Bothell, Washington
United States
26
2023-10-19
The entities that hold a legal rights for patent applications filed by inventor KAPLAN KEITH S.:
KEITH S. KAPLAN from Bothell, US has applied for patents for these inventions. The list has both pending applications and granted patents:
Methods and systems for enabling users to experience previously hidden information during a playable recreation of a video game session
#2 | 2023-04-06Methods and systems for continuing to execute a simulation after processing resources go offline
#3 | 2023-01-05Systems and methods for converting a bounded gameplay session to an unbounded gameplay session
#4 | 2022-06-02System and method for providing dynamically variable maps in a video game
#5 | 2021-06-10Methods and systems for generating a video game stream based on an obtained game log
#6 | 2020-05-14System and method for providing dynamically variable maps in a video game
#7 | 2020-04-16Systems and methods for dynamically weighing match variables to better tune player matches
#8 | 2020-04-16Systems and methods for distributing the generation of nonplayer characters across networked end user devices for use in simulated NPC gameplay sessions
#9 | 2020-04-02Systems and methods for initiating conversion between bounded gameplay sessions and unbounded gameplay sessions
#10 | 2020-01-02Methods and systems for generating and providing virtual objects and/or playable recreations of gameplay
#11 | 2019-12-26System and method of generating and distributing video game streams
#12 | 2019-04-11Compute resource monitoring system and method associated with benchmark tasks and conditions
#13 | 2018-03-08SYSTEM AND METHOD FOR DRIVING MICROTRANSACTIONS IN MULTIPLAYER VIDEO GAMES
#14 | 2017-04-27System and method for replaying video game streams
#15 | 2017-04-27System and method of inferring user interest in different aspects of video game streams
#16 | 2017-04-27System and method of generating and distributing video game streams
#17 | 2016-11-17System and method for simulating gameplay of nonplayer characters distributed across networked end user devices
#18 | 2016-11-17System and method for providing dynamically variable maps in a video game
#19 | 2016-11-17System and method for providing continuous gameplay in a multiplayer video game through an unbounded gameplay session
#20 | 2016-03-24Compute resource monitoring system and method associated with benchmark tasks and conditions
#21 | 2016-01-07System and method for driving microtransactions in multiplayer video games
#22 | 2016-01-07Video game storage management
#23 | 2016-01-07Group composition matchmaking system and method for multiplayer video games
#24 | 2016-01-07Soft reservation system and method for multiplayer video games
#25 | 2016-01-07Matchmaking system and method for multiplayer video games
#26 | 2006-12-12Method and system for deterministic ordering of software modules
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