US20090111587A1
2009-04-30
11/980,508
2007-10-31
An adaptation structure for a video game console includes an adaptation mechanism provided with a conversion control unit, a first connection interface, a second connection interface, and a power supply unit; an output equipment provided with a first link unit to engage in corresponding communication with the first connection interface; and the video game consol provided with a second link unit to engage in corresponding communication with the second connection interface; accordingly, the adaptation mechanism links to and communicate with the output equipment and the video game console thus to avoid complicated wire distribution and running to achieve the purpose of easy mounting for use and dismounting for storage of the adaptation structure.
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A63F13/23 » CPC main
Video games, i.e. games using an electronically generated display having two or more dimensions; Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
H04N21/4122 » CPC further
Selective content distribution, e.g. interactive television or video on demand [VOD]; Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof; Structure of client; Structure of client peripherals; Peripherals receiving signals from specially adapted client devices additional display device, e.g. video projector
H04N21/4363 » CPC further
Selective content distribution, e.g. interactive television or video on demand [VOD]; Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof; Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware; Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home Adapting the video or multiplex stream to a specific local network, e.g. a IEEE 1394 or Bluetooth® network
A63F2300/206 » CPC further
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
A63F2300/209 » CPC further
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
A63F9/24 IPC
Games not otherwise provided for Games using electronic circuits not otherwise provided for
The present invention is related to an adaptation structure for a video game console, and more particularly, to one that prevents complicated wire distribution and dragging in playing the video game console to achieve the purpose of easy mounting and dismounting.
Video signal wire, a first and a second audio signal wires, or other signal transmission conducting wire have to be connected to a monitor in playing a conventional video game console so to output AV signals of the video game console to the monitor for display, thus to allow a player to execute associate controls according to picture displayed on the monitor for achieving entertaining purpose.
Consequently, there is always a bunch of conducting wires connected between the video game console and the monitor. Should these conducting wires not be properly concealed or arranged, the video game can be easily interrupted or poor contact of the conducting wire may take place due to that characteristics of electric appliance is affected when any conductor or the video game console is stirred by accident. Furthermore, if these conducting wires are not sorted out one by one for storage, they can get tangled in a mess to make easy assembly a problem next time the video game console will be used.
The primary purpose of the present invention is to provide an adaptation structure for a video game console that is connected and communicate with output facilities and the video game console while preventing complicated wire distribution and running to achieve easy mounting for use and dismounting for storage.
To achieve the purpose, the present invention is essentially comprised of an adaptation mechanism including a conversion control unit, a first connection interface, a second connection interface, and a power supply unit; and an output equipment to realize corresponding communication by means of a first link unit and the first connection interface; and a video game console to realize corresponding communication by means of a second link unit and the second connection interface.
FIG. 1 is a perspective view of a preferred embodiment of the present invention.
FIG. 2 is an exploded view of the preferred embodiment of the present invention.
FIG. 3 is a block chart showing an operating status of the preferred embodiment of the present invention.
FIG. 4 is a perspective view of another preferred embodiment of the present invention.
Referring to FIGS. 1 and 2 respectively for a perspective view and an exploded view of the present invention, an adaptation structure for a video game console of the present invention is comprised of an adaptation mechanism 1, an output equipment 2, and a video game console 3. Wherein, the adaptation mechanism 1 connects and communicates with both of the output equipment 2 and the video game console 3 so to avoid complicated wire distribution and running for achieving the purpose of easy mounting for use and dismounting for storage.
The adaptation mechanism 1 includes a conversion control unit 10, a first connection interface 11 connected to the conversion control unit 10, a second connection interface 12 connected to the conversion control unit 10, and a power supply unit 13 connected to the conversion control unit 10. Wherein, both of the first and the second connection interfaces 11, 12 are comprised of multiple, and two as preferred, conducting wires 111, 121 connected to the conversion control unit 10, and multiple, and two as preferred, connectors 112, 122 respectively connected to a corresponding terminal of the conducting wires 111, 121.
The output equipment 2 related to a projector or a monitor is provided with a first link unit 21 to engage in corresponding communication with the first connection interface 11; and the first link unit 21 is related to a socket to receive insertion by the connector 112 provided to the first connection interface 11.
The video game console 3 provided with a second link unit 31 to engage in corresponding communication with the second connection interface 12 and is related to a socket to receive insertion of the connector 122 disposed to the second connection interface 12. Accordingly, the adaptation mechanism 1, the output equipment 2, and the video game console 3 constitutes a brand-new adaptation structure for the video game console.
FIG. 2 and FIG. 3 respectively show a perspective view and a block chart of an operating status of the present invention. As illustrated, a power supply unit 13 from the adaptation mechanism 1, the output equipment 2, and the video game console 3 are respectively connected to an external source 4 to retrieve power needed for operation. The first connection interface 11 to the adaptation mechanism 1 is plugged with its connector 112 to the first link unit 21 serving as a socket on the output equipment 2; and the second connection interface 12 from the adaptation mechanism 1 is plugged with its connector 122 into the second link unit 31 serving as a socket on the video game console 3.
To play the video game console, AV signals from the video game console 3 are transmitted through the second connection interface 12 in conjunction with the second link unit 31 to the conversion control unit 10 of the adaptation mechanism 1, where AV signals conversion as required is done to convert them into signals in a format that can be received by the output equipment 2, and then the converted AV signals are displayed through the first connection interface 11 in conjunction with the first link unit 21 on the output equipment 2 to complete the conversion as needed for allowing a player execute associate controls from the video game console 3 according to a picture displayed on the output equipment 2. Upon finishing the play and dismounting of the adaptation structure is desired, the player simply has to plug off the first and the second connection interfaces 11, 12 from both of the first and the second link units 21, 31. Consequently, the player by having the adaptation mechanism 1 to link and communicate with both of the output equipment 2 and the video game console 3 through both of the first and the second connection interfaces 11, 12 to achieve easy mounting for use and dismounting for storage of the adaptation structure without causing complicated wire distribution and running in playing the video game console 3.
FIG. 4 shows a perspective view of another preferred embodiment of the present invention. As illustrated, a first connection interface 11a and a second connection interface 12a of an adaptation mechanism 1a are each related to a wireless transmitter; and a first link unit 21a and a second link unit 31a are respectively related to a wireless receiver that is capable of picking up signals transmitted from the first and the second connection interfaces 11a, 12a so to achieve the same purpose of avoiding complicated wire distribution and running by having the adaptation mechanism 1 to link to the output equipment 2 and the video game console 3 in a wireless transmission fashion.
Accordingly, an adaptation structure of the present invention by allowing an adaptation mechanism to link to and communicate with an output equipment and a video game console while preventing complicated wire distribution and running to achieve the purpose of easy mounting for use and easy dismounting for storage to produce more advanced, more practical and better compliance with demands by a player is indeed meeting requirements of seeking protection of a patent; therefore this application for a patent is duly filed. However, it is to be noted that the preferred embodiments disclosed in the specification and the accompanying drawings are not limiting the present invention; and that any construction, installation, or characteristics that is same or similar to that of the present invention should fall within the scope of the purposes and claims of the present invention.
1. An adaptation structure for a video game console comprising an adaptation mechanism, an output equipment, and a video game console; the adaptation mechanism being provided with a conversion control unit, a first connection interface connected to the conversion control unit, a second connection interface connected to the conversion control unit, and a power supply unit connected to the conversion control unit; the output equipment being provided with a first link unit to engage in corresponding communication with the first connection interface; and the video game consol being provided with a second link unit to engage in corresponding communication with the second connection interface.
2. The adaptation structure for a video game console as claimed in claim 1, wherein the first connection interface is comprised of a conducting wire connected to the conversion control unit and a connector connected to one end of the conducting wire.
3. The adaptation structure for a video game console as claimed in claim 1, wherein the first connection interface is related to a wireless transmitter.
4. The adaptation structure for a video game console as claimed in claim 1, wherein the second connection interface is comprised of a conducting wire connected to the conversion control unit and a connector connected to one end of the conducting wire.
5. The adaptation structure for a video game console as claimed in claim 1, wherein the second connection interface is related to a wireless transmitter.
6. The adaptation structure for a video game console as claimed in claim 1, wherein the output equipment is related to a projector.
7. The adaptation structure for a video game console as claimed in claim 1, wherein the output equipment is related to a monitor.
8. The adaptation structure for a video game console as claimed in claim 1, wherein the first link unit is related to a socket.
9. The adaptation structure for a video game console as claimed in claim 1, wherein the first link unit is related to a wireless receiver.
10. The adaptation structure for a video game console as claimed in claim 1, wherein the second link unit is related to a socket.
11. The adaptation structure for a video game console as claimed in claim 1, wherein the second link unit is related to a wireless receiver.