Inventor profile of:

KEITH S. KAPLAN

City:

Bothell, Washington

Country:

United States

Published Applications:

26

Last publication date:

2023-10-19

Top Assignees for applications by KEITH S. KAPLAN

The entities that hold a legal rights for patent applications filed by inventor KAPLAN KEITH S.:

Recent patent applications by KAPLAN KEITH S.

KEITH S. KAPLAN from Bothell, US has applied for patents for these inventions. The list has both pending applications and granted patents:

#1 | 2023-10-19
US20230330542A1
Human necessities

Methods and systems for enabling users to experience previously hidden information during a playable recreation of a video game session

#2 | 2023-04-06
US20230108566A1
Human necessities

Methods and systems for continuing to execute a simulation after processing resources go offline

#3 | 2023-01-05
US20230001295A1
Human necessities

Systems and methods for converting a bounded gameplay session to an unbounded gameplay session

#4 | 2022-06-02
US20220168637A1
Human necessities

System and method for providing dynamically variable maps in a video game

#5 | 2021-06-10
US20210170281A1
Human necessities

Methods and systems for generating a video game stream based on an obtained game log

#6 | 2020-05-14
US20200147490A1
Human necessities

System and method for providing dynamically variable maps in a video game

#7 | 2020-04-16
US20200114268A1
Human necessities

Systems and methods for dynamically weighing match variables to better tune player matches

#8 | 2020-04-16
US20200114264A1
Human necessities

Systems and methods for distributing the generation of nonplayer characters across networked end user devices for use in simulated NPC gameplay sessions

#9 | 2020-04-02
US20200101379A1
Human necessities

Systems and methods for initiating conversion between bounded gameplay sessions and unbounded gameplay sessions

#10 | 2020-01-02
US20200001187A1
Human necessities

Methods and systems for generating and providing virtual objects and/or playable recreations of gameplay

#11 | 2019-12-26
US20190394303A1
Electricity

System and method of generating and distributing video game streams

#12 | 2019-04-11
US20190108088A1
Physics

Compute resource monitoring system and method associated with benchmark tasks and conditions

#13 | 2018-03-08
US20180065047A1
Human necessities

SYSTEM AND METHOD FOR DRIVING MICROTRANSACTIONS IN MULTIPLAYER VIDEO GAMES

#14 | 2017-04-27
US20170113143A1
Human necessities

System and method for replaying video game streams

#15 | 2017-04-27
US20170113136A1
Human necessities

System and method of inferring user interest in different aspects of video game streams

#16 | 2017-04-27
US20170113135A1
Human necessities

System and method of generating and distributing video game streams

#17 | 2016-11-17
US20160332081A1
Human necessities

System and method for simulating gameplay of nonplayer characters distributed across networked end user devices

#18 | 2016-11-17
US20160332074A1
Human necessities

System and method for providing dynamically variable maps in a video game

#19 | 2016-11-17
US20160332073A1
Human necessities

System and method for providing continuous gameplay in a multiplayer video game through an unbounded gameplay session

#20 | 2016-03-24
US20160085607A1
Physics

Compute resource monitoring system and method associated with benchmark tasks and conditions

#21 | 2016-01-07
US20160005270A1
Physics

System and method for driving microtransactions in multiplayer video games

#22 | 2016-01-07
US20160001189A1
Human necessities

Video game storage management

#23 | 2016-01-07
US20160001186A1
Human necessities

Group composition matchmaking system and method for multiplayer video games

#24 | 2016-01-07
US20160001182A1
Human necessities

Soft reservation system and method for multiplayer video games

#25 | 2016-01-07
US20160001181A1
Human necessities

Matchmaking system and method for multiplayer video games

#26 | 2006-12-12
US9768098
-

Method and system for deterministic ordering of software modules

InventorID:

1406999 ⎘