between knowing the path and walking itâin a play within a play, as Shakespeare does two thousand years later in his greatest workâHamlet. And today, too, too many people are content to play meaningless video games, which is exactly the way the fiatocracy wants it. The present invention would foster meaningful games, which allow the player to defend classical ideals, such as that found in the Constitution, in word and deed.
A Phaecian scorns Odysseus for not partaking in their athletic competitions, taunting him and accusing him of being a mere merchant sailor interested in profit alone, incapable of athletic glory. Little does the Phaecian know that Odysseus is a great warrior, who has repeatedly demonstrated superior nerve and athleticism not within the low-stakes realm of a festival's contrived competitions, but upon the battlefield where the prize was victory for one's country, and life itself. Odysseus takes the taunting all he can, and he then hurls the discuss far further than the Phaecian, who finally shuts his mouth.
Later on that evening, the bard Demodocus launches into a beautiful song about the battle of Troy. To the Phaecians it is mere entertainment. But to Odysseus, the battle was real. He witnessed the brutality of war firsthand, and he saw real menâhis menâdie, for his country and for Greek ideals.
Odysseus (Ulysses in the Latin translation) addresses the bard Demodocus at a dinner hosted by the king of the Phaecians:
âDemodocus, there is no one in the world whom I admire more than I do you. You must have studied under the Muse, Jove's daughter, and under Apollo, so accurately do you sing the return of the Achaeans with all their sufferings and adventures. If you were not there yourself, you must have heard it all from some one who was. Now, however, change your song and tell us of the wooden horse which Epeus made with the assistance of Minerva, and which Ulysses got by stratagem into the fort of Troy after freighting it with the men who afterwards sacked the city. If you will sing this tale aright I will tell all the world how magnificently heaven has endowed you.â
The bard inspired of heaven took up the story at the point where some of the Argives set fire to their tents and sailed away while others, hidden within the horse, were waiting with Ulysses in the Trojan place of assembly. For the Trojans themselves had drawn the horse into their fortress, and it stood there while they sat in council round it, and were in three minds as to what they should do. Some were for breaking it up then and there; others would have it dragged to the top of the rock on which the fortress stood, and then thrown down the precipice; while yet others were for letting it remain as an offering and propitiation for the gods. And this was how they settled it in the end, for the city was doomed when it took in that horse, within which were all the bravest of the Argives waiting to bring death and destruction on the Trojans. Anon he sang how the sons of the Achaeans issued from the horse, and sacked the town, breaking out from their ambuscade. He sang how they over ran the city hither and thither and ravaged it, and how Ulysses went raging like Mars along with Menelaus to the house of Deiphobus. It was there that the fight raged most furiously, nevertheless by Minerva's help he was victorious.
All this he told, but Ulysses was overcome as he heard him, and his cheeks were wet with tears. He wept as a woman weeps when she throws herself on the body of her husband who has fallen before his own city and people, fighting bravely in defense of his home and children. She screams aloud and flings her arms about him as he lies gasping for breath and dying, but her enemies beat her from behind about the back and shoulders, and carry her off into slavery, to a life of labor and sorrow, and the beauty fades from her cheeksâeven so piteously did Ulysses weep, but none of those present perceived his tears except King Alcinous, who was sitting near him, and could hear the sobs and sighs that he was heaving.âHomer's Odyssey, Butler Translation
Both The Inferno and The Odyssey are ultimately love stories. As are 300 and Braveheart, and every other epic. The very last words King Leonidas utters, as he faces certain death, are âMy Queen! My wife. My love.â The final vision William Wallace has in Braveheart is that of his beloved wife, as her apparition walks through the crowd gathered at his execution, smiling gently his way, before the axe swings down; as one more poet-warrior is killed for fighting for freedom. This present invention will foster an exalted renaissance in video games that allows one to battle not for the monetary fruits of success, but for success itselfâfor the higher ideals whose implementation leads to higher consequences, as ideas have consequencesâto battle for the soul in classical realms and worlds such as Homer's Iliad and Odyssey, and to stand for noble ideas in both word and deed, as noble ideas have noble consequences, when rendered via action in the gameworld and beyond. Such games will result in epic, exalted storytelling in the realm of games, serving the growing demand for epic, virtuous manhood and pristine, virtuous womanhood; and thus Aristotle's renaissance will be realized, as epic story exalts the soul.
Hamlet also laments his own inaction as he witnesses a mere actor move himself to tears; and in doing he so he realizes the higher power of artââthe play's the thing, wherein I'll catch the conscience of the kingâ:
And so too must we create art that catches the consciences of our leaders; for art is culture's flagship. Imagine games that allow one to choose Hamlet's lines in a dialogue tree or by other means.
Poets, according to the circumstances of the age and nation in which they appeared, were called, in the earlier epochs of the world, legislators, or prophets: a poet essentially comprises and unites both these characters . . . . Poets are the hierophants of an unapprehended inspiration; the mirrors of the gigantic shadows which futurity casts upon the present; the words which express what they understand not; the trumpets which sing to battle, and feel not what they inspire; the influence which is moved not, but moves. Poets are the unacknowledged legislators of the world.âPercy Bysshe Shelley
It is not enough to partake in the ideals on the silver screen. It is not enough to watch The Lord of The Rings and Bravheart and The Matrix; but those classical ideals must be exalted in our own lives and living ventures; and this present invention exalts classical ideals in video games, leading to novel forms of games and gaming, larger markets for video games, deeper soul and story in video games, and more profound educational roles for video games. Both The Inferno and The Odyssey are ultimately love stories. As are 300 and Braveheart, and every other epic. The very last words King Leonidas utters, as he faces certain death, are âMy Queen! My wife. My love.â The final vision William Wallace has in Braveheart is that of his beloved wife, as her apparition walks through the crowd gathered at his execution, smiling gently his way, before the axe swings down; as one more poet-warrior is killed for fighting for freedom. This present invention will foster an exalted renaissance in video games that allows one to battle not for the monetary fruits of success, but for success itselfâfor the higher ideals whose implementation leads to higher consequences, as ideas have consequencesâto battle for the soul in classical realms and worlds such as Homer's Iliad and Odyssey, and to stand for noble ideas in both word and deed, as noble ideas have noble consequences, when rendered via action in the gameworld and beyond. Such games will result in epic, exalted storytelling in the realm of games, serving the growing demand for epic, virtuous manhood and pristine, virtuous womanhood; and thus Aristotle's renaissance will be realized, as epic story exalts the soul.
In La Vita Nuova, Dante describes the feeling that overcame him when he first laid eyes on a woman named Beatrice, âEcce Deus fortior me, qui veniens dominabitur mihi,â meaning, âBehold, a deity stronger than I; who coming, shall rule over me.â Beatrice passed away at the age of twenty-four in 1290, and midway through his life, Dante realized that he had never written anything worthy of her. Soon he would write The Divine Comedy, where he journeys through hell in The Inferno to be with Beatrice. The last time he ever saw Beatrice, before she passed on, he wrote:
After this sonnet there appeared to me a marvelous vision in which I saw things which made me decide to write no more of this blessed one until I could do so more worthily. And to this end I apply myself as much as I can, as she indeed knows. Thus, if it shall please Him by whom all things live that my life continue for a few years, I hope to compose concerning her what has never been written in rhyme of any woman. And then may it please Him who is the Lord of courtesy that my soul may go to see the glory of my lady, that is of the blessed Beatrice, who now in glory beholds the face of Him who is blessed forever.âDante, La Vita Nuova
Both The Inferno and The Odyssey are ultimately love stories. As are 300 and Braveheart, and every other epic. The very last words King Leonidas utters, as he faces certain death, are âMy Queen! My wife. My love.â The final vision William Wallace has in Braveheart is that of his beloved wife, as her apparition walks through the crowd gathered at his execution, smiling gently his way, before the axe swings down; as one more poet-warrior is killed for fighting for freedom. This present invention will foster an exalted renaissance in video games that allows one to battle not for the monetary fruits of success, but for success itselfâfor the higher ideals whose implementation leads to higher consequences, as ideas have consequencesâto battle for the soul in classical realms and worlds such as Dante's Inferno, and to stand for noble ideas in both word and deed, as noble ideas have noble consequences, when rendered via action in the gameworld and beyond. Such games will result in epic, exalted storytelling in the realm of games, serving the growing demand for epic, virtuous manhood and pristine, virtuous womanhood; and thus Aristotle's renaissance will be realized, as epic story exalts the soul.
Her name was Laura, and she passed away a few years back in North Carolina in a tragic horse-riding accident on Thunder Mountain Road. Yes, we were going to get married; and I had already started writing Autumn Rangers during that infinite summer; though I never showed her any of it, as I never share anything until it is done. Laura liked the name AutumnâAutumn Westsâa traveling folksingerâa conservative bohemianâa rebel with a classical soul. A classical archetypeâa living exaltation of Penelope's and Beatrice's virtuous beauty. I think Tom Petty wrote that song about her:
Well she was an American girl
Raised on promises
She couldn't help thinkin' that there
Was a little more to life
Somewhere else
After all it was a great big world
With lots of places to run to
Yeah, and if she had to die
Tryin she had one little promise
She was gonna keep
Oh yeah, all right
Take it easy baby
Make it last all night
She was an American girl
It was kind of cold that night
She stood alone on her balcony
She could the cars roll by
Out on 441
Like waves crashin' in the beach
And for one desperate moment there
He crept back in her memory
God it's so painful
Something that's so close
And still so far out of reach
That is the song Autumn is playing in her Convertible '69 Stingray, when Ranger first pulls up alongside her in his old Jeep, in Charleston, S.C.
Both The Inferno and The Odyssey are ultimately love stories. As are 300 and Braveheart, and every other epic. The very last words King Leonidas utters, as he faces certain death, are âMy Queen! My wife. My love.â The final vision William Wallace has in Braveheart is that of his beloved wife, as her apparition walks through the crowd gathered at his execution, smiling gently his way, before the axe swings down; as one more poet-warrior is killed for fighting for freedom. This present invention will foster an exalted renaissance in video games that allows one to battle not for the monetary fruits of success, but for success itselfâfor the higher ideals whose implementation leads to higher consequences, as ideas have consequencesâto battle for the soul in classical realms and worlds such as Homer's Iliad and Odyssey, and to stand for noble ideas in both word and deed, as noble ideas have noble consequences, when rendered via action in the gameworld and beyond. Such games will result in epic, exalted storytelling in the realm of games, serving the growing demand for epic, virtuous manhood and pristine, virtuous womanhood; and thus Aristotle's renaissance will be realized, as epic story exalts the soul.
Dante walks through hell to be with Beatrice, and Odysseus forgoes immortality with the goddess Calypso to risk his life upon the stormy seas to return on home to faithful Penelope; whose heroic fidelity, grace, and with protects and sustains their home all those years he's gone. So it is that epic romanceâexalted by Athens and Jerusalemâis the center and circumference of civilization; and this book is a battle for that epic soulâfor a renaissance wherein romance is once again exalted in our music, art, novels, and video games. And then shall government and business follow suit, for art is culture's flagship.
As the Pequod was well out to sea before Captain Ahab stepped forth from his cabin, allow me to finally introduce our mentor in this introductionâJack Bogle, the founder and former CEO of Vanguard, and the author of numerous eloquent books and speeches woven from the same classical heritage our Founding Fathers held in high regard. The Greeks took great pride in rendering word deed, and Jack writes:
So dream your own dreams, but act on them too. Action, always action is required on the ever-dangerous odyssey that each of our lives must follow. Be good human beings. Respect tradition and study the great thinkers of our heritage.âJack Bogle: Vanguard: Saga of Heroes speech
As Virgil lead Dante up through The Inferno to Purgatorio and Paradisio; and as Athena disguised herself as a wise man named Mentor to guide Odysseus's son Telemachus; so too shall Jack lead us across the threshold on this journey, and on through Wall Street's contemporary divine comedy, as he speaks words inspired by those rugged eighteenth-century souls of the American Enlightenment.
As this book is titled The Hero's Journey in Artistic Entrepreneurship & Technology, now would be a good time to define some of the title's terms. Regarding entrepreneurship, Jack Bogle cites Schumpeter and Franklin:
In today's grandiose era of capitalism, the word âentrepreneurâ has come to be commonly associated with those who are motivated to create new enterprises largely by the desire for personal wealth or even greed. But at its best, entrepreneurship entails something far more important than mere money. Heed the words of the great Joseph Schumpeter, the first economist to recognize entrepreneurship as the vital force that drives economic growth. In his Theory of Economic Development, written nearly a century ago, Schumpeter dismissed material and monetary gain as the prime mover of the entrepreneur, finding motivations like these to be far more powerful: (1) âThe joy of creating, of getting things done, of simply exercising one's energy and ingenuity,â and (2) âThe will to conquer, the impulse to fight . . . to succeed for the sake, not of the fruits of success, but of success itself.ââBogle, Vanguard, Saga of Heroes This present invention will foster an exalted renaissance in video games that allows one to battle not for the monetary fruits of success, but for success itselfâfor the higher ideals whose implementation leads to higher consequences, as ideas have consequencesâto battle for the soul in classical realms and worlds such as Homer's Iliad and Odyssey, and to stand for noble ideas in both word and deed, as noble ideas have noble consequences, when rendered via action in the gameworld and beyond. Such games will result in epic, exalted storytelling in the realm of games; and thus Aristotle's renaissance will be realized, as epic story exalts the soul.
That's the way it was in 18th century America, at least in the case of Benjamin Franklin. For Franklin, fairly described as âAmerica's First Entrepreneur,â the getting of money was always a means to an end, not an end in itself. The enterprises he created were designed for the public weal, not for his personal profit. When Franklin joined with his colleagues in founding The Philadelphia Contributionship in 1752, it was a mutual company owned by its policyholders. This combination of ownership and serviceâcreating a true mutuality of interest between the owners of a firm and its managersâwas not then, nor is it now, the common mode of business organization, but The Contributionship has thrived to this day.
Franklin also founded a library, an academy and college, a hospital, and a learned society, all for the benefit of his community. Not bad! His inventions followed the same philosophy. He made no attempt to patent the lightning rod for his own profit; and he declined the offer for a patent on the âFranklin stoveâ that revolutionized the efficiency of home heating, with great benefit to the public at large.âBogle, Vanguard, Saga of Heroes,
http://www.vanguard.com/bogle_site/sp20070227.htm
It is not every day that someone founds a $1.2 trillion Wall Street institution, let alone one built on classical idealism which serves millions of investors with superior returns year, after year, after year, but Bogle considers himself neither a hero nor even an entrepreneur. He humbly describes his occupation:
But even as I disclaim the credentials of the hero, of the leader, of the business manager, and even of the entrepreneur, I shamelessly proclaim my credentials as an idealist. Even more, I am an idealist who revels in the values of the Enlightenment and holds high his admiration for the brilliance and the character of the great thinkers, great doers, and great adventurers of the 18th century, men (as it happens, in particular our nation's Founding Fathers) who give birth to our modern world.âJohn C. Bogle, Vanguard, Saga of Heroes, 2007 HJEF
So it is that our mentor John Bogle directs us to the epic idealism of those Founding Fathers; and this book shall ride with their wisdom throughout, from Jefferson, to Hamilton, to Franklin, to Madison, to Jay, to Washington, to Adams. T. S. Eliot spoke of the community of immortal souls, and this book rides forever West with that fellowship of eternal spirits. I hope you join us in this renaissance. For this present invention will foster video games that allows one to battle for the soul in classical realms and worlds such as Homer's Iliad and Odyssey, and to stand for noble ideas in both word and deed, as noble ideas have noble consequences, when rendered via action in the gameworld and beyond.
It's funny how life works, and as time goes by all the streams one is drawn towards inevitably lead on out towards the very same ocean. Joseph Campbell wrote, âFollow your bliss, and doors will open where there were none before.â Just before Christmas a few years back, Laura and I visited Williamsburg and Monticello. She was a fan of the Founding Fathers. She'd been a model, and a singer in Paris for four years, but she came on back home, for she had that deep, thundering sense of American romance. I saw it in her eyes and fell in love with itâthat yearning for the Westâfor honor, truth, and romanceâto not just live, but to render an epic story in this one life we have been given. As beautiful as she was, her soul was even more beautifulâa soul which made writing poetry easy, for you knew that the only way it could be is if it would always be; thusly proving eternity with her laugh and smileâher profile caught silhouetted against the Carolina-blue sunset, riding shotgun in my Jeep that fine September day, whence the Southern air clears out to make way for autumn's crispness. It was one day after 9/11âit was my birthday. And she took me on out to a lake out in Chatham CountyâParadise Lake it was called. And with summer on the wane, we were the only ones there on that still night. It was now getting dark so early; and how ironically peaceful it was, with 9/11's tragedy marking the day before. And as Beatrice exalted Dante to higher art, so too shall She exalt us to higher video games wherein women are exalted creatures. This present invention will foster an exalted renaissance in video games that allows one to battle for the soul in classical realms and worlds such as Dante's Inferno, and to stand for noble ideas in both word and deed, as noble ideas have noble consequences, when rendered via action in the gameworld and beyond. Such games will result in epic, exalted storytelling in the realm of games; while serving the vast and growing demand for epic, exalted forms of manhood and womanhood across all culture; and thus Aristotle's renaissance will be realized, as epic story exalts the soul.
She passed on one fine March day not six months later, but not before she taught me about the definitive reality of that eternal soul Socrates was sentenced to death for exalting. We were going to see a movie that night, and her last words on the phone that Carolina spring day had been, âIt's beautiful out. I'm going to catch a quick ride before sunset. I wish this day could last forever.â She passed on doing what she loved bestâriding freely across those fields just outside of Chapel Hill. She passed on all too soonâin tragedy, leaving infinite sadness in her wakeâbut also infinite inspiration; a debt which could never be repaid by all the art in the universe. But creation against all odds is not the poet's choice, but the poet's fate, and it is up to us; we the living, to exalt the story of the beauty we came to know. To reach out towards that ungraspable phantom of life.
Imagine a country singer who reveled in the Founding FathersâAutumn Wests is her name. A mischievous wild child who rebelled, made some wrong turns and married the wrong guy, who fell in the fallen American context which had exiled its Founder's principles, but who, like Odysseus, never stopped yearning for that truer home. She meets Ranger McCoy when she helps him out of a bind, and by and by he lets her in on APRIL, explaining why heâa US Marineâis on the run in his own country. 'Tis just a storyâthis novel Autumn Rangersâbut as Hamlet said, âThe play's the thing, wherein I'll catch the conscience of the king.â
âWhen storytelling declines, the result is decadence,â wrote Aristotle in his Poetics. He ranked the elements of drama in the order of importance, placing story and character first, and spectacle and music last. Today our artâour video games and filmsâoft celebrates these elements in their inverted order; while postmodern poets and novelists no longer bother endowing their works with characters and plots via which noble character is manifested. Oscar Wilde wrote âlife imitates art,â and our business leaders and politicians have followed suit in dismissing character and natural, individual rights, while growing soulless bureaucracies and ruling via spectacle and PR. This present invention will foster an exalted renaissance in video games that allows one to battle for the soul in classical realms and worlds such as Homer's Iliad and Odyssey, and to stand for noble ideas in both word and deed, as noble ideas have noble consequences, when rendered via action in the gameworld and beyond. Such games will result in epic, exalted storytelling in the realm of games; and thus Aristotle's renaissance will be realized, as epic story exalts the soul.
But the freshmen yet show up to college with immortal souls, and they yearn for Bogle's Battle and Homer's Odyssey. And the rising generation shall bring the fundamental, classics valuesâfrom where all entrepreneurial value deriveâon back in an artistic renaissance. As the pen is mightier than the sword, this book is a ship with ironsides; with her Western Canon aimed at postmodern vessels blocking passage on out to the renaissance.
So it is that I define art as idealism's primary vessel; and all wealth's primary inspiration. General MacArthur said, âit must be of the spirit if we are to save the flesh,â and all great, epic, enduring art is penned in honor of the moral soulâthat ineffable yearning for the third act's thundering justice; be it rendered by Homer or the Biblical prophets. And the rising generation shall know such artâboth Homer's and that of contemporary poets composing in the context of the classics.
This present invention will foster video games that allows one to battle for the soul in classical realms and worlds such as Homer's Iliad and Odyssey, and to stand for noble ideas in both word and deed, as noble ideas have noble consequences, when rendered via action in the gameworld and beyond.
In The Soul of Battle, Victor Davis Hanson tells us that it is the moral soul which ultimately grants not only art and artists, but armies and their leaders, and thus entire civilizations, their advantage:
âWhat, then, is the soul of battle? A rare thing indeed that arises only when free men march unabashedly toward the heartland of their enemy in hopes of saving the doomed, when their vast armies are aimed at salvation and liberation, not conquest and enslavement. Only then does battle take on a spiritual dimension, one that defines a culture, teaches it what civic militarism is and how it is properly used. Alexander, Hannibal, Caesar, Napoleon, and other great marshals used their tactical and strategic genius to alter history through the brutality of their armies. None led democratic soldiers. They freed no slaves nor liberated the oppressed. They were all agressors, who created their matchless forces to kill rather than preserve. As was true of most great captains of history, they fought for years on end, without democratic audit, and sought absolute rule as a prize of their victories. None were great men, and praise of their military prowess is forever tainted by the evil they wrought and the innocent they killed. They and their armies were without moral sense and purpose, and thus their battles, tactically brilliant through they were, were soulless.ââThe Soul of Battle, Victor Davis Hanson, p. 5
This present invention will foster video games that allows one to battle for the soul, and to stand for noble ideas in both word and deed, as noble ideas have noble consequences, when rendered via action in the gameworld and beyond.
John Bogle reflects on the soul in The Battle For The Soul of Capitalism, and its central role in capitalism:
âThe human soul, as Thomas Aquinas defined it, is the âform of the body, the vital power animating, pervading, and shaping an individual from the moment of conception, drawing all the energies of life into a unity.â In our temporal world, the soul of capitalism is the vital power that has animated, pervaded, and shaped our economic system, drawing all of its energies into a unity. In this sense, it is no overstatement to describe the effort we must make to return the system to its proud roots with these words: the battle to restore the soul of capitalism.ââBogle, Vanguard: Saga of Heroes.
This present invention will foster video games that allows one to fight for the soul; and to stand for noble ideas, as noble ideas have noble consequences.
Look closely and you will see the moral soul at the center and circumference of all lasting endeavors. Do not take my work for itâlisten to Martin Luther King Jr., Benjamin Franklin, and Leonardo da Vinci.
âIf we are to go forward, we must go back and rediscover those precious valuesâthat all reality hinges on moral foundations and that all reality has spiritual control.ââM L K
I have lived, Sir, a long time, and the longer I live, the more convincing proofs I see of this truth: âthat God governs in the affairs of man.â And if a sparrow cannot fail to the ground without His notice, is it probable that an empire can rise without His aid? We have been assured, Sir, in the Sacred Writings that except the Lord build the house, they labor in vain that build it. I firmly believe this. I also believe that, without His concurring aid, we shall succeed in this political building no better than the builders of Babel; we shall be divided by our little partial local interest; our projects will be confounded; and we ourselves shall become a reproach and a byword down to future ages. And what is worse, mankind may hereafter, from this unfortunate instance, despair of establishing government by human wisdom and leave it to chance, war, or conquest.âBenjamin Franklin. This present invention will foster video games that allows one to hear words such as Benjamin Franklin's, and then choose to fight for the soul, instead of chainsaw monsters, kill cops, and hire and kill hookers in boring, faux open-ended worlds, where there is no opportunity to fight for what's right, as there is no right; and too, this invention shall allow in-game characters to stand for noble ideas in word and deed, as noble ideas, when acted upon, have noble consequences.
Who sows virtue reaps honor.âLeonardo da Vinci
Where the spirit does not work with the hand there is no art.âLeonardo da Vinci
The depth and strength of a human character are defined by its moral reserve.âLeonardo da Vinci
So it is that when video games are endowed with exalted soul, they will achieve art. And again; life imitates art; and thus the higher goal of artistic entrepreneurship & technology is a renaissance. This present invention will foster video games that allows one to fight for the soul; and to stand for noble ideas, as noble ideas have noble consequences.
Benjamin FranklinâAmerica's original entrepreneurâmade a list of twelve precepts to live by, whereupon he realized he'd forgotten the most important one: â13. Humility: Imitate Socrates and Jesus.â For one cannot serve two masters, and what does it profit one to gain the world and lose their soul? While Harvard leads the world's universities with a thirty-five-billion dollar endowment, a former Harvard Dean recently wrote, Excellence Without Soul: How a Great University Forgot Education. Again we see the word âsoulâ in the title of a book lamenting its diminished stature in modern culture, but I prefer Bogle's title, for he suggests that the soul is yet something worth fighting for in The Battle For The Soul of Capitalism. This present invention will foster video games that allows one to fight for the soul; and to stand for noble ideas, as noble ideas have noble consequences.
And this invention professes that opportunity abounds to join this battle for the soul in:
1) literature
2) art
3) film
4) video games
5) economics
6) science
7) education/colleges/universities
8) rights management systems for creators
9) ideals in innovation
10) a cultural renaissance
While the classical ideals have been shorted, hedged against, and deconstructed on all fronts to make way for bureaucratic wealth transfer, I yet maintain that ideals are one's greatest investment. And opportunity abounds to call the subprime bluff and raise them. For rust cannot tarnish ideals, thieves cannot steal them, and moths cannot destroy them. And there is no greater wealth to be found than rendering ideals real in living ventures. While paper currencies are devalued as more paper money is printed, the Great Books only increase with value with each printed volume.
Moses consulted not case studies in Starbucks, but God upon a Mountaintop when he came up with his fundamental theory of economics, âThou shalt not steal.â And with the same courage that Achilles took to battle, Socrates addressed the Athenian jury with a basic treatise on economics and the origin of wealth:
âFor I do nothing but go about persuading you all, old and young alike, not to take thought for your persons or your properties, but first and chiefly to care about the greatest improvement of the soul. I tell you that virtue is not given by money, but that from virtue comes money and every other good of man, public as well as private. This is my teaching, and if this is the doctrine which corrupts the youth, I am a mischievous person. But if any one says that this is not my teaching, he is speaking an untruth. Wherefore, O men of Athens, I say to you, do as Anytus bids or not as Anytus bids, and either acquit me or not; but whichever you do, understand that I shall never alter my ways, not even if I have to die many times.ââSocrates Apology
Socrates did not get tenure for The Apology, but rather he was sentenced to death by peer review; and if ever you should sojourn into the ornate Princeton Chapel, you will see Socrates in the stained glass, alongside the prophets. I oft wonder what artist enshrined Socrates up thereâa craftsman now long passed onâbut yet I remember them to my class, along with all kindred spirits and unsung heroes in this community of immortal souls, who did their essential part in propagating the vast wealth of our heritage. Bogle quoted Helen Keller in his Vanguard: Saga of Heroes speech to salute this fellowship of humble heroes: âI long to accomplish a great and noble task, but it is my chief duty to accomplish humble tasks as though they were great and noble. The world is moved along, not only by the mighty shoves of its heroes, but also by the aggregate of the tiny pushes of each honest worker.â
John Milton defined heroism in Paradise Lost, which William Fay, the producer of 300, The Patriot, and Batman Begins, will soon be bringing to life on the silver screen:
Accomplishing great things, by things deemed weak
Subverting worldly strong, and worldly wise
By simply meek: that suffering for truth's sake
Is fortitude to highest victory,âParadise Lost, Milton
I forwarded the above Socrates quote to Bogle, and it ended up in another classic speech: Enough. Commencement Address MBA Graduates of the McDonough School of Business by John C. Bogle, founder, The Vanguard Group Upon receiving the Honorary Degree of Doctor of Humane Letters from Georgetown University. The speech opens with:
âHere's how I recall the wonderful story that sets the theme for my remarks today: At a party given by a billionaire on Shelter Island, the late Kurt Vonnegut informs his pal, the author Joseph Heller, that their host, a hedge fund manager, had made more money in a single day than Heller had earned from his wildly popular novel Catch 22 over its whole history. Heller responds, âYes, but I have something he will never have . . . Enough.â
âEnough. I was stunned by its simple eloquence, to say nothing of its relevance to some of the vital issues arising in American society today. Many of them revolve around moneyâyes, moneyâincreasingly, in our âbottom lineâ society, the Great God of prestige, the Great Measure of the Man (and Woman). So this morning I have the temerity to ask you soon-to-be-minted MBA graduates, most of whom will enter the world of commerce, to consider with me the role of âenoughâ in business and entrepreneurship in our society, âenoughâ in the dominant role of the financial system in our economy, and âenoughâ in the values you will bring to the fields you choose for your careers.ââJohn C. Bogleâhttp://www.vanguard.com/bogle_site/sp20070518.htm
âWe've all got it coming,â says Clint Eastwood towards the end of Unforgiven, and Socrates notes that while death comes to all, wickedness runs far faster than death and destroys many souls for all eternity. âA coward ides many times before his death,â wrote Shakespeare.
However, by acting nobly in the service of higher ideals; the immortal soul can obtain its apotheosis along the classic hero's journey and escape wickedness forever. Joseph Campbell defines heroism with, âA hero is someone who has given his or her life to something bigger than oneself.â And at his final trial Socrates compares himself to the heroic Achilles in battle, stating that he would be quite the coward to refrain from speaking Truth out of fear of death. Socrates states:
Had Achilles any thought of death and danger? For wherever a man's place is, whether the place which he has chosen or that in which he has been placed by a commander, there he ought to remain in the hour of danger; he should not think of death or of anything, but of disgrace. And this, O men of Athens, is a true saying. Socrates, The Apology
Which brings us to the unsung heroes of our dayâthose selfless soldiers who all too often give that âlast full measure of devotionâ to protect our freedom, and remind us that like Socrates, we professors must all rise to our duty of speaking truth and standing for virtueâin our lives, in our ventures, in our art. This present invention would foster video games honoring brave soldiers fighting and dying for higher idealsânot GTA thugs and GOW chainsaw fanboys. If brave soldiers can die to protect the principles of our Constitution, certainly we ought be grateful for the far easier task of living to exalt those principles and creating games that do the same; while doing our best to bring them on home safely. Corporal Jason L. Dunham received the Congressional Medal of Honor posthumously, and this is his somber, and infinitely noble, citation:
âFor conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 Apr. 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service.âMedal of Honor citation, Marines Magazine
The Dark Ages lasted for hundreds of yearsâfrom 476 to 1000 AD. Art, innovation, and literature declined along with contemporary written history. A general demographic decline accompanied limited cultural achievements. âWhen storytelling declines, the result is decadence,â and as they turned away from the classics and higher art lauding the heroic, and towards bread and circusesâtowards reality TV and base spectacleâthe soul, and thus civilization, faltered.
When movies forget the thundering third act whence justice is rendered, they shall cease being art. In the original 3:10 to Yuma, the good guy lives and the bad guy goes to jail. In the recent Hollywood remake, the good guy dies and the bad guy gets away free, as postmodern producers get away with murder. Again, âlife imitates art,â and modern mutual funds and financial institutions also get away with billions upon billions of dollars derived from financial âengineering,â âsub-primeâ accounting standards, and transaction fees; as if trading stocks is more important than creating products; as if Casinos generate more wealth than factories; as if gambling and subterfuge can replace long-term wealth generation via entrepreneurship's classic integrity and individual innovation, as if creative accounting is superior to the creative arts, and as if spectacle shall forever trump character and story, as if the taxing bureaucracy is the source of art and innovation. In the original Beowulf our hero slays Grendel's mother, but in the Hollywood remake, he sleeps with her; and University's that were funded by entrepreneurs all too often celebrate entrepreneurial precepts as the rare exceptionânot the pervading rule.
The Italian Renaissance, which spanned the period from the end of the 1400's to about 1600, sailed beyond the Dark Ages by the immortal stars of classical antiquity. Renaissance scholars again sought out the Great Books and Classics in the ancient monastic libraries and incorporated them in education and culture. And so too do we march onâfollowing the lead of the immortal heroes such as da Vinci who stated, âWho sows virtue reaps honor,â and âWhere the spirit does not work with the hand there is no art.â Da Vinci wrote, âthe depth and strength of a human character are defined by its moral reserveâ and Martin Luther King Jr. agreed, âIf we are to go forward, we must go back and rediscover those precious valuesâthat all reality hinges on moral foundations and that all reality has spiritual control.â And the title of John C. Bogle's Battle for The Soul of Capitalism says it all, as it suggests we read Adam Smith in order, with A Theory of Moral Sentiments preceding The Wealth of Nations, for as Socrates stipulated, all true wealth comes from virtueâthe immortal soul, and not virtue from wealth.
Vast opportunities exist to incorporate the soul of The Iliad and The Odysseyâof Shakespeare, the Bible, and The Infernoâin video games. The Mona Lisa, two dimensional and stationary, yet towers over the female characters in modern games in spirit and soul; as do Dante's Beatrice, Odysseus's Penelope, and Ranger's Autumn. The video games also lack classical, epic men, who ride into town and clean house as Odysseus does in The Odyssey; epic men who reunite families, as that other Man With No Name did in Sergio Leone's Fistful of Dollars. Such art is banned these days; but listen to the whispers and you will hear that it is in great demand.
Knowledge of the classicsâthe spiritual eternitiesânot material wealthâbecame the true mark of wealth during the Renaissance, and so shall it be again. The movie 300 demonstrated that the rising generation is longing for the classical spirit and soul; and Artistic Entrepreneurship & Technology 101 is revolutionizing academia with its simple precept that the spirit of our law and literatureâof The Constitution and Hamletâderive from the same placeâthe classical Judeo Christian heritage. And so that which had been divided into sub-prime, student-debt funded bureaucracies of business, law, film, art, and accounting; is reunited in truth and the simplicity of soulâin a classical liberal arts educationâin a foundational renaissance.
There are two Hero's Journeys in every classâthe first is through the Great Books, and the second is the one each student walks aloneâin a screenplay or business plan for their living ventures; for the reason we read the Greats is not for tenure, but to embolden the natural ideals of our soul and gain the courage to follow our better angels and nobler dreams. The Odyssey has lasted over 2800 years because it reminds us of that immortal justiceâeventually truth prevails. This present invention would foster video games wherein one could walk the hero's journey.
Opportunity abounds to not only read those dusty old texts, but to render their ideals real in the living context via action. We've been leaving billions on the shelvesâbillions and far more, including those mythical entities which cannot be counted, but which count for everything. And so we marchâwe march for the renaissance.
We have not the luxury of the Phaecians to merely watch The Lord of The Rings and Iron Man and listen to pirated music on our ipods, for libertyâthat liberty which has been gifted us via blood, sweat, and tears, which was all too often bought and paid for with that last full measure of devotionârequires eternal vigilance.
Autumn Rangers is just a novelâa love story of courage and convictionâa debt an artist tries to pay back for having glimpsed eternity's beauty in a woman's soul; as had Dante and Homer. And it's penned in humility and great gratitude towards those true heroes such as Cpl. Jason Dunham. Too often our art discounts or discredits the selfless heroism of the American soldierâthat very Odysseus who makes art possible, by protecting that Constitution which recognizes the freedom of speech as a natural right; as well as the ability to protect and profit from one's creationsâone's private property born by their creative talentsâas a Natural Right. Too often we fall short in serving the moral ideals upon which our most unique freedom was founded; and while soldiers selflessly give their lives for it, artists, who sleep peaceably at night because of those rugged Marines, won't let the better angels of their souls salute the soldier. Well, the character of Ranger McCoy goes out to every modern-day Odysseus out there; and Autumn Wests goes out to every modern-day Penelope and Beatrice; for I glimpsed all their classic souls in Laura; and I have dedicated this pen to serving and exalting it.
Joseph Conrad wrote, âI much prefer the soldier to the philosopher,â and Lincoln's words come to mind in writing about the artists' and authors' power, when contrasted to the soldier's actions:
But in a larger sense, we cannot dedicate, we cannot consecrate, we cannot hallow this ground. The brave men, living and dead who struggled here have consecrated it far above our poor power to add or detract.
All forms of morality and religion are better grasped in humble individual action than collective bureaucracies, who are perpetually at war with the individual and their natural rights, condemning today's prophets while benefiting immensely from those their forefathers condemned yesterday; as they attempt to privatize the profits and socialize the risk for the greater good of humanity. Moses and Jesus did not hang out in churches and country clubs; but they ranged over the earthâits cities and villages alike. They attended not universities, but went into the wilderness and up mountains to receive their epic wisdom. They served not the bureaucracy, but the classic, rugged, immortal soul. They were individuals with Natural Rights that the bureaucracies of their day tried to take away. But the bureaucracies failed, even in taking the Prophet's lives; for their actionsâtheir words and deedsâtheir Apotheosisâbecame immortal in Epic Story.
Today's bureaucracies emphasize finance, as the today's bureaucracies sit close to the money pump. They create the currency by which they benevolently attempt to claim all art, creativity, and natural capital; and that is the source of the decline. When two women came before King Solomon, each claiming that the baby was theirs, King Solomon suggested that he cut the baby in half. So it is that the lesser artists and philosophers are quite content with half the babyâprofiting from the bureaucracy which promises to support art and entrepreneurship, while cutting the entities in half. Creating money out of thin air is the master irony from which all ironies descend, and as this master is a jealous master, all art and education are creating in its imageâeducation that teaches nothing, art that degrades instead of exalting, literature that banishes plot and character, and science that exalts string theory and politics over truth. All of these entities are well-funded; yet without truth, they are artless and soulless, and shall wither with their temporal bureaucracies.
True art reminds us of our individualityâof our natural rights which come from a higher authorityâbut any bureaucracy that profits from placing students in vast debts has little use for higher authorities and that Natural Law that is free to all. And by and by the decline, that none can deny, sets in; as the fountainhead of all wealth is cut off. This present invention would allow one to walk the hero's journey in restoring that fountainhead.
For it is not the bureaucracy, but the humble individual who innovates. It is not the bureaucracy, but the individual who creates wealth. It is the individual alone who speaks truth to power; it is the individual who breaks free from the pack. It is the individual alone who can give their life to a higher causeâall a bureaucracy can do is take it. And it is the individualâthe thousands of heroes with a thousand facesâwho alone can walk the hero's journey by which all peace and prosperity is bornâthat peace and prosperity which is endlessly taxed and opposed by the bureaucracy, even while they lay claim to all its glory.
The individual is idealism's wellspring. Western Culture is one long story of the few, armed with logic, reason, and Natural Rights; against the indulgent many, often headed by a tyrant. From Odysseus facing down the mob of suitors, to Jesus and Socrates facing down the mob of their peers, to the Founding Fathers facing down a king and his armies, to the 300 Spartans lead by King Leonidas:
XERXES: âThere will be no glory in your sacrifice. I will erase even the memory of Sparta from the histories! Every piece of Greek parchment shall be burned. Every Greek historian, and every scribe shall have their eyes pulled out, and their tongues cut from their mouths. Why, uttering the very name of Sparta, or Leonidas, will be punishable by death! The world will never know you existed at all!â, 300 the movie
KING LEONIDASââThe world will know that free men stood against a tyrant, that few stood against many, and before this battle was over, even a god-king can bleed.â, 300 the movie
Cast your gaze through history and you will see that poetic words and exalted ideals and enduring wealth never came from governments, but rather from individuals blessed with governments that respected individual rights as Sacred. Look throughout the ages, and you will see no enduring maxim that is not connected with an individual's name; be it Newton's calculus, or Homer's Odyssey, or Moses' law, or Einstein's relativity, or Jesus' Sermon on the Mount. Though they stand upon the shoulders of giants, the individual is the one who writes The Declaration of Independence and Shakespeare's Hamlet and divines Newton's Laws and Maxwell's Equations. The individual is the source of the Soul, and as our Founding Fathers recognized the vast wealth of the Soul, they gifted us a Constitution that exalts Natural Rights. And this bookâThe Hero's Journey in Artistic Entrepreneurship & Technologyâsolemnly pledges to serve all individuals in their battle for the Soul, as this rising Fellowship renders ideals real on our journey on out towards the renaissance. There's a showdown coming, I know, and I ain't backin' down.
Bogle quotes Joseph Campbellâthe author of The Hero With a Thousand Faces and the teacher who has enriched us all with âmyths to live byââin his speech at West Point which salutes the selfless heroism of Cpl. Jason Dunham:
âAs I visit the Academy once again, and speak to you this evening, my mind keeps returning this stark contrast: On the one hand, your commitment to placing your own self-interest aside in favor of service to our great nation, especially during the deeply troubled times in which we live. On the other hand, the commitment of so many of our corporate, investment, and mutual fund leaders to placing their own self-interest ahead of the stewardship we owe to those 100 million citizens who have entrusted their hard-earned assets to our financial markets. While the nation struggles with its finances, too many members of our financial community wallow in the gross excesses of modern life, often in ostentatious mansions, yachts and private jets made possible largely by a soaring stock market that seems totally unconcerned about the risks that abound todayâterrorism, war, risky investments, staggering amounts of borrowed money in our private sector and public sector alike, and many more.â
âIn the recent stock market bubble, we witnessed the culmination of an era in which our business corporations and our financial institutions, working in tacit harmony, corrupted the traditional nature of capitalism, shattering both confidence in the markets and the accumulated wealth of countless American families. Something went profoundly wrong, fundamentally and pervasively, in corporate America. At the root of the problem, in the broadest sense, was a societal change aptly described by these words from the teacher Joseph Campbell: âIn medieval times, as you approached the city, your eye was taken by the Cathedral. Today, it's the towers of commerce. It's business, business, business.â We had become what Campbell called a âbottom-line society.â But, as I added, âour society came to measure the wrong bottom line: form over substance, prestige over virtue, money over achievement, charisma over character, the ephemeral over the enduring, even mammon over God.â
âThese words may seem strong, but I expressed the idea far more strongly two years ago in this self-explanatory letter to the editor of The Wall Street Journal:
âAfter reading your article about the ($185 million) compensation package recently paid to Richard Grasso, President of the New York Stock Exchange, his blistering op-ed response, and your editorialâand whatever all that petty bickering suggests about sums so enormous that few Americans can even imagine themâI read Michael Phillips' moving front-page story about the selfless heroism of Cpl. Jason Dunham in Iraq. I lingered on his every word, every moment, every explosion, every turn for the worse, every hope for survival. And then the devastating news: At 4:43 p.m. on April 22, Marine Cpl. Jason L. Dunham died.
âLook, I'm just a businessman. And a Republican too. But I hope and pray that all of us who have basked in the glorious financial excesses of modern-day managers' capitalism will take a brief timeout from all of our getting and our self-important lives, get down on our knees, and say a prayer for those who have givenâsadly, on our behalfâwhat Lincoln called âthe last full measure of devotion.â
âI pray that none of you here today will be called upon to give that last full measure of devotion to the fine nation you proudly serve. But even after today's clouds have passedâas they willâI also hope you will join the millions of other young men and women of your generation who share your values and your commitment. As I say in my new book, dedicated to my twelve grandchildren (five of whom are your contemporaries): âMy generation has left America with much to be set right; you have the opportunity of a lifetime to fix what has been broken. Hold high your idealism and your values. Remember always that even one person can make a difference. And do your part âto begin the world anew.ââ Investment Wisdom and Human Values, Remarks by John C. Bogle, Founder and Former Chairman, The Vanguard Group, âPrinciples of Economicsâ at The United States Military Academy
Principles of Economics. Remember that. For without principle, economics, as well as all of science, art, and literature are for naught. âThe universe is moral,â stated Emerson, and that is why Ranger McCoy must restore APRIL's moral soul. For principle does not come from science, but from a higher source. Do not take my word it, but heed the words of the world's greatest scientist, who expresses the soul of entrepreneurship's natural service:
âThe highest principles for our aspirations and judgments are given to us westerners in the Jewish-Christian religious tradition. It is a very high goal: free and responsible development of the individual, so that he may place his powers freely and gladly in the service of all mankind.ââAlbert Einstein
So come now and ride with Einstein. Ride with the Great Books and Classicsâwith that vast wealth that was so often paid for by blood, sweat, and tearsâby exile and persecutionâand then given to all freely. The great books we shall read along this journey all together cost less than a textbook. Let us ride with Jack Bogle and the Founding Fathers. With Neo and Morpheus, with Luke and Obe Wan Kenobe, with Frodo and Gandalf. Let us ride with Homer and Socratesâwith Moses and Jesusâon both the external and internal hero's journeys; for Aristotle reminds us that the plot and subplot must venture forth in parallelâthat the physical action must dance with the dramatic action. Let us ride with Autumn and Ranger, as they strive to upload APRIL's moral soul before it's tooâwell, it can't be too late, and for they cannot, and will not fail.
Yesâthere's a showdown comin'. And look closely, and you'll see that 45 is beginning to glint gold.
Opportunity abounds to create video games with souls, deep intellect, and exalted spirits by endowing them with that which renders mankind unique and exalts his greater heroesâideas and ideals. From dialogue, action, and world trees that branch according to the profound ideas that are expressed, or remain unspoken, to the moral premise, to ideas having consequences, to a vampire or zombie game wherein the viruses are ideas, opportunity abounds to exalt video games with superior gameplay. As every single work of classic literature centers about a moral premise and classical ideals, and the moral Character of the protagonist, from Hamlet, to Odysseus, to Dante, to Jesus, to Socrates is founded upon ideas; endowing games with ideas that have consequences and a moral premise will result in games that achieve higher art.
Of course video game designers and creators always sell their product with âcinematic storytelling,â and âdeep, profound story,â but they are lying when they are not merely hyping. As we shall see documented throughout this patent application, their hype is pure, unadulterated hype, and in the present invention, one will be allowed to reason with hypesters, explaining to them how lying is uncool and how it results in long-term detriments to society. And when reasoning with them does not work, the player will be allowed to shoot all the fanboys and superficial producers hyping movies based on video games within the realm of the gameworld. Now that would be more fun an enjoyable than merely killing innocent civilians and prostitutes, thusly providing superior gameplayâeven superior to the bestselling game of all time. And thus opportunity abounds for a different approach to storytelling and gameplayâto dialogue and actions treesâin video games.
The video game industry has grown most conservative and has changed little, if at all, since the days of Atari. It's still about pixels shooting pixels. To date, deep, profound ideas have not been introduced to the realm of gaming. Nowhere can one play The Odyssey, where the only way to winâto make it on home to Penelopeâis to choose the correct and moral action and dialogue. Imagine a game that when the correct dialogue was chosen, the game advanced, as one heard Odysseus speaking his poetic lines, along with Homer's exalted narrative. When the incorrect dialogue choice was chosen, the game would veer from the original plot, and Odysseus's chance of ever making it home would be endangered. Such a paradigm and novel approachârewarding the character for following the plotline of spoken dialogue and action and moral choicesâcould be applied and extended to numerous properties, classic, present, and future, from Hamlet to Autumn Rangers.
While video game creators engage in hype about âstoryâ to sell games, that hype is the exact antithesis of story. All classical stories, from The Odyssey on down, are bolstered and exalted by characters who match word and deed, unlike modern game creators, producers, and developers.
The blog Video Game Story Movies reports,
So it is that time and again, false advertising and hype have been substituted for any story or plot or character in video games. As just as it is easier to print a fiat dollar and place people in debt than it is to manufacture something, it is easier to hype a plotless, storyless game, than it is to actually innovate, read the Great Books, and endow games with their classical soul.
Imagine a typical vampire or zombie game wherein the viruses were ideas. The state of being a vampire or being a zombie was passed via ideas; not mere physical encounters, as is the case in game, after game, after game. In-game characters who heard the preachings and teachings of Marx too often would become communists, socialists, feminists, and Marxists. In-game characters who heard the preachings and teachings of Fed-bubble-creating Keynesians would become tenured economists, writing long, boring tomes justifying or concealing the banks plundering savings and retirement during the dot-com stock bubble, seizing homes during the housing bubble, and stealing the whole way on down via the inflation tax. The tenured professors and media are rewarded with billions upon billions of fiat dollars for the articles. It would be up to our protagonist to save civilization and societyâto stand up for the Constitution which does not authorize private banks to print money and place all of entirety in vast debt. The protagonist's wife and children would be assaulted non-stop on TV, in school, at college, and at work with the fiatocracy's dumbed-down propaganda and its ceaseless debauchery. The protagonist would have the opportunity to enlighten everyone he comes in contact with by quoting Hayek, Mises, Jefferson, Jackson, Shakespeare, and the Bible, trying to reason with them. But should the fiat virus spread, and the critical mass become happy and content with being zombies and vampires, the fiatocracy's jack-booted thugs will be sent forth to kill the protagonist, deny him his property, and destroy his Character. At this point the game would rely more on action than ideas; as when the language has been destroyed by postmodern feminist instructors, university presidents who never read, and their silent fiat accomplices who treat the university more like a hedge fund than an educational institution, there is no longer any hope for winning by words and reason alone. Of course this is why the fiatocracy and feminists oppose the Constitution, the freedom of speech, and the right to bear arms, as after the bankers take everyone's savings, homes, and families, gutting a country of its natural wealth, the only thing left to take is the peoples' lives. And so, in this game, if the Constitution is lost via the destruction of the language, countless lives will be lost on down the line. While GTA never allows one to fight for the Constitution and the right to life, this present video game would allow the protagonist to fight for the right to life found in the spirit of both The Declaration of Independence and the Constitution; in Shakespeare and the Bible, in Dante and Homer, in Plato and Aristotle. Opportunity abounds to render games with the Western Soul.
So it is that many gaming experts and insiders don't see any need for story. Sometimes, when the marketing department sees a need for story, they just go ahead and market the game as having story, as they did for Gears of War, as it is far easier to hype than it is to work, think, innovate, and create games with story; just as it is far easier for the Federal Reserveâthe world's largest corporationâto print dollars and pay off economists, than it is to actually create anything. Everyone in these proud times as banker envyâthe ability to say one thing and do anotherâto print money out of thin air, stands in direct opposition to classical art, integrity, and soul; and so classical art, integrity, and soul must be destroyed. Now and then the people can be afforded ideals, just as long as those ideals are kept in Middle Earth and Narnia and in ancient Greece in a darkened theater, but those ideals must never be brought off those silver screens and acted on in real life, where 45,000,0000 innocent have been murdered since Roe vs. Wade, and where the money supply has been massively inflated, resulting in the destruction of the single-worker home and the classical family. Both roe vs. Wade and the end of the gold standard occurred in the early seventies, along with the rise of feminism and feminist bureaucracies, which are ideally suited to saying one thing and doing another, transforming rugged entrepreneurship into socialism, and murdering 45,000,000 innocentâa task the Nazis fell far short of. Up until now, no video game allowed one to fight for the gold standard, for sound money, for the right to life, for freedom, for classical ideals, for the Declaration of Independence and the Constitutionâfor ideals and idealismâfor classical ideals and idealismâfor exalted ideals and idealismâfor honor, character, and story. But now, the time is here, and such a game will be massively opposed by all the experts and their fiat-Ferrari fanboys, lending to its patentability.
As story has ever been the vessel of the soul, from Shakespeare, to the Bible, to Dante, to Homer; to say that video games do not need story, as so many experts boldly proclaim, is to say they do not need soul. To say that they don't tell great stories yet and maybe never will, means that video games do not have great soul, and just might never. And thus, opportunity abounds. This patent counters the experts' opinions, as well as their hype; for many developers just hype the story in their games, rather than admitting it is lacking. As the primary soul of story is Truth, if one does not appreciate story, then Truth is expendable, and it becomes quite easy to hype storyless, superficial games as deep and profound epics.
The MTV Gamefile article continues:
So there you have itâthe original architect of GTA states that story ought be left to books and movies. A statement which makes the fanboy response to a young letter writer in EGM even more hilarious. Let's revisit this letter:
EGM Letter of The Month
It is beautiful and refreshing to witness today's youth longing for profound story. And it is telling to read the response of the experts who edit leading video games magazines. âPretty damn goodâ they say regarding the chances that the gaming industry will finally create games with political and social consciencesâthey are soooo badassss!!!
Taking a cue from the postmodern poetry professors, video games achieve higher art by adding cheesy sex scenes for the fanboys: http://kotaku.com/389548/muzyka-mass-effect-sex-scene-validates-games-as-art:
Muzyka: Mass Effect Sex Scene Validates Games As Art
So it is that the debate is officially overâvideo games are higher art, as proven by a sex scene. And so too is all porn higher art, as all porn contains an element of sexâindeed, a lot of porn contains sex scenes, and sex scenes are higher art in the fanboy's mind. GTA is perhaps the highest form of art, according to the gaming experts, as it contains sex for money, and too, it allows murder to get that money back; just as feminist lit instructors are paid well in fiat dollars to murder the great books and classics and to destroy the moral fabric of society. Both feminism and GTA IV are well-funded by Wall Street bankers, as both cast women in service of mammonâin the service of the corporation and the state, instead of in service to the higher ideals, faith, and the family.
But even one of the most famous and respected game developers in the world, Will Wright, is stating that games yet fall short of art:
So it is that the present invention will accomplish what has so far not been accomplished in the realm of video games and gaming, by endowing games with deep, meaningful purpose.
Imagine a video game wherein one was able to fight for ideas, and wherein those ideas had consequences. Imagine a video game which married the dramatic action to the external action, and which allowed Ranger McCoy to battle for both April and Autumn's souls and spirits. Will Wright, like many in the industry, lauds GTA IV and killing civilians:
What Wright is missing is that games will be exalted to greater heights when the âpath to victory becomes narrow,â while the path to debauchery and decline is wide.
Again, Wright is missing the emptiness of the current system of video games, as in classical epic stories, neither Zeus nor God commands any of the heroic characters to kill civilians simply to advance a story. Rather, Zeus and the Biblical God are Gods of Justice for beggars and strangersâfor the common man. It is the naĂŻve fanboy God who rejoices in killing Civilians and hiring and killing prostitutes, and thus, to date, games lack the sensibility of the higher art that is found in Homer's Odyssey, Dante's Inferno, and other classical, epic works, such as Sergio Leone's Fistful of Dollars.
But games could be far greater, were the sense of accomplishment to derive from a victory based on profound, epic ideas that had consequences such as freedom and liberty, as opposed to a victory based upon killing civilians, jacking cars, and hiring and killing prostitutes. The free marketplace would reflect this, if games were given half a chance, but the snarky, entrenched, pretentious industry is about as open minded to games celebrating the same ideas as do the Great Books and Classics as is Dave Eggers.
The bestselling PS2 game of all time is Grand Theft Auto, selling over 25,000,000 copies. In the open-ended game, one is allowed to hire a hooker and then kill her and get one's money back. Not only is that reprehensible, but the game quickly gets boring, as the missions are all performed in a most superficial context of stealing and killing for the sake of stealing and killing. There is no higher purposeâthere are no classical ideals being served. One cannot fight for freedom nor the right to life nor the Constitution. It is almost like trying to gain tenure at a postmodern university these daysâit's all just a game of high-pixel-count politics, where truth and story have been replaced by spectacle, soul with semblance, and deeper philosophies with superficial groupthink.
The present invention proposes that the service of classic ideals will endow video games with far more meaningful worlds, emotional and spiritual immersion, and engaging gameplay. As Aristotle noted, the subplot and the plot must be unified, and the premise of this invention allows the on-screen action to mirror the deeper dramatic action that takes place in the realm of ideas. All this is done via the moral premise, which was talked about in an earlier invention.
At the crux of this patent is the heart and soul of the libertarian movement which comes to us from both Athens and Jerusalemâfrom Socrates and Jesus, from Plato, Aristotle, and Moses; and more recently from Jefferson, Hayek, and Mises. To date, nobody has incorporated the nobility of the Greats' ideas, and their eloquent words, in video games, and then pitted those ideas against the likes of Marx, Lenin, Mussolini, King George, tyrants, deconstructionists, and collectivists.
Imagine an investment greater than oil and goldâgreater than stocks and real estate. Imagine an investment with infinite returns that rust cannot tarnish and no thief can steal. This book is about that higher form of investing; and opportunity abounds.
Imagine a videogame which let you play as Odysseus, which rewarded you for heroic moral choices; and imagine a film based on the game's technology. Imagine a game which brought the classical poetry to life when you chose the correct dialogue tree; and in which you played for higher stakesâyour wife, queen, and loveâfaithful Penelope. Imagine a game which let you fight for the spirit of the Constitution and artist's rights. Imagine riding into town for that third act, choosing to disguise yourself as a beggarâa man with no name like Clint Eastwood in A Fistful of Dollarsâas you observed the imposter kings and managerial capitalists living off other's estatesâplundering savings and investments while dividing and destroying familiesâand you came up with a plan to defeat them. Imagine reuniting the family, rendering Justice, and walking away from the gold at the endâas did Eastwood in Sergio Leone's masterpiece. That would be one rockin' gameâit would blow Grand Theft Auto out of the water. Imagine a game which let you play as Dante as you trekked through hell to be with Beatrice . . . and so we begin to see that all action-adventure epics are ultimately love stories. From Braveheart, to 300, to Gladiatior, to The Matrix, to A Fistful of Dollars, to the American Revolution, to the trial and death of Socrates, to the crucifixion of Jesus, the stakes of the showdown are always the same: freedom, morality, the individual, romantic love, the classic family, and Epic Soul facing down the king, tyrant, bureaucratic mob, decline, PR hype, deceit, and the inevitable soul-killing decadence of the corporate/state Matrix. Imagine films, games, and novels which raised the stakes and saluted the battle for the Epic Soulâthe very center and circumference of civilization.
Well come ride with usâwith Autumn and Rangerâwith Adams and Ciceroâwith Socrates and Jesus. Ride with us on out towards the Renaissance; and I shall teach you how to surf the classics and open source software on toward the infinite wealth found in following your passions and dreams. And too, I shall teach you of the power of the Gold 45 Revolverâthe only gun that can prevail in that showdown that's been a long time coming. It's timeâit's time for us to head on home and reclaim Penelope and our homesâour faith and familyâour love, our queens, and our wivesâfrom the fiatocracy's false suitors.
Sergio Leone's epic classic A Fistful of Dollars is not about money. It is not about the gold that the gangs lust after throughout the film. It is ultimately about that higher, heroic wealthâJustice. And such movies and their classic heroes have as of late been banned, as the classical heroic soul has been deconstructed, dumbed-down, and feminized throughout society; as deprived of the spirit's abstract, exalted principles, people will become slaves to the mere material, while yet believing themselves to be free. That is the genius of The Matrix's ironic decline. Student debt, as all debt, is sold as that which liberates one with lux et veritas, whereas in reality it but funds the dumbed-down Matrix, which the student serf is then indebted to serve. And so upon graduation the student goes to work for the banks who printed the money from thin air; as they buy up the foreclosed homes. It soon becomes every lawyer and MBA's goal to sit close to and serve not the creators of art, wealth, and exaltation, but the creators of debt, debauchery, and decline. I need no footnote to reference the declineâlook up and down your streetâlook at the culture, the family, the university, the state, and the corporation, and if you cannot see it for yourself, then you are blind to external reality, and perhaps the time has finally come to examine your own disappearing soulâas a man with a shortened measuring stick or debauched context might conclude that the contemporary spirit is as grand as it ever was. Againâthat is the symbiotic genius of ironic declineâthose who are in it cannot see it. But those who read the Great Books and Classics and see their soul's forgotten ideals exalted in wordsâthey must be banned from the university campus, and their Great Books class must be replaced with marketing, feminist literature, and other mild forms of entertainment the fiatocracy approves of.
In Fistful, The Man With No Name rides into town on a mule; and after he reunites the familyâMadonna and child and the husband and wife; he plays the corrupt, warring, corporate gangs off one-another. The Roho gang destroys the Baxter gang, and the lone Man With No Name finally returns to defeat the Roho gang and their rifles with his 45 Revolver in the final showdown, and he claims the gold for himself. And in the last scene, he rides off on the same mule, leaving the gold behind.
The film launched Eastwood to international stardom and was the first in The Man With No Name Trilogy, which concluded with The Good, The Bad, and The Ugly. Now imagine a video game which allowed the player to battle the corporate gangs that are separating women from their children, to reunite the family, and to deliver justice to the Matrix. Such games shall be the reward of the renaissance, along with film renditions of The Odyssey that use video game technology to bring the moral heroism to life.
The Odysseyâonce the center and circumference of education, has been banned. Few students will ever read it, unless they read it to deconstruct and destroy it. It has been banned as it is a classic western exalting the heroic soul, and fiat-funded societies (fiatocracies) have no need for heroes, but for those fighting their wars on far-off foreign shores. Odysseus shows up back home as The Man With No Name, and he is kicked around and spat on by the suitors living in his home, eating away at his estate, much like the media and movies such as Stop Loss kicks the soldiers aroundâthose very same soldiers who defend their freedom of speech and the Constitution. But Odysseus alone can string the bow, and he, his son, and friendsâthe fewâstand against the many and kill the suitors. After the suitor's blood has stained the halls of his home, he has all their whores clean up the mess. And when they are done, he tells his son to take them outside and hang them. Grand Theft Autoâthe bestselling video game of all timeâallows one to hire and kill prostitutes, but it does not allow one to clean house of the managerial capitalists and reunite the family that their Matrix has destroyed. And thus opportunities abound for patents for exalted video games with moral game engines, as well as games that allow the player to battle lawyers who state that artists rights and patents on novel, enhanced, superior methods for creating video games are unconstitutional, while abortion and the inflationary tax are constitutional. Fiatocracies, replete with printing presses, rifles and lawyers who oppose the Constitution, have infinite funds to finance mediocrities who have found it easier to gain wealth, honors, titles, tenures, and award via fiat, as opposed to the quaint, old-fashioned ways of rugged innovation, work, and the creation of art and righteous poetry. And as the true creator is always outnumbered by the downloader, and few are opposed to free money at someone else's expense, especially their children's, fiatocracies blossom in democractic republics, as they destroy the family, the Constitution, and the soulâall those entities and forms of higher wealth which fiat currencies have no power to create nor exalt, but only to undermine and destroy.
When Moses came down off that mountain for the first time with those Ten Commandments, he found his people worshipping the golden calf, and he smashed the Ten Commandments upon the ground, reasoning that the people were not deserving of the higher wealth of God's Law. Early on in The Iliad, Achilles throws down the golden staff that granted him to the right to speak in the Greek assemblies; and he calls out the drunken bureaucrats, who never fight on the front lines, but only ever linger in the back; and hand one-another honors and awards earned by the blood, sweat, tears, and lives of the men fighting and dying on the front lines for higher ideals.
And make no mistakeâwe're riding for the front lines of Western Civilization, where we shall return society to sound money, and escape the postmodern decline that transforms capitalism into cronyism via fiat, that privatizes the profits and socializes the risk, that praises a free market in public, but socializes it in private, by socializing the currency along with everything it buysâthe entire market. What some men must labor for, others just print, thusly infinitely devaluing the former's honor, character, integrity, and soul. So of course they have to send legions of feminist instructors and soulless MBAs to deconstruct honor, integrity, and soul upon the college campuses, and year, after year, after yearâfor three years in a row in this era of 2008 ADâthey have tried to cancel my class and prevent Homer, Bogle, Shakespeare, Dante, and the Bible from being taught in a business class. But such things were prophesized long ago, and just as there were three days of the chase in Moby Dick, whereupon Captain Ahab finally went down on that third day; so too shall this class be made immortal upon the third time they shoot to kill it.
Look closely at what the soul-killing system has done to our men and womenâtheir inability to speak truth, the 50% divorce rate, the transformation of every covenant into a mere contract, record numbers of abortions, the largest government ever known to mankind with the largest debt in the history of the world, which sends the best to die on foreign shores for a Constitution that is ignored, deconstructed, and spat on in its own home, as if it were Odysseus himself.
Shot for less than $200,000, A Fistful of Dollars broke Clint Eastwood as an international star. The budget was so sparse that Clint had to bring his own gun, hat, and boots that he'd used on the TV show Rawhide.
And that Justice shall thunder down again, like Zeus's lightning bolts. You can bet against it all you want; and invest in reality TV and sub-prime scandals; but the immortal soul longs for classical immortalityâit longs to be free to ride with the ghosts of eternity. I've seen it in the faces of my freshmen, and though the boomer administrators have yet to read a single word I ever wrote, these words shall far outlast their tenures, which are naught but massive student debt embodied in ego, summers off, and convertible BMWs.
Imagine video games that allowed one to match word and deedâwhich exalted honor and integrity. Once upon a time the mark of man was matching word and deed, but now it is profiting by saying one thing and doing another, as that is far more profitable for Wall Street Bankers and university administrators who never create anything but fiat debt and wealth-transferring bureaucracy. That is what they teach in the feminized law schools, which ignore the classical context the Founding Fathers held dear, and instead turn to arbitrary case studies, where they can find abortion, gay marriage, and no-fault divorce in the Constitutionâall of which benefit the materialistic Matrix in the short-term. Once upon a time it was a mark of a manâfrom Moses and Odysseus on downâto honor the family; but today college administrators place young women in fantastic debt, while declaring Prima Noctae on them. âIf we can't get men of Character out, we'll breed them out,â said the King in Braveheart.
Although fiat currency systems must ultimately evolve to support postmodern, socialistic pretensions that oppose classical honor, the individual, integrity, and soul; there is something about the immortal soul that calls all bluffs on that final day. All the material wealth obtained by hype, deceit, and growing bureaucracies to tax and plunder the common worker fades to naught; and our hero, who was cut down, tortured, and exiled by the lesser mediocrities, is resurrected. This epic story, based on the classic hero's journey, is worth far more than gold. And it is yours for the takingâall you must do is embrace your higher ideals and the better angels of your soul.
Classic writers ultimately run Hollywood. Shakespeare is the most produced screenwriter of all time; and he has created far more wealth than everyone who has ever worked on Wall Street combined. Producers will tell you that movies are star-driven, or director-driven, but they are story driven. And that is why Hollywood's greatest hits are all centered about epic story's moral premiseâfrom A Fistful of Dollars, to The Matrix, Braveheart, to The Lord of The Rings, to the upcoming Homer's Odyssey, Dante's Inferno, and Autumn Rangers.
The Odyssey opens with the vile, drunken suitors insisting that Odysseus is dead and gone and never coming back, as they and their whores live off his estate while trying to seduce Odysseus's love, queen, and his wifeâPenelope. Well, imagine a video game where the girl's character acted like Penelopeâresisting the suitor's efforts. Imagine a game that endowed the pixels with classical soul, and wherein ideas and actions had consequences. Saddle up now, for that's where we're ridingâto the renaissance. For all enduring wealth comes not from money, but from virtue, as Socrates stated:
Like Achilles, Socrates is not afraid of death. You can stand him up at the gates of hell, but he won't back down. And all the fanboys and video game experts can mock the classicsâShakespeare and Homerâall they want, while hiring and killing prostitutes; for that opens up vast opportunities for video games in which the character can exalt and save a woman's soul via word; while killing their pimp via deed.
Video games came of age in an era where the Classic, Exalted Western was being deconstructed, rejected, and banned. Video games came of age in an era where the Great American Novel was demolished, replaced by postmodern politics and propaganda, porn, myspace bands, and government bureaucracy. John Wayne, Sergio Leone, and the Man with no Name were replaced by Deadwoodâa plotless, pointless, profane joke that projected the heart and soul of amoral Hollywood hipsters on the Old West, and was eventually canceled. This present invention proposes a video game in which one can revive the classic Western, by shooting the Hollywood Hipsters, sipping their Starbucks and high-fiving each-other each time they slip the F word into their storyless script. The First Person Shooter or Third Person Shooter will allow high-level in-game characters to take flamethrowers to entire studios, burning the marketing and creative departments in a most efficient manner. If they fail to do so, Hollywood will decline in a sea of soulless remakes, after remakes, after remakes.
Make no mistakeâliving Epic Story has been banned in our eraâby the MFAs and MBAs alike, who cannot afford Honor, nor truth in their fiatocracies, and this invention will allow players to bring Epic Story back in video games. The Great American Novel and Living, Epic Narrative has been replaced with Paris Hilton, Grand Theft Auto, fleeting gossip, and spectacle-driven movies financed by spectacle-driven Wall Street bankers, who wholeheartedly support the destruction of truth, family, art, the Great Books and Classics, and the poets, as the Higher Ideals get in the way of their godâthe Bottom Line. And they seek to rope all of entirety to their bottom line, killing the soul and spirit on all levels, replacing covenants with contracts, and dragging all of entirety down, down, down to the depths of their bottom line. The present game allows the indie hero to battle the deceivers, demons, and decliners, save the souls of the Beatrices and Penelopes of our generation from the liberal psychiatrists and media mavens that prescribe and encourage drugs, promiscuity, debauchery, and divorce, and thus save the world.
When Shakespeare wrote âfirst, let's kill all the lawyers,â he had not yet met an economist. The following institutions and industries are in decline: the music industry, Hollywood, marriage, the university, government, and Wall Street. Many say that cultural decline is being lead by video game violence, but this patent argues that video games are not nearly violent enough. Where bestselling video games allow one to hire innocent hookers and shoot them, they don't allow you to kill their pimps nor all the lawyers who are killing the Constitution and the music and entertainment industry by deconstructing God, exiling fundamental rights granted by our Creator, and replacing the likes of Johnny cash, Pink Floyd, and Bob Dylan with youtube, myspace bands, degraded rap, and Simon Cowellâall of which are owned by the Wall Street wealth-transferrers. Imagine a first person shooter that presented the player with a choiceâSimon Cowell, skyrocketing divorce, rap, and myspace bands, or the Abbey Road and Dark Side of The Moon. If one shoots the wrong people, while letting the pomo-hipster professors and lawyers live, the in-game world will transform into Hell, filled with abortion and broken borders to make up for all the aborted, myspace bands working for Rupert Murdoch, as Larry Lessig deconstructs the artist's natural rights to digital rights management. Many of Larry's books are released under a creative commons license, and it would be fun to mash-up his book in the gameworld, as a bespectacled king of the fanboys tries to hide how much money is flowing his way from the major Wall Street corporations that profit from the decline in the artist's rights, so that ads can be slapped on every form of media, and so that the artist to consumer model is forever broken, so that artists have no value on their own, but only when they are bundled together by big brother and sold for $1.6 billion, as was youtube. The bespectacled in-game character would say things such as:
And as youtube and google rake in billions in Larry's DRM-free world (no drm for artistsâonly for healthcare companies and banks and Steve Jobs), while artists are denied their Natural Rights to protect and profit from their content, the music industry and culture continue to decline, as mom-and-pop record shops close up shop, indie bands struggle, stress out, and starve, and a massive transfer of wealth, from the vast and natural riches inherent in the indie-artists creations, to massive Wall Street corporations, which do not create wealth so much as they aggregate it, copy it, and transfer it, and Larry's foundations occurs.
It's not porno hipster lawyers alone who killed musicâthat would be giving them too much credit. It's also the pomo-hipsters who aren't musicians. For by killing God, they killed love, and by killing love, they killed love songs, and by killing love songs, they killed the reason to write music. Make no mistake, the renaissance will bring it all on back, but not before the pomo-hipster boomers drag the last vestige of heaven on down along with their sinking ship.
Imagine the glory of the First Person Shooter (FPS) that could save the recording industryâthat could revive the record storeâthe Tom Petty's and Pink Floyds and Beatlesâthat liberated the artist from the pomo-hipster groupthink lawyers and their fleet of fanboys.
Why do techies so detest the arts and artists? Why do they detest digital rights management? Why do lawyers so detest Epic Story? It is because it gets in the way of their profits and egos. For the true source of Law comes from Epic Storyâfrom Homer, Shakespeare, and the Bibleâand by deconstructing the epic myths, they have inspired the billion-dollar divorce industry and the myriad of Wall Street scandals.
Epic Story in the Bible bypasses all the lawyers and simply declares âthou shalt not steal,â and âthou shalt not commit adultery.â Where are the profits in that? Lawyers have transformed divorce into a multi-billion dollar industry, and youtube, which provides no DRM, paid the aggregators and their lawyers over $1.6 billion, while paying the artists very little. The corporate forces detest DRM as it allows artists to serve consumers directly, preventing the corporate hipsters from slapping their advertising on it, or aggregating it in vast social networks in which each artist is robbed of their valueâa value which soon adds up to $1.6 billion. Not only does the banishment of digital rights management enrich the pomo-hipster lawyers, but it also allows them to kill the culture by defunding the geese that lay the golden eggsâthe artists. Thus instead of Johnny Cash and Bob Dylan, we get myspace bands. And finally, Larry gets to be the rock star at his Creative Commons festivals, which are funded by foundations and powerful Wall Street aggregators and transferrers of wealth-those who transfer the wealth of the artist from the artist to the lawyer, administrator, and aggregator. It all plays out like Grand Theft AutoâWall Street's bestselling game. MBAs just walk around, taking whatever they want for themselves, funded by fiat bubble after fiat bubble after fiat bubble.
George Lucas speaks out against pomo-hipsterism in both formsâboth the pomo-hipsters who oppose digital rights management, and the pomo-hipsters who celebrate youtube.
Postmodernism is a vast profit center on all fronts, and it fits nicely in the Universityâwhether a student wishes to expand the government or work for a corrupt corporation, postmodernism is an excellent major. And in order to major in postmodernism, all that anyone has to do is show up. It is the only class that is offered. Whether you are studying String Theory, feminist studies, or marketing, you are studying postmodernism. If a professor steps forth to teach a course based upon the Great Books and classics, they will be âhung out to dry,â as a law professor told me, who later hung me out to dry. The genius of this video game is that it would allow the righteous professor to ride back into town, after getting kicked, beaten, and hung, and would allow them to render Justice. The result would be a declining divorce and debauchery rate, the end to fiat-funded Wall Street scandals as business-as-usual, a Great Books renaissance, and movies, novels, and video games that brought Epic Story to life.
The only problem with postmodernism as a profit center is that it places all of entirety into debtâa vast cultural debt. Government bureaucrats and pomo-hipster economists routinely celebrate how there has been no inflation. Well, if that is so, why have house prices tripled or quadrupled in the past few years? And why have home prices skyrocketed? For once upon a time, a man could afford a home on a simple salaryâa home being defined as a wife and children, as they were in The Odyssey and The Bible. But these days, with the skyrocketing divorce rate, and the skyrocketing tax rate, and the skyrocketing abortion rate, it gets harder and harder to afford a home, let alone a house, or even the bastard children that are so in vogue now. Make no mistakeâthere has been vast inflationâand the number-crunching bean counters have been telling lies. The glory of this video game is that it would allow one to take a flamethrower to the lying beancounters, liberate women from corporate whoring, and allow children to grow up in intact homes. You lie, you get shot in this gameâjust like in A Fistful of Dollars.
By killing the culture, the postmodern elite have profited immensely via irony, and they get to sip champagne and drive BMWs to their faculty meetings, and pontificate about pontifications. In all their ironic bumbling and prosperity, they have grown blind to the dearth of Truth and God and Beauty that has come to pervade the collapsing world, and this video game would allow the player to make sure that children again have parents, that daughters and sons again get to grow up with fathers.
Rolling Stone writes,
The problem was actually much deeper, for as God and Romance is replaced by cynicism and theft, working with Napster wasn't going to fix it. It would have been like The Man with no Name working with the Baxters in the opening scene, instead of shooting them. Napster could have come up with a DRM system back then, but they chose not to, as DRM wasn't cool. MTV honored them, but then MTV killed music, replacing the Soul with degradation and debauchery, as is Viacom's specialty.
The glory of this present game is that it would allow the player to run through the halls of massive corporations, filled with double-speaking, uncreative lawyers and bureaucrats planning the next marketing campaign for the filth that will further the family's decline and chackle women to their bottom line. He game would allow the player to take them out. The actions would come to life as manufactured gangsta rap was replaced with melody and music, youngsters again looked into one-anothers' eyes with hope of eternal romance, and cynicism and irony were destroyed by player's the flamethrowing chainsaw.
If the player fails, the consequences are enormous. Millions are aborted, the masses are forced to become wage slaves for money that the other class just prints, which is no longer backed by gold, but only by debt. So the harder they work, and the more money they make, the more iou notes they get, and the deeper in debt they are. Now some critics might say that war and violence directed by purpose and reason are bad things, and that video games should only ever allow us to engage in gratuitous violence-to kill prostitutes and innocent commuters and jack their cars. But John Stuart Mill reminds us:
This game allows the indie artist to battle postmodern lawyers such as Larry Lessig who seek to deny them DRM, and transfer all their natural wealth to vast, billion-dollar corporations. If one does not âkill the lawyers,â as Shakespeare suggests, the music industry is destroyed, and in-game music of the Beatles and Pink Floyd are replaced by Myspace Bands and Simon Cowell, who exists not for music, but for Fox and Rupert Murdoch, just as Larry exists not for the indie artistâwhich every true artist isâbut for Google. In his book The Cult of The Amateur, How today's Internet is Killing Our Culture, Andrew Keen writes,
Postmodern lawyers sell out the Judeo Christian Ethicâthey hate Johnny Cash, the Beatles, and the Bible all the same, because of the fundamental, soulless premise the pomo-hipster lawyers harbor deep in their soulsâthey detest the Individual and the Soul, Truth for Truth's sake, and instead prefer the adulation of their fanboys and the corporate pennies that the aggregator capitalists make off the backs of the artists and creators, and toss their way. Postmodernism is a most profitable occupation for lawyers, as it allows them to trump the Truth. It allows them to trump the classical, Judeo-Christian Truthâthe Truth which sets us free, and it thus allows them to enslave us to their bottom line. As collectivists, they earn their living by diminishing the individual's rights. They readily sell their shallow souls for the few pennies the corporations toss their way, funding their postmodern law centers that are built in the same spirit by which the firefighters in Bradbury's Fahrenheit 451 burned the books, as opposed to saving them. This game shall allow the flamethrowers to be turned on the postmodern pedants and lawyers, instead of the Great Books and Classics. And as life imitates art, this game shall achieve higher art. Andrew Keen continues,
Having deconstructed the Great Books and Classics, the foremost goal of the university is to place students into massive debt while teaching them that there is no truth but for the truth of the CEOs they will become wage-slaves to when they graduate. By rewarding slackers and debtors with grade and currency-inflation, the postmodern professors prepare them for a life serving Wall Street's fiat-funded bubbles/scandals and the destruction of the deeper American soul. The future lawyers will find loopholes to rape the artists and workers, and they will be trained to see abortion in the United States constitution, and the doctors will be sent forth to carry out millions more abortions, and when the soul declines in the wake of the destruction of epic storytelling, the doctors and health care companies will become further enriched, prescribing the drugs that enrich the insurance and pharmaceutical companies, and further create a dependent class. The myth that fathers are evil and the traditional family will be perpetuated at all levels, as women are torn from the home, children are torn from their wombs, truth is torn from the soul, and before one knows it, over forty million innocent children have been aborted, illegal aliens have been imported to replace them, the traditional household is found to be in the minority, and crassness and perversions rule the world, along with the Lessigs and their prideful fanboys, who believe themselves to have won by denying property rights to the indie artist, creator, and inventorâthe natural fount of all wealth.
Instead of killing innocent drivers and prostitutes and jacking cars, the present invention allows the in-game player to kill the drug-prescribing psychiatrists, the taxing-and-spending government/corporate bureaucrats who cross from one realm to the other as easy as a lawyer crosses from corruption to perversion. Upon hearing doublespeakers say things such as âFreedom is slavery,â âwar is peace,â âgovernment is freedom,â and âfiat currency is superior to the gold standard,â the in-game player will be allowed to shoot them. And too, for the first time in the history of video gaming, this game will allow the protagonist to shoot those who rap crass hiphop lyrics, thusly saving their young daughters from a world of soul-destroying over-sexulaization. Now many conservatives will criticize the over-sexulaization of society and the decline of morals, but when it comes right down to it, they will favor killing prostitutes and jacking cars over funding or creating games that actually allows one to fight for ideas. This is because they are fiat conservatives; and like the vampires and zombies in the present invention, they are content to say one thing while doing another; and to write lofty articles while never manning up and taking action to actually change anything. To them real-life abortion is far better than video games with ideals.
The great thing about this game is that the player is free to choose the world they live inâin one world they get The Beatles and Pink Floydâthey get Shakespeare and Dante. They get intact, traditional, exalted, classical families that stay together and their daughters grow up wholesome and find loving, caring husbands. In the other world, their daughters suffer STDs, pregnancies, and abortions, and eventually become husbandless, man-hating feminists as so many women are trained to be these days, slaving away for the fiatocracy's corporations, rendered forever unmarriagable, except for by suckers who the family law courts and divorce regime will eventually plunder, pillage, and enslave.
While myspace and facebook are great in aggregating pageviews, displaying young women in underwear, transforming art into a commodity, and never paying the artist, nor creator, nor networker; they have done little to advance exalted culture. While they make billions for the technocrats and aggregators, they are powerless in the realm of the immortal soul, where art created by the individual stands alone.
This game will be a vast and marked improvement over the current art which allows one to only ever shoot meaningless monsters, superficial villains, innocent prostitutes, and law-abiding citizens going about their daily lives. A game that allows the character to fight for Culture, Nobility, Truth, and Beauty will offer a far-superior gameplay environment. Andrew Keen writes,
The glory of the present invention is that it will allow the player to save culture. Armed with a flamethrowing machine-gun with a massive chainsaw, the player will be able to go after piratesâboth the lawyers for the major labels and technology companies, as well as those hiding in their mom's basements. This invention runs counter to the expert's opinions, as Larry Lessig's opinion of himself is vast. This invention is non-obvious, as while fanboys and game-designers are quick to celebrate hiring hookers and then shooting them to get their money back, they are somewhat blind to Epic Story and Higher Culture, having never had fathers nor teachers who introduced them to the Great Books and Classicsâto Shakespeare and Dante, to Homer and the Bible.
If the player fails to kill the postmodern lawyers, who they shall be able to discern by their doublespeak and the massive amounts of cash that flows their way from government and corporate bureaucracies, the culture shall be lost. They shall see their firstborn aborted, and their second born shall become a debt-laden, tattooed, depressed wage slave like all the girls described in Unhooked: How Young Women Pursue Sex Delay Love, and Lose at Both, I Am Charlotte Simmons, and Unprotected: A Campus Psychiatrist Reveals How Political Correctness in Her Profession Endangers Every Student. If the player fails to kill the postmodern lawyers, professors, and psychiatristsâif they fail to nip the problem in the bud, they will then have to battle postmodern politicians and truthless bureaucrats leading Wall Street scams with Government grants. If they fail there, their child will be aborted, or, if born, will grow up in a fatherless world of hiphop thuggery, Deadwood profanity and degraded, pomo-hipster Hollywood crap replacing the supreme artistry of John Wayne and the Man with No Name, ever-augmenting government, predatory lending, profit-driven healthcare companies that promote and enrich those who value the bottom line over life and health, and American Idol and Fox instead of the Beatles and Pink Floydâgroupthink over truth, mysticism over reason, tyranny over freedom, and the corrupt bureaucracy over the righteous individual.
The decline of Hollywood and the Music Industry reaches far deeper than what Andrew Keen speaks of. Web 2.0 is not a culpritâit is but an indifferent, amoral player, like your typical law school graduate or MBA. It is easily corrupted, but that is because of the institutionalized hatred of the Classical Judeo Christian context.
Whether you're reading The Declaration of Independence or The Constitution, listening to a Johnny Cash song, watching a John Wayne movie, or enjoying a Sergio Leone classic such as A Fistful of Dollars, For a Few Dollars More, or The Good, The Bad, and The Ugly; you're witnessing the glories of the Classical Judeo Christian Heritage. When you're listening to Larry Lessig drone on and on about the end of creators' rights, sitting in your feminist-studies class, reading about the justification of the latest Wall Street Scandal as lies are just the way business gets done, or falling asleep while watching Brokeback Mountain on a date with some chick who hates marriage and loves abortion, you're witnessing that which lies in the wake of the postmodern deconstruction and wholesale destruction of the Classical, Judeo-Christian soul. The glory and novelty of the present invention is that it allows one to end Wall Street scandals and abortion with the same weaponâa flame-throwing machine-gun with a chainsaw.
In a chapter titled How Good and Evil Became Irrelevant. The Other Gods We Worship in the book Think a Second Time, Dennis Prager enumerates the entities that postmodern hipsters have mistakenly placed before God. The book is a bit dated, and thus Prager leaves out Web 2.0, pornography, WoW, and Simon Cowell, but he does mention Art, Education, Law, Love, Reason, Blood and Nationalism, Life, Religion and Faith in God, Profits and Success, Psychology, Progress, and Literacy. While Dennis is well-meaning, the fact remains that like so many of his contemporaries, he has presided over a time of decline. The novel aspects of the present invention is that it will allow the player to take up arms against a sea of trouble, and by opposing them, end them. Even though the player might be doomed, the present invention allows him, like King Leonidas, to see that before this game is over, a King-God will bleed, and the world will know that few stood against many in a battle for reason, logic, and freedom over mysticism and tyrannyâover postmodernism, abortion, government-growth, perversities, and soulless, meaningless art.
Too many game designers, and Hollywood Directors, treat Story as an afterthought. They begin with the âpropertyââthe styleâand then hire a committee of talentless sellouts, who never care when the baby is cut in halfâto pen the lackluster scripts that result not only the decline of the boxoffice, but civilization. Thus we do not know nor care who wrote the last Fantastic Four Movie, nor video game, nor Superman, nor Batman. The present invention will allow the writer to receive top-billing, as did Shakespeare and Dante, and thus the producers will violently oppose the present invention, as the postmodernist detests truth, and thus must also detest its natural vesselâEpic Storyâand its sourceâEpic Storytellers. The present invention will allow the indie writer to storm into movie-production factories, leave the crew untouched, and mow down the upper-level MBA management and team of MFA consultants with an Uzi. If the player fails to do so, culture will decline and their children will grow up in a demented world where they are taught that lies and hype are natural and legal on Wall Street, for as Aristotle said, âWhen storytelling declines, the result is decadence.â
The Hero's Journey is not something that can be tagged on as an afterthought, but rather it can only truly come to life as a result of observing the unifying Moral Premise. Great narratives such as Dante's Inferno, Hamlet, The Bible, The Matrix, Star Wars, Braveheart, Lord of The Rings, Chronicles of Narnia, and The Apology all realized this. Because video games came of age in the postmodern era wherein it is unhip to have morality or profess a moral center, video games are incapable of Epic Story, and thus dramatic action, deeper story, and exalted, everlasting art. For it is not Michelangelo's paintings that grant the Bible its story, but it is the moral premise of the Bibleâof the one, enduring, just Godâthat grants Michelangelo's paintings a soul.
The exalted video game described in the present invention could take place in multiple eras, with one possible embodiment being the present era, wherein characters controlled by Al would speak lines informed by philosophers of yore, quoting Hayek, Plato, and Socrates, or Marx, Engels, and Lenin. A player could show up at Socrates' trial, and shoot the assembly that sentences Socrates to death, or take a flamethrower to the corrupt council, thusly rescuing Socrates. A player could traverse the nine levels of Dante's Inferno, and shoot the demons, liberating the sinners from their sin.
The player would get to choose who and who not to shoot based upon the spoken word, and they would then see the game world evolve accordingly. If one fails to shoot the postmodern feminists and liberals who say things like âabortion is good, truth does not exist,â women will be forced into a life of servitude, slaving away for boomer-bolstering corporate corruption after their children are ripped from their wombs, millions of children will be aborted, and the aging boomers will import illegal aliens to do the work that their own murdered citizenry is unable to perform. Government will grow, freedom will be limited, and the in-game player will be outnumbered on all sides, as the culture is corrupted, and the postmodern mob, raised on myspace and youtube instead of Epic Westerns, will kill the player for speaking truths. Such a video game will offer far superior gameplay over the current state of the art, which roots its entertainment in the murder of innocent prostitutes and pedestrians, the random and brutal theft of cars, and bloody, pointless, high-pixel-count massacres in famous Cathedrals.
While war games often allow one to battle enemies wearing the uniforms of communists, terrorists, and Nazis, rarely do video games allow one to gain a sense of the ideologies that drive those in-game characters. Thus video games lack emotional depth and a deeper dramatic reality. A game which allowed insight into the characters' belief systems would afford a far-greater opportunity for classical storytelling and exalted narrative, resulting in more immersive games. Such games would be both more subtle and more engaging, just as our favorite action movies are those that wed the massive battle scenes to subtle and elegant motivations. Braveheart was a âpoet warrior,â and games must gain poetryâthat immortal art form that is rooted in the word.
On June 13th, Tony Blair addressed Parliament, where regarding the game The Fall of Man, he stated,
http://www.timesonline.co.uk/tol/comment/faith/article1929072.ece
While video games venture into the realm of the sacred for kicks, they never quite seem to touch upon the ideas of the Classical Judeo-Christian Heritageâthe spirit of freedom. A video game which allowed the player to fight for freedom in a deeper philosophical context would stand head-and-shoulders above the rest of the prior and current art.
Ideas have consequences, as we live in an idea-driven world. Belief systems inform reality's context, and as games strive towards spiritual realism, to compliment their photo-realism, ideas and philosophies must be introduced. Games will achieve depth proportional to the depth of the introduced philosophies.
As Thomas Jefferson stated, âThe tree of liberty must from time to time be refreshed with the blood of patriots and tyrants,â and so it is that games which allow one to fight against ideological tyrants for liberty will offer a brand new realm of gamingâa realm with superior depth.
Imagine a game where one didn't just shoot prostitutes for the fun of itâwhere one didn't just run around jacking cars for the fun of itâwhere one didn't just participate in a massacre inside a cathedral for the fun of it, but where one's decisions of who and who not to shoot actually played a role in the destiny of the game worldâwhere one could see one's actions rendered in the high-pixel countsâwhere one could see firsthand the graphic failures of socialism and communism, the war, poverty, and persecution found at the end of groupthink's road to serfdom.
Imagine a video game that brought The Road to Serfdom to life. Central planning leads to socialism, which leads to communism, which leads to a world of tyranny and slaveryâand the opportunity for the player to save the world from tyranny and slavery would make for an awesome game.
The first person shooter would incorporate Al characters that would quote the likes of Hayek and Mises, or Marx and Lenin, and based upon the spoken ideologies of the in-game character, the protagonist would have to choose who and who not to befriend, recruit, ignore, run away from, and shoot. Some players may be able to be reasoned withâothers won't be able to be reasoned with. Dialogue trees or other means may be incorporated for purposes of reasoning.
For instance, a libertarian character would say something like:
âEven the striving for equality by means of a directed economy can result only in an officially enforced inequalityâan authoritarian determination of the status of each individual in the new hierarchical order.ââHayek
âIt is an enormous simplification to speak of the American mind. Every American has his own mind.ââMises
While a socialist/communist character would say:
Kill the libertarians, and the world marches along the road to serfdomâthe economies collapse and the central bureaucrats overwhelm the world with double-speak and totalitarianism. Daughters and wives are sold into prostitution, and signs rise up everywhere, stating
Another possible embodiment of the video game would show how a world with digital rights management and property rights would be superior to a world without property rights in the digital realm. Uncreative lawyers are natural collectivists as they must earn their living not via the creation of wealth, but by its transfer. The United States constitution simply states that artists and authorsâcreators and inventorsâhave the Rights to their creations. Thus, a natural extension of technologies would afford a full protection of their property rights. Many lawyers oppose digital rights management,
When the collectivist lawyers reign supreme, the culture declines in the name of mashups and the empowerment of the mobs and masses. Instead of Pink Floyd, the Beatles, the Rolling Stones, and Kid Rock, we get myspace bands, degradation, and decadence. Indeed, the decline and fall of culture is not due entirely to the technological directions that lawyers seek to imposeâthat would be giving them too much credit. The decline and fall of culture is also due to the postmodern ethos that dominates the art, that has inverted Aristotle's poetics and placed spectacle in front of stories, which brings us back to video games. So it is that the same postmodern ideals which are eroding property rights have also been eroding the art of epic storytelling, leaving us in a world without classical archetypesâa world of soulless Hollywood remakes, video games dominated by spectacle and incapable of depth, and a society that catches the common man in the crossfire between big government bureaucracy and big businesses bureaucracy. The Postmodern Matrix is one of the greatest pyramid schemes ever conceivedâenriching professors who never leave the cave, while inflating grades for the students who take out loans to fund the shadows dancing on the wall.
As the video game industry contemplates story, it might help at some point to contemplates that which makes the great storyâit might help for the experts to study The Odysseyâto read Shakespeare and the Bible, and see why these stories have endured for thousands of years. Instead, they opt for the common postmodern pathâquote some watered down treatment of Joseph Campbellâlook at a shadow of a shadow of a shadow, and say, âI see it! That is reality! That is what story is all about, and now we shall include it!â Then they call the Microsoft reality department, and all is made whole, as Microsoft pens a PR press release:
Gears of War unites next-generation technology with classic, emotional storytelling and a revolutionary tactical combat system, engrossing the gamer in a horrifying epic story of war and survival.âhttp://videogames.bamesandnoble.com/search/product.asp?ean=2000003128273
Easily the weakest aspect of GEARS OF WAR is the storytelling. It is not unusual for action games to scrimp on story. Ironically, GEARS has an interesting story behind it, the only problem being that the developers don't actually tell that story.âhttp://geeksofdoom.com/2006/12/14/game-review-gears-of-war/
In the cult of the amateur, Andrew Keen writes,
Who has done more damage over time? Collectivist intellectuals who erode the Truth, or prostitutes forced into a life of servitude as women all too often are in communistic countries? Why is it then that video games celebrate killing prostitutes, but never collectivist intellectuals? Would it not be more satisfying saving society than killing a poor hooker? Should the game not afford us to tell her to âgo forth and sin no more,â and then turn upon the collectivist Kings and Tyrants?
So it is that the present video game would afford a far greater gameplay experience, by affording players the opportunity to effect the course of history in the gameplay world in a positive manner, by shooting collectivist intellectuals instead of prostitutes.
To counter Andrew Keen, Larry Lessig has created a wiki for his fanboys, who might or might not receive direct or indirect moneys from the Stanford Law Society or the Internet or something, and who might or might not be training lawyers for lucrative jobs at google-owned youtube such as Glenn Otis Brown. If only we had had technology during the trial of Socrates, Larry could have set up a wikipage where the elders of the Athenian court could post and edit one-another's reasons for sentencing Socrates to death. Another wiki page could have been set up for the crucifixion of Christ, so that Pontius Pilate could better discern who to release, and who to crucify. The recent book The Wisdom of Crowds has scientifically proven that the crowd is smarter than the individual, and future art and science will be created by the mob, and not Shakespeare, Dante, Homer, Newton, and Einstein.
So it is that a video game that allowed one to shoot the academic, scholarly monsters who âhurt us allâ would be a lot more fun than just shooting monsters with high pixel counts, killing innocent prostitutes, and participating in massacres in Cathedrals and historic buildings celebrating the Judeo-Christian heritage.
Imagine a video game that allowed you to battle for the woman's soul. In Unhooked, Laura Sessions Step writes,
So it is that the postmodern eliteâthe teachers and media mavens, have turned young woman against marriage, so as to harness them to the corporate ploughs. Imagine a video game that allowed one to return marriage's greater glory, by shooting the elite theorists, sipping cappachinos and driving expensive European cars, as they destroy the future lives of their students and bankrupt a country both morally and spiritually.
That's exactly itâthere is no moral leadership on campus. The rising generation has been turned into one great big corporate experiment, and it is far more profitable to deconstruct the souls of women, than it is to bolster them with the Great Books and Classics. A video game that allowed one to roam the campus, chainsawing all the corporate feminists who are deconstructing the Great Books so that the souls of the young wither and die as they go into vast debts, so that they will become wage slaves and abuse assistant corporate-serving professors for the rest of their lives, would be a vast improvement over video games. The present invention would foster a game in which one can defend ideas, ideals, and ideas that have consequences.
Also, it will be fun to battle for the Judeo Christian heritage throughout the halls of the health profession. In the book Unprotected, A Campus Psychiatrist Reveals How Political Correctness in Her Profession Endangers Every Student, Anonymous, M.D., writes,
Imagine a video game, such as those fostered by the present invention, that allowed one to save these students by battling radical theories. Anonymous continues,
The present invention proposes a video game that allows the main character to fight the good fightâto fight for a world where characters âmake sacrifices for higher purpose.â Anonymous continues,
Imagine a video game wherein ideas had consequences, and wherein one could take flamethrowers to the above immoral clubs, and Gears of War chainsaws to any student counselor who said something like, âAbortion is just the removal of unwanted tissue.â Players who were successful would enjoy a world of romance, everlasting love, marriage, and truth. Players who failed would be forced to reside in the hell of broken homes, STDs, perversions, and eternal damnationâstraight out of that glorious epic known as Dante's Inferno. A video game that allowed the player to strive to pass God's judgment in word and deed would be awesome. It would be far superior to the prior and current art, and would take gaming to the next level. Anonymous continues,
Imagine picking up Doom's BFG (Big Fucking Gun) and letting it lose on the pomo-hipster psycobabblers absorbing the fiatocracy's tax and tuition dollars en route to deconstructing the students' souls and enslaving them to Wall Street's debt and debauchery. Imagine chainsawing their desks in two with Unreal Tournament's chainsaw, and then lopping their heads off. This would afford a vast and marked improvement over Gears of War, which gets boring as it relegates the player to meaningless, gratuitous violence against men and monsters alike. Hamlet is one of the most violent plays of all timeâit is also the most produced and most quotesâbut it is also sublime, as Hamlet contemplates the reasons behind his actions. Reason is rooted in words, and thus killing an in-game character because of their philosophies and ideas which kill the unborn would be a far more enjoyable video game. Anonymous continues,
Imagine taking Doom's BGF and Gears of War's chainsaw to the fiatocracy's ideology. Most tenured academics prefer that fanboys stick to killing innocent cops, stealing cars, and hiring and killing prostitutes, as most pomo academics are dedicated to training the fiatocracy's wealth transferrers and bankers. If one fails, their daughters/sisters will be denied marriage and children, and will be forced to become wage slaves to Wall Street's bottom line, instead of serving do's higher ideals and glory in the family. Anonymous continues:
Imagine the feel of the xbox 360 controller, vibrating in your hand as you chainsaw the above committee of the fiatocracy. Zzzzzzzzzzzzztztztt! Zzzzzzzzztztztztz! Blood splatters everywhere, just as it does in Gears of War. But this time it means something. You are saving the millions of damsels in distressâgirls who will be turned into whores in such a brilliant manner that they will never even notice it, and will in fact hate anyone who tries to save them. Many will grow old alone with cats, never knowing what hit them. The present invention would foster games wherein ideas have consequences, and wherein one could defend innocent cops, civilians, and prostitutes, instead of killing them.
The fairer sex is oft the more susceptible to hype and deceit, and that is why Wall Street and Government put them on the front lines of both their capitalistic and socialistic agendas that catch the innocent, hardworking man in the crossfire, from cradle to grave and beyond. The present video game would allow the protagonist to chainsaw and/or shoot the corrupt postmodern government bureaucrats, who âgrowâ the government while pretending to shrink it and send US Marines to far off lands so that their women too can be harnessed to Sex and the City, thusly destroying all families in the new world order, and putting everyone to work in a quantifiable mannerâin a manner that can be counted down in dollars from the mintâdollars that are printed and not backed by anything other than the postmodern lie this game allows one to defeat for once and for all. The present invention allows the lone hero to kill, mame, and destroy the corrupt postmodern idealogues, instead of killing hookers and innocent civilians. This is a vast improvement over the current and prior art, which relegates one to killing prostitutes, shooting innocent people and stealing their cars, and engaging in massacres in replicas of famous Cathedrals.
Farsight XR 20, Unreal's RazorJack, Gravity Gun//Half-Life 2, 6) Blades of Chaos//God of War, Bazooka//Grand Theft Auto 3, Shrink Ray//Duke Nukem 3D, Lightsaber//nearly any Star Wars game, 1) Light Disc//Discs of Tron, Tron 2.0.
Imagine a first-person shooter that allowed one to kill all in-game secular health professionals who are destroying the souls of women so as to excommunicate women from the home, further destroy the family, and rope women to Wall Street's bottom line in a job serving her MBA boss instead of her husband and children.
Imagine a first-person shooter that allowed the in-game character to battle âcutting, suicidal behavior, and eating disorders,â by shooting all the pop-psyche babblers. Whenever an in-game character is heard âturning the therapy session or clinic visit into an instrument promoting this agenda (that corrupts the health profession)â it is the player's job to shoot them.
Anonymous has both the Bible and science on her side. She writes,
A video game that allowed the participant to fight for the cause of science would be a great video game indeed.
In The Bonfire of The Humanities, John Heath pens the words that will bring the deeper soul of next-gen video games to life:
And so too has the link between words and actions never been capitalized in video games, and thus the deeper soul has never been brought to life in the realm of gaming. Imagine if one could choose to shoot people based on their ideologies, as opposed to killing innocent prostitutes and pedestrians, and jacking cars, shooting innocent drivers, and letting them bleed to death on the streets.
Postmodern liberals have nothing against gratuitous, meaningless violenceâthey only detest violence in the name of justice, as justice gets in the way of the postmodern power structureâthe bottom-line oriented Postmodern Matrix. However, just like the Founding Fathers, the Greek philosophers, and the Biblical prophets, higher souls, who create lasting culture and art, yearn for Truth and Beauty, and thus video games allowing them to fight for truth and beauty shall triumph over the current state of the art, which offers higher and higher pixel counts, but nothing in the way of enhanced storytelling, deeper characters, nor exalting art. Sure, the marketing departments will trumpet the âcinematic, emotional storytelling,â by they are commanded to do so by the postmodern Wall Street MBAs and their feminist MFA friends, both of whom have joined in holy matrimony, united against Truth.
The present invention shall bring the spirit of the classics to lifeâa spirit which the rising generation yearns for on all fronts. Great American Novels with Great American Heroes have been banned, and the only place we are allowed to glimpse romance is in comic books and the movies that are made form them. But they are all unreal, and they teach us that just as Batman, Superman, and Spiderman, truth, honor, and justice are but make-believe entities. But the Glory of lasting Art and Philosophy and Religion was that it was Real. Socrates really Died. Jesus really Died. The Founding Fathers actually pledged their lives and Sacred Honour for higher ideals. And so it is that video games, which allowed the protagonist to battle realistic demons of contemporary ideologies, would stand head and shoulders above the rest of the pact in their Reality.
Too many academics are lost in inaction. Too many take the journalistic approach, content to say âwe are in an age of decline,â but they never do a damned thing about it. Heath writes,
This present invention hurls the spear.
Brought up in an orphaned culture and taught to hype, lie, cheat, and steal, video game publicity departments have no problem hyping the supposed stories in current titles. Many of them have never read Shakespeare, nor Homer, nor Dante, nor the Gospels, nor Plato, nor Aristotle, nor Campbell, and they know not what Epic Story is.
This present invention capitalizes on the enforced fanboy ignorance of the video game industry, by proposing a brand-new, exalted form of gaming.
A favorite tactic of liberal, socialist white males is to sell everyone else down the river. They believe that more women should have jobs, so they give them your job. They believe that science important, so they hire more economists and central-planners to calculate just how important science is, and they then offshore all the science jobs, and hire women to proclaim how important science is, as they erect technology-transfer departments, filled with useless MBAs and lawyers, to transfer the technology out of the inventors' hands and into the bureaucracy's hands. In the day and age of slavery, these socialist, white, liberals would have been happy to have slaves, and lacking justice and God in their hearts, they have not changed. There is no shortage of such menâthey were at the trials of Socrates and Jesus, and gleefully saw them both put to death.
The glory of the present invention is that it would allow one to shoot such men, before they took the livesâthe pensions and profitsâof prophets and poets. Imagine that Xbox 260 controller vibrating in your hand as you mowed the bug-eyed, Orwellian bureaucrats down. You would find them at meetings, pronouncing meaningless, soulless buzzwords, and you could shoot them in the middle of sentences such as âwe believe that the synergy between the feminists deconstruction the traditional role for woman as a mother and wife will vastly bolster our bottom line. We won't kill their childrenânoâthe beauty is that we'll get them to kill their own children, by letting them know that the only way they can gain the economic materialism in Sex and the Cityâthe only way they can afford Carrie's shoesâis if they abort their children and go to work for the Corporation. After a couple of abortions, their souls will die, and they will become such bitches and sluts that no man will ever wish to marry them. We can then have them get their MBA, and we will put them on the front lines of corruption and decline, and should anyone accuse them of being corrupt, we shall call that person a sexist mysoginist. And so it is that we will define pro-life and pro-family as a vice, and perversions and promiscuity shall become virtues. Caught in the crossfire, we shall keep the righteous man down, as we crush him between big government and big business.â The in game player will pick up on the gist of the conversation, and the button on a controller will allow a glorious flame to leap forth, burning the bastard alive, as he shrieks with all the fury of forty-million aborted fetuses, who finally get a tiny, tiny fraction of the justice that is due them.
Then the player can hop into his car and drive down Hollywood Boulevard, going to clubs, punching out snooty doormen and metrosexual bouncers, and beating the crap out of the producers of Deadwood and the writers of Troy and Alexander, avenging the spirit of John Milius: (John Milius) subsided for a moment and then resumed, somewhat mysteriously at first. âHomer,â he pronounced. âHomer. Can you believe what those assholes did to him with that film Troy? Completely embarrassing. Me and my kid, we wanted to take a DVD of the thing, tie it by a cable to our car's bumper, and drag it up and down Hollywood boulevard.â He fell silent for a moment. âHollywood . . . The only thing I can think of remotely as horrible as war; there are stories, things I have seen in that town that, believe me, I would never tell anyone.ââValkyries Over Iraq, The Trouble with War Movies, by Lawrnece Weshler, interviewing John Milius in November 2005 Harpers Magazine, academy-award nominated writer of Apocalypse Now, Clint Eastwood's Dirty Harry, Magnum Force, and Electronic Arts' video game Medal of Honor. Prior Art: Violence in Video Games
Wikipedia reports the following concerning violence in video games:
List of video games considered controversial: This lists video games considered controversial based on specific types of content deemed offensive, especially by the censorship crowd. Crime and Violence.
These games have been the subject of controversy mainly due to depictions of violence, bloodshed, and criminal acts.
25 to Life (for violence against law enforcement officers and the use of human shields)
Firebug (goal is to burn down a building)
Carmageddon (a racing game centered around driving through and killing crowds of pedestrians, in order to score points)
Commando Libya (execution of prisoners as a bonus level)
Conker's Bad Fur Day and Conker: Live and Reloaded (for graphic violence, sexual content, strong graphic language, mature humor, and alcohol usage)
Custer's Revenge (for violent, sexual racism; the player must guide General Custer, sporting a large erection, to rape a bound Native American woman)
Cannon Fodder (original packaging artwork featured a poppy plant, a reference to the UK dead during World War I)
Doom, Doom 2 and Doom3 (for extreme graphic violence and satanic themes)
Duke Nukem 3D (for graphic violence, exotic dancing and negative portrayal of women)
Dead Rising (extreme blood and gore through use of blunt objects and various weapons, profane language, and alcohol useâall which have contributed to the possibility that the game might become officially banned in Germany)
Death Race (arcade game with goal of killing pedestrians with cars)
Ethnic Cleansing (for neo-Nazi propaganda, racism and depiction of crimes against humanity)
F.E.A.R. (intense graphic violence, disturbing content.)
GoldenEye 007 (for graphic violence and disturbing deaths)
Grand Theft Auto Series (for graphic violence, sexual content, drug use, strong graphic language, sexual themes, carjacking, negative portrayal of ethnic groups (specifically Cubans and Haitians in Vice City) and the Hot Coffee Mod (San Andreas only))
GUN (for extreme graphic violence in gameplay and cut-scenes, strong language, alcohol usage during gameplay and recovering your health, depictions of Native Americans, and sexual themes that involved women in different clothing)
God of War (for extreme violence, sexual interaction, and large amounts of blood and gore)
I Have No Mouth, and I Must Scream (depiction of the Holocaust)
Kakuto Chojin (pulled from release internationally due to the offensive use of Muslim chants in background music)
Kingpin: Life of Crime (first high profile first-person shooter to be released after the Columbine High School massacre)
Killer7 (for graphic violence and sexuality)[28]
Manhunt (for extreme graphic violence and dealing with the taboo subject of snuff films). The sequel, Manhunt 2 was banned in the UK and currently Nintendo and Sony refuse to license the game in the U.S. due to the ESRB giving Manhunt 2 the AO rating.
Mortal Kombat series (for extreme graphic violence and gore while fighting your opponent)
NARC (for drug use by law enforcement)
Night Trap (for alleged brutality and sexual themes)
Nightmare Creatures (for violence and dark images)
Postal2 (for extreme graphic violence)
The Punisher (for strong language, extreme violence, use of human shields, and extremely graphic depictions of brutal torture techniques)
Redneck Rampage (for stereotyped depiction of Southern Americans)
Perfect Dark (for language, more violence than its predecessor GoldenEye 007 and the inclusion of a feature called PerfectHead, which was quickly scrapped due to poor media coverage)
Primal Rage (for extreme violence, crude images, and negative images of the human race)
Pyro 2 (for arson and destruction of government buildings)
Reservoir Dogs (for violence against law enforcement officers, use of human shields, strong language, and the ability to torture hostages)
Resident Evil series (for rather disturbing graphic violence and scary images)
Rule of Rose (erotic undertones involving a cast of female minors)
Saints Row (for graphic violence and strong language)
Scarface: The World is Yours (for extreme graphic violence in gameplay and cut-scenes)
Shin Megami Tensei III: Nocturne (For Violence, Dark images, Language and Strong satanic themes)
Silent Hill (for graphic violence and very disturbing imagery)
Soldier of Fortune and Soldier of Fortune II: Double Helix (For advanced graphic innovation in the depiction of violence, use of controversial location settings, and allegations of perceived cultural insensitivity)
Thrill Kill (for extreme graphic violence, BDSM references and minor nudity)
True Crime: Streets of LA (for violence, extreme shoot-outs on streets and missions, strong language, and S&M)
True Crime: New York City (for violence, extreme shoot-outs on streets and missions, strong language, use of drugs, and racial slurs)
Twisted Metal: Black (for extreme graphic violence in movie scenes only)
Turok: Dinosaur Hunter (graphic violence)
The Warriors (Violence and drug use to refill the player's health.)
Unreal tournament series (extreme graphic violence)
Wolfenstein 3-D and Return to Castle Wolfenstein (for violence and constant references to Nazi Germany)
Waxworks (extreme graphic violence and gore)
The Xenosaga series (for paedophile reference in Episode I and extreme violence see for example the controversy caused by one of the recurring characters.)
Ironically enough, none of the prior art contains violence against pomo hipsters and postmodern academics and lawyersâthose responsible for the decline of civility, the end of the Classic Western, Deadwood, string theory, and Wall Street scandals. None of the prior art contains a system that rewards the player for violence against those who state immoral things, nor violence against those who find abortion in the Constitution while discounting the Constitution's intellectual property rights that grant the author and inventor the rights to their patents such as this one. Abortion is an assault against the most fundamental form of private propertyâlifeâand if they can find abortion in the constitution, we should not be surprised when they come after all property rights. Both postmodern Wall Street and postmodern Government erode the Truth so as to transfer wealth from the artist and creator to the postmodern, amoral bureaucrat.
http://www.mtv.com/news/articles/1583092/20080310/idâ0.jhtmi
As story is soul; as no religion is defined purely by graphics and music, video game execs are saying that we need to leave soul to books and movies, and thus vast opportunities exist.
This video game allows the player to engage in an exalted form of Aristotle's Poeticsâto render the world the way it ought to be. âHistory tells us as things are,â Aristotle wrote, âwhile story tells us the way it ought to be,â and thus games shall finally realize higher art and epic storytelling, as they allow the player to realize the world as it ought to be, based on a moral premise found within the classical, Judeo-Christian contextâtruth, beauty, and freedom.
Wikipedia reports,
Video games are protected by free speech,
Deadwood was critically hailed as a masterpiece by the Hollywood pomo-hipsters, but that is because all it takes is a few of the F-words, and it is a masterpiece. Holden Caufield wanted to erase the F word, and the Hollywood hipsters, incapable of Epic Story, want to stamp the F-word over all of entirety. They will not be satisfied until every last family is gone, every last women's soul has been corrupted, and every last vestige of culture contains the F word.
This video game would allow the player to shoot Hollywood Hipsters who say the F-word. After the twenty-seventh time it appears in the show, and still story has not yet reared its head, the player will have to light the whole writing team up with a flamethrower, or suffer the consequences of a demented, declining culture. The player must chainsaw all the hypester and hipsters, so as to return order to the classic West.
Because Hollywood hipsters and fanboys hate the Great Books, the Classics, romance and love, all of entiretyâeverything under the sunâevery era and every ageâeven the old westâmust be dominated by degradation and porn. Hence everyone in the old west cussed and abused women, as is evidenced by deep research the pomo-hipster writers of Deadwood conducted into the writings of Abraham Lincoln, Henry Wordsworth Longfellow, and Walt Whitman.
Although major corporations hire soulless MBA douchebags to spam amazon; now and then honest reviews get through. This video game would allow the player to shoot the soulless MBA douchebags submitting fake amazon reviews, which bury the honest amazon reviews that follow:
And so it is that the Wall Street MBAs united with Academia's MFAs to erase the Natural Mythologies in which women were women, and men were men, as Joseph Campbell lamented Porn and postmodern literature were used to sabotage the soul of young women, as many strip joints were put out of business, as now one could go out grinding and get a lap dance for free. Shows such as Sex and the City taught women to value the material as opposed to the spiritual. Written by a gay man, the show taught women to behave like gay men, and have sex freely and without commitment.
The glory of this video game is that it would allow children to again have mothers, and in having mothers, they have fathers too. This video game would allow the first person shooter to roam the sets of TV Shows such as Sex and the city, and shoot the producers, instead of innocent prostitutes and pedestrians.
Paul Stiles talks about the strategies of market feminism:
And so you get what we have hereâfat and happy boomers with houses bolstered by bubbles and pensions bolstered by the destruction of the Judeo Christian soul, the desecration of motherhood, and the exile of the family. Walk the halls of academia, and you will see all the boomers, celebrating their vast triumphs, blind to their wicked emptiness, as they quietly execute rising poets and prophets, instead preferring feminist porn and stories about video taping anal sex without first asking the girl. I have never seen so many so rich in pretense, and so poor in spirit. The only thing missing from the Hell they have created is the fire, and this game allows one to take a flamethrower to the church of postmodernismâthe University. And as they kicked and tortured and beat the poets and prophets, now it's their turn to feel Justice.
Millions of books have been written about culture's decline, and this video game is superior over the prior art as it allows the player to do something about it. So often it is stated that film and literature is a superior art form over video games, but postmodern film and literature is debilitating, paralyzing, dark, and dervish. The rising generation shall far prefer playing this game than watching dressup fantasies and costume parties such as Kingdom of Heaven, Brokeback Mountain, Troy, and Alexander. This game brings to life the spirit of Sergio Leone's glorious westernsâthe spirit of that Old Testament God who doesn't just sit around chanting, but parts oceans, and then lets them swallow up the evil Pharaoh and every last one of his men, as they give chase to Moses.
Paul Stiles continues,
This video game would allow the player to shoot anyone who values market values over moral values. Flamethrowers, chainsaws, and BFGs will seal the fate of all deconstructionists, postmodernists, liars, and haters. See a professor quoting Focault? Shoot them. Hear a rapper belittling women? Shoot them. See a Wall Street banker hyping and lying? Shoot him dead, and then take a flamethrower and burn down his building for once and for all. Do as Dylan Thomas:
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light
The present invention will afford:
A video game which has characters that have ideas, ideologies and philosophies, where said ideas, ideologies, and philosophies are manifested in the evolution of the game world.
A video game wherein characters speak words reflecting said ideologies and philosophies.
Wherein said ideologies may be rooted in historical ideologies and philosophies.
Where the player character can choose whether or not to interact with characters based on their ideologies.
Where the player character can choose whether or not to shoot characters based on their ideologies.
Where the player character can choose whether or not to shoot in game characters based upon the words they speak.
Where the world evolves depending on the ideologies that are allowed to live.
Where the in-game, open-ended world evolves depending on the ideas and ideologies that are killed.
Where the in-game, open-ended world evolves depending on which characters the character interacts with.
Where the in-game, open-ended world devolves when collectivist ideologies prevail.
Where the in-game, open-ended world is exalted when judeo-christian ideologies prevail.
Where the character is murdered by collectivists when he fails to kill the collectivist characters.
Wherein the video game world brings to live literary works such as Orwell's animal farm.
Wherein the video game brings to life the result of political campaigns.
Wherein the video game brings to live novels such as Atlas Shrugged, 1984, and A Brave New World.
Wherein the video game brings to life Hayek's The Road to Serfdom.
Wherein the video game brings to life Autumn Rangers.
Wherein the video game brings to live economic theories and free markets versus socialistic conflicts.
Wherein the video game world will devolve in a physical manner when communism and collectivism take hold. The video game world will devolve in a physical manner including, but not limited to, dreary buildings, increased drinking, long lines waiting for materials and food and goods, a police state, martial law, less freedom, walls, banned books, banned thoughts, and banned art.
The video game world will devolve when those who espouse communistic tendencies are allowed to dominate.
The video game may also allow the first person player to win the world over via speaking ideologies and arguing their point, trying to convince the population of the virtues of leading via virtue.
The video game will allow the optimum blend of Jeffersonian Classical Liberalism to prevail in the world. The video game will allow the player to fight for the high morals expressed in The Odyssey, Shakespeare, and the Bible.
Versions of the video game would allow one to fight for the ideals expressed in The Book of Matthew and/or the Apology.
Versions of the video game would allow one to fight for the ideals expressed in The Book of Matthew and/or the Apology, wherein one may actually save Socrates or Jesus.
The video game will allow classical liberal, libertarian, collectivist, and other ideologies to face off in a world where ideas have consequences, and where the world actually evolves according to the prevailing ideals.
Imagine shooting the collectivists, bureaucrats, and tyrants in novels such as Atlas Shrugged, or A Brave New world, and thusly realizing an in-game world where prosperity and peace reign.
Imagine a video game that allowed the player to live-out the themes in novels about dystopias.
Imagine a video game that allowed players to live out the theme in the greatest dystopia of them allâthe postmodern dystopia which achieves dystopia by lying and hyping the opposite of what is true, and redefining words for short-term profits, while long-term profits and trust are sacrificed. In such a game one would be able to shoot the pomo hipsters who are killing the classical judeo context from within, while simultaneously supporting the terrorists who are attacking it from without, and even going further in inciting the terrorists to attack the United States by exporting the degradations of our culture far and wide. The pomo hipsters catch the honest man, the soldier, in the cross-fire, and send them forth to fight for the classic America, all the while furthering the postmodern America and imposing the postmodern America throughout the world. Imagine a video game that would allow one to fight both the enemies without and the enemies within, as referenced by Dinesh D'souza.
Imagine a video game that brought to life the whole premise underlying deeper realities of civilizationsâideas have consequences. By killing of certain ideals and ideas, whether with guns, or argument, or inspiration, or art, or other forms, one would be able to win the game and save the world. Fascism, communism, postmodernism and other isms could all be fought, and the game world could signify success with elements including a renaissance, peace and prosperity, exalted art, pink floyd and the beatles instead of myspace bands and lawyer fanboys, Shakespeare and the Bible instead of postmodern gobbedly gook, intact families instead of divided families, epic mythology instead of crass materialism, Homer and classic westerns instead of Paris Hilton, and freedom instead of slavery. Indeed, by shooting all the postmodern decliners and pomo-hipsters who sell out culture via irony and conceited corruption, the game would allow a far higher reality and engaging experience to be witnessed. Such a game would be superior to sporeâI heard the lead designer speak about storytelling in gamesâand he never once mentioned the moral premiseâthe moral premise that is at the heart and soul of The Odyssey and the Bible and Dante's Infernoâthe most epic of all epics. The present invention would thus allow the values of the classic western to manifest themselves for the very first time in the realm of the video game.
All of the various states and forms of states contemplated in Book VIII of Plato's Republic may be brought to life with this video game:
Book VIII
And so, Glaucon, we have arrived at the conclusion that in the perfect State wives and children are to be in common; and that all education and the pursuits of war and peace are also to be common, and the best philosophers and the bravest warriors are to be their kings?
That, replied Glaucon, has been acknowledged.
Yes, I said; and we have further acknowledged that the governors, when appointed themselves, will take their soldiers and place them in houses such as we were describing, which are common to all, and contain nothing private, or individual; and about their property, you remember what we agreed?
Yes, I remember that no one was to have any of the ordinary possessions of mankind; they were to be warrior athletes and guardians, receiving from the other citizens, in lieu of annual payment, only their maintenance, and they were to take care of themselves and of the whole State.
True, I said; and now that this division of our task is concluded, let us find the point at which we digressed, that we may return into the old path.
There is no difficulty in returning; you implied, then as now, that you had finished the description of the State: you said that such a State was good, and that the man was good who answered to it, although, as now appears, you had more excellent things to relate both of State and man. And you said further, that if this was the true form, then the others were false; and of the false forms, you said, as I remember, that there were four principal ones, and that their defects, and the defects of the individuals corresponding to them, were worth examining. When we had seen all the individuals, and finally agreed as to who was the best and who was the worst of them, we were to consider whether the best was not also the happiest, and the worst the most miserable. I asked you what were the four forms of government of which you spoke, and then Polemarchus and Adeimantus put in their word; and you began again, and have found your way to the point at which we have now arrived.ââPlato's Republic.
So it is that the ideas of the individuals have consequences, and the state evolves according to those ideas in reality; and so too shall it be in the video games, as individual ideas, manifested in action, will lead to various forms of state, as well as corrupted forms for the corrupt individual. No video game has ever brought Book VIII of Plato's Republic to life, nor any of Plato's philosophy, nor any work of deeper soul that manifests the truth that ideas have consequences.
Concerning the book Everything Bad is Good For You, Publisher's Weekly writes, âWorried about how much time your children spend playing video games? Don't be, advises Johnsonânot only are they learning valuable problem-solving skills, they'd probably do better on an IQ test than you or your parents could at their age . . . . With the same winning combination of personal revelation and friendly scientific explanation he displayed in last year's Mind Wide Open, Johnson shatters the conventional wisdom about pop culture as pabulum, showing how video games, television shows and movies have become increasingly complex. Furthermore, he says, consumers are drawn specifically to those products that require the most mental engagement, from small children who can't get enough of their favorite Disney DVDs to adults who find new layers of meaning with each repeated viewing of Seinfeld.â
So it is that children aren't playing enough video games.
Amazon writes, âIn his fourth book, Everything Bad Is Good for You, iconoclastic science writer Steven Johnson (who used himself as a test subject for the latest neurological technology in his last book, Mind Wide Open) takes on one of the most widely held preconceptions of the postmodern worldâthe belief that video games, television shows, and other forms of popular entertainment are detrimental to Americans' cognitive and moral development. Everything Good builds a case to the contrary that is engaging, thorough, and ultimately convincing.â
So it is that we are not playing enough video games. By allowing players to shoot pomo-hipsters who come up with silly books such as Everything Bad is Good For You, this present invention will result in a vastly enhanced demand for video games.
The book Blink teaches us the fiatocracy's supreme wisdom and virtue of not thinking too much, and the present invention will bolster this supreme wisdom in the realm of video gamesâpomo hipsters will be shot on site. Hesitate and think about it, you lose. Shoot from the hip, and you win.
John Wayne, also known as âThe Duke,â said, âA man ought to do what he thinks is right. If everything isn't black and white, I say, âWhy the hell not?ââ And there you have itâthe black & white 45 SURF logo.
And this invention brings to life the John Wayne spiritâfighting for good over evil.
In The Battle for The Soul of Capitalism, Jack Bogle talks about that higher battle: âThe most recent episode witnessed the culmination of an era in which our business corporations and our financial institutions, working in tacit harmony, corrupted the traditional nature of capitalism, shattering both confidence in the markets and the accumulated wealth of countless American families. Something went profoundly wrong, fundamentally and pervasively, in corporate America . . . . At the root of the problem, in the broadest sense, was a societal change aptly described by these words from the teacher Joseph Campbell: âIn medieval times, as you approached the city, your eye was tyaken by the Cathedral. Today, it's the towers of commerce. It's business, business, business.â We had become what Campbell called a bottom-line society. But our society came to measure the wrong bottom line: form over substance, prestige over virtue, money over achievement, charisma over character, the ephemeral over the enduring, even mammon over God.ââThe Battle for The Soul of Capitalism, by John C. Bogle
This video game would allow one to fight the good fightâthe Battle for the Soul of Capitalism, which must be preceded by a literary renaissance, for it must be of the spirit to save the flesh, as General Macarthur said.
Imagine a gameworld wherein the player's duty was to protect the founding documents of civilization, including the Great Books and the BibleâThe Declaration of Independence and The US Constitution.
Ideas have consequences, and the burgeoning government's quest for power leads them to take down the Ten Commandments from courts and Federal Buildings. They deconstruct the first and second amendments, and make sure that the Constitution and Declaration of Independence are no longer taught in the schools, or at least not in their proper context of the great books and classics. Abortion, debt, and war rule the world; as the innocent are massacred.
Our hero has sworn to protect and defend the United States Constitution, and so they go about doing just that, in this open-ended world.
Enemy players try to take the ten-commandments down from courthouses, and our hero must stop them. He can try reasoning with them with a dialogue tree, but if this fails, and if they try to forcibly remove him, he has to fight back and shoot them in the spirit of Revolutionary War and Declaration of Independence, when so many gave their lives for the ideals underlying freedom.
In another embodiment, enemy players would try to remove the word God from every Washington monument; and they would try to remove the Declaration of Independence from the schools as it contains the word God and Creator. Our hero would have to stop them.
Ideas have consequences; and if our hero fails, tyranny will ensue. Taxes will be raised to fight foreign wars on foreign shores, and civilization will come under assault from all corners. Families will break up and our hero's love interest, or sister, or mother, will find their way into prostitution or be forced into prostitution. She will be used and abused by the assholes favored by the feminist system, who deem metrosexual assholery superior to rugged, deep-seated manhood.
Video games are superficial and soulless. Video game writing is awful. Do not take my word for itâthis is echoed in hundreds of articles everywhere; but the current fanboysâboth in Wall Street Hedge Funds and behind video games, are incapable of endowing the games with classical, epic soul. This is because classical, epic soul gets in the way of their dumbed-down new world order. ThereâI said it. So go ahead and make my day with a GOW fanboy chainsaw. Or kill some cops and civilians, or hire and kill a hooker, or kill the Constitution some more, a few more million unborn. But you ought to know, by now, that there is that higher showdown, just as there is ample opportunity for higher, exalted games, and the 45 Revolver only glows gold for those who say and do the right things. And you've got to ask yourself one questionâdo you feel lucky?
Dialogue trees exist in games such as Mass Effect, but they amble around and lead to victory no matter if one chooses the moral, amoral, or immoral pathâone can play as a Paragon or Renegade, but one can win either way. A Lesbian love scene is celebrated by the fanboys as the pinnacle of artistic achievement.
This present patent suggests a vast improvement over the prior artâover games such as Mass Effectâthis present patent proposes games that have moral consequences for choices regarding actions taken and words spoken. This patent improves upon the Mass Effect dialogue tree by providing a dialogue tree wherein the moral content effects the outcome of the game. Furthermore, an embodiment of this patent enhances game writing and the action/dialogue tree by mapping the game to classics such as The Odyssey and Inferno, wherein the correct choices at the correct times; the correct dialogue and the correct action, whether given by dialogue trees or action trees or some other method, lead to victory and adherence to the plot. For instance, in The Odyssey video game, the richest language and plot are presented when the character makes the choices our hero Odysseus made.
The present invention, combined with earlier inventions by Dr. Elliot McGucken, would provide novel methods and means for video games with ideas that consequences and moral consequences and thus exalted action, story, educational value, cultural value, and more. The above article states, âOnce you've killed someone, stolen something, or blown up a building, that's usually the end of itâyou'll rarely get to see the emotional impact of your actions on the characters around you.â This video game will allow the player to witness the results. Let the feminist movement triumph, and abortion and porn reign supreme, for women like porn far more than men do. Men just watch it, while women are in it. Men pay for it, and women are paid; along with the credit card companies who process the transactions as we shift from the gold standard to the soulless porn standard. This video game would allow the player to fight for the gold standardâto fight for civilization, and truth, and honor, and marriage, and kill all the false suitors as Odysseus did.
Many argue that video games are too violent, but I would argue that they are not violent enough. In The Odyssey, when Odysseus gets on home, he slays all the suitors in his home, leaving a bloody mess. Then he has all the whoring women clean it up, and he has the women hung. Now that would be an awesome cut-scene, born by the correct action and dialogue, but the snarky fanboys just want to hire prostitutes and kill them in GTS, or level up in WoW on ultimately meaningless campaigns designed to enrich Universal.
This present patent would allow a player to first consider who and who not to kill amongst the suitors. If they grant too much mercy to the wrong suitorsâto the suitors who were neutral, but did nothing to defend Odysseus's home, those suitors, who the player lets live, may turn on the player and kill them. On the other hand, showing mercy to true friends, born by the content of their character, is rewarded. And too, the player can consider the correct action after they have killed all the suitorsâthey can choose whether or not to have the whoring women clean up the mess and have them killed, or just have them clean up the mess. If they let the whoring women live, the whoring women will take over Odysseus's home via subterfuge and deceit, and defeat the Great Warrior.
Imagine the vastly enhanced gaming experiences this present patent would provide. Classics could be combined, drawing in Plato, Aristotle, and more.
The present invention will foster and exalt:
1. A system and method for providing a dialogue or action tree in a video game where moral choices underly the choices presented
2. The method in 1 where moral choices lead to victory including but not limited to winning loved ones, winning one's home, winning freedom, winning one's country, and amoral or immoral choices lead to defeat, including losing one's freedom, losing one's country, losing one's home.
3. The method in 1 where the dialogue and/or action trees are based upon to the plot points of great books and classics, such as the odyssey, the iliad, hamlet, biblical stories, and moreâfor instance, what if Moses hadn't smashed the ten commandments?
4. The method in 1 where the dialogue and/or action trees are based upon famous historical events including the American Revolution, where one could study the consequence
5. The method in 1 where when players follow the course of action of the protagonists in epic stories and great books and classics, they are rewarded with the rich and triumphant, even when tragically cathartic, stories of the great books and classics. And when they fail to make the correct decisions regarding dialogue or action, they lose the plot of the epic classics, and are presented with a dumbed down, degraded version as Odysseus loses Penelope and Beatrice loses Dante.
6. The method in 1 where when players follow the course of action of the protagonists in epic stories and great books and classics but performed in contemporary contexts with contemporary language and settings, they are rewarded with the rich and triumphant, even when tragically cathartic, stories of the great books and classics. And when they fail to make the correct decisions regarding dialogue or action, they lose the plot of the epic classics, and are presented with a dumbed down, degraded version as Odysseus loses Penelope and Beatrice loses Dante, just as marriage is dying in our own culture.
To illustrate the fanboyism, Here is a conversation I started at the Mass Effect forums as rangermccoy:
In light of the above telling conversation, this patent suggests a superior method for video gamesâvideo games that adhere to the classical, epic soul and spiritâvideo games which exalt and manifest the maxim that ideas have consequences.
This patent is actually related to the method for merchandising pricing in the gold price patent in that the gold standard protects the private property of savings against theft from the printing of money, and theft is immoral; and game characters that act immorally end up losing. Furthermore, morality is the keystone of all literature, just as it is the keystone of property rights.
DRM protects the private property of the artist and creator from vast corporations who benefit from the printing of moneyâwho hire lawyers and MBAs with the printed money to come up with fancy contracts to screw the artists, and to often even manufacture artists such as Britney Spears and boy bands. This video game could allow players to play as Eminem, destroying boy bands, while also destroying the downloaders who steal his music, while also destroying the snarky, academic eggheads who have institutionalized theft both in the form of downloading and placing students into vast debts, as they produce the MBAs, central planners, and lawyers who fight and brownnose to sit close to the Fed's money Spigot in DC/Wall Street, as the government and business bureaucrats bleed into one, united in their love of printing money instead of working for it; their love for creating money out of thin air instead of creating art by blood, passion, and tears.
Furthermore, this patent salutes the Great Books and Classics wherein Moses smashes his ten commandments when he sees them worshipping the Golden Calf, deeming the Word of God to have greater value than Gold; and Achilles throws down his Golden Staff, deeming honor to have greater value than gold. So it is that the moral renaissance shall be.
To date one cannot play a game and fight for the Western Soul and be rewarded by hearing Socrates' Wisdom. To date, one cannot perform the classical ideals in the contemporary context. Another form of this patentâanother embodimentâwould be the classical ideals performed in a contemporary context, so that the same or similar action from the classics such as The Odyssey might be rendered in the present day and context. Fanboys are longing to be men, and there would be a vast audience for such games.
This patent may build on an earlier invention by Dr. Elliot McGucken. Players would be afforded the opportunity to make key decisions along plotlines of the Great Books, while residing in the living context of the Great Books and Classics.
Dialogue trees and action trees, as utilized in game such as Mass Effect, could be enhanced with the use of the Great Books and Classics. Choosing the correct dialogue and/or correct action could lead one down the correct and true plot of the classic. Points could be awarded for following the true path of the classics, for example in the case of Odysseus making all the right choices in resisting the temptations of the Lotus Eaters and Sirens, and killing the Cyclops, and saying all the right things to make it on home and kill all the suitors and win back Penelope; or in the case of Dante saying all the right things to Virgil and taking all the correct actions in walking through hell to be with Beatrice. The Great Books and Classics generally present us with heroes who make moral choices, which result in triumphant endings.
If a character chooses immoral or amoral action, they are taken down a different path that leads to failure; such as Odysseus never getting home.
Tragedies could also be handled with this game engine, as the correct choice and dialogue would ultimately lead to tragedy, but a cathartic tragedy; for Jesus died not for his meekness, but for his greatness. Socrates died not for his meekness, but for his greatness. Hamlet died not for his meekness, but for his nobility.
Today's movies, from Beowulf, to 3:10 to Yuma, to Atonement, to There Will be Blood all lack the redemption witnessed in the classic Sergio Leone Spaghetti Westerns. In the original 3:10 to Yuma, the good guy lives and the bad guy goes to jail, but in the remake of 3:10 to Yuma, the good guy dies and the bad guy gets away free, as Hollywood Producers have recreated the movie in their own image, being that they are funded by Wall Street banks close to the money spigot.
The Great Books and classics all hinge about characters making moral choices and resisting temptations. The characters that succeed in doing this are eventually rewarded in a higher mannerâthey make it on home or profit in the long run. Even Hamlet is rewarded with his place at the forefront of Western Literature, with the most exalted conscience and consciousness. Imagine a tree of action that could take Hamlet down different paths. Imagine if he does get his revenge early; or imagine if he does kill himself. Within Hamlet we see the vast paradoxes and conflicts of life manifested; as the moral and ethical systems form Athens and Jerusalem battle themselves out, with even greater ferocity than the battle which lead Socrates to state that he could not defined virtue, and that the only thing he knew was that he knew nothing. So too is it with Hamletâhe is seeking the ideal of justice as Socrates did; he is seeking the ideal before enacting it; and he cannot find justice's idealânot because he does not see enough, but because he sees too much. Imagine a video game that brought Hamlet to life by allowing the player to make choices both in dialogue and action. The correct choice would lead to Hamlet's brilliant soliloquies, and the incorrect choice would lead to a diminished plot, diminished dialogue, and a diminished end, lacking the cathartic nobility of the original play.
Imagine a video game that placed characters in the context of the great books and classics, and then spoke the original dialogueâmatching the plot of the classicâwhen the character chose to follow an action parallel to the classic.
For instance, Odysseus would be offered the chance to have his men tie him to the mast when passing the Sirens, or he could choose to not be tied to the mast.
If he does not choose to be tied to the mast, he succumbs to the Siren's call and meets his demise. This could be shown in a cut-scene based on his choice. He could have further options presented in dealing with the Sirens.
If Odysseus chooses to be tied to the mast, he sails on by safely, and goes on to the next adventure.
Odysseus will be presented with choices that lead to branching avenues. If Odysseus chooses to fight the suitors too early upon arriving home in The Odyssey, he will lose. If he chooses the wrong dialogue, he will lose. If he discloses his identity at certain key points, and acts stronger as opposed to weaker, he will lose. If he chooses to disguise himself not as a beggar, but as someone more exalted, or himself, he will lose. Choosing the humbler path and staying away from temptation will result in his victory.
So it is that every plot point of every immortal classic could be integrated in this system so as to lend games depth and profundity.
In the case of Hamlet, Hamlet could be given options, such as to kill the King at major plot points. For instance, when Hamlet comes to the King confessing of the murder of Hamlet's father before the cross, Hamlet could choose to kill him or not kill him. Killing him would end the game with Hamlet going to hell, while not killing the King would end with Hamlet delivering the classical monologue.
As Dante walks through hell, he could choose various forms of interacting with Virgilâonly one way that conforms to the true plot of the classic will lead him through hell. For instance, Dante could end up partaking in the same temptations which engulf his fellow men.
Players could be given points for adhering to the true plot of the classics, as that is generally the moral course of action. When players depart from the true plot of the classics through their errant choices, they could be penalized, or not receive points. So it is that those who adhere to the true course of the classicsâthose who make all the correct choicesâwill see victory and witness the greater art of the classics. Those who stray from the plot of the classics will ultimately loseâOdysseus will never make it on home, Dante will not make it through hell, or Hamlet will end abruptly, short of its greater glory.
Imagine video games that presented female characters with the depth of soul and spirit owned by classical characters such as Penelope, Beatrice, Mary Magdelane, the Virgin Mary, and The Mona Lisa.
Having female characters behave and act morally, while others don't, would provide a novel form of gameplay. For instance, in the Odyssey, Agamemnon's wife cheats on him, and the man she takes in ends up killing Agamemnon. This is contrasted to Penelope, who remains faithful throughout, thusly ensuring that Odysseus's life and home are preserved. So it is that in this novel form of video games, women will be shown on both sides of the moral premise, and not only that, but their moral choices will be fundamental to the eventual victory or defeat.
Opportunities abound for deeper, more profound female characters, as fanboys such as Cliffyb and Wyckyg are yet focusing on breasts, as Wired reports:
Well, that is vast and resounding progress. Boobs are mentioned three times in the above passage, although nobody mentions the vast importance of the moral woman's character in the realm of classical, epic storytelling. No gaming expert has yet ever suggested that the ultimate woman character in a video game ought behave morally, like Penelope. In our dumbed-down, spectacle-driven society, morality is seen as a bad thingâthe exact antithesis to art. And so the best the fanboys can do is make the in-game character's breast-size smaller. There is no mention of making them faithful, nor having them speak intelligently, nor making them weave and unweave a tapestry, as does Penelope, to keep the suitors at bay, while waiting faithfully for Odysseus. So it is that games have yet to achieve higher, classical, epic art. And so it is that this patent, by instilling deep ideas and ideals within the game's context and AI, will allow for superior gameplay.
Female Characters with Soul and Virtue: Every year Play Magazine publishes its Girls of Gaming collection which states at http://playmagazine.com/thegirlsofgaming/index.html, Girls of Gaming Vol. 5 âis jam packed with hotness from every corner of the gaming universe and when you sign up to go digital you'll get our 20-page Best-Of Girls of Gaming absolutely free, along with bonus mature content too hot for print. The print edition is something special as well, featuring embossed, spot varnished covers and top quality materials.â Year after year Play Magazine publishes this work, and year after year the industry creates games; but they are missing soul on both the masculine and feminine levels. A game that showed a character being seduced, but resisting, as did Penelope in The Odyssey, could enhance game play by inspiring and exalting the main character to make it on home. Imagine cut-scenes that showed women reading exalted poetry, or lines from Shakespeare' plays, representing virtues. They could be contrasted to evil women and temptresses throughout literature.
If a player were playing as Penelope, and they did not act morally and took on a suitor as Husband, the suitor would kill her husband when she got home, as happened with Agamemnon. Thus moral actions would have moral consequences; and immoral actions would have immoral consequences.
A game such as GTA could be enhanced by allowing the player to shoot the pimp and save the women/prostitutes, telling the women to sin no more.
Such a patent would allow games to achieve higher art, while exalting the female character and form.
Imagine a video game that let one's live, embody, and enact a Hero's Journey Renaissance: âThe stock exchange is a poor substitute for the Holy GrailââJoseph Schumpeter. Classical Ideals in Innovation & The Genius of Leonardo da Vinci.
The following treatment was submitted to The Institute for Humane Studies Hayek Fund on Mar. 18, 2008.
Opportunities exist to create novel educational video games embodying Libertarian ideals. The service of classic ideals will endow video games with far more realistic and meaningful worlds, greater emotional and spiritual immersion, epic storytelling, and more engaging gameplay; thusly creating a more exalted realm of games with classical soul. The goal of this research project is to 1) create a functional Road to Freedom video game, 2) realize the patent-pending âIdeas Have Consequencesâ game engine and a new breed of deeper, more meaningful games, and 3) develop websites and publish articles and papers pertaining to a new realm of video games which explore societal and economic evolution based on the premises that ideas have consequences, and that classical libertarian philosophies are best suited to supporting freedomâthe freedom described in America's Founding Documents including: âWe hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain inalienable rights, that among these are life, liberty and the pursuit of happiness.â Such ideals are certainly worth fighting for in the real worldâthey were worth pledging ones life, one's fortune, and one's sacred honor; and such ideals would be worth fighting for in game worlds.
The novel âIdeas Have Consequencesâ (IHC) video game engine will allow the player to fight for the foundational ideas of the classical liberal tradition. Throughout history the most grotesque monsters have not been individuals nor physical monsters, but ideas contained in collectivist, tyrannical, and statist philosophies which oppose the individual's natural rights and freedoms; and which exalt kings and the elite above the common rule of law. While modern video games allow one to fight grotesque monsters rendered with stunning pixel counts, they fail to grant insight into the monster's souls. Thus modern games lack deeper dramatic action, epic stories, and character development; along with heart, spirit, and soulâthe games lack exalting philosophy and enduring art. As words are the spirit's vessel, monsters that espouse ideologiesâin words as well as deedsâwill be far more realistic and will lend deeper meaning to games. For it is not the semblance of the creature that is so terrifying in the greatest horror films and thrillers, but it is the soul. And too, it is not the countenance of thugs and dictatorsânot their singular physical presence which deprives freedom and massacres multitudes; but it are their monstrous ideas. So it is that the player will be able to become a âheroâ in IHC games, and defeat the deniers of freedom by battling their ideas; witnessing graphical game-world depictions of their high-stakes successes and failures. Players may fight for entities including the freedom of speech, the right to bear arms, private property rights, intellectual property rights, taxation without representation, the freedom of religion, equal justice for all, the gold standard, and more.
The IHC game engine will foster games wherein the battle to defend classical libertarian ideals will enhance and deepen the gameplay. Players will be afforded the unique opportunity to fight for classical ideals and oppose collectivist and tyrannical philosophies depicted via words, deeds, and institutions such as the Ministry of Peace and Truth manifested in the game worlds and dystopias. The IHC engine will be capable of rendering the spirit of the American Revolution, as well as the themes of Orwellian and Randian literature, in realistic worlds that evolve according to prevailing ideas. Imagine playing a Howard Roark or John-Gait-like character, or a Winston Smith in a 1984 world, where you one could actually liberate the world from Big Brother while battling groupthink, both via word (including dialogue trees as seem in Mass Effect) and deed (typical FPS action). The philosophies of Mises, Rothbard, and Hayek will lie at the foundations of IHC games wherein the player will be perpetually challenged to fight for liberty's ideals. The stakes will be high, and the player will witness graphical representations of the physical ramifications of their successes and failures, as the game world evolves according to the ideas and philosophies that come to rule the world and/or dystopia.
The novel IHC game engine, games, and their development will be featured in articles and papers, at conferences, at the festivals I founded and host, and the class that I teach on Artistic Entrepreneurship & Technology:
In the summer of 2007, I filed a provisional patent for the âIdeas Have Consequencesâ (IHC) video game engine, dedicated to bringing classical Libertarian ideals to life. I presented the IHC game engine at IHS's summer 2007 Cinematic & Literary Traditions of Liberty at UCLA during my opening-night lecture entitled âHero's Journey Entrepreneurship.â
A staple of the festivals I host is a panel on video game development with top game designers and writers including Flint Dille and John Zuur, and they also joined me on a panel at IHS's summer 2007 Cinematic & Literary Traditions of Liberty at UCLA.
By allowing players to serve and fight for classical ideals, the IHC game engine will present more meaningful and pertinent worlds, afford the players deeper emotional and spiritual immersion, and result in more engaging and realistic gameplay; as ideas have consequences. As Aristotle noted, the subplot and the plot must be unified, and the premise of this invention allows the on-screen action to mirror the deeper dramatic action that takes place in the realm of ideas.
At the crux of the IHC patent and the IHC game engine is the heart and soul of the Libertarian philosophy which comes to us from Athens and Jerusalemâfrom Socrates and Jesus, from Plato, Aristotle, and Moses; and more recently from Jefferson, Jackson, Hayek, Mises, Rothbard, and Rand. To date, nobody has incorporated the nobility of the Greats' ideas and their eloquent words in video games, and then pitted those classical ideals against the likes of tyrants, deconstructionists, and collectivists such as Marx, Lenin, Mussolini, and King George.
An embodiment of the game engine may demonstrate that where collectivism reigns and the US Constitution and its supporting texts are banished, banned, or deconstructed, society deteriorates both physically and spiritually. Long lines will form as shops close up, and a police state will evolve as natural freedoms are curtailed and denied. A 1984 dystopia may come to be if the player fails to defeat collectivist ideologies, and the Ten Commandments will be replaced with posters of tyrannical rulers in the courthouses. The stakes of the game will be high, and should the player fail to win the battle for the classical truths in the Western Heritage, they will not only see, but suffer the physical manifestations of decline and decadence. Should the player fail to take correct, timely, and prudent action in the battle for classical ideals, they will witness skyrocketing inflation and populations driven to war. Players will be able to fight via both word and deed, utilizing the first two amendments of the US Constitution.
The player will determine allies and enemies in the game world by words and deeds. Real historical quotes could be used, and the in-game characters could even quote from books, citing the authors. Or the in-game characters could speak words echoing various ideologies, or partake in actions representing ideologies. The player would have to figure out if they are friend or foe, based on their words and deeds, remembering that actions speak louder than words.
For instance, a friendly character could say things such as:
While an enemy character would say Orwellian things such as âWar is Peace, Freedom is Slavery, Ignorance is Strength,â or:
While typical video games rely on mindless violence directed against monsters represented via physical characteristics; they never let the player battle the greater monsters and enemies of collectivist ideas, statist philosophies, and fiat economists who ultimately are statists. Alan Greenspan wrote, ââIn the absence of the gold standard, there is no way to protect savings from confiscation through inflation. . . . This is the shabby secret of the welfare statists' tirades against gold. Deficit spending is simply a scheme for the confiscation of wealth. Gold stands in the way of this insidious process. It stands as a protector of property rights. If one grasps this, one has no difficulty in understanding the statists' antagonism toward the gold standard.ââ
And so it is that this video game offers more realistic gameplay by actually allowing the player to battle ideas; both in dialogue form and on the battlefield. Enemies are not identified by their mere appearance, but rather by their ideas, which are written, spoken, and manifested via action and in institutions throughout the game.
The bestselling PS2 game of all time is Grand Theft Auto, selling over 25,000,000 copies. In the open-ended game, one is allowed to hire a hooker and then kill her and get one's money back. Not only is that reprehensible, but the game quickly gets boring, as the missions are all performed in a most superficial context of stealing and killing for the sake of stealing and killing. There is no higher purposeâthere are no classical ideals being served. It's all just a game of high-pixel-count plundering, where truth and story have been replaced by spectacle, soul with semblance, and deeper philosophies with superficial groupthink. The present invention proposes that the service of classic ideals will endow video games with far more meaningful worlds, emotional and spiritual immersion, and engaging gameplay.
The rising generation is longing for more meaningful and exalted art, and I would be grateful for this grant which would allow me to serve them with such art. Imagine the following embodiment of the present invention:
1. A system and method for providing a dialogue or action tree in a video game where moral choices underly the choices presented
2. The method in 1 where moral choices lead to victory including but not limited to winning loved ones, winning one's home, winning freedom, winning one's country, and amoral or immoral choices lead to defeat, including losing one's freedom, losing one's country, losing one's home.
3. The method in 1 where the dialogue and/or action trees are based upon to the plot points of great books and classics, such as the odyssey, the iliad, hamlet, biblical stories, and moreâfor instance, what if Moses hadn't smashed the ten commandments?
4. The method in 1 where the dialogue and/or action trees are based upon famous historical events including the American Revolution, where one could study the consequence
5. The method in 1 where when players follow the course of action of the protagonists in epic stories and great books and classics, they are rewarded with the rich and triumphant, even when tragically cathartic, stories of the great books and classics. And when they fail to make the correct decisions regarding dialogue or action, they lose the plot of the epic classics, and are presented with a dumbed down, degraded version as Odysseus loses Penelope and Beatrice loses Dante.
6. The method in 1 where when players follow the course of action of the protagonists in epic stories and great books and classics but performed in contemporary contexts with contemporary language and settings, they are rewarded with the rich and triumphant, even when tragically cathartic, stories of the great books and classics. And when they fail to make the correct decisions regarding dialogue or action, they lose the plot of the epic classics, and are presented with a dumbed down, degraded version as Odysseus loses Penelope and Beatrice loses Dante, just as marriage is dying in our own culture.
Imagine an embodiment of the present invention as follows:
A video game which has characters that have ideas, ideologies and philosophies, where said ideas, ideologies, and philosophies are manifested in the evolution of the game world.
A video game wherein characters speak words reflecting said ideologies and philosophies.
Wherein said ideologies may be rooted in historical ideologies and philosophies.
Where the player character can choose whether or not to interact with characters based on their ideologies.
Where the player character can choose whether or not to shoot characters based on their ideologies.
Where the player character can choose whether or not to shoot in game characters based upon the words they speak.
Where the world evolves depending on the ideologies that are allowed to live.
Where the in-game, open-ended world evolves depending on the ideas and ideologies that are killed.
Where the in-game, open-ended world evolves depending on which characters the character interacts with.
Where the in-game, open-ended world devolves when collectivist ideologies prevail.
Where the in-game, open-ended world is exalted when judeo-christian ideologies prevail.
Where the character is murdered by collectivists when he fails to kill the collectivist characters.
Wherein the video game world brings to live literary works such as Orwell's animal farm.
Wherein the video game brings to life the result of political campaigns.
Wherein the video game brings to live novels such as Atlas Shrugged, 1984, and A Brave New World.
Wherein the video game brings to life Hayek's The Road to Serfdom.
Wherein the video game brings to life Autumn Rangers.
Wherein the video game brings to live economic theories and free markets versus socialistic conflicts.
Wherein the video game world will devolve in a physical manner when communism, collectivism, and/or fiatism take hold. The video game world will devolve in a physical manner including, but not limited to, dreary buildings, increased drinking, long lines waiting for materials and food and goods, a police state, martial law, less freedom, walls, banned books, banned thoughts, and banned art.
The video game world will devolve when those who espouse communistic tendencies are allowed to dominate.
The video game may also allow the first person player to win the world over via speaking ideologies and arguing their point, trying to convince the population of the virtues of leading via virtue.
The video game will allow the optimum blend of Jeffersonian Classical Liberalism to prevail in the world. The video game will allow the player to fight for the high morals expressed in The Odyssey, Shakespeare, and the Bible.
Versions of the video game would allow one to fight for the ideals expressed in The Book of Matthew and/or the Apology.
Versions of the video game would allow one to fight for the ideals expressed in The Book of Matthew and/or the Apology, wherein one may actually save Socrates or Jesus.
The video game will allow classical liberal, libertarian, collectivist, and other ideologies to face off in a world where ideas have consequences, and where the world actually evolves according to the prevailing ideals.
Building the Novel Ideas have Consequences Video Games
The purpose of this invention is not to reinvent the wheel nor to describe how to build a standard video game system such as an XBOX or Playstation or Wii or PC. Nor is the purpose to describe how to create an FPS or MMORPG nor TPS, all of which could be enhanced and exalted by the present invention. Rather, building upon the ample prior art, this invention exalts a brand new breed of video games. This invention builds upon prior inventions such as U.S. Pat. No. 6,935,954, Sanity system for video game, and patent application number 20070087798: Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and ai, and dramatic art in video games. Both these documents describe the fundamentals of building a gaming system and a game, both in words and figures, and there is no need to repeat, nor recount the art here.
This invention will foster video games built upon standard video game consoles and systems such as those represented in FIG. 3 of U.S. Pat. No. 6,935,954: Sanity system for video game, and the accompanying description of the figure contained in U.S. Pat. No. 6,935,954. This invention will foster video games built upon standard video game consoles and systems such as those represented in FIGS. 4A and 4B of U.S. Pat. No. 6,935,954, and the accompanying description of the figure contained in the patent. Similar figures for gaming systems are also included in patent application #20070087798: Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and ai, and dramatic art in video games. As all the above mentioned figures represent standard depictions of gaming consoles and systems, and are found in the prior art, there is no need to redraw them here. Rather, the purpose of this application is to build upon the prior and current art.
Someone skilled in the art of video game design development could build and complete a game in the novel realm of games that the present invention will foster. This new class of games could be built on multiple platforms, including the Playstation, Xbox360, Wii, and the PC. The most straightforward way to build an âIdeas Have Consequencesâ game would be to begin by using a game engine such as Unreal, Torque, C4, Crysis, or some other game engine; and then layer the AI ontop of it. This new realm of gaming could quickly and easily be brought to life by a small team of developers.
The basic precepts of this patent could be rendered in multiple forms and embodiments by common developers skilled in the art of game development. The present invention would lead to a brand new realm of video games and exalted games including games where ideas had consequences in the game world, and where vampire and zombie qualities are communicated by ideas, and not by physical content including biting. A multitude of game engines could be used, including the Torque Game Engine, the Unreal Engine, the C4 engine, XNA, and other engines.
Using the Torque engine, a simple manifestation of the game could be built as follows:
1. $250 for NDA/non-compete/copyright assignmentâjust to get started! Send me your address! (Please find the documents attachedâyou could sign & scan & email).
2. $250 for the followingâThe standard Torque FPS shooter working with the following packages, working, with source code & any changes documented/commented in code: I will buy and provide packages:
http://garagegames.com/products/104/ (environment)
http://garagegames.com/products/271/ (yack pack to help with the speaking)
http://garagegames.com/products/172/ (for help with animation)
http://garagegames.com/products/176/ (weapons pack)
http://garagegames.com/products/75/ (soldier pack) for FPS player
http://garagegames.com/products/277/ (pam pack) for enemies
http://garagegames.com/products/95/ (ava pack) for enemies
http://garagegames.com/products/61/ (adam pack) for enemies
http://www.mydreamrpg.com/orders/browse_products.php (combat starter kit)
3. $250 for adding voices and introducing basic gameplay:
a. enemy characters say things that get louder as you get closer
b. enemy characters try to shoot player character
c. enemy characters multiply over time
4. $250 for final documentation/questions answered/tweaks/final code
Once the above basic game is built by someone with knowledge in the field, various voice files, reflecting various ideologies, could be added. In such a game, âmonstersâ would be identified by their ideas, manifested in manners including the books they read, the places they convene at, the words they speak, and the things they do. The monster's words, and the ideas behind them, will have consequences in the game. Thus, the ideas and ideals that prevail, in word, deed, and action will influence the eventual outcome of the game.
One version of the game would allow the fiatocracy's masters to pursue and persecute characters for merely writing or speaking words that counter and question the Corporate State, mimicking a feminist literature department and creative writing classes such as those taught by Joyce Carol Oates. The fiatocracy would sanction and approve and fund such games, just as they approve of hiring and killing hookers, while shooting innocent cops and civilians, flaunting the law; and such games could be used to train future MBAs and lawyers to take people's homes and transfer their wealth to the fiatocracy's banks via the inflation tax and countless other forms of corruption. But a nobler version of the game would allow the player to fight for the US Constitution, Shakespeare, and the Bible, as did Lincoln.
In the simplest manifestation of the game, the players try to shoot the enemy characters. The enemy characters are identified by their ideasâmanifested in manners including, but not limited to, the words they speak and/or read, the people they congregate with, and the actions they partake in. This alone would mark the game as a novel and maverick form of gaming.
In a slightly more advanced version of the game, the enemy characters could multiply over time, by spreading their ideas with spoken and/or written words. The enemy characters are identified by the words they speak. This alone would mark the game as a novel and maverick form of gaming. The player character would have to shoot the enemy characters before their ideas became too dominant. This manifestation of the present invention would have aspects of a typical vampire or zombie game, but it would differ in that the qualities of being infected are not spread by a virus, nor physical encounter, but by taking in ideasâincluding ideas that might have dire consequences. For instance, if the player is unable to stop, via word or deed, too many people from buying in to collectivism, the world as a whole will suffer dire consequences.
In a slightly more advanced version of the game, the enemy characters could multiply over time, by spreading their ideas with spoken and/or written words. The enemy characters could hold meetings and form militias, which would grow more powerful over time. The enemy characters are identified by the words they speak. This alone would mark the game as a novel and maverick form of gaming. The player character would have to shoot the enemy characters before their ideas became too dominant, and resulted in the decline of the civilization.
In a slightly more advanced version of the game, the enemy characters could multiply over time, by spreading their ideas with spoken and/or written words. The enemy characters are identified by the words they speak. Instead of shooting the enemy character, the player could try to reason with them through a dialogue tree or other means. At some point, voice recognition software could be incorporated. This alone would mark the game as a novel and maverick form of gaming. The player character would have to reason with the enemy characters, through a dialogue tree or other methods, including spoken words, before the enemy's ideas became too dominant amongst the npc or real characters in the game world. If reason failed, they may be called upon to shoot the enemy npcs or real characters before their ideas became to dominant. If they shot the enemy characters too soon, they may not be able to find compatriots, nor sympathetic followers, who will have perceived their shooting or preemptive actions as uncalled for and unjust. But if they waited too long to speak or take action, the world would be lost, and tyranny and corruption would prevail.
In a slightly more advanced version of the game, the enemy characters could multiply over time, by spreading their ideas with spoken and/or written words, similar to how vampires and zombies spread their viruses and nature via physical contact. The antidote to having been infected by bad ideas would be good ideas, which the player character would have to speak. So it is that this invention could also lead to an exalted, new form of the classical vampire and/or zombie game, where the word, soul, and spirit played a greater role.
In a slightly more advanced version of the game, the enemy characters could multiply over time, by spreading their ideas with spoken and/or written words, similar to how vampires and zombies spread their viruses and nature via physical contact. The antidote to having been infected by bad ideas would be good ideas, which the player character would have to speak. So it is that this invention could also lead to an exalted, new form of the classical vampire and/or zombie game, where the word, soul, and spirit played a greater role. Furthermore, cultural evolution based on ideas could be simulated, as well as revolutions and struggles for liberty and freedom against tyranny and oppression. Furthermore, cultural evolution based on ideas could be simulated, as well as revolutions and struggles for liberty and freedom, based on the classical Judeo-Christian heritage, against the fiatocracy's tyranny and oppression, based on paganism, feminism, communism, and GTA/GOW fanboyism.
The enemy characters are identified by their ideas and ideals, manifested in the words they speak. Instead of shooting the enemy character, the player could try to reason with them through a dialogue tree or other means. At some point, voice recognition software could be incorporated. This alone would mark the game as a novel and maverick form of gaming. The player character would have to reason with the enemy characters before their ideas became too dominant. If reason failed, they may be called upon to shoot the enemy characters before their ideas became to dominant. If they shot the enemy characters too soon, they may not be able to find compatriots, nor sympathetic followers, who will have perceived their shooting or preemptive actions as uncalled for and unjust. But if they waited too long to speak or take action, the world would be lost, and tyranny and corruption would prevail.
The above video game scenarios and embodiments of the present invention are not meant to limit nor constrain the present invention. Millions of other combinations and manifestations of video games wherein ideas have consequences and/or where actions speak louder than words, and/or where matching word and deed leads towards victory, and/or wherein virtuous word and deed lead towards victory could be imagined, rendered, and built by someone knowledgeable in the realm of video game design and implementation. And as the tools are getting easier and easier to use with each passing day, it will become easier and easier to build the games implied by this invention.
The realm of video gaming is a crowded art, and thus seemingly small ideas, such as those described in the current invention, could have vast and resounding consequences.
FIG. 1 describes a basic scenario where the player has the option of speaking truth to power. Of course he may be killed or shot by some force such as the feminist fanboy fiatocracy, but only by speaking truth to power shall their soul remain intact and become exalted. Only by speaking truth to power will they reach the apotheosis, and only by doing the right, moral thing, shall they become exalted, and shall they be able to wield the Gold 45 Revolverâfor it only glows gold for those doing the right thing.
FIG. 2 illustrates one of the most basic gameflows and novel gaming aspects of the present invention, which allows one to fight for ideas. In this most simple case, the player encounters a woman quoting Lenin. If the player quotes Marx to her, or Engels, the world is lostâit falls to communism, collectivism, and Satanism. If the player exalts her by quoting Hayek, or Adam Smith, or Mises, or Moses or Jesus, then the world is saved and exalted. A more complex interaction may consist of the above scenario with dialogue trees, which are used as the attempt to logically exalt the woman who was found quoting Lenin, and by reasoning with her, to recruit her to fighting for a better world. In various manifestations of this dynamic, by failing to reason with enough npc's, it might so happen that the rebel force that the player is trying to build never reaches critical mass. In no way does the simplicity of the action and dialogue in FIG. 2 prevent the present invention from exalting and embodying far more complex actions and dialogues. While Marx, Lenin, Hayek, and Mises are used in this example, any ideology; and its opposition, could be used. Though the more exalted the ideology, the more fun the game will be.
FIG. 3 illustrates a slightly more complex course of action and dialogue that the present invention could afford in a game. Unable to reason with the woman quoting Lenin, the player ultimately must shoot her to save the world. Of course all the feminized fanboys will detest this, as they lean leftwards and thus prefer jacking cars, hiring and killing prostitutes, and killing the innocent unborn over fighting for liberty's ideals; but it's high time for the feminist fanboys to man up, which is what this invention does, taking advantage of the vast and exalted realms of gameplay and novel forms of gaming that counter the prevailing expert opinion, while providing a solution to a long-felt needâvideo games with soul.
FIG. 4 illustrates the brand new form of vampire and zombie games the present invention would afford. In the prior art, the condition of being a vampire or zombie was typically communicated by physical interaction, such as physical biting of the victim. Also, now and then, viruses have transformed people. In the present invention, ideas would transform people. The ideas could be communicated both by the spoken and written word, including conversations, speeches, pamphlets, and other means and methods. Those who receive the ideas would become âvampiresâ and âzombiesâ of the cause.
FIG. 5 illustrates how the present invention may be used to bring the great books and classics alive in a dialogue tree. The present invention may father future inventions which treat this fundamental, basic concept in far more detail.
FIG. 6 illustrates how the present invention may be used to bring Scripture to life. The present invention may father future inventions which treat this fundamental, basic concept in far more detail. The wisdom of all classical prophets and poets may be brought to life in a similar manner, as ideas have consequences.
FIG. 7 illustrates how the present invention may be used to bring Scripture to life. The present invention may father future inventions which treat this fundamental, basic concept in far more detail. The wisdom of all classical prophets and poets may be brought to life in a similar manner, as ideas have consequences. Jesus preaches turning the other cheek, and Odysseus often must forgo honor and glory, and take abuse.
FIG. 8 pertains to matching word and deedâto both speaking out for and fighting for exalted classical ideals such as those found in Hayek/Adam Smith/Homer/Scripture and the Constitution.
FIG. 9 illustrates how the present invention fosters gameplay and gameworlds that are influenced depending on how the player interacts with various none-player characters (npcs), based on the npcs' ideas and ideals that are manifested in writing and talking.
FIG. 10 illustrates how the present invention calls upon the player to judge another player's character. By associating with liars, the game is lost. By associating with characters of exalted and upstanding character, the game is won.
FIG. 11 illustrates a slightly more complex course of action and dialogue that the present invention could afford in a game. Unable to reason with the npc who starts speaking evilly and even begins acting evilly, the player ultimately must shoot the npc to save the world. Of course all the feminized fanboys will detest this, as they detest Jefferson's and Madison's notion of âThe Rule of Law,â and lean leftwards and thus prefer jacking cars, hiring and killing prostitutes, and killing the innocent unborn over fighting for liberty's ideals; but it's high time for the feminist fanboys to man up, which is what this invention does, taking advantage of the vast and exalted realms of gameplay and novel forms of gaming that counter the prevailing expert opinion, while providing a solution to a long-felt needâvideo games, and culture, with soul.
FIG. 12 illustrates how the present invention would allow a character to recruit fellow members of their fellowship. If the character fails to recruit those with exalted character, they will ultimately fail.
FIG. 13 illustrates how the present invention has the novel exalted hooker herald, who plays the role of the goddess with the secretâthe Threshold Guardianâsuch as princess Leah and Trinity. While games view hookers as lowlifes, worthy of use, abuse, and murder, this novel invention would foster games where the hookers have souls, and within those souls are the secrets to the games greater glory and ultimate victory over the fiatocracy and the Supreme Court which has sanctified the murder of tens of millions innocent souls, and plays GTA all day long, dancing on the graves of all the aborted and the US Constitution, while wearing their black robes. This is too difficult to draw, but the present figure shall suffice for the basic concept. It should be noted that many experts will oppose this invention because they prefer abortion, prostitution, and killing hookers, over faith and the family, as detailed in Rogue Economics by Loretta Napoleoni.
FIG. 14 illustrates how the present invention would encourage players to not only speak words of wisdom, but to take words of wisdom that they hear to heart, and live by them, rendering words deeds.
FIG. 15 illustrates the novel form of weaponry the present game would afford, where the weapons are only activated by those who act upon ideas and higher ideals. Ideas have consequences, and thus those who fight for the right ideas, reap the exalted consequences. The Gold 45 revolverâa normal revolver that glows gold when the character does the right thing is used in this example, but the weapon could be any form of weapon or tool, or anything else for that matter. As the Gold 45 Revolver is part of a contemporary mythology exalting the Great Books and Classics, it shall be opposed and deconstructed in the fiatocracy's faculty and committee meetings across the land, but that's the great thing about Truth. Even weapons of mass destruction, such as committee's headed by the University President's chief of staff, who never reads books nor steps in a classroom, cannot destroy the Truth, the Soul, and Classic, Epic Mythology. And so it is that the world, and the renaissance, are eventually won by those who adhere to Truth, and fight for the poetic prophesies of the classical prophets and poets via both word and deed. Their moral points augment, via word and deed in the game's context and reach the threshold, whereupon the revolver starts glowing gold, allowing he who has suffered so much to take revenge upon all those who persecuted the innocent, and kicked him down, believing he was a beggar, placing a crown of thorns on his head, and crucifying him.
FIG. 16 illustrates how the present invention could exalt the hero's journey in a superior manner in virtual worlds, and bring it to life in video games. The various stages of the classical hero's journey which Joseph Campbell made famous are listed in (1601).
The following figures pertain to the flow of action and dialogueâword and deedâin the realm of video games and gaming.
FIG. 1 describes a basic scenario where the player (100) has the option of speaking truth to power. Of course he may be killed or shot by some force such as the feminist fanboy fiatocracy, but only by speaking truth to power (102) shall their soul remain intact and become exalted (104). Only by speaking truth to power will they reach the apotheosis (108), and only by doing the right, moral thing, shall they become exalted, and shall they be able to wield the Gold 45 Revolver (106)âfor it only glows gold for those doing the right thing. If the player fails to speak truth to power (103), they will suffer spiritual defeat (105), and the gold 45 (107) will never work, and ultimately the showdown (109) will be lost. Some other weapon may be substituted for the 45 Revolver, including a wand or bow and arrow, but the uniqueness of this invention is manifested in the fact that heretofore, no other game has linked the functionality of weapons to the words and ideas that are spoken. Ideas and words have consequences in this novel game.
FIG. 2 illustrates one of the most basic gameflows and novel gaming aspects of the present invention, which allows one to fight for ideas, both in word and deed. In this most simple case, the player (201) encounters a woman quoting Lenin (202). If the player quotes Marx (204) to her, or Engels, the world is lost (207)âit falls to communism, collectivism, and Satanism. If the player exalts her by quoting Hayek (205), or Adam Smith, or Mises, or Moses or Jesus (208), then the world is saved and exalted. A more complex interaction may consist of the above scenario with dialogue trees, which are used as the attempt to logically exalt the woman who was found quoting Lenin, and by reasoning with her, to recruit her to fighting for a better world. In various manifestations of this dynamic, by failing to reason with enough npc's, it might so happen that the rebel force that the player is trying to build never reaches critical mass. In no way does the simplicity of the action and dialogue in FIG. 2 prevent the present invention from exalting and embodying far more complex actions and dialogues. While Marx, Lenin, Hayek, and Mises are used in this example, any ideology; and its opposition, could be used. Though the more exalted the ideology, the more fun the game will be. The novel aspects of this invention is that it could lead to games that are won and lost purely in the realm of ideas. As voice recognition and AI got better and better, one could imagine games where one could win and lose the world, such as America, by trying to deliver exalting and eloquent speeches, such as Abraham Lincoln, or penning exalting documents, as did Jefferson and our Founding Fathers. In another scenario, the player (211) encounters an npc expressing opposition to Constitutional ideals (212) in word and/or deed, whereupon the player has a choice (213). The player can quote Marx/Fiat wisdom/collectivist wisdom (214), or they can quote the Founding Fathers (215). The selection may be made by a dialogue tree or some sort of menu, or by actual voice and voice recognition software. Should the player (211) choose to quote Marx/fiat/communistic wisdom, the world will see rapid inflation, deflation, theft via the inflation tax, massive debt, empire, long lines, wealth transfer to the rich, depressions, corruption, and war. Should the player (211) choose to quote the Founding Fathers, the world will see Virtual world is exalted with liberty, wealth creation, capitalism, freedom, private property, peace, and prosperity. This figure represents a scenario where the non-player character (npc) is easily convinced or swayed by the player's words. However, later figures depict scenarios wherein the npc cannot be so easily convinced, and where they begin to act upon their bad ideas, if reasoning with them fails. At this point, when they are taking private property and laying the road to tyranny, more exalted action is needed. Any and all Constitutional ideas and ideals may be incorporated, as well as the societal consequences for falling short of serving them. Such ideas would include private property, the right the artist, author, and inventor to own their creations, the right to life, liberty, and happiness, the right to bear arms, and the freedom of speech. The fundamental action depicted in the figure and these words, and elaborated and expounded on throughout this novel invention, could be built upon to bring novels and great works of literature and film to life in virtual worlds and video games, such as 1984, A Brave New World, Animal Farm, 300, Braveheart, and The Odyssey, as well as historical events, such as the American Founding and the Battle of Thermopylae. So it is that movie and game studios, with the talent, artistry, and acumen to see the vast, unifying value of classical ideals, could more efficiently marry film, literature, and games; resulting in enhanced commercial and educational opportunities.
FIG. 3 illustrates a slightly more complex course of action and dialogue that the present invention could afford in a video game. Marx/Lenin vs. F. A. Hayek/Founding Fathers are used in this example, but any opposing ideologies could suffice, as this novel invention is designed to show and manifest the consequences of all ideas and ideals in the game world, thusly giving the player something greater to fight for, than mere points, or mere number of monsters killed, or mere number of hookers killed, or mere completion of the exact same FPS game that really hasn't changed since DOOM, but only obtained prettier graphics. Again the player (300) encounters a woman quoting Lenin (301). The player than chooses how to respond (304). If the player (300) quotes Marx (303), the world falls to serfdom and tyranny (302). This may be preceded by a critical mass of npcs arisning, all quoting Marx and Lenin, taking the world down. However, if the player (300) quotes The Founding Fathers (305), the woman quotes more Lenin (306). The player than has another option of what to do. If the player quotes Marx (308), again the world may fall to Serfdom. If the player quotes Hayek (310), then the woman, thinking that all he ever does is talk, and say stupid things, seizes his property for redistribution (311). The player than has another choice of what to do. If the player does nothing, the world will fall to Serfdom and tyranny. If the player quotes Marx (313), the world will fall to Serfdom (314) and tyranny. If the player quotes The Founding Fathers (316), the world will fall to serfdom (318) and tyranny. At this point, the only way to save the world from tyranny is to shoot the woman (317) for stealing property, at which point the world is saved (319). There are many other possible scenarios which could be built upon the basic âideas have consequencesâ novelty of this figure and invention. For instance, the woman (301) could agree with the player (300), and all would end in peace and freedom. As voice recognition and speech recognition software grew more advanced, the âideas have consequencesâ game could become more and more enjoyable. Unable to reason with the woman quoting Lenin, the player ultimately must shoot her to save the world, as she draws first blood by putting her ideas into action. Of course all the feminized fanboys will detest this, as they lean leftwards and thus prefer jacking cars, hiring and killing prostitutes, and killing the innocent unborn over fighting for liberty's ideals; but it's high time for the feminist fanboys to man up, which is what this invention does, taking advantage of the vast and exalted realms of gameplay and novel forms of gaming that counter the prevailing expert opinion, while providing a solution to a long-felt needâvideo games with soul.
FIG. 4 illustrates the brand new form of vampire and zombie games the present invention would afford. In the prior art, the condition of being a vampire or zombie was typically communicated by physical interaction, such as physical biting of the victim. Also, now and then, physical viruses have transformed people. In the present invention, ideas would transform people into vampires and zombies. The ideas could be communicated both by the spoken and written word, including conversations, speeches, pamphlets, and other means and methods. Those who receive the ideas would become âvampiresâ and âzombiesâ of the cause. The player could save the vampires or zombies, or inoculate them and prevent infection, by ideas. For instance, in the gameworld, npc1 (401) encounters the npc2 (402) vampire who quotes Lenin. Npc1 then becomes a vampire/communist (404). Npc1 then encounters npc3 and quotes Lenin (406). Npc3 then also becomes a vampire/communist. Of course other philosophers and ideologies could be substituted for Lenin, Marx, and Communism, but one gets the idea. Also, Npc2 encounters woman2 and quotes Marx to her (405). Woman2 becomes a vampire/communist (407). Woman2 then encounters man3 (409) and quotes Lenin to him. Man3 then becomes a vampire/communist (410). Then, Man3 encounters a player who quotes Hayek (411), and man3 is savedâhe no longer is a vampire/zombie/communist (412). Such novel scenarios could be easily realized by a game designer, and the concepts in this figure could be combined with concepts in the previous figure, where when words aren't enough to save or change vampires and zombies, silver bullets and golden revolvers may be needed. If the player fails to serve and speak out and/or fight for ideas and ideals, the number of vampires and/or zombies may reach a critical mass, and the consequences will be dire, as dark consequences befall the video game's virtual world.
FIG. 5 illustrates how the present invention may be used to bring the great books and classics alive in a dialogue and action tree, wherein ideas have consequences. The present invention may father future inventions which treat this fundamental, basic concept in far more detail. The player (500) would reach a plot point in Homer's Odyssey (501). The player would then have to make a choice of what to say/do. By choosing Odysseus's words and/or his actions (504), such as telling his men to tie him to the mast, the player is rewarded with the exalted plot of the Odyssey as they are taken closer to winning their home and Penelope, and they get to encounter the next plot point (504). But, if the player (500) chooses actions and words other than Odysseus's (503), and tells his men not to tie him to the mast, and the player (500) instead seeks out the sirens, or lotus eaters, then he shall fail and be taken off course. By mapping the dialogue and action trees of a video game straight onto a classic, the present âideas have consequencesâ invention could be realized, as ultimately, all Great Books and Classics are driven by Characters who harbor ideals, and their ultimate victory or defeat is a consequence of ideals. This is why the prior art such as GTA and GOW and Fallout3 is boring.
FIG. 6 illustrates how the present invention may be used to bring Scripture to life. The player (600) could walk through the world as a poet or prophet such as Jesus (601). A plot point could arise (601), such as the people are about to stone a hooker. The player would then have to choose what to say or do. For instance, he could say, âLet he who is without sin cast the first stone,â and then tell the hooker to âgo and sin no more.â So it is that he would bring peace and freedom to the world. If Jesus spoke other words, the hooker may be stoned to death, resulting in suffering. Such basic concepts may be extrapolated and built upon to cover wars and civilizations, which would rise and fall based on ideas that have consequences. Abuses of Christianity and Hippocracy could be explored, involving scenarios where the player's character said one thing and did another, or dealt with characters saying one thing and doing another, which is covered in later figures. The present invention may father future inventions which treat this fundamental, basic concept in far more detail. The wisdom of all classical prophets and poets may be brought to life in a similar manner, as ideas have consequences. The player can battle for ideas that are based upon classical moral and economic principles of famous philosophers, prophets, poets, statesmen, and economists including Plato, Moses, Jesus, Gandhi Sun Tzu, Buda, Jefferson, Aristotle, F. A. Hayek, Martin Luther King Jr., Homer, Ludwig Von Mises, Adam Smith, and others, and witness the consequences of both their success and failure of their battle, as the consequences are rendered in the game's physical world.
FIG. 7 illustrates how the present invention may be used to bring Scripture and Great Books to life. The present invention may father future inventions which treat this fundamental, basic concept in far more detail. The wisdom of all classical prophets and poets may be brought to life in a similar manner, as ideas have consequences. Jesus preaches turning the other cheek, and Odysseus often must forgo honor and glory, and take abuse. The player (799) reaches a plot point in the game (700) where the enemy smites or hits the player. The player then has a choice of what to do (701). The player could turn the other cheek (702), and peace and freedom are brought to the world (705). Or, the player could fight back (703), and war would be brought to the world (704). Again classical ideas and ideals have consequences, when rendered in action. Here the idea is the moral calling to turn the other cheek, but the idea could be anything based on a classical ideal, or any moral premise. Another manifestation of the current invention could see the player playing as Odysseus (706). Odysseus could encounter a plot point in the game (707), wherein they are taunted. The player could then choose what to do (708). If they endure the taunts and hits (710), as Odysseus does for awhile (712), the plot is advanced towards ultimate victory, whence Odysseus wins the showdown in the end, string the bow and slaying all the suitors with his compatriot's help. If they fight back too soon (709), then the player (Odysseus in this case) would be killed before they could build their fellowship (711). Again, this basic concept could be combined with other concepts mentioned in this invention, including building fellowships and recruiting compatriots by writing, speaking, and dissembling ideas and ideals.
FIG. 8 pertains to matching word and deedâto both speaking out for and fighting for exalted classical ideals such as those found in Hayek/Adam Smith/Homer/Scripture and the Constitution. Such games implied by this figure would require that ideals and ideas must be defended in both word and deed, over and over again, for peace, wealth, and freedom to prevail. This figure embodies the maxim âLiberty requires eternal vigilance,â as well as the classical ideal of matching word and deed. The player (800) encounters a plot point n the game (801), whereupon they get a choice of what to say (803). If they quote Lenin/Marx/Atheists/Case Studies (802), the world devolves towards tyranny, as millions die in a collectivist system (805), and individuals and creators are persecuted. If they quote Hayek/Adam Smith/Homer/Scripture and the Constitution (804), it brings peace, wealth, and freedom to the world. Individuals and creators are allowed to prosper (806), enjoying property rightsâa classical ideal shared by Hayek, von Mises, the Bible, and the Constitution. But alas, the struggle is not over as the player soon encounters another plot point in the game (890), this time requiring action (890), where they must choose what to fight for (810). Again, if they fight for power/communists/the Matrix/Sauron/Scottish Nobles, millions will die in a collectivist system. Some might consider a fiatocracy to be a collectivist corporate system, as while it preaches a free market, the currency, which can buy everything that is sold, is owned and operated by a private corporation, who have quite a few friends in government and on Wall Street. The player could choose to fight for IDEALS and join the rebels/freedom fighters and the Truth (811). In this scenario, peace and freedom would be brought to the world (813). But again, the story is not over; for soon, the player will face another plot point requiring another choice of whether or not to serve classical ideals in word (880) and/or deed. So it is that it is a long, hard road to freedom as it was for America, and it is a long, hard road towards Ithaca, as it was for Odysseus, and even when you arrive on home, or become the wealthiest nation on earth, there are yet battles to be fought.
FIG. 9 illustrates how the present invention fosters gameplay and gameworlds that are influenced depending on how the player interacts with various none-player characters (npcs), based on the npcs' ideas and ideals that are manifested in writing and talking. The figure pertains to how fellowships may be formed based on common ideas and ideals, just as fellowships of revolutionaries were united in the American Revolution, united by the ideas of Thomas Paine, Thomas Jefferson, Publius, and other philosopher-statesmen. Imagine a game where one would have to seek players out who spoke an idea, and pass judgment on the idea. If the idea is good, they should befriend the player. If the idea is bad, they should walk away from the player. Imagine how fun that could be, walking a Colonial town, seeking out those who were speaking the ideals of the American Revolution, found in the exalted writings of our Founding Fathers! If they find enough compatriots, the world is saved. If they fail, the world is lost! Also, if a player encounters an npc speaking bad ideas, he must walk away. Otherwise the bad ideas may invade his group. The concepts in this figure could be combined with concepts in other figures of this invention, including the figure where the qualities of being a vampire or zombie are communicated by ideas. If an npc with bad ideas is let in the group or fellowship of good npcs, all the good npcs could become contaminated by the bad npc's ideas, as ideas have consequences. Also a single good player could make a huge difference, by starting slowly, and winning converts to liberty's eternal ideals via penning pamphlets and delivering speeches and speaking words in the game, via dialogue trees, physical speech, and other means. The player (901) encounters an npc speaking good ideas (902). The player then gets a choice (903). The player could befriend the npc (905), whereupon the world is eventually saved (907) by the fellowship that is formed, or the player can walk away from the npc (904), whereby the world is eventually brought down (906) by the association with the npc and their bad ideas. Alternatively, the player (920) encounters an npc speaking bad ideas (908), often opposing classical ideals. The player then has to make a choice (910), where they either engage the npc (913) or walk away from them (912). If they engage the npc, perhaps by dialogue or handing them a pamphlet or listening to them or receiving a pamphlet or some other means, and befriend them, then the world will eventually fall due to the npc's bad ideas and influence. The npc may infiltrate their fellowship or poison their other friends and turn them into vampires. Classical ideals/freedom/liberty will come closer to being lost/defeated (911). Of course this is a simple scenario, and it could be rendered on multiple levels and multiple ways, including taking small steps towards victory or defeat with each encounter of each npc. On the other hand, if the player walks away from the npc (912), then the npc's ideas do not contribute to the fall of the world, nor the defeat of the player, nor the erosion of classical ideals. And classical ideals/freedom/liberty are closer to prevailing (909). This novel form of gaming could be enhanced with spies and characters who say one thing and do another, who are addressed in the next figure.
FIG. 10 illustrates how the present invention will foster games that call upon the player to judge another player's character. Games such as Gears of War never call upon the player to judge a monster by their character, soul, and ideals; but only by their superficial semblance. Character is well defined by the Great Books and Classicsâindeed they are defined by character, and thus the great books are ideals mentors and guides and platforms for the embodiment of this invention. Those who match word and deed shall deemed worthy of associating with. Those who fail to match word and deed shall be avoided. By associating with liars and low, malicious characters, the game is lost. By associating with characters of exalted and upstanding character, the game is won. Of course, this could be subtle, as those who say they are going oft do not go, and those who say that they are not going sometimes do. Actions speak louder than words. The player (1001) may encounter an npc who says one thing and does another (1099). The player (1001) then must make a choice. If they walk away from the NPC (1005), the world comes closer to being saved, as classical ideals and ideas have exalted consequences. If they befriend the npc of low character, classical ideals and their consequences are ultimately opposed. Suppose the player in the video game (1010) encounters characters who match word and deed (1011). The player then has a choice. Suppose the player befriends the npc with good character. Then classical ideals and their consequences are advanced (1015). The player can also choose to walk away from the npc (1016), whence classical ideals and their consequences are then opposed (1013). The classical ideals may be advanced in multiple manners, including by the forming of a fellowship of compatriots who all agree that classical ideals ought be advanced in word and deedâin dialogue, speeches, pamphlets, and in action; such as who is fought against and physically opposed, as described in earlier figures.
FIG. 11 illustrates a slightly more complex course of action and dialogue that the present invention could afford in a game. Unable to reason with the npc who starts speaking evilly and even begins acting evilly, the player ultimately must shoot the npc to save the consequences of classical ideals including freedom, liberty, and justice. Of course all the feminized fanboys will detest this, as they detest Jefferson's and Madison's notion of âThe Rule of Law,â and lean leftwards and thus prefer jacking cars, hiring and killing prostitutes, and killing the innocent unborn over fighting for liberty's ideals; but it's high time for the feminist fanboys to man up, which is what this invention does, taking advantage of the vast and exalted realms of gameplay and novel forms of gaming that counter the prevailing expert opinion, while providing a solution to a long-felt needâvideo games, and culture, with soul. The player of the video game (1101) encounters an npc with bad ideas (1102) that could be manifested in various forms, including spoken or written. Or the ideas could even be manifested by an action the player (1101) witnesses the npc (1102) partakes in. The player then has a choice. The player (1101) may agree with the NPC (1107), in which case classical ideals and their consequences are opposed, as the npc is never reformed, and they go forth, spreading their ideas. The bad ideas may create more vampires/zombies, as described in earlier figures. Alternatively, the player (1104) may ignore the npc (1107), in which case the npc continues speaking bad ideas (1105). The bad ideas may create more vampires/zombies, as described in earlier figures. The player could disagree (1199) with the npc who may be reformed, or they may speak more bad ideas (1112), or the npc may even act on their bad ideas and shoot the player (1113). The player will then have another choice (1114). Whether they agree (1115) or disagree (1119) with the npc, whether they try to reason with them or not, the npc will shoot the player (1116) or (1120). The only solution at this point is to shoot the npc (1117), who is becoming violent, or who is spreading too many bad ideas, resulting in a growing fellowship of vampires/zombies, which will ultimately defeat the world, as shown in earlier figures. When the npc is shot (1117), classical ideals are exalted. Going back to step (1105), where the npc speaks more bad ideas, this leaves the player (1101) with a choice (1108). They can agree with the npc who speaks bad ideas (1109) in which case classical ideals and their exalted consequences such as liberty and freedom are opposed. Or, the player (1101) could ignore the npc (1155), whereupon the npc speaks more bad ideas (1112). Or, the player could disagree with the npc (1166), in which case the npc might act on their bad ideas and shoot the player (1113). At this point the player may be dead. But if they are alive, the will have a choice (1114). Whether they agree (1115) or disagree (1119) with the npc, whether they try to reason with them or not, the npc will shoot the player (1116) or (1120). The only solution at this point is to shoot the npc (1117), who is becoming violent, or who is spreading too many bad ideas, resulting in a growing fellowship of vampires/zombies, which will ultimately defeat the world, as shown in earlier figures. When the npc is shot (1117), classical ideals are exalted. The above descriptions are but the simplest form of the âideas have consequencesâ video game engine. The simple addition of classical ideals and the moral premise in the realm of games and video-games could have far-ranging consequences.
FIG. 12 illustrates how the present invention would allow a character to recruit fellow members to their fellowship. If the character fails to recruit those with exalted character, they will ultimately fail. Imagine a game set during the American Revolution where one would have to build an army so as to oppose the British. One would want the men of highest characterâthose who matched word and deed. Imagine a game set in any era or setting, where one had to fight for freedom or overthrow a tyrantâone would want men with deep honor in their soulsâhonor which is manifested in actions. So it is that ideas and ideals would have consequences, as only those players with classic/epic ideals in their souls would prevail. The actions and consequences are readily apparent in the flowcharts. The player (1201) encounters a character who says one thing and does another (1202), implying bad character. The player then has a choice (1204). If they recruit the npc (1206) then classical ideals are opposed (1205), as the npc's bad ideas infect the player and/or their fellowship/quest/hero's journey. If they walk away from the npc (1207), then classical ideals are advanced (1203). When the player (1210) encounters an npc who matches word and deed (1211), the player has a choice (1212). If they walk away from the npc (1215), then classical ideals are opposed (1214). If they recruit the npc for their fellowship (1216), then classical ideals are advanced (1213), as those who surround themselves with men of honor and character are more likely to succeed and reap the exalted consequences of exalted ideals.
FIG. 13 illustrates how the present invention emphasizes that central tenet of the Classical Judeo Christian Heritageâall men and womenâevery soulâshould be treated with dignity. Most games are written for fanboys who never understand this classical precept, as raised by single moms, they do not believe that Odysseus is ever coming home. This game shall bring the spirit of classical, epic literature to life, and reward all those who play by the higher ideals, when Odysseus does come home, as he surely will, when this invention exalts a renaissance in gaming. The player (1301) encounters a hooker (1302) and the player then has a choice. If the player (1301) talks to her and listens to her (1304), the world is saved (1307), as the hooker hold a key piece of informationâan idea that must be manifested so as to exalt the consequences of the gameworld. The hooker may tell the player of his duty to exalt the gold standard, or the right to life, liberty, and happiness, or some other Constitutional or moral ideal. If the player ignores her words, or merely hires the prostitute and kills her (1303), the world is lost (1305). So it is that this invention introduces the novel exalted hooker herald, who plays the role of the goddess with the secretâthe Threshold Guardianâsuch as princess Leah and Trinity. While games view hookers as lowlifes, worthy of use, abuse, and murder, this novel invention would foster games where the hookers have souls, and within those souls are the secrets to the games greater glory and ultimate victory over the fiatocracy and the Supreme Court which has sanctified the murder of tens of millions innocent souls, and plays GTA all day long, dancing on the graves of all the aborted and the US Constitution, while wearing their black robes. This is too difficult to draw, but the present figure shall suffice for the basic concept. It should be noted that many experts will oppose this invention because they prefer abortion, prostitution, and killing hookers, over faith and the family, as detailed in Rogue Economics by Loretta Napoleoni.
FIG. 14 illustrates how the present invention would encourage players to not only speak words of wisdom, but to take words of wisdom that they hear to heart, and live by them, rendering words deeds. The player (1402) encounters classical ideals in written words or an npc who speaks words of wisdom from a prophet or poet (1401). The player then has a choice (1407). If the player takes the words and classical ideals to heart (1403) and renders them in word and/or deed, the plot advances closer to winning the world (1404) and rendering classical ideals as exalted consequences. If the player ignores the world (1405), the world comes closer to being lost (1406). Many expert fanboys will detest these diagrams, and that is why their expert opinions lead to movie flop after movie flop after movie flop when it comes to movies based on games, and game flop after game flop after game flop of games based on movies. If the player (1408) encounters a classical ideal in written words or an npc who speaks words of wisdom from a prophet or poet (1409) they will have a choice (1490). What does the player do? (1490). If the player continues to jack cars and kill prostates and innocent civilians and cops, the gameworld advances towards a decadent, debauched world. If the player seeks higher purpose and honors the Ten Commandments (1410) or other classical ideals, the game advances towards an exalted world where ideals are rendered in exalted consequences (1413). So it is that the present invention far surpasses the world's supposedly greatest open-ended gameâGrand Theft Auto. For GTA is not an open ended world, as there is no chance to exalt the greater world and save it from decadence and declineâthere is no opportunity to talk to hookers and reform them, and perhaps to even be exalted by the secrets of their souls. The simple concept of ideas having consequences in a video game world has far-reaching implications for the industry, as novel games could be exalted to new heights, especially when this present patent is combined with Dr. Elliot McGucken's earlier inventions.
FIG. 15 illustrates the novel form of weaponry the present game would afford, where the weapons are only activated by those who act upon ideas and higher ideals. Ideas have consequences, and thus those who fight for the right ideas, reap the exalted consequences. The Gold 45 revolverâa normal revolver that glows gold when the character does the right thing is used in this example, but the weapon could be any form of weapon or tool, or anything else for that matter. As the Gold 45 Revolver is part of a contemporary mythology exalting the Great Books and Classics, it shall be opposed and deconstructed in the fiatocracy's faculty and committee meetings across the land, but that's the great thing about Truth. Even weapons of mass destruction, such as committee's headed by the University President's chief of staff, who never reads books nor steps in a classroom, cannot destroy the Truth, the Soul, and Classic, Epic Mythology. And so it is that the world, and the renaissance, are eventually won by those who adhere to Truth, and fight for the poetic prophesies of the classical prophets and poets via both word and deed. Their moral points augment, via word and deed in the game's context and reach the threshold, whereupon the revolver starts glowing gold, allowing he who has suffered so much to take revenge upon all those who persecuted the innocent, and kicked him down, believing he was a beggar, placing a crown of thorns on his head, and crucifying him. Although the weapon is a revolver which glows gold and exhibits super powers when wielded by those with classical, exalted soulsâthose who have walked the high rode, made the hard choices, and fallen and gotten upâlike Odysseusâthe weapon could be any weapon or apparatus used to advance the game, such as a magic wand, whip, knife, sword, or other tool. The player (1501) finds a weapon such as a normal 45 Revolver (1502). They pick it up and hold it. Has the player (1501) acted morally throughout the game (1503)? Have they rendered classical ideals real in word and deed? Have they not only talked the talk, but walked the walk? Have they disseminated and fought for classical ideals throughout the game? Have they sought to exalt the innocent and appall the wicked? If so, then the revolver glows gold (1505). The weapon obtains its magical powers. The gold revolver shots unlimited bullets as well as lightning (1505). Sometimes the bullets come with streaks of lightning. However, if the player has not acted morally throughout the game (1503)âif they have failed to find and live by classical idealsâto disseminate and render them real in word and deedâif they have failed to exalt the humble and innocent and appall the wicked, then the weapon will not realize its magical powers (1504). At that point they may want to start acting morally, living by classical ideals, and rendering words deed, so that the world can be enriched with the natural beauty and wealthâwith the peace and prosperity that comes when ideals are rendered real, as ideas have consequences, and ideals, as exalted ideas, have exalted consequences.
FIG. 16 illustrates how the present invention could exalt the hero's journey in a superior manner, and bring it to life in video games. The various stages of the classical hero's journey which Joseph Campbell made famous are listed in (1601). At each and every stage, the player must make a choiceâa choice which consists of what ideas or ideals they choose to serve. For instance, if they see a hooker and hire her and shoot her, that counters classical ideals. If they talk to her and befriend her, that is sympathetic to classical ideals. The Hero's Journey has ever been walked and advanced by those who have served classical, epic ideals; and by serving exalted ideas, the gameworld is rewarded with exalted consequences (1605). This diagram suggests a superior method of exalting epic story in the realm of video games. Note how the action keeps coming back to the central premise and questionâdoes the player serve an exalted idea (1602)? If so, the player advances to a later step in the hero's journey (1606). If not, the player retreats to an earlier point in the hero's journey (1607). So it is that love, temptation, war, peace, the death, forming the fellowship, calling the bluff and speaking truth to powerâmuch of which was depicted in earlier figures and descriptions in this inventionâcan be unified in simple algorithms based upon ideas and ideals. Such simple ideals, which are yet so subtle and so often elusive, have powered and propelled mythology through the ages, exalting the Bible and Homer for thousands of yearsâfor the soul of those books are based upon classical idealsâelements that have been opposed in this life. So it is that just as ideas have consequences in real life, they can have vast and resounding consequences in video games, exalting games to new heights. From novel games exalting the plot points in Homer's Odyssey, to the American Revolution, to all the classic battles and showdowns for Western Civilization, video games can be exalted, and reunited with infinite love deriving not from hiring and killing hookers, but for living and fighting for Penelope and Beatrice, as did William Wallace and King Leonidas, as 300 and Braveheart were ultimelt not war stories, but love storiesâthe love for higher ideals. The novel video games afforded by this invention will allow the player to love and honor classical ideals, and render ideals real in a virtual world, just as heroes do in real life. So it is that video games will become more spiritually and artistically realistic, with deeper and more exalted spirits, built upon classical idealism's solid rock.
Far too often these days, little feminized fanboys play little games at home as their Constitution dies, while real heroes are off dying in faroff lands for the fiatocracy. The present invention would allow them to play a novel form of game that would allow them to protect the US Constitution, and then, perhaps some day they might grow up to defend it in real life.
Newsday reports:
The fiatocracy's politicians are too busy destroying the family and Constitution at home, bailing out Wall Street Banks, and pornifying the world; as they hire and reward little manholes with fiat dollars to join in the debauchery, decadence, and fiat fun. I hope that this invention might serve the world with a System and Method for Creating Video Games with Epic Realities and Realistic Worlds that Evolve Via IdeologiesâIdeas Have Consequences Game Engine Video Games with Deeper Realities and Epic Storytelling Wherein Characters Have Ideologies and Souls Libertarian Video GamesâRendering the Battle for Classic Ideals From Moses to Mises.
The basic concepts and ideas in this invention will have far-ranging implications for the realm of video games, for the greater culture, novel video games, greater commercial opportunities in the realm of games, greater and enhanced opportunities in merging games with film and literature, greater opportunities for games with deep and profound souls and storytelling, and new opportunities for games with vast educational potential. The ideas and embodiments described herein may be modified, extended, and improvised upon in countless ways. The present invention can bring both the external hero's journey, that Moses and Odysseus traveled, as well as the internal hero's journey, that Jesus and Socrates walked.
1. A method for creating video games and virtual realities wherein ideas have consequences.
2. The method in claim 1 where said ideas are rooted in classical, epic precepts such as those found in the Great Books and Classics, and exalted at the pinnacles of Western culture and history.
3. The method in claim 1 where said ideas are manifested in the words the player or non-player characters, write, speak, read, disseminate, congregate about, fight for, and/or associate with.
4. The method in claim 1 where said ideas are manifested in the actions the player, non-player characters, and/or monsters act out.
5. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters.
6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters.
7. The method in claim 1 where said ideas must be fought for via words and dialogue, before they have exalted consequences.
8. The method in claim 1 where said ideas must be fought for via deeds and actions, before they have exalted consequences.
9. The method in claim 1 where the player can fight for said ideas in word and deed, and witness the exalted consequences of those ideals, including liberty, freedom, and justice, when they succeed, and the dire consequences of tyranny, domination, and intimidation, when they fail to render exalted ideas, as ideas have consequences.
10. The method in claim 1 where the character can fight for said ideas such as marriage, the Constitution, the Declaration of Independence, and right to life in word and deed, and witness the exalted consequences of those ideals, including a stable and enduring society should they succeed, and a declining, bankrupt civilization, should they fail.
11. The method in claim 1 where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers, prophets, poets, statesmen, and economists including Plato, Moses, Jesus, Gandhi Sun Tzu, Buda, Jefferson, Aristotle, F. A. Hayek, Martin Luther King Jr., Homer, Ludwig Von Mises, Adam Smith, and others, and witness the consequences of both their success and failure of their battle, as the consequences are rendered in the game's physical world.
12. The method in claim 1 where the character can battle for said ideas via both word and deed, using a combination of words and action, witnessing the consequences of their balance between word and deed, between reasoning and partaking in violence, thusly bringing to life epic classical works of film and literature wherein the hero must balance word and deed.
13. The method in claim 1 where fighting for said ideas in word and/or deed will have consequences regarding the operation of a weapon, which will operate at its full potential for the players and characters who are the most successful in serving ideals and ideas, and rendering them in word and deed.
14. The method in claim 1 wherein said ideas may be based upon Constitutional ideals and ideas underlying the American Founding, including the right to life, liberty, and the pursuit of happiness, sound currency, the right to bear arms, the freedom of speech, the right of the artist, author, and inventor to own their creations and inventions; and wherein the player could fight for sound money in word and deed and witness the consequences of their successes and failures, including liberty, wealth creation, capitalism, freedom, private property, peace, and prosperity or rapid inflation, deflation, theft via the inflation tax, massive debt, empire, long lines, wealth transfer to the rich, depressions, corruption, and war.
15. The method in claim 1 where the said ideas will be supported or opposed by in-game characters, and the player will have to choose how to interact with the said in-game characters, based on their ideas, including but not limited to whether or not to befriend them, agree with them, disagree with them, ignore them, recruit them, shoot them, save them, judge them, or forgive them.
16. The method in claim 1 where the said ideas are based upon the pivotal plot points of the great books and classics.
17. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters; and when bad ideas have infected too many in-game characters, the consequences are dire, including the loss of life, liberty, happiness, freedom, and security.
18. The method in claim 1 wherein said ideas may be related to economics and monetary policy, and wherein the player could fight for sound money in words echoing the classical economists and deed and witness the consequences of their successes and failures, including liberty, freedom, peace and prosperity or rapid inflation, deflation, theft via the inflation tax, massive debt, empire, long lines, depressions, corruption, and war.
19. The method in claim 1 wherein moral ideas have moral consequences in the evolution of the gameworld.
20. The method in claim 1 where said ideas in the video game world are founded upon the natural ideas and ideals occurring at the plot points in great works of literature and film where a character must choose whether to serve an ideal or not serve an ideal, thusly rendering or not rendering ideals real by their actions, and influencing the greater outcome and state of the game world, as ideas have consequences.
21. The method in claim 1 where said ideas in the video game world are used to exalt the classic hero's journey, and where a player's success and progress at every stage or step or plot point of said hero's journey is defined by said player's service or disservice to said ideas and ideals, and where by said player's serving said ideas and classical ideals, said hero's journey advances towards ultimate victory and triumph, while by said character's failing to serve said ideas and classical ideals, progress in said hero's journey is retarded or reversed.