Patent Applications published on Aug 29, 2024

Explore the 7,962 U.S. Patent Applications published on the 35th week of 2024, including 1 applications that subsequently received a Patent Grant.

Featured patent applications from Aug 29, 2024

Published: 2024-08-29 Assignee: SAMSUNG ELECTRONICS CO., LTD..
US20240288930A1
Physics
Application 20240288930, fig. 01

ELECTRONIC DEVICE FOR CONTROLLING VIRTUAL OBJECT BASED ON DISTANCE BETWEEN VIRTUAL OBJECTS AND METHOD THEREOF

An electronic device can show virtual objects on a screen while providing a virtual experience. It measures the distance between two virtual objects, which represent different users. If the distance is close enough, the device turns on its camera to see the user’s state. The device then analyzes the user's image to understand their condition. Finally, it sends information to another device to change the state of the second virtual object based on what it learned about the user.

Published: 2024-08-29 Assignee: Loop Now Technologies, Inc..
US20240289546A1
Physics
Application 20240289546, fig. 01

SYNTHESIZED RESPONSES TO PREDICTIVE LIVESTREAM QUESTIONS

A livestream is analyzed to predict questions that viewers might ask. For each predicted question, an answer is generated using advanced AI technology. Short video segments are created for these answers, which can be shown during the livestream. When viewers ask real-time questions, the system matches them to the pre-made video answers and displays the relevant segment. Additionally, a shopping feature is included in the livestream, allowing viewers to purchase products while watching.

Published: 2024-08-29 Assignee: AUDI AG.
US20240288691A1
Physics
Application 20240288691, fig. 01

METHOD FOR OPERATING VIRTUAL REALITY GLASSES IN A VEHICLE AND VIRTUAL REALITY SYSTEM WITH VIRTUAL REALITY GLASSES AND A VEHICLE

Virtual reality glasses can cause motion sickness when used in a moving vehicle because the brain receives conflicting signals from the body and the virtual environment. To reduce this risk, a method evaluates the vehicle's movement and adjusts the displayed virtual surroundings accordingly. This involves separating the background and foreground images and determining how they should be positioned relative to each other. Alternatively, the virtual environment can be expanded based on the vehicle's movement, creating a more realistic experience. By aligning visual cues with actual motion, users can enjoy virtual reality without feeling unwell.

Published: 2024-08-29 Assignee: Microsoft Technology Licensing, LLC.
US20240290462A1
Physics
Application 20240290462, fig. 01

Generating Multi-Sensory Content based on User State

A method is designed to create content that engages multiple senses based on how a user feels physically and emotionally. It starts by gathering information about the user's state and what guidance is needed. Then, it uses this information to generate instructions for a system that produces the content. A special model, trained using machine learning, helps in understanding and completing patterns from the input data. In some cases, this model learns from feedback to improve its guidance suggestions.

Published: 2024-08-29 Assignee: FORD GLOBAL TECHNOLOGIES, LLC.
US20240288823A1
Physics
Application 20240288823, fig. 01

Smart Vehicle Holograms

A vehicle can project holograms both inside and outside of it. It has special camera modules called Integrated Holographic Camera Modules (IHCMs) that create moving and interactive holograms. A processor in the vehicle controls these projections, allowing the holograms to shift smoothly from one camera to another as they move. This means the holograms can appear to move around the vehicle without any visual glitches. The vehicle can even combine holograms from inside and outside to create a larger, unified image.

Published: 2024-08-29 Assignee: Loop Now Technologies, Inc..
US20240292069A1
Electricity
Application 20240292069, fig. 01

SYNTHESIZED REALISTIC METAHUMAN SHORT-FORM VIDEO

Realistic metahuman short-form videos can be created using advanced technology. First, a lifelike image of a person is gathered from various media sources like videos or photos. Then, this image is turned into a 3D model using special software that also adds animations. The final video can include the person's voice and is placed in a virtual environment for viewers to watch. Additionally, it can feature an online shopping option, allowing viewers to purchase products directly from the video.

Published: 2024-08-29 Assignee: Anup Tikku.
US20240289399A1
Physics
Application 20240289399, fig. 01

SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR GENERATING AND PRESENTING CUSTOMIZED MOVIE CONTENT

**Title: System, Method, and Computer Program Product for Generating and Presenting Customized Movie Content** In today's world, entertainment options are vast and varied. People can enjoy movies, music, games, and even virtual reality experiences. However, most of these experiences are the same for everyone. When you watch a movie, the storyline, scenes, and characters are predetermined by the creators. This means that every viewer has the same experience. But what if there was a way to make watching movies more personal? The new invention described in this article aims to do just that by creating customized movie content tailored to individual viewers. This innovative system uses advanced technology to generate unique movie experiences based on the preferences of each user. It collects information about what you like—such as your favorite genres or actors—and combines it with details about your device and environment. For example, if you prefer comedies over dramas or enjoy action-packed films, the system will take this into account when suggesting content. Additionally, it can adjust to your surroundings; if you're watching on a mobile device in a noisy place, it can optimize the audio for better clarity. A key feature of this invention is its use of artificial intelligence (AI). The AI analyzes data from various sources to understand what you enjoy most about movies. It learns from your past viewing habits and preferences to make better recommendations over time. This means that the more you use the system, the smarter it becomes at suggesting content that you'll love. The goal is to create a seamless entertainment experience without interruptions or repetitive suggestions. Unlike traditional interactive movies that pause to ask for your input or options, this new system aims to provide a continuous viewing experience. You won’t have to scramble for a remote control or feel pressured to make quick decisions. Instead, the customized content flows naturally based on your interests and choices made in previous sessions. This makes watching movies feel more immersive and enjoyable without unnecessary disruptions. In summary, this new system for generating customized movie content represents a significant step forward in how we consume entertainment. By leveraging user preferences and advanced AI technology, it promises a tailored viewing experience that is unique to each individual. As technology continues to evolve, we can look forward to more personalized and engaging entertainment options that cater specifically to our tastes and lifestyles.

Published: 2024-08-29 Assignee: Demolish Foods Inc..
US20240284933A1
Human necessities
Application 20240284933, fig. 01

RAW PLANT-BASED MEAT FROM PLANT-BASED MUSCLE FIBERS

Plant-based meat can now be made to look and feel like real animal meat using plant proteins. This new method creates whole-cut meat that mimics the structure of animal muscles, which is important for texture and taste. The plant-based meat is made up of muscle fibers grouped together with special materials that help hold them in place. There are three types of these binding materials, each serving a different purpose in keeping the fibers and muscle groups together. This innovation addresses concerns about animal welfare and environmental impact while providing a protein source similar to traditional meat.

Published: 2024-08-29 Assignee: TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY, LTD..
US20240290863A1
Electricity
Application 20240290863, fig. 01

SEMICONDUCTOR STRUCTURE AND METHOD FOR FORMING THE SAME

A semiconductor structure consists of a vertical channel layer with a top and bottom source/drain (S/D) structure. Surrounding the channel layer is a gate structure that controls its operation. Above the gate structure, there is a top inner spacer layer, and the top of the channel layer is higher than the bottom of this spacer. Various methods can be used to create these structures, including advanced photolithography techniques that allow for precise patterning. These techniques can involve multiple steps to achieve smaller and more complex designs than traditional methods.

Published: 2024-08-29 Assignee: AT&T MOBILITY II LLC, AT&T Intellectual Property I, LP.
US20240290001A1
Physics
Application 20240290001, fig. 01

SYSTEM FOR CONTEXTUAL DIMINISHED REALITY FOR METAVERSE IMMERSIONS

A system allows users to experience augmented reality (AR) by viewing a digital environment filled with various objects. It can identify certain objects that should be made invisible, based on the context of the user's surroundings. When a user is at risk of colliding with one of these invisible objects, the system can adjust its visibility to alert the user. This helps ensure safety while navigating through the AR environment. Overall, it enhances the immersive experience by managing what users see and what they need to be aware of.