Patent application title:

Methods and apparatus for educational spelling games

Publication number:

US20110193290A1

Publication date:
Application number:

13/089,125

Filed date:

2011-04-18

Abstract:

Methods and apparatus for educational spelling games wherein players are required to spell words of various levels of spelling difficulty and a player's degree of advancement depends on the difficulty level of the word. One version is a game board with a plurality of playing pieces, a plurality of spelling cards, each spelling card comprising a plurality of spelling words wherein different words on each of those spelling cards comprise different levels of spelling difficulty within at least one educational grade level or age level, preferably within two consecutive educational grade levels, and a die for randomly determining the level of spelling difficulty of the word which a player will be asked to spell. Preferably, there are at least three words of different levels of spelling difficulty on each spelling card. Also disclosed are electronic versions comprising an annunciator to announce the words, game show versions, computer game versions and internet-based versions.

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Assignee:

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Classification:

A63F3/0423 »  CPC main

Board games; Raffle games; Geographical or like games ; Educational games Word games, e.g. scrabble

G09B19/06 »  CPC further

Teaching not covered by other main groups of this subclass Foreign languages

A63F3/00006 »  CPC further

Board games; Raffle games; Types of board games Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

A63F2003/0426 »  CPC further

Board games; Raffle games; Geographical or like games ; Educational games; Word games, e.g. scrabble Spelling games

A63F2009/188 »  CPC further

Games not otherwise provided for; Question-and-answer games Details of questions, e.g. with increasing level of difficulty

A63F3/00 IPC

Board games; Raffle games

Description

RELATED APPLICATION DATA

This application claims the benefit under 35 U.S.C. §119(e) of U.S. Provisional Application Ser. No. 61/010,625 filed Jan. 9, 2008, which is hereby incorporated by reference as if repeated herein in its entirety.

The present invention is directed to educational games, and particularly to educational games that test a player's spelling ability and helps sharpen a player's spelling skills.

BACKGROUND OF THE INVENTION

Games have previously been disclosed for testing players' knowledge including a player's spelling skills. In one previously disclosed game, a player is given the definition of a word and then must guess the defined word. If the player guesses the word correctly, he is then given the opportunity to spell it for a bonus. This game includes different decks of cards with each deck comprising words for given educational, intellectual and age levels so that players of different levels can play together.

In another previously disclosed spelling game, words are randomly selected from a word storage, e.g. a dictionary, for spelling by a player. In various embodiments, the list of words in the word storage may have one or more levels of spelling difficulty wherein the spelling difficulty is chosen by a player during his turn or is randomly determined. If the player spells a word correctly, he is awarded a number of points which can correspond to the level of difficulty of the spelling word. The purpose of the game is to accumulate the highest number of points. This game, however, is not a board game and does not disclose or suggest a plurality of different levels of spelling difficulty within at least one and no more than two consecutive educational grade levels or age levels.

SUMMARY OF THE INVENTION

In order to provide greater challenges and games of greater interest, it is particularly desirable to provide a spelling game wherein words of different levels of spelling difficulty are provided within at least one and no more than two consecutive educational grade levels or age levels. It is desirable to have a spelling game that challenges a player to improve his spelling skills regardless of how accomplished the player is as a speller. It is also desirable to provide words of different levels of spelling difficulty in a given game level so that a player may randomly be required to spell words that are considered more difficult within a game level during any turn. It is also desirable to allow players who are of the same or nearly the same age or educational grade level to compete against each other using the same set of spelling words, while allowing players of a different age or grade level to play the game at the same time using a different set of spelling words appropriate for their age level or educational grade level.

Embodiments of the present invention are directed to educational spelling games wherein players are required to spell words of various levels of spelling difficulty within at least one and no more than two educational grade levels or age levels in order to advance. One embodiment comprises a game board, a plurality of playing pieces, a plurality of spelling cards each comprising a plurality of spelling words wherein different words on each of those spelling cards have different levels of spelling difficulty and, the different words are selected from spelling lists from at least one and no more than two consecutive educational grade levels or age levels, most preferably from two educational grade levels, and means for randomly determining the level of spelling difficulty of the word which a player will be asked to spell, e.g. a die, a spinner, or the like.

According to one embodiment, the plurality of spelling cards comprises words of different spelling difficulties within a specific educational grade level. Preferably, there are at least three words of different levels of spelling difficulty on each spelling card. This embodiment of the game comprises collections of cards comprising words of different spelling difficulties within a specific grade level. A single game level can cover no more than two consecutive ages and/or grade levels, e.g. ages 7-8 or grades 7-8. A plurality of card collections each corresponding to spelling words for different game levels may also be provided. For marketing purposes, such additional collections of spelling words may be made available separately.

Another embodiment of the present invention is an electronic version comprising an annunciator to announce the words. In a preferred electronic embodiment, the circuitry randomly determines the difficulty of the word to be spelled, selects a word of that difficulty from the plurality of difficulties within at least one and no more than two consecutive educational grade level or age level and then an annunciator announces the word to be spelled.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a top view of one embodiment of a game board of the present invention.

FIG. 2 is a top view of the word side of a “BUZZLEWORD Card” (spelling word card) of one embodiment of the present invention.

FIG. 3 is a top view of the direction side of a “BUZZLEBEE Card” of one embodiment of the present invention.

FIG. 4 is a top view of the direction side of a “BZ-PASS” card of one embodiment of the present invention;

FIG. 5 is a perspective view of an electronic embodiment of the present invention.

DETAILED DESCRIPTION

One illustrated embodiment of the present invention comprises a board game which can be played by a plurality of players, e.g. 2-6 players, of educational grade level 1 and up. For example, children's versions of the present game are provided for each of grades 1-2, grades 3-4, grades 5-6, grades 7-8, and an adult version is for high school students through adults. For grades eight and lower, or ages 13 and lower, each game level preferably comprises no more than two consecutive grade educational levels of consecutive ages.

One illustrated embodiment of the game comprises a game board, three hundred spelling cards known as “BUZZLEWORD Cards” as shown in FIG. 2, designated for the specific game level, fifty “BUZZLEBEE” cards which direct player's moves and which are drawn by players who land on spaces designated as “BEE” spaces on the game board, and a tri-colored die for randomly determining the spelling difficulty of the word to be spelled for each player's turn. This embodiment also comprises a plurality of playing pieces for players to move along the game board. In one embodiment, the playing pieces are six bee-shaped figurines each of a different color to identify each different player.

During play, players may optionally be provided with a writing implement and paper to write down their spelling words. Also useful during play is a dictionary to consult for word derivation, definition and pronunciation. Use of a dictionary with the present game may advantageously sharpen players' reading and vocabulary skills, but is not required.

Each spelling card may be marked on one side with the game level of the spelling card and, optionally, a company logo. The other side of the spelling card contains a plurality of words of different difficulties, i.e. the spelling words. As indicated in FIG. 2, there are three words with three different indicia, wherein the different indicia refer to the spelling difficulty. Preferably, there are at least three spelling words on each card. The words on each spelling card are of different spelling difficulties identified herein as EASIER, INTERMEDIATE and MORE DIFFICULT. In one embodiment, the EASIER spelling words are denoted by a particular color, e.g. a yellow square preceding the word, the INTERMEDIATE spelling words are identified by a different color, e.g. a green square preceding the word, and the MORE DIFFICULT spelling words are identified by a third color, e.g. a blue square preceding the word. Some indicia must be provided for identifying the different levels of difficulty, but various indicia may be utilized including different symbols, colors, numbers, fonts, word order on the card, etc. In any event, some indicia other than the spelling words themselves is provided on the word side of the spelling cards to indicate their level of difficulty. The die or other random selector used to randomly determine the level of spelling difficulty a player's word will be on a particular turn will also preferably comprise indicia which corresponds to the indicia utilized on the card. According to other embodiments of the present invention, the word itself may be randomly selected. For example, in an electronic version, including a television version, or a computer based version, the word itself may be randomly selected, however, in such instances, the word will have been previously assigned a level of difficulty. Therefore, in such embodiments, the level of difficulty will also be selected randomly even though the device for doing the random selection is directed to the word itself rather than the level of difficulty. In such instances, for purposes of the present invention, both the word and the level of spelling difficulty are deemed to be randomly selected.

The words that are used on the spelling cards are most preferably from known spelling lists which include high frequency words suggested for teaching in each grade level. The term “known spelling lists” is used herein to indicate lists of spelling words found in a common source, e.g. on the world wide web or published in books. The term “grade level” is used herein to identify a single division of a school or a collection of persons grouped according to age or the same relative academic ability. According to this embodiment, the different grade levels include each of grades first through eighth grade. Such spelling lists exist for grades one through eight and are posted on the world wide web and are published in books. Examples of suitable spelling lists found on the world wide web include those found on the following web sites:

http://www.asij.ac.jp/elementary/gr1web/cla/100%20words.htm
http://wwW.wcusd15.org/ses/spelling2.htm
http://www.time4learning.com/SpellingWords/3rd-grade-spelling-words.shtml
http://www.time4learning.com/SpellingWords/4th-grade-spelling-words.shtml
http://www.ohsd.net/index2.cfm?page=_c2&cid1&cid2=179
http://aschilb.emsd37.org/Spelling/spellling2nd.htm
http://www.time4learning.com/SpellingWords/1st-grade-spelling-words.shtml
http://www.delano.k12.mn.us/sitepages/pid323.php
http://www.gowrie.k12.ia.us/3rdgrade/spelling.asp
http://web.dps.k12.va.us/ParkAve/spelling.htm
http://www.delano.k12.mn.us/sitepages/pid137.php
http://www.riverdale.k12.or.us/Ëśbblack/sp12.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp11.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp10.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp9.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp8.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp7.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp6.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp5.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp4.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp3.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp2.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp16.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp15.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp14.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp1.htm
http://www.time4learning.com/SpellingWords/5th-grade-spelling-words.shtml
http://boe.berk.k12.wv.us/217/tospell5.htm
http://www.riverdale.k12.or.us/Ëśbblack/sp13.htm
http://www.ohsd.net/index2.cfm?page=_c2&cid1=61&cid2=179
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/stormigiovanni.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/explodingants.html
http://www.nhcs.k12.in.us/staffibburson/webcreation/spelling/stretchingourselves.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/westlandia.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/mahaliajackson.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/dinosaurshawkins.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/leonardoshorse.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/wingsforking.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/midnightride.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/janegoodall.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/passagefreedom.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/insideout.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/satchelpaige.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/islanddolphins.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/thunderrose.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/frindle.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/gymnast.html
http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/chilinpurse.html
http://www.all-about-spelling.com/spelling-list-for-6th-grade.html
http://www.time4learning.com/SpellingWords/6th-grade-spelling-words.shtml
http://www.home2teach.com/Spelling5-6.html
http://www.time4learning.com/SpellingWords/7th-grade-spelling-words.shtml
http://www.time4learning.com/SpellingWords/8th-grade-spelling-words.shtml
http://www.justinrudd.com/adultbee.html

One embodiment comprises a plurality of decks of spelling cards. Each of the decks comprises words from two adjoining grade levels. The spelling cards for Level 1 comprise words from known spelling lists for first and second grade. Similarly, the spelling cards for Level 2 comprise words from known spelling lists for third and fourth grade; the spelling cards for Level 3 comprise words from known spelling lists for fifth and sixth grade; and spelling cards for Level 4 comprise words from known spelling lists for seventh and eighth grade. The spelling cards for the adult level version of the present game comprise words that are at a higher vocabulary level or higher spelling level than eighth grade and which are not commonly found on spelling lists for educational grades one through eight.

As noted above, the words on the spelling cards are categorized by the relative spelling difficulty of the words. Each spelling card has a plurality of spelling words on one side, and preferably at least three words following an EASIER, INTERMEDIATE and MORE DIFFICULT spelling difficulty arrangement. While these category titles are used herein, in an actual game, the categories can be titled “Difficult,” “More Difficult” and “Most Difficult” for the morale of the players. The difficulty of the spelling words may be determined by one or more of the criteria set forth in detail below. Tables 1-5 provide exemplary lists of possible spelling words set forth by game level and subdivided within each game level by spelling difficulty. Table 1 sets forth a spelling word list for Level 1, Table 2 sets forth a spelling word list for Level 2, Table 3 sets forth a spelling word list for Level 3, Table 4 sets forth a spelling word list for Level 4, and Table 5 sets forth a spelling word list for the adult level of the game.

TABLE 1
LEVEL 1 - 1ST & 2ND GRADE
MORE
EASIER INTERMEDIATE DIFFICULT
mind broom wheel
map serve clue
hard sixth would (please)
base team (group) wear (put on)
pump throw sunny
wild duck write (pen)
salt straw blue (color)
hay court morning (a.m.)
mad cloud really
step word ahead
bark off slight
shut tie whole (all)
tray least already
book extra sea (water)
cool bear (animal) thumb
mile tune probably
frog seal half
fire sore (hurt) correct
loop pane (glass) window
hold store than (bigger)
home never funny
string seat before
clam roast ready
fool crack wrote (pen)
twig use above
melt beach cousin
star ground queen
long floor pie
took mean curve
bell peek (look) enough
win sound loose
hug peach one (1)
trip crow breeze
low roar (lion) circus
king after family
tent roof worm
day story chance
play bird coal
like neat scratch
deep back stitch
sky found squirt
woke enter yellow
most quiz goat
tame burn fence
talk meal gone
hike false woman
cold bean true
far loud night
bull proud watch
cry work useful
try body suit
gas moon chief
fork chore kitten
flip shirt earth
ink drew boat
list space sigh
ate (food) race because
born earn (money) sugar
stink eat mail (letter)
band train number
chop stain cheese
torn your (belongs to) again
date park summer
ant what when
yet more answer
chill only question
bend ice sure
bun quilt their (belongs to}
find size squeeze
such house paid
sank room white
gift draw (art) through (door)
side soon sour
spoke table choose
now wait towel
belt frown while
pig silk tease
hall stew vowel
cook stick sign
lane live guard
keep mouse said
late rice below
yard chew bright
drive very almost
bike flew (bird) daddy
fish guy laugh
spill black school
spend prove awful
gold gain always
must aid could
lost spoon should
choke child grown
bus (school) cheat mommy
harm door climb
full gown pretty
twist quit witch (broom)
went candy where (place)
wall wise believe
also animal shoe
walk open instead
much own dollar
rope prize cough
ship out guess
want close (door) light
fox deal minute
strong egg tea (drink)
shed world different
short shout eight (8)
time (clock) boil kneel
song food little
pay dew (mist) soften
pants fifth which (one)
damp early sight (eyes)
well saw (looked) dumb
tree hose choice
corn heal (fix) pour (milk)
stop speed fight
ago real (true) wrong
sun (sky) those dropped
bush wood (tree) whisper
make sock piece (part of)
big pound thought
fly meat (food) fruit
cow stuff rhyme
arm fifty high (up)
start hair (head) usually
bee (insect) oil once
thing maybe rough
chip boot eyes
doll hurt too (also)
kite soil waist (belt)
horn skirt lie (false)
shark fair (o.k.) niece
warm dirt two (2)
rake horse (ride) pail (bucket)
milk pair (two) scent (smell)
row son (boy) friend
sleep pass tale (story)
flag coat between
take snore blew (wind)
hive made (bed) bounce
dog stair (step) does
how share knot (rope)
fist dear (sir) surprise
chin easy cereal (food)
stamp water often
may feet (socks) sail (boat)
toss sum (total) some (part)
cost mane (lion) main (chief)
name steal (take) ounce
boss teach please
pot couch tail (wag)
card change wheat
man front guest
small wore (clothes) taught
land weed banana
vote show poem
dust fail honey
barn taste daughter
ray icy phone
sting sister scary
mom worn (clothes) idea
bank first busy
fast girl brother
bump mark goal
plan kick pea (pod)
sang won (game) soap
hope teeth beautiful
call shake breath
say lose against
joy mess across
dish beast done
bring deer (animal) pillow
six love bread
dig around tough
twin flake either
dark field behind
bag over view
bug clean picture
tell fluff patch
hang clock quiet
put dial glue
bone feel been (was)
beg form nothing
lake sack catch
all about since
men scoop soup
old third itch
joke they tight
ball few blood
got away wool
jet second color
jaw feed church
test glass flea (insect)
slip under cruel
thank cream during
spin dream flight
mild mouth none (not any)
nest stone many
boy mister goes
car speak there (place)
west blow touch
wash clown hungry
curb fear parent
tub rail hello
fog peak (top) sword
fix flame whip
sold baby wrist
wing brake (car) gently
snap chase ache
rush raw (meat) toes (foot)
wish move favorite
bent froze style
see (eyes) chose problem
cat waste (garbage) something
rude hear (sound) meant
shop heel (foot) money
crib cheer chalk
look river hour (time)
way visit silly
pet beak aunt
farm next threw (ball)
will tooth whose
glow head circle
with place children
brush any smooth
dress shape fought
both exit switch
just uncle birthday
less slow gloves
push odd prince
pest green follow
bite (teeth) feast serious
fall zero sew (hem)
paw (cat) danger thread
lamp curl build
pill inch voice
stem truth whisker
bad leave bought
cash twice station
dot greet alphabet
dad rule pencil
lump tool yesterday
sell heat pause (stop)
dash come every
box east great (good)
sand coast letter
set float pony
cake sir sale (less $)
fun join alright
top jail peace (calm)
sad meet (me) together
flash root (tree) right (correct)
free rare know (get it)
think rain (clouds) force
toy buy (pay for) pear (fruit)
trash rock thirsty
them pain (hurt) laid
ring (bell) beat (drum) puppy
gum poor marry
hog pale (white) city
lift brain bottom
rest learn someone
grow empty brought
into street knock
pool cowboy whale (sea)
snow snail farther (away)
wet leak (water) knee
wake cheek says
soft brown frighten
best war (army) until
met toast middle
cub mitten butter
fill four (4) male (man)
kind spice father (dad)
wag without afraid
bake block cause
miss sheet then (after that)
you (not me) reach coin
she why orange
bow (tie) chair sneeze
wave town heard (sound)
good bowl swear
save dock apple
kiss pray (kneel) goose
jump face biggest
bath quick crazy
frost strange people
pull sent (mail) happy
plus ton mother
stand today caught
loss break (dish) might (could)
hot treat address
hook score cent (coin)
tall coach heart
desk pinch heavy
stay round several
camp hole (donut) giant
flow year trouble
sing maid (girl) coming

TABLE 2
LEVEL 2-3RD & 4TH GRADE
MORE
EASIER INTERMEDIATE DIFFICULT
regular disappoint scenery
butter basic excellent
about officer anchor
tackle anyone whistle
roof heaven alien
computer addition celery
queen written carriage
label subtraction league
leaf nervous tomorrow
once wreck captain
season slight grieve
planet doubt government
become people delicious
while comb concern
window comfort awfully
waffle quickly practice
towel occur business
happen special tongue
student brilliant village
shower famous adjust
supper beautiful island
tonight garage guitar
bounce quarrel recipe
increase achieve sheriff
airport palace autumn
lose although doubtful
touch across distance
amaze library giraffe
cattle supreme cocoa
tardy underwear engine
miracle police balance
curse convinced therefore
relax religion squirrel
everyone address accident
protect center seizure
cabinet paragraph strength
barber Saturday muscle (arm)
prefer grateful pageant
bathroom powerful weighed
puzzle smoking certain
locket gallon emergency
handle Tuesday cupboard
mirror carrot (food) canoe
radio meadow buffalo
angle elephant sentence
camel thankful length
angel ghost headache
flower (plant) cactus veil
foggy highway definitely
tornado vanilla marvelous
popular accept (allow) equipment
mistake tailor straighten
figure sensible medicine
cable peanut allowance
whatever confident vacuum
ticket central belief
crooked introduce chimney
bucket August cinnamon
fault actress receive
nature refrigerator seize (take)
hamburger typist neighbor
shallow several scissors
history dual (two) glacier
fumble tearful typical
polite mountain toilet
shovel neither suggest
mustard channel spinach
minister passenger relief
exactly correct blonde
uncle wonderful baggage
pocket acrobat violence
travel squeak jewel
enjoy continue cruised
fiddle cannon (gun) rhythm
amount vacant laziness
tissue process voyage
yogurt healthy wrap (present)
daily loosen sugar
deposit February labeled
animal paid comma
arrow cushion auditorium
amuse damage certificate
south urgent physical
acorn patient experience
asleep listen hydrant
foul (not fair) terrible knowledge
memory often clothes (shirt)
turkey fudge exercise (use)
zipper destroy orchestra
middle dumb religious
stir cocoon stopped
weather (rain) highlight entrance
course (path) unknown beginner
oath butcher breathe
pillow typhoon yacht
glove lovely referee
monkey thumb bruised
contain priest taught
April badge burglar
pupil soldier dessert
easily sewing raccoon
bonus colorful banquet
perfume wrist restaurant
beneath costume diaper
human curtain forty
raisin serpent sunnier
gallop shadow weird
razor squeeze flour (bake)
speech trouble villain
desert rodeo vegetable
reason Sunday gnaw
square Thursday moisture
growth disappear bouquet
cotton handsome gnat
patio imagine cauliflower
dribble humid shepherd
example inventor skiing
fence hurtful iron
wealth awhile ogre
stingy China courage
prize budge wrestle
Friday resemble bargain
truly vision roommate
wagon rescue juice
dealt justice circuit
prepare cyclone excel
advise poem porpoise
teacher onion dinosaur
relative circle privilege
kingdom tunnel lying
dollar violet reindeer
complete gentle rhinoceros
above traffic routine
waitress thief gasoline
butterfly laid cabbage
serious surround dictionary
nicest stretch success
expect value faucet
picnic notice temperature
airplane million precious
public plumber beggar
deny surface decimal
yellow kneel audience
skier knock governor
envelope knife detour
worm chef chocolate
pajamas promise karate
tractor terrific knapsack
harvest alright broccoli
suppose emperor knight (armor)
motion guess groceries
author military century
scary disguise scheme
screen toward leopard
humor hasten sandwich
button phase capital (letter)
useful pledge ballet
liquid lecture machine
foolish plastic chisel
monster impossible quizzical
skeleton goes lunar
decay Australia coconut
populate young summary
chuckle France guilty
museum niece genius
theme science xylophone
bacon eighth laboratory
station fuel decent
crawl whether (if) disease
produce twilight cider
depth laundry favorite
universe message oyster
instead except (not) knot (rope)
sorrow imagination ocean
haze average macaroni
doctor motor troubling
dental guard unfortunate
opinion decision specify
blossom interest existence
horizon bicycle duel (fight)
chosen limb reference
tangle bomb gauge
dawn treasure handkerchief
cuff among fountain
choice answer chorus
poor finally debt
another Indian cello
wonder recent celebrate
power freight forehead
county coward absence
helmet kitchen budget
advice pounce weight (pound)
umbrella charcoal deceive
equal victim column
nearby innocent luggage
choose pitcher stomach
rumor garbage knuckle
usual hospital exhaust
pattern problem buses (school)
annual opposite fantasy
picture yield ostrich
aunt balloon chimpanzee
cookie Monday Chinese
backward grief creature
against pursue suite (room)
school fantastic separate
custard mixture welcome
thirsty agency nuisance
needle excited vein (blood)
English idle (lazy) gradually
family mathematics Wednesday
selfish caught dangerous
birthday fought ceiling (room)
visible likely pyramid
children orange caution
sailor youthful furnace
change enough pigeon
couch heavy naughty
arrange important tepee
until double describe
hungry freeze sorcerer
football realize sausage
enemy safety acquire
Canada honest different
dragon alphabet camera
collect alligator athlete
bottle breakfast schedule
grandfather width familiar
sparrow ought crochet
barrel nickel scientist
unless thought leisure
carpet though marriage
criminal coarse (rough) bologna
establish gopher measure
homework guest theater
single fashion argument
angry service boulevard
chicken ounce journey
borrow speak sleight
country really shoulder
dance janitor bracelet
donkey catcher calendar
perfect sympathy exhibit
follow delicate oxygen
finger guide feature
garden design ancient
frozen actually aisle (row)
glance remarkable fierce
artist fortune surprise
chance crocodile foreign
summer dozen galaxy
upstairs busily quarter
number official believe
should purpose whirled
slender civil beginning
forest quart apology
along echo guidance
spelling pleasant genuine
player allergic poison
strange signed ketchup
afternoon judge valuable
avenue musician sleigh (snow)
puddle icicle exhale
princess question coupon
member similar necessary
disgrace discuss dungeon
mental height congratulations
adverb cough whittle
adore direction thorough
movie attempt whisker
honey errand coffee
worst capacity language
dairy hoarse (voice) potato
article weapon challenge
pilot boundary tomato
multiply college prairie
rainbow curious absolutely
month chief develop
appear toaster patience (calm)
extra nephew possess
afraid grudge embarrass
bury pilgrims whisper
dangle argue anxious
vowel feather recognize
volume fowl (bird) happening
oldest tennis traveled
broom sincere shampoo
candle awful gigantic
visitor eagle surgeon
disaster interrupt portrait
erase pleasure route (road)
dozen pretty lizard
alert flies biscuit
noise general instance
hammer majesty principal (school)
taxi predict principle (rule)
north private lettuce
search explorer fulfill
triple sought saucer
fourth (4th) sewer mechanic

TABLE 3
LEVEL 3-5TH & 6TH GRADE
MORE
EASIER INTERMEDIATE DIFFICULT
praise gesture encore
wander frequent caterpillar
liberty decent cafeteria
harvest salary teammate
solution digital judgment
secure wedge contagious
boundary disgrace antique
common lecture generous
suppose hymn (song) desperate
motion system magnificent
harmony magazine generosity
sense (feel) cease (stop) circumstances
fiction mixture reign (rule)
panic gradually gymnasium
brief decimal negligee
champion surround cartridge
purse receive magician
luxury preferred crystallize
manager citizen innocent
inventor lenient laboratory
eagle accurate cellophane
fracture conceal architect
career neutral generally
expert description eventually
elephant opportunity conference
elevator immortal apparel
discussion referral banister
produce typical practicing
gentleman continue encyclopedia
copies dictionary environment
method attorney ignorance
service building daffodil
speech language aspirin
mammal cedar license
lamb coupon acceptable
summary amusing definitely
junior ancient doughnut
normal bushel forecast
beyond journey beige
patient portrait evidently
scarce promise overwhelm
pierce exhale buffet
companion meager embarrass
circulate entrance approximately
decoy cement specifically
steak (meat) courage counselor
creativity responsible labeled
captive rescue assistance
register audience accordion
battery delicious apostrophe
organize syllable luncheon
fertilize parcel occurring
radiant rehearse satisfactory
hammock murmur ridiculous
envious pioneer bookkeeper
major cooperate committee
disturb shrivel conscious
scramble refrigerator roommate
mission cyclist illiterate
contest oxygen coolly
vibrant acreage candidate
flexible tardiness insurance
outlet margarine exaggerate
bulletin capacity exhausted
significant humorous mustache
elegant summarize pageant
collector marvelous vicious
pillar mysterious cemetery
engage plaid necessary
abdomen customer importance
vary scholar existence
install scheme teachable
deposit exhibit professor
sensible dreadful pummel
convertible privilege Connecticut
divisible apparent musician
sociable lavatory nineteenth
available orchid omelet
reasonable ambulance overrated
agreeable happiness ghetto
favorable monarchy secrecy
breakable probably mischief
allowable fashionable salmon
tolerable separate character
safari hiccup therefore
satisfied decision colonel (army)
decided recess wheelbarrow
prepare forty Massachusetts
appear mechanic Mississippi
distance orchard mosquito
perhaps prejudice cologne
crease ancestor corduroy
native pretzel discipline
narrow fossil obedience
aroma retrieve Missouri
therapy capitol (place) Arkansas
idealistic pier (dock) alcoholic
equation diamond consensus
shuttle measles Illinois
entertain emphasis manila
steam debris conscience
televise medicine consequence
vacant bungalow gaseous
virtue faithfully procession
invisible adequate hygiene
article excel imbecile
coward wring (twist) opossum
loyalty hydrant campaign
region scissors shriek
chili (food) appetite asterisk
publish inexpensive heroes
quarrel crouton mileage
denied reluctant colossal
friction mightily traveler
quartet sleight (of hand) pavilion
directory kindergarten miniature
section washable cymbal (music)
opponent advertisement parallel
creator speedometer challenge
annual biceps pastime
splendid fragile monologue
repair practical pistachio
eager sculptor delicatessen
delight volunteer analyze
humble clearance thorough
afternoon effective neighborhood
bakery kangaroo drought
banker argument coliseum
border appoint bachelor
cable awkward upholstery
group equipped February
handle feature somersault
heart fertile loneliness
holy (sacred) pollution sergeant
increase pronounce lieutenant
industry chemical curiosity
exist shoulder overrule
property circular violence
protect climber symbol (mark)
provide competition physician
record concern accidentally
reduce creature debut
reply definite excitement
reward exceed Egypt
colony dishonest Europe
comfort junction tendency
comical leather guidance
condition foreigner parachute
confirm meteor analysis
constant mayor genuine
decay referee plague
define significance clique (friends)
dirty banquet holiness
discover territory nervous
hamburger different tomatoes
education residence harass
empty valiant vessel
invention referred cupboard
kindness scenic nauseous
mental tragedy glacier
level wilderness sacrifice
lumber alter (change) astronaut
melon plantation penguin
congress altar (prayer) forehead
graphic casually lightning
gossip absence gracious
musical grateful wintry
option facial souvenir
pardon dormitory fanciful
axle versus spaghetti
perfect eligible diesel
pickle density nuisance
speedy financial recommend
staff fortress grammar
pleasure category enormous
stroll genius performance
subject missile jealousy
supply orphan rehearsal
temper political fortunately
thread poultry sausage
blossom macaroni disguise
pocket bridge cinnamon
adopt aluminum echoes
adverb algebra especially
width acquire mattress
banjo advantage censor (book)
basin calorie hyphenated
blouse chord (music) misspell
display spinach literature
division civilian successful
duet lettuce doubtful
election crystal receipt
establish delicate sincerely
extra society headquarters
release descent tortoise
phrase destination courteous
resist illustration satellite
profit (money) imaginary journalist
prefer instead synonym
predict introduce democracy
positive neighborly magically
perish manufacturer solemnize
owner sentence grief
button appliance incredible
buyer technical fierce
cabinet carefully dominant
personal pulley earnest
contrary tuxedo technology
decade vehicle faucet
defeat voluntary recently
delivery surprise anonymous
crutch cylinder badminton
halo dehydration appearance
imitate duplicate authority
import delinquent forage
inquire temperature spacious
janitor syrup tournament
notify ledge barbecue
oblige civilization veterinarian
outfit knowledge lamppost
operation proceed eccentric
senator brochure guarantee
serious commitment instance
steady opposite attendance
solve heritage endurance
solo excellent specimen
writer determine associate
require digestion cancellation
unaware employee grievance
women rhythm condemned
zero discriminate paralyze
community calendar courtesy
critic vagrant turquoise
cuddle vinegar bluish
develop warranty emptiness
culprit willful beneficial
difficult applaud profession
disposal knead (dough) possession
durable dough (bread) marshmallow
eliminate surgery sapphire
infection subdue athletics
meant captain pursue
informal believe mischievous
injury climate conqueror
mascot guardian geyser
instrument beginner wholly (fully)
interior facility equivalent
strategy lawyer pronunciation
toward geyser picnicking
treatment passenger hysterical
massive alibi disastrous
manuscript whisper paralysis
lyric certain interesting
logical island gorgeous
library cyclone withdrawal
skeptical coffee peninsula
exclude fusion straight
recycle finally porridge
picture politician substance
relief drainage stubborn
curious oyster suspicious
terrible restaurant dissatisfied
segment beverage collapsible
substitute allowance molasses
portable guitar sauerkraut
tension sphinx potatoes
truthful leisure etiquette
triumph congratulate stationary (fixed)
trophy salvage stationery (paper)
preview trapeze zucchini
ambition popular allegiance
telephone cauliflower bureau
exactly vague newsstand
ecology vicinity questionnaire
assistant vegetable extraordinary
dramatic handkerchief catastrophe
geometry choir amateur
annoy python quiche
dismiss jewelry avalanche
several geography mayonnaise
attic heifer technique
reality poisonous chlorine
trumpet patience (calm) continually
ruined frontier successor
carriage cellar (basement) independent
gospel ordinary collision
pollen peaceful secretary
galaxy agency fascinate
telescope currency conceited
population exercise disciple
commit experience appreciate
attention unique assignment
arithmetic proctor acknowledge
automobile design criticize
consistent figurine wholesome
improper blessed ventriloquist
ingredient boulevard essential
exchange engineer symmetrical
approach explanation ecstasy
densely valuable accumulate

TABLE 4
LEVEL 4-7TH & 8th GRADE
MOST
EASIER INTERMEDIATE DIFFICULT
abrupt celebration conscience
angle complexion pharmaceutical
instructor physical psychiatrist
tremendous suppress abhorrent
employer courteous dyslexic
plea aerial pseudonym
malice elementary hierarchy
breathe significance sovereignty
cinder neutron mortgage
container capillary forfeiture
passenger basically withheld
marriage debtor aggravate
example chronicles rapacious
enemy beggar buoyed
handsome malign mischievous
government judicious antecedent
envelope belligerent accessory
equator feasible pantomime
tying guarantee blasphemy
remember capsule desperate
journalist martyr boisterous
distance justification clientele
merchandise simplicity innumerable
sporadic medicinal atrocious
ballot ignorance counterfeit
chapter consign boycott
scenery accumulate despondent
fabric chaos fluorescent
century challenge carburetor
skies shampoo antonym
squirrel knapsack irresistible
creature sequence chlorine
attractive congratulate intercede
toxic gracious humorous
clause (words) petroleum tsunami
drawer (desk) siege diffidence
glossary succumb sojourn
shadow shepherd choreography
dignity sentence occurred
equation counselor collectible
experience suede ascension
museum column sacrilegious
irony antidote catalogue
igloo independent scrimmage
circular compromise allegiance
married cuisine mistletoe
operator enormous crystallize
commander cliche rhythmic
budget fascinate synagogue
mechanic wheelbarrow committed
meanwhile associate conscientious
graduate glamour extraordinary
index audience genealogy
Pacific acceptance anesthetic
despair concurred statistician
pupil especially pilgrimage
odor mysterious acquaintance
exhibit concern foreseeable
offense controversy exaggerate
resemble tariff ensemble
fourteen homogenize pavilion
abundant artificial discretionary
contradict fiery picturesque
optimism professor vaccinate
opponent interpretation auxiliary
persist mention incidentally
puddle hospitable propaganda
perspire meticulous perceptible
indulge impregnable inconsolable
parish treacherous erosion
prognosis amphibian crouton
camera emphasis grievous
figurative vicinity grotesque
digestion license necessitate
collapse concise grandeur
scientist luncheon diligence
fantasy enhance jeopardize
tourist tendency questionnaire
delegate pronunciation devastate
canyon efficient personnel
disposal accomplish cartilage
individual psalm prerogative
forbidden havoc controversial
insinuate relevant sincerely
factual commission veterinary
lovely seminary reversible
source simile dissatisfied
lying usage stubbornness
recline fanciful particularly
quantity enigmatic colleague
safety frequency threshold
biography athletic prestigious
portray pessimism propagate
visible synonym discrepancy
density sandwich memento
vacant courageous adjoining
apartment reticent aerobics
applaud luxurious anonymous
automobile adjacent cinnamon
memorize caterpillar accommodate
eon dictionary accelerate
ingredient volcanoes intrigue
distribute leisure genre
authority convertible metaphor
magnetic cigarette parliament
scheme overwhelm commemorate
continent absence cantaloupe
dangerous separate interrogate
violet triumphant ukulele
dramatic financial synchronize
cafe acknowledge massacre
advantage larceny chauffeur
pasture plague zoology
accurate illicit alumnae
politics defiant appellate
orchard karat (jewel) defendant
electricity discipline upholsterer
adjust innocent hindrance
recede ferocious moccasin
motive laboratory deterrence
violent conjure remembrance
advice achievement physique
niece amphibious extravagant
thousand plaque exceed
engineer peninsula proceed
system prophecy schism
eminent quarantine millennium
imminent commercial liaison
extension consequence entrepreneur
throughout intricate opulence
conceal condemn omitted
economy labeled plaintiff
myth emptiness accompaniment
replacement accidentally practically
geography testimonial Hawaii
terrible algae feigned
impossible mileage behoove
curious currency parenthesis
ministry plentiful rhetoric
obey crochet diurnal
triangle spontaneous diaphragm
purchase excellent nowadays
injury facility corollary
poetry foreword (book) sergeant
insecure docile malefactor
silence dialogue bookkeeper
skillful croquet playwright
contribute misspell criticism
illegal phantom permanently
violence myriad reminiscent
usually juvenile abundance
grocery nuisance dietitian
familiar illogical catechism
flexible courtesy susceptible
insinuate ancestry subtlety
comfortable analysis kilowatt
complain altogether licorice
legend fiendish reservoir
dubious memoir impromptu
recent colonel (army) wondrous
ledge comprehension heinous
feature scenario adolescent
opposite coliseum nonchalant
storage delicious pitiful
kernel (corn) debris savvy
garment cupboard apparently
describe clemency controlled
fastidious flourish correlate
rehearse conceited disastrous
dwelling medicine monotonous
evening pamphlet vengeance
counter fiercely disappearance
recycle compassionate emphysema
follow performance medieval
complex buffet anoint
carriage inaugural grievance
mixture obnoxious righteous
suggestion propel indisputable
Atlantic plethora recommend
radiant accustom hypothetical
contest reconcile delectable
social officious facetious
exchange intolerant turbulence
conquer prairie inoculate
ragged curiosity medallion
heroes dilapidated fatigue
typical gourmet larynx
massive successful vertebrate
epitomize distraught anomaly
ignorant vintage descendant
destroy marshmallow plenitude
whine (moan) cologne compelling
periodic irrelevant renowned
hatchet contemporary homonym
honorable laughable themselves
icicle coordinate frolicking
depot ghastly perseverance
mayhem coordinate serrated
officer necessary prescription
exercise (work) propensity euphemism
coupon paralyze archaeologist
discriminate parachute inconceivable
description wistful caffeine
vigilante maintenance annihilate
humble naive pastime
obscure gruesome critique
intelligence gnawing supersede
agile nauseous besieged
frequent radiance lieutenant
sensory customary outrageous
facial accomplice accordion
combination embarrass guttural
probably chauvinism quizzes
misery marmalade mathematics
secretly classification macabre
organize valor assassin
adventure missile serviceable
specific parallel mediocre
element niche dilemma
obstacle kerosene roughhouse
paragraph continuous prevalent
legible metallic rapport
washable catapult canvas (cloth)
culture sauerkraut autonomous
various novice apocalypse
tactical bachelor acoustics
awkward granite laughable
saturate hosiery oppression
finalize expedite adjournment
advance appropriate chaperon
practical scissors quandary
incentive scholastic noticeable
condition traveler ecstasy
hardship conceive tomorrow
constant eccentric advantageous
mingle merciful precipice
connection heritage endeavor
extract explicit catastrophe
rumor pheasant aerosol
fertilize primitive hesitancy
thunder hideous legitimate
historic valet camouflage
customer preferable narcissistic
mobilize regime predecessor
humidity mammoth hypothesis
evident pursue minuscule
graphic overrated ghettoes
technology receipt colossal
raisin abysmal reference
policy attendant graffiti
descent llama intercession
equipment amnesty characterize
tangible prominent succession
tailor dominant sophomore
material sufficient inadvertent
neutral turquoise tourniquet
chief secede indispensable
category asthma Caribbean
shutter nucleus flabbergasted
shuffle sedentary occasionally
salvation wholly (fully) collateral
recluse procedure bouillon
visitor misfortune irrefutable
nickel genuine evanescent
pronounce strenuous raucous
tornado interrupt protocol
altercation amorous maneuver
distress exceptional miscellaneous
divine culinary discernible
domestic malicious preference
easier correspondence loneliness
eject acclaim resemblance
eligible oblique poignant
exotic advertisement overrun
existence obstinate chauffeur
expression newsstand incandescent
meteor anecdote realistically
exhale mosque unforgettable
mystery synopsis mannequin
nylon asterisk idiosyncrasy
obesity elicit facsimile
obsolete berserk omission
feud precipitation exorbitant
mesmerize mayonnaise pummel
shovel cancellation exuberance
erroneous capricious plagiarize
eliminate plateau fundamentally
assignment legitimize aeronautical
bulletin compel harassment
cashier consensus camaraderie
classic referred thoroughbred
college paucity irresponsible
comedy fortunately pasteurize
federal franchise renege
faulty miniature masquerade
further gymnasium silhouette
galaxy decipher croissant
inept passable imbecile
semester solitary chrysanthemum
explanation diorama manageable

TABLE 5
LEVEL 5 - ADULT
MORE
EASIER INTERMEDIATE DIFFICULT
tobacco overwrought shillelagh
encore cockroach anesthetize
antenna cache (hidden) dilettante
phenomenon bucolic pleurisy
gauze croissant Polyethylene
pungent camisole demitasse
juxtapose ecumenical demagoguery
precipitous apothecary manageable
inauguration abysmal reveille
ridiculous bailiff maraschino
systematic nourishment corpuscle
protein melancholy bellwether
complexion gossamer resalable
plateau concierge androgynous
rigorous ensign serendipitous
pessimistic tableau quintessence
emphasis sojourn reconnaissance
observatory poignant graffiti
relevant synchronize cognoscenti
chiropractic calisthenics psoriasis
primitive incessant paraplegic
foliage ingenious pachysandra
excellent necessary fluorescent
resilient turquoise phosphorescent
chiropodist picturesque perspicacity
aerosol negligee colossal
conceited choreography traveler
courteous encumbrance bourgeoisie
collaborate libelous disastrous
apparent rhinoceros raspberry
gorgeous treacherous coliseum
orthodox macabre inadmissible
hemisphere upholstery nonpareil
asylum augur baccalaureate
cachet submersible vicissitudes
tyranny massacre sequoia
disposable impugn rhododendron
itinerary overreact inane
phoenix rescission sarsaparilla
novice mediocre cacophony
inure campaign dilapidated
ferocious centripetal rendezvous
seclusion discernible subpoena
paucity antecedent rapprochement
eulogize tutelage yarmulke
adolescent hyperbole semblance
homicide pneumatic chauffeur
nuisance visceral motif
extenuating lecherous pasteurized
superficial ensemble prerogative
javelin disheveled quandary
memoir humongous vengeance
volatile vehement chamomile
priority statistician embryos
paradise moniker onomatopoeia
library placebos somersault
receive linguine clientele
secretary nomenclature commemorate
unnatural guillotine archipelago
elicit indictment parakeet
murmur dependable tourniquet
circumstances loquacious monstrosity
indicative accessible pseudonym
conclusion immovable expendable
sagacious noticeable liaison
paralyze prescient curiosity
contagious behemoth iridescent
cartilage gauche ecstasy
excitable inflammable nauseous
pamphlet rheumatism occurrence
demur milieu hors d'oeuvre
gorilla (ape) incalculable mnemonic
pinnacle horrific mischievous
magnanimous soiree lackadaisical
gourmet consolation xenophobia
valuable pernicious psychoanalyst
heirloom unnecessary pastime
obsequious grandeur shenanigans
accomplice flagellate paleontology
indicia misogyny propaganda
hyphenate boudoir irrefutable
delinquency chandelier a cappella
dinghy threshold pirouette
jettison coercion dispensable
ironic pheromone phantasmagoric
recalcitrant pastiche unparalleled
slaughter maneuver schizophrenia
savant sashay (walk) malleable
exhort scintilla mannequin
audience cancellation camouflage
Braille livelihood annihilate
interrupt souvenir pharmaceutical
niche plentiful effete
certitude pneumonia cetacean
philosophy colonel debutante
inconsolable labyrinth pterodactyl
catharsis cistern chartreuse
degenerate ricochet quadriplegic
gnawing aneurysm pavilion
maintenance chagrined saccharine
reference devastate renaissance
supervised prurient meringue
derelict quixotic echinacea
deceit recognizance desiccate
controversial menagerie carburetor
hospitable burlesque camaraderie
potential altogether bayonet
decedent surveillance bivouac
subtle serviceable panache
conservative inimitable mellifluous
petroleum miscellaneous incandescent
contemporary broccoli lieutenant
visage pariah ptomaine
syndicate apocalypse whippoorwill
gymnastics codeine sauerbraten
consecrate ubiquitous propagate
innocent holistic connoisseur
optimal preponderance convalescence
advocate paparazzi exorbitant
domicile truculent idiosyncrasy
fallacy torturous fettuccine
telepathy physicist formaldehyde
pulchritude sepulcher obeisance
masculine memento dossier
auxiliary dysfunctional peaceable
perceptive grotesque resuscitate
parenthesis capricious imprimatur
voracious innuendo monsignor
physician synonymous daiquiri
chimerical perquisite cirrhosis
erroneous paradigm drunkenness
intelligible stalactite eczema
cryptic uproarious smorgasbord
practicable ignoble hallucinogenic
procedural dilemma piranha
treatise elementary beaucoup
commodity zephyr impresario
transferred travelogue decaffeinated
device coolly arbitrageur
correspondence bachelor saboteur
excess abhorrent beleaguer
auspices irreducible filibuster
edifice forego indefatigable
exquisite indelible machete
transient reproach bureaucrat
sandal hygiene colloquial
simultaneous masquerade scurrilous
pursue guerilla (war) sacrilegious
exhilarate zeppelin apocryphal
wistful pageantry querulous
subliminal protocol pharaoh
locale adieu peignoir
enclave fulfill rhetorical
glutton impasse Chihuahua
polygamy canister chameleon
whimsical collectible withhold
quiche masseur detente
appropriate erosion hemorrhage
medicinal epithet prenuptial
aluminum requisite diligent
beneficiary omitted fusillade
vague forfeiture annulment
anticipate incorrigible occasionally
tremendous cologne avoirdupois
electrician anemone expungeable
forego brogue suborn
relegate recommend internecine
hosiery licorice meiosis
parlance committee oscillate
earring incidentally colloquy
respite sustenance embarrassed
concentrate harangue archaeology
misfit solicitous continuum
notoriety pittance wherewithal
allegiance susceptible dietitian
pecuniary exaggerate ukulele
syntax accordion dyslexic
composite subterranean millennium
syllabus comedienne infinitesimal
eclectic stalagmite fuchsia
glamorous toupee mezzanine
fissure catatonic colloquially
amnesty curvaceous Fahrenheit
deficient infallible aneurism
psyche reminisce hypocrisy
definite synthesize asinine
eccentric caterpillar fuselage
scalpel irrepressible septuagenarian
avarice corrosion apropos
ostrich unprecedented inchoate
opaque televangelist masseuse
surveyor roulette tyrannosaurus
giraffe overwhelm nouveau riche
kerosene rutabaga fricassee
criticize mortgage pirogi
haphazard mimicry psychosomatic
debilitate matinee plenteous
gigolo octogenarian boutonniere
cursory presumptuous bouillabaisse
separate successful ayatollah
menace anomalous repertoire
celestial epitaph potpourri
novitiate enthusiastically anathematize
governor curmudgeon phlegmatic
prevalent pomegranate faux pas
appetite leprosy implacable
grimace forsythia retaliate
misgivings expel pantomime
echelon blasphemy therapeutic
distance hierarchy syllogism
gelatin circuitous tonsillectomy
tragic chateau toreador
accessory ostensible anoint
havoc harass eponymous
turbulence imbroglio sassafras
austerity bassinet antediluvian
analysis lasagna sophomoric
climatic promenade changeable
imitate fortuitous quiescent
ceremony wondrous chutzpah
suspicious resilience inoculate
incisor extravagant denouement
dissect fallacious dumbbell
equipment handkerchief soporific
spinach furlough philodendron
hysterical parmesan hypochondriac
receivable quizzical hallelujah
counterfeit pilgrimage diphtheria
preferred malfeasance euphemism
specimen climactic corollary
palpable incendiary avant-garde
atheist voyeurism cummerbund
preemptive anachronistic peccadillo
publicly override leprechaun
apprentice octahedron poinsettia
infancy transcendental proselytize
terse personnel headdress
legislature sycophant discotheque
eloquent vignette psychedelic
consensus declension philatelist
homage facsimile symmetrical
dimension quarantine consanguineous
feminine unnerve queue (line-up)
courier scythe addressable
dialogue precipice hieroglyphics
parliament oxymoron entrepreneur
lavender hubbub savoir faire
insinuate camellia deterrence
precious decrepit orangutan
conjecture liquefy zucchini
gigabyte plaintiff genealogy
peninsula odoriferous pusillanimous
beguile dichotomy brassiere
prophecy souffle collateral
satellite kleptomaniac rotisserie
deceive hypocrite bouffant
centigrade penicillin diaphragm
versatile reticent tarpaulin
facade lyceum pyrrhic
myriad champagne amethyst
assent (agree) fracas vacillate
heinous vacuous proboscis
decibel innocuous irascible
conspicuous coefficient crustacean
exuberant kaleidoscope silhouette
disgraceful gladiolus minuscule
syringe synopsis pachyderm
conjure accommodate crystallize
despair derriere soliloquy
emancipate defendant paraphernalia
tentacle businessman mademoiselle
virulent stoically staphylococcus
feign intransigence luminescence
millionaire lozenge aficionado
caricature ephemeral supercilious
anecdote mousse (hair) protégé
cronyism imbecile reconnoiter
spontaneous putrefy odyssey
supremacy turmeric clairvoyance
ambitious omniscient chlorophyll
rampage physique ingenue
diorama collision picayune
receipt chronicles chastise
exhaust desecrate debonair
obstinate facetious stubbornness
grateful chassis dachshund
platypus analogous cappuccino
grammar dispel encephalitis
desolate phenomenal insouciant
nutrient illegitimate fait accompli
lightning forbearance buoyant
ambiguous cataclysm cuneiform
ignorance garrulous remittance
franchise maelstrom archaeopteryx
flourish perseverance paean
archaic syncopated vinaigrette
prowess vaudevillian bouillon
ballistics flabbergasted kielbasa
conversant aesthetic cater cornered
absence desperate flotation

The spelling difficulty of the words in each game level is determined by various criteria. Initially, as noted above, the spelling words for each game level are obtained from known age and educational grade level spelling lists. In order to minimize inconsistencies in determining the appropriate grade level and/or difficulty of any given spelling word(s), words taken from known spelling lists are preferably from the same source.

Other criteria useful for determining the difficulties of the spelling words include the word length in letters, number of syllables, the number of silent letters, the number of double letters, how often the average player at a given game level would typically read, write, hear or speak the word in the course of the player's studies, recreational activities and/or normal daily interactions, the number of possible spellings caused by sounds that can be spelled by at least two different letters or combinations of letters following the “non-phonetic rules” described below, the number of homonyms, the degree to which the same sound/letter combinations are contained in other words in the same age or educational grade level of the game or in a lower age or lower educational grade level of the game. One or more of these criteria can be used to distinguish between levels of difficulty for words within a game level.

Generally, spelling words that are in the EASIER spelling difficulty category are common, everyday words that are spelled exactly as they sound. By “common every day words” is meant words that the average age or educational grade appropriate player would be expected to read, write, hear or speak in the normal course of the player's studies, recreational activities and/or normal daily interactions. The words in the EASIER category of any game level will also generally be shorter in number of letters and of the lowest relative vocabulary difficulty of the words included in that game level.

For the purposes of this invention, the following are considered to be among the most basic and common non-phonetic letter/sound patterns in the English language and are referred to herein as the “non-phonetic rules”:1) The addition of the letter “e” at the end of a word will generally create a long vowel sound in the preceding vowel; 2) A long “e” sound at the end of a word is generally formed by the letter “y”; 3) A “k” sound at the end of a word is usually formed by the letters “ck”; 4) A “k” sound at the beginning of a word is usually a hard “c” rather than a “k”; 5) The vowel sound in words rhyming with the word “book” is formed by the letters “oo”; 6) The vowel sound in words rhyming with the word “cool” is generally formed by the letters “oo”; 7) The sound “owt” is formed by the letters “out”; 8) The sound “kw” is formed by the letters “qu”; 9) The sound “shon” is formed either by the letters “tion” or “sion”; 10) The sound “yon” is usually formed by the letters “ion”. For the purpose of determining the spelling difficulty category of a particular word, it is presumed that the player(s) has knowledge of phonics as well as knowledge of the non-phonetic rules. Therefore the occurrence of the non-phonetic letter/sound patterns in any word will not affect the spelling difficulty category of the word except in game levels one and two where full knowledge of phonics and the non-phonetic rules is not presumed. In game levels one and two, words may be categorized in other than the EASIER category, on the presumption that the rules of phonics and the non-phonetic rules are still being learned by the player. The term “phonics” is used herein to indicate knowledge of symbols, e.g. one or more letters, that represent only one speech sound.

Sound/letter patterns and possible spellings and/or questionable spelling sounds which are included in words in the MORE DIFFICULT category of a lower level of the game, can be used in the INTERMEDIATE category of the next highest game level and possibly in the EASIER category of the game levels higher than that.

Since the words in the EASIER category are spelled, for the most part, exactly as they sound, or can be spelled correctly by a player with knowledge of the most basic and common letter/sound patterns of the language of the word to be spelled and because of the words' shorter length in number of letters, the anticipated higher degree of familiarity with the words, it is anticipated that a player's probability of correctly guessing the spelling of a word that the player is unfamiliar with in the EASIER category of any game level will be greater than 75%.

As a general rule, the vocabulary level for the INTERMEDIATE spelling words will be higher than that of the EASIER words and the vocabulary level for the MORE DIFFICULT spelling words will be higher than that of the INTERMEDIATE words.

Most of the words in the INTERMEDIATE category words will suggest one alternate spelling, i.e. one correct spelling and one improper spelling for a player who has knowledge of phonics and the “non-phonetic rules” and utilizes that knowledge. As used herein, “alternate spelling” indicates that a word has more than one spelling, albeit incorrect, as a result of a sound which may be spelled by at least two different letters or at least two different combinations. Examples of words that have alternate spellings include heat or heet, girl or gurl, and coat or cote. Words having alternate spellings also include words that have two different spellings and have different meanings dependent on their spelling, such as heal and heel, and too and two, (i.e. homonyms). INTERMEDIATE spelling difficulty words may also include words with one alternate spelling by reason of a word having an “alternate spelling sound” caused by a silent letter or a double letter. As used herein, “alternate spelling sound” is a sound that can be formed by either of two different letters or by at least two different combinations of letters. Words containing alternate spelling sounds also include words that have silent letters or double letters.

Since the INTERMEDIATE category words are chosen, for the most part, to suggest only one alternate spelling, a player having knowledge of phonics and non-phonetic rules and utilizes that knowledge, it is anticipated that a player's probability of correctly guessing the spelling of a word that the player is unfamiliar with in the INTERMEDIATE category of any game level will be about 50%.

All of the words in the MORE DIFFICULT will suggest at least one improper spelling to the average age or educational grade appropriate player, and many of the words in the MORE DIFFICULT category will suggest two or more improper spellings to such a player.

The words categorized in each game level as MORE DIFFICULT are also often identified as “spelling demon” words. As used herein, the term “spelling demon” means words identified as such and words on lists contained on the world wide web or in printed lists or published books of spelling words or words that appear in compilations of the most often misspelled words or in compilations of most difficult spelling words that are contained on the world wide web or in printed lists or published books of spelling words.

Examples of spelling demon lists found on the world wide web including websites such as:

http://www.infoplease.com/cig/grammar-style/spelling-demons.html http://classroom.jc-schools.net/read/spelldemons.htm
http://www.ccs.k12.in.us/cte/Classroom/5th %20Grade/Mahnesmith/Curriculum/Spelling
http://www.esldesk.com/esliquizzes/misspelled-words/misspelled-words.htm
http://www.wsu.edu/Ëśbriands/errors/misspelled.html
http://www.yourdictionary.com/library/150more.html and
http://www.brnsdle.demon.co.uk/spell/error.html. These sites are provided as examples.

Words categorized as MORE DIFFICULT within a particular game level will generally be words that the average age or educational appropriate player will be the least familiar with. In other words, words within a particular game level that the average player at a given game level will have the least occasion to use, read, speak and/or hear in the course of that player's studies, recreational activities and/or normal daily interactions.

As a result of the combination of multiple alternate spellings, alternate spelling sounds, the higher relative vocabulary level of the word, and because of the frequent inclusion of known “spelling demons” words in the MORE DIFFICULT category of the game, it is anticipated that a player's probability of correctly guessing the spelling of a word that the player is unfamiliar with in the MORE DIFFICULT category of any game level will be less than 25%.

Some of the words on the spelling cards, regardless of game level, will have homonyms. A homonym is a word that is identical in pronunciation to other words but differing in meaning, e.g. hair and hare. If a spelling word has a homonym, a word in parenthesis is written next to the spelling word which the reader uses to distinguish which word should be spelled. For example, if the spelling word is “hair” the word “head” may appear in parenthesis next to it and the reader should say “hair, as in hair on your head”, or make a similar statement when reading the word to the speller.

The illustrated embodiment also comprises playing cards which are used to add excitement and competition to the game. The playing cards include “BUZZLEBEE” cards that a player draws during play. Each of these “BUZZLEBEE” cards has instructions which direct a player's movement of his playing piece. These instructions are sometimes beneficial; however, they can also be detrimental. A playing card, which is identified as a “BUZZLEBEE Card” in the preferred embodiment of the game, is drawn when a player lands on one of the “Bee” spaces on the game board. Use of the playing cards and the instructions printed on the playing cards is described more fully below.

The random determining means preferably comprises one die which preferably comprises six sides with indicia corresponding to different levels of spelling difficulty. During play, a die is rolled by a player to determine the spelling difficulty of the spelling word to be spelled by that player. Alternatively, the determining means may include a spinner or other such device. The indicia on the die or other determining means comprises one or more different colors, shapes, numbers, other indicia, or a combination of different indicia.

This illustrated embodiment uses three different colors, to identify three different levels of spelling difficulty of words on each spelling card. For example, a die using color as an indicia to differentiate the different spelling difficulties has 2 opposite yellow sides, 2 opposite_green sides and 2 opposite blue sides. The yellow indicia identifies words of an EASIER spelling difficulty level, the green indicia identifies words of an INTERMEDIATE spelling difficulty level, and the blue indicia identifies words of a MORE DIFFICULT spelling difficulty level.

The following is a description of the method of play of the illustrated embodiment. Play begins by each player selecting one of the playing pieces to move along the game board. The players then place their playing pieces on a START space 11 identified on the board by an indicia at the lower left hand corner of the game board. About one hundred spelling cards are randomly selected from the three hundred spelling cards 30 provided for each game level. If all players are in Level 1 of the game, then only spelling cards from that game level will be used. However, if there are players of different game levels playing, about one hundred spelling cards from each of those different game levels will be randomly selected so that each player is challenged with spelling words of the appropriate game level. After the spelling cards are selected, each deck of selected spelling cards is placed with the spelling word side down and the appropriate stack is moved as play progresses so that it is within the reach of the next reader or a designated reader of the spelling word.

A designated person can be chosen who only reads the words and does not take part in spelling any words, i.e. a “designated reader”. Alternatively, if there is not a designated reader, the player to the right of the player rolling the die, i.e., the speller, will be the “reader” for that turn. A player begins his turn by rolling the die to determine the difficulty level of his spelling word. The reader selects a spelling card by drawing the first card from the appropriate deck of spelling words according to the speller's game level and the reader reads the word on the selected spelling card corresponding to the difficulty level determined by the indicia on the die rolled by the speller. If the player requests the word's definition and/or derivation, the reader will also read the definition and/or derivation for the speller from a dictionary. The speller will, optionally, write his spelling word on a piece of paper, to facilitate his decision on a final spelling. The speller then reads his final spelling of the selected spelling word aloud. If the speller's printed spelling is correct but he mistakenly reads the spelling aloud incorrectly, the spelling will be considered correct if the speller shows his correct printed spelling to the other players and all other printed spelling attempts are crossed out.

The reader then announces if the word is spelled correctly and, if it is correct, the reader then shows the spelling to the other players so that they can verify that the word was spelled correctly. The speller then moves his playing piece on the game board. The difficulty level of the word spelled correctly is used to determine how many spaces the player moves his playing piece. A correct spelling of an EASIER spelling word allows the speller to move one space on the game board while a correct spelling of an INTERMEDIATE spelling word results in a two space move, and a correct spelling of a MORE DIFFICULT spelling word results in a three space move of the speller's playing piece. Alternative numbers of spaces can be utilized, as can other measurements of advancement in other embodiments. For example, a player can be awarded a higher number of points for a MORE DIFFICULT word than for an INTERMEDIATE word in a game wherein scores are based upon points.

If the speller spells the word incorrectly, his playing piece is not moved. The spelling card used by the speller, i.e. the used spelling card, is then placed face down in a discard pile to separate it from the unused spelling cards. The next player then takes his turn by rolling the die to determine his spelling word difficulty. The player who was just the speller then becomes the reader for the next speller's turn. The new reader draws the next card from the appropriate spelling deck and reads the appropriate spelling word to the next speller. Each player continues taking turns rolling the die to determine the difficulty of their spelling word to be spelled and spelling the words until all players have had one turn. After all players have had a chance to spell a word, they continue in the same order. If the spelling cards run out for any given spelling level during play, another one hundred spelling cards are randomly chosen from the spelling cards provided. In the event that all three hundred spelling cards in any given level are used during one game, the discarded spelling cards are reshuffled, and placed face down to be re-used as needed. In the event that a spelling word turns up twice in the same game after the spelling cards are re-shuffled, that card should be discarded and the next card should be used.

The object of the game is to be the first player to move from the START space to a FINISH space. The FINISH space is located on the upper right hand corner of the illustrated game board and is identified by an indicia, such as a bee hive in a tree. An embodiment of the present game board is shown in FIG. 1.

With reference to FIG. 1, the game board 10 comprises several game spaces beginning at the START space 11 and ending at the FINISH space 12. Some of these game spaces are identified as BONUS spaces which are distinguished by different indicia and are more fully described below. The illustrated embodiment has eighteen BONUS spaces. A number of these BONUS spaces are identified with an indicia of a bee and are called BEE spaces 13. When a player lands on a BEE space 13, he is required to randomly draw one of a plurality of cards that are known in the preferred embodiment as “BUZZLEBEE” Cards. Examples of the “BUZZLEBEE” Cards are shown in FIGS. 3 and 4. Each of the “BUZZLEBEE Cards” has instructions written on one side which directs the player's next playing piece movement, which is sometimes beneficial to the player, or sometimes detrimental.

Directions on the “BUZZLEBEE” Cards include 1) directing a player to move his playing piece to another BONUS space and follow the directions of the other BONUS space, 2) directing a player to go to the nearest space located on a “shortcut,” 3) directing a player to move to the space three spaces behind the leader, and 4) directing the player to send another player back a certain number of spaces. If a BUZZLEBEE card directs a player to move three spaces behind the leader, the player must move his playing piece three spaces behind the player who is closest to the FINISH space 12. However, if one of the BUZZLEBEE cards is drawn by the leader, the player must also follow the directions on the playing card and move back three spaces from where the player is when the playing card is drawn. If the BUZZLEBEE CARD directs a player to send another player back, the player can send the playing piece of a player of his choosing back five spaces. Players are moved back no matter where they are on the game board, even if they are on a BRIDGE or on the BEE-LINE EXPRESS. The BRIDGE and BEE-LINE EXPRESS are identified below. If the player who is sent back is less than five spaces from the START, he moves back to the START 11. If the player is sent back to another BONUS space, the player must also follow the rules of that BONUS space. Once all players on BONUS spaces have completed their turns, play resumes in normal order with the player to the left of the last speller. The purpose of the BONUS cards is to give a player who is far behind some hope of catching up, so that the player does not lose interest in playing.

There is at least one card, and preferably three cards, in the BONUS card deck identified as a B-Z PASS card, as shown in FIG. 4, which are used to give a player an advantage in by-passing a BRIDGE space 16 near the FINISH space 12.

Additional BONUS spaces on the game board include other indicia and upon landing on such spaces, a player must follow the directions for that particular BONUS space. In the preferred embodiment, some BONUS spaces include flower indicia and are identified as FLOWER spaces 15. If a player lands on a FLOWER space 15, the player advances his playing piece two spaces. In the preferred embodiment, other BONUS spaces include indicia of a honey pot and are identified as HONEY POT spaces 14. If a player lands on a HONEY POT space 14, the player is allowed an extra turn to roll the die and, therefore, an opportunity to spell another word.

As noted above, the game board comprises a plurality of shortcuts which allow a player to move ahead and bypass a number of spaces. The spaces comprise a continuous circuitous path, as shown in FIG. 1, wherein the spaces create loops on the right and left of the game board. The SHORTCUT spaces 18 comprise three spaces, a space with an indicia such as a spider web 19, a blank space and a second spider web space 19. These shortcuts are identified as “BEE-LINE EXPRESS” spaces 17. The “BEE-LINE EXPRESS” spaces 17 are accessed when a player reaches the space marked “BEE-LINE EXPRESS” which is positioned at the bottom of a SHORTCUT 18 as shown in FIG. 1. When a player moves to or past a “BEE-LINE EXPRESS” space 17, the player has the option of stopping at a “BEE-LINE EXPRESS” space 17 and moving across the SHORTCUT 18 on his next turn, or continuing the long way around the loop of the circuitous path.

Once a player elects to take the “BEE-LINE EXPRESS” SHORTCUT, there is no need to roll the die to determine his spelling word difficulty. Instead, the player must spell the next MORE DIFFICULT spelling word from his appropriate game level. The player moves across the SHORTCUT 18 only by spelling MORE DIFFICULT spelling words. Once the player correctly spells a MORE DIFFICULT spelling word, the player moves to the blank space on the shortcut between the two spider web spaces 19. The player cannot move onto a spider web space 19. Once the player has passed the first spider web space 19 the player must continue to move across the SHORTCUT 18 by spelling another MORE DIFFICULT word on the player's next turn. Until the player's game piece moves past the first spider web 19 onto the shortcut the player can change his or her mind and roll the die on his or her next turn and move along the loop on the circuitous path. The player's playing piece moves over the second spider web 19 only when the player correctly spells another MORE DIFFICULT spelling word, at which time the player moves one space forward onto the next space on the game board. On the player's next turn, the player follows the normal rules of movement of the game. In order to make the selection process, i.e. whether to take the SHORTCUT 18, more interesting, BONUS spaces such as those identified above, i.e. FLOWER spaces 15 and/or HONEY POT spaces 14, are placed along the loops of the path.

In the illustrated embodiment, there is a BRIDGE 16 near the FINISH 12 as shown in FIG. 1. The BRIDGE 16 has an upper level and a lower level. The upper level of the BRIDGE 16 is similar to the SHORTCUT spaces 18 and comprises a spider web space 19, a blank space and another spider web space 19. The lower level 20 of the BRIDGE 16 follows the regular game board path and comprises a number of spaces, preferably at least three spaces marked with an indicia, such as B-Z PASS ONLY. The space before the BRIDGE 16 is marked with an indicia such as an arrow 21 pointing in the direction of the upper level of the BRIDGE 16, or by some other method to indicate that it is a special space. This space is followed by a “barrier” 22 in the direction of the lower level of the BRIDGE which serves as a visual reminder that the space cannot be passed according to the normal game movement rules. When a player reaches the ARROW space 21, the player must stop unless the player has acquired one of the B-Z PASS cards available in the BUZZLEBEE card deck as shown in FIG. 4. If a player does not have a B-Z PASS card, he must move across the upper level of the BRIDGE 16. After landing on the ARROW space 21, the player must wait until his next turn to spell a MORE DIFFICULT spelling words to move past the first spider web on the upper level of the BRIDGE 16. A player on the BRIDGE 16 must continue to attempt to spell MORE DIFFICULT spelling words until he correctly spells a second MORE DIFFICULT spelling word. If the player correctly spells a second MORE DIFFICULT spelling word, the player moves over the second spider web 19 on the BRIDGE 16 and back onto the regular game board path. Players who have B-Z Pass cards do not need to move past the barrier of the upper level of the BRIDGE 16, but rather can move across the lower level of the BRIDGE 20 according to the regular rules of the game by handing in the B-Z PASS card that they previously obtained.

The illustrated board game and cards are provided only as examples. From the present description, one skilled in the art could design alternatives without departing from the scope of the present invention. For example, different game boards can be designed to appeal to the particular age level of the players, such as a first version for grades 1 through 4, and a second version for grades 5 through 8. These and/or adult board versions may also incorporate educational and ecological information about bees.

In another embodiment wherein more than two players are playing, a special optional rule will prevail. If the players decide to apply the special optional rule, when a player spells a word incorrectly, the player in last place is given an opportunity to “steal” that word by correctly spelling the word. This player is referred to herein as the “alternate speller.” The alternate speller must not be the reader, must not be the original speller and must be in the same game level as the original speller, or in a lower game level. If the player that is in last place is supposed to be the next reader, another player can read the card instead so that the alternate speller rule is available to the player in last place. A player that is on one of the spaces between the spider webs on the BEE-LINE EXPRESS or on either space on the BRIDGE is not eligible to be an alternate speller. A player on the first space of a BEE-LINE EXPRESS is eligible to be an alternate speller but may use a correctly spelled “stolen” word only to move around the loop along the regular spaces on the playing board, not across the BEE-LINE EXPRESS shortcut.

If there are two players tied for last place, each player must roll the die to determine who will be considered the first alternate speller. On a die where the different indicia are colors, priority of the colors corresponds to the level of difficulty, i.e. the highest colors will be the color that is designated for the MORE DIFFICULT words. If the players roll the same indicia on the die, there is a tie and they must roll the die again. An incorrect answer will not be penalized and the alternate player will still take his or her regular turn. If the first alternate speller does not spell the word correctly, then the player that is in next to last place, i.e. the second alternate speller, can attempt to spell the word. Similarly, if the second alternate speller misspells the word, each of the other eligible players can attempt to spell the word, in reverse order of their position on the game board until the word is spelled correctly or until all eligible players have had a chance, whichever occurs first. If an alternate speller correctly spells the misspelled word, he moves the number of spaces designated for the word.

When the players are of different game levels and different level spelling cards are being used, an alternate speller who is in a lower game level than the original speller and who correctly spells the misspelled word, will be awarded a one space bonus for each level that he is below the original speller. For example, if an alternate speller in Level 1 correctly spells a MORE DIFFICULT word from Level 2, the alternate speller moves his playing piece four spaces, i.e. three spaces for correctly spelling a MORE DIFFICULT word plus one additional space because the word is one level above the alternate speller's level. The alternate speller has the option to choose not to take the one additional space bonus, if he decides that to do so is not beneficial. The purpose of this rule is to make the game more competitive by mitigating the effect of the age advantage within each grade level, e.g. 3rd graders versus 4th graders competing within the same game level, i.e. Level 2. This rule allows the involvement of more than one player in the game on each word, gives the younger and/or less accomplished players more practice spelling words, and challenges younger players to attempt to spell more difficult words.

The winner of the present spelling game is the first player to reach the FINISH space. The final move made by a player to land on the FINISH space is preferably by an exact number of spaces. For example, if a player is two spaces away from the FINISH and rolls an indicia that would allow him more than two spaces then the player must wait until his next turn to roll the die again.

The reader will use the dictionary pronunciation guide, if the reader is not familiar with the correct pronunciation. The rules will also encourage parents to become involved as designated readers and will encourage the reader to show the playing card to the other players and ask for their help (except the speller and last place alternate speller) if the reader has a question about the word's pronunciation so that a proper pronunciation of the word can be made.

In another embodiment, the game can be played in teams, with each team taking one playing piece. A team can be identified by the color of the game piece, e.g. the “red” team or the “orange” team. The members of the team elect a team captain. During play, the teammates discuss the spelling of the word among themselves, and the captain then announces the team's final spelling answer.

Another embodiment of the present invention is directed to an electronic version comprising an annunciator to announce the spelling words. Use of the annunciator eliminates the need for a designated reader for the game or that the players take turns being the reader. It also allows the last player to be an “alternate speller” in the optional game of play without concern over whether the last player was the reader for that particular turn. In addition, the use of the electronic annunciator further sharpens the player's skill in word pronunciation because the players will not question the pronunciation of a word by a reader as may occur in a non-electronic version.

A preferred electronic embodiment shown in FIG. 5 comprises internal circuitry for randomly determining the difficulty of the word to be spelled. This embodiment comprises a row of five buttons 51a-51e for players to input the game level of the word to be announced and spelled by the player whose turn it is. This embodiment also comprises a button 53 which is depressed in order to have the device 50 announce a word. Upon depression of button 53, device 50 randomly chooses a word and announces the word. The difficulty level of the word is indicated by one of three lights wherein light 62 is yellow and indicates an EASIER word, a green light 64 indicates an INTERMEDIATE word, and a blue light 66 which indicates a MORE DIFFICULT word. If a player wishes to have a word repeated, a player can depress button 53 again and device 50 will repeat the word. In order to obtain a definition of the word, button 55 is depressed and device 50 will announce a definition or provide some other indication of the word's meaning.

After a player has spelled the word, upon depressing button 57 device 50 will provide an indication of the correct spelling of the word. According to this illustrated embodiment, that indication is provided audibly through speaker 75 and visibly on rotatable electronic screen 70, however, in alternative embodiments the correct spelling can be provided either audibly or visibly. Depressing button 53, device 50 will continue to announce the same word until the device has received input that a new word is desired by the depression of button 59. When it is time to move on to a different word, button 59 is depressed prior to the depression of button 53.

In another embodiment, the electronic annunciator further comprises circuitry for identifying machine-readable indicia such as a bar code reader. In this embodiment, the spelling cards are provided with some machine-readable indicia, such as a bar code. Such code may be on the same side of the spelling cards that shows the spelling words. Upon passing the spelling card through the bar code reader and the annunciator announces the appropriate word.

In yet another embodiment, the annunciator further comprises means for inputting a spelling word, which is then announced by the annunciator. This input means comprises a keyboard.

The electronic and mechanical details of the voice annunciator, the random card selector and circuitry involved in the electronic embodiment are not provided herein since they are within the level of skill of one of ordinary skill in the art.

Another embodiment of the present invention is directed to a game show embodiment wherein a game show host is the designated reader. This embodiment can be played by individual players or by teams. In one such embodiment, there are multiple categories of word difficulties, chosen by incorporating into the highest categories words included in the MORE DIFFICULT category of the board game as well as words used in the championship level of known national spelling bees. In this embodiment, contestants are asked to spell words chosen in the same manner as are the words included in the EASIER and INTERMEDIATE levels of the game in the earlier rounds of the competition for lower amounts of points and/or money and to progressively spell more difficult words as the game progresses, with the penalty of losing accumulated points or money if a word is misspelled. In one such embodiment, there are three contestants who initially have spell-off rounds requiring each player to spell one randomly chosen word of the same difficulty level in each round. A misspelling of any word by a player results in that player being removed from the game unless all other players also misspelled their word in that round, in which event another spell-off round would ensue. The last remaining player after the spell-off advances to the prize round of the game to earn_points and/or money as described above. A computer game could also be designed to follow the same format.

In another embodiment, all three contestants spell a randomly selected word and the dollar and/or point value of a correctly spelled word is determined by the percentage of members of the studio audience and or viewers who spell the same word incorrectly, (e.g. if 75% of the viewers spell the word incorrectly the player earns $7,500 for correctly spelling the word or, if 25% of the studio audience/viewers spell the word incorrectly, the player earns $2,500 for correctly spelling the word. The viewer/studio_audience spelling of the word could be done by text messaging or by some other electronic means. The winning player for each game advances to play against two new contestants in the next game and continues to play until he or she lost. In one embodiment, the members of the studio audience can qualify as contestants for the next game by scoring the most number of points based upon their spelling answers in the previous game. Viewers can qualify for inclusion in the studio audience on the same basis.

In one internet-based embodiment of the game, players compete against each other by attempting to simultaneously spell the same randomly determined word within a pre-determined time limit (e.g. 15 seconds). A misspelled word prevents a player from being able to advance to the next randomly determined spelling word. The last one hundred players remaining would earn points in reverse order of their finish (e.g. one hundred points for first place, one point for 100th place). Results would be tabulated daily with the top players being identified by their chosen code name.

While the various embodiments described herein have been described using an Americanized version of the English language, the present invention is not limited to use in English and can be played in other languages.

Claims

1. A method of playing a spelling game wherein players are required to spell words correctly in order to advance in said game, comprising the steps of:

establishing a game level for each player which corresponds to the player's age or educational grade level and which game level comprises no more than two consecutive age or educational grades for players in grades first through eighth;

randomly selecting a word and a level of spelling difficulty for a word to be spelled by a player,

wherein said word selecting step comprises selecting a word from a plurality of words from known spelling lists within the player's established game level

and wherein said level of spelling difficulty selecting step comprises selecting a level of difficulty from a plurality of word collections established from said plurality of words wherein each such collection comprises words of a different level of spelling difficulty than another;

communicating the selected word and the level of difficulty to the player;

providing a player with an opportunity to spell the randomly selected word, and, if the player correctly spells the selected word, advancing the player in the game, wherein the degree of advancement corresponds to the level of spelling difficulty of the selected word.

2. A method according to claim 1 wherein said different levels of spelling difficulties are established by at least one of the following criteria: the word length, the number of syllables, the number of silent letters, the number of double letters, the possible spellings caused by sounds that can be spelled by at least two different letters or combinations of letters, how often an average player of a game level would typically read, write, hear, or speak the word in the course of the player's studies, recreational activities and/or normal daily interactions, the degree to which the same sounds and/or letter combinations in the word are contained in other words in the same game level or at lower game levels of the same game, and the number of homonyms.

3. A method according to claim 1 wherein said different levels of spelling difficulty are established by a plurality of the following criteria: the word length, the number of syllables, the number of silent letters, the number of double letters, the possible spellings caused by sounds that can be spelled by at least two different letters or combinations of letters, how often an average player of a game level would typically read, write, hear, or speak the word in the course of the player's studies, recreational activities and/or normal daily interactions, the degree to which the same sounds and/or letter combinations in the word are contained in other words in the same game level or at lower game levels of the same game, and the number of homonyms.

4. A method according to claim 1 wherein one of said game levels to be established comprises a separate adult level.

5. A method according to claim 1 wherein said game comprises:

A game board,

A plurality of playing pieces,

A plurality of decks of spelling cards, with each spelling card comprising a plurality of spelling words having different levels of spelling difficulty and indicia indicating the level of said spelling difficulty for said words on each of said plurality of spelling cards, and

A means for randomly determining the level of spelling difficulty of a spelling word to be spelled by a player.

6. A method according to claim 1 wherein said game comprises an electronic version allowing the game level to be chosen by each player and using an annunciator to announce the randomly selected word, the randomly selected level of difficulty and the correct spelling of the word.

7. A method according to claim 1 wherein said method is implemented upon a computer to allow a player to play the game on said computer against a computerized opponent or against another player or players.

8. A method according to claim 1 wherein said method is implemented upon a computer to allow a player to play the game on a remote computer against a computerized opponent or against another player or players.

9. A method according to claim 1 wherein said different levels of spelling difficulty comprise a first level, a second level and a third level of spelling difficulty, and wherein a majority of the words categorized in the first level of spelling difficulty comprise words that can be spelled phonetically, or which can be spelled correctly by a player with knowledge of phonics and the non-phonetic rules of the language to be spelled.

10. A method according to claim 1 wherein said different levels of spelling difficulty comprise a first level, a second level and a third level of spelling difficulty, and wherein a majority of words categorized in said second level of spelling difficulty comprise words which suggest one alternate, incorrect spelling to a player who has knowledge of phonics and the non-phonetic rules of the language of the word to be spelled.

11. A method according to claim 1 wherein said different levels of spelling difficulty spelling words comprise a first level, a second level and a third level of spelling difficulty, and wherein a majority of words categorized in said third level of spelling difficulty comprise words which suggest a plurality of alternate, incorrect spellings to a player who has knowledge of phonics and the non-phonetic rules of the language of the word to be spelled.

12. A method according to claim 5 further comprising a plurality of bonus playing cards.

13. A method according to claim 12 wherein said bonus playing cards provide directions for movement of said playing pieces during play of said spelling game.

14. A method according to claim 5 wherein a player is able to take a shortcut across at least a portion of the game board by correctly spelling one or more of the highest level difficulty words.

15. A method according to claim 12 wherein a player is required to spell one or more of the highest level difficulty words to move past a certain designated space unless the player has acquired a BONUS card allowing the player to proceed.

16. A method according to claim 12 wherein said BONUS cards include cards which may be either beneficial or detrimental to a player's advancement.

17. A method according to claim 16 wherein said beneficial cards comprise cards which direct a player to move forward to a certain designated space on the game board or to move forward a set number of spaces, or to move another player back

18. A method according to claim 16 wherein said detrimental cards comprise cards which direct players to move back to a certain designated space on the game board, to move back a set number of spaces or to lose a turn.

19. A method according to claim 12 wherein said bonus cards include cards which may be either beneficial or detrimental to the player's advancement depending upon the player's position on the game board.

20. A method according to claim 19 wherein said cards that may be either beneficial or detrimental dependent upon the player's position on the game board comprise cards which direct a player to go to the nearest of certain designated spaces on the game board.

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