US20060163813A1
2006-07-27
11/390,886
2006-03-27
A game wherein players move their game pieces across two pathways and try to move their player mover onto a movable target mover while avoiding the aim of a rotating pointer. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
Get notified when new applications in this technology area are published.
A63F3/0023 » CPC main
Board games; Raffle games; Characteristics of game boards, alone or in relation to supporting structures or playing piece Foldable, rollable, collapsible or segmented boards
A63F3/00006 » CPC further
Board games; Raffle games; Types of board games Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
A63F3/00145 » CPC further
Board games; Raffle games; Types of board games Board games concerning treasure-hunting, fishing, hunting
A63F3/04 » CPC further
Board games; Raffle games Geographical or like games ; Educational games
G09B1/02 » CPC further
Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
A63F1/04 » CPC further
Card games Card games combined with other games
A63F1/10 » CPC further
Card games; Card games appurtenances Card holders
A63F3/0052 » CPC further
Board games; Raffle games; Characteristics of game boards, alone or in relation to supporting structures or playing piece with a plurality of boards used during one game, i.e. separate game boards or playing areas
A63F11/0011 » CPC further
Game accessories of general use, e.g. score counters, boxes Chance selectors
A63F2003/00009 » CPC further
Board games; Raffle games; Types of board games; Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track with an intersection in the track
A63F2003/00022 » CPC further
Board games; Raffle games; Types of board games; Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track played along concentric endless tracks
A63F2003/00135 » CPC further
Board games; Raffle games; Types of board games; Board games concerning music, theatre, cinema, or art Board games concerning cinema or films
A63F2003/00217 » CPC further
Board games; Raffle games; Characteristics of game boards, alone or in relation to supporting structures or playing piece; Three-dimensional game boards Superimposed boards
A63F2003/00223 » CPC further
Board games; Raffle games; Characteristics of game boards, alone or in relation to supporting structures or playing piece; Three-dimensional game boards shaped as a container into which playing pieces may enter
A63F2003/00299 » CPC further
Board games; Raffle games; Characteristics of game boards, alone or in relation to supporting structures or playing piece; Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a horizontal axis designed as a book
A63F2003/00394 » CPC further
Board games; Raffle games; Characteristics of game boards, alone or in relation to supporting structures or playing piece; Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a surface relief
A63F2003/0047 » CPC further
Board games; Raffle games; Characteristics of game boards, alone or in relation to supporting structures or playing piece; Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards; Details of the playing field Geometric shapes of individual playing fields
A63F2003/00618 » CPC further
Board games; Raffle games; Characteristics of game boards, alone or in relation to supporting structures or playing piece; Connections between board and playing pieces Clamps or clips
A63F2003/00848 » CPC further
Board games; Raffle games; Playing pieces; Additional features of playing pieces; Playing pieces not assigned to one particular player Barriers, obstacles or obstructions
A63F2003/0094 » CPC further
Board games; Raffle games; Accessories for board games; Handle on the board or box for carrying convertible into a suitcase
A63F2003/00943 » CPC further
Board games; Raffle games; Accessories for board games Box or container for board games
A63F2003/00962 » CPC further
Board games; Raffle games; Accessories for board games; Box or container for board games with a lid with a game board on the lid or the inside of the lid
A63F2009/0036 » CPC further
Games not otherwise provided for; Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game combined with a book or magazine
A63F2011/0018 » CPC further
Game accessories of general use, e.g. score counters, boxes; Chance selectors; Spinners integrated in the game board
A63H33/42 » CPC further
Other toys Toy models or toy scenery not otherwise covered
A63F3/00 IPC
Board games; Raffle games
This application is a continuation application of U.S. application Ser. No. 10/286,367, filed Nov. 1, 2002, which claims priority under 35 U.S.C. § 119(e) to the U.S. provisional patent application Ser. No. 60/340,007 entitled “Book Based Games,” filed Nov. 1, 2001. The aforementioned applications are incorporated herein by reference in their entirety for all purposes.
FIELD OF THE INVENTIONThe present invention relates generally to board games, and more specifically to board games that resemble a book when closed, and resemble a children's playset when open. The invention also includes various rules and apparatus for playing a board game, including games having differently configured room-like portions.
BACKGROUND OF THE INVENTIONExamples of board games that resemble a book are disclosed in U.S. Pat. Nos. 2,221,267, 3,880,429, 4,712,673, 4,781,384, 5,356,155, 5,961,149, and 6,203,017, and examples of board games that include multiple levels or room-like portions are disclosed in U.S. Pat. Nos. 3,767,201, 3,804,416, 4,333,654, 4,534,565, 5,195,750, 5,443,268, 5,678,819 and 6,170,825, the disclosures of all of which are incorporated by reference in their entirety for all purposes.
SUMMARY OF THE INVENTIONThe present invention includes portable games carried in a plastic case that resembles a hard-backed book. Opening the book unfolds the game board. Various embodiments may be based on an individual chapter from a published children's book or novel.
Preferably, the housing and game board double as a playset, for use with detailed figures and environments.
The present invention further includes rules and apparatus for playing a board game in which players try to penalize their opponents by rotating and aiming a pointer at their opponents' player movers before moving to a second game board.
The advantages of the present invention will be understood more readily after a consideration of the drawings and the Detailed Description.
BRIEF DESCRIPTION OF THE DRAWINGSFIG. 1 depicts one embodiment of the game of the present invention, including a housing, multiple chambered playing surface, and playing pieces.
FIG. 2 depicts the housing of FIG. 1 in a closed position.
FIG. 3 is a partially-exploded view of the game of FIG. 1, showing how various game pieces may be assembled.
FIG. 4 shows a pair of dice, including a numbered die and a custom die with numbers and pictures, suitable for use with the game of FIG. 1.
DETAILED DESCRIPTION AND BEST MODE OF THE INVENTIONThe present invention is a game played by at least two players involving strategy and chance. As will be understood, game 510 may incorporate elements from a particular theme or popular cultural phenomenon, such as a book or movie. In such a case, the elements of game 510 may include depictions, shapes, and colors that reflect or exemplify this theme or phenomenon. In particular, game 510 may be based on a particular portion of popular media, such as a chapter of a book or novel.
An exemplary embodiment of game 510 is shown in FIG. 1. Typically, game 510 includes a housing 512 having an inner surface 514 and an outer surface 516. Located on inner surface 514 are a first game board 518 and a second game board 520, player movers 522, and a target mover 524.
First game board 518 includes a first pathway 526 including a first plurality of spaces 528 on which the player movers 522 may be placed. Located on first pathway 526 is a pointer 530, which is typically rotatably connected to game board 518. In some embodiments, pointer 530 may be placed in an approximate geometric center of game board 518, as shown. However, it should be appreciated that pointer 530 may be placed in different locations on game board 518, as desired. First game board 518 may further include a plurality of movable blockades 532, which may be placed at various locations 546 on game board 518, in a manner described in greater detail below. In some embodiments, game board 518 may resemble a spider web, rotating pointer 530 may resemble a giant spider and movable blockades 532 may resemble smaller spiders.
First game board 518 may be affixed to supporting structure 534, which is adapted to raise game board 518 above inner surface 514 of housing 512. In some embodiments, supporting structure 534 may resemble tree trunks.
Second game board 520 includes a second pathway 536 including a second plurality of spaces 538 on which the player movers 522 and target mover 524 may be placed. In some embodiments, second game board 520 may resemble a mud path and target mover 524 may resemble a car. While not depicted in the figures, it should be appreciated that game board 520 may also include supporting structure such that it may be raised above and/or spaced apart from housing 512.
As stated above, game 510 may be based on a particular piece of popular media such as a book or more. More particularly, game 510 may be based on a portion of the popular media piece such as a book chapter. In such a case, it may be desirable for game 510 to also be used as a play set. As a play set, game 510 may include play items based on those items and situations described in the book or other form of popular media. Furthermore, game 510 may include additional decorative items that are not used in game play according to the rules of the game. In addition, some or all of the items used in game play may be suitable for use as part of the play set.
As stated above, game 510 may further include a housing 512 having an inner surface 514 and an outer surface 516. Typically, housing 512 is adapted to move from an open position, as shown in FIG. 1 to a closed position, as shown in FIG. 2. Generally, game boards 518 and 520 are accessible for play when the housing is in the open position. The housing may resemble a book when in the closed position. Furthermore, the housing may be adapted to contain all of the playing components including the playing pieces and any decorative items not used in game play when in the closed position.
In one embodiment, the present invention provides rules for using the above-described apparatus wherein players move their player movers across game boards 518 and 520 and attempt to reach target mover 524. Typically, the player movers first travel along first pathway 526, taking turns moving their player movers and rotating pointer 530. According to the rules of the game, when pointer 530 is aimed at a player mover traveling on first pathway 526, the player controlling the player mover is penalized. In some cases, the penalty may be returning the player mover to start space 548 at the beginning of first pathway 526.
Once a player mover has successfully traversed game board 518 by reaching space 558 at the end of first pathway 526, the player mover is transferred to a starting space 560 on game board 520, for example by moving along intermediate spaces 550 (FIG. 3). Player movers then travel second pathway 536 by moving on spaces 538 (FIG. 1), taking turns moving their player movers and the target mover. The first player to move his or her player mover onto the space occupied by the target mover wins the game.
As stated above, the game may be based on a well-known popular culture phenomenon, such as a book or movie. Accordingly, the example below is based on the popular children's book Harry Potter and the Sorcerer's Stone, by J. K. Rowlings. Accordingly, an example of a set of rules for a game constructed in accordance with an embodiment of the present invention follows:
EXAMPLE I
| Harry Potter and the Sorcerer's Stone ™ |
| ARAGOG Chapter Game |
| CONTENTS | |
| 1 Mini Game Book (Housing 512) | 4 Tree Trunk Web-Supports |
| (534) | |
| 1 Web Maze (first game board 518) | 1 Forest Background Piece |
| (544) | |
| 1 Harry Potter Player Mover (522a) | 1 Flying Car Target Mover |
| (524) | |
| 1 Ron Weasley Player Mover (522b) | 1 Six-Sided Custom Die |
| (The Object Die) (542) | |
| 1 Spinning Giant Spider (Aragog) | 1 Six-Sided Numbered Die (540) |
| (530) | |
| 4 Small Spiders (moveable blockades | 1 Label Sheet |
| 532) | |
SET UP
OBJECT
Successfully navigate your Mover through the Web Maze, avoiding Aragog and his family and be the first player to escape in the Flying Car.
THE DICE
This game contains two dice. One of the dice is an ordinary six-sided numbered die 540 (FIG. 4). The second die (the Object Die 542) has pictures and numbers—pictures of a car and pictures of a spider, each picture labeled with a 1, 2, or 3. When the spider appears on a roll, you rotate Aragog 530 the number of web sectors 552 indicated by the die. When the car appears, you move the Flying Car Target Mover the number of spaces 538 indicated by the Object Die 542.
LET'S PLAY
The player with the Harry Potter Player Mover (522a) goes first.
NAVIGATING THE WEB MAZE
THE MUD PATH
1. While on second pathway 536, you must always move your Player Mover in a counter-clockwise direction (see dashed arrows, FIG. 1). The Flying Car Target Mover 524 will be traveling in the opposite direction, moving clockwise around the second pathway 536 on the Mud Path.
It is believed that the disclosure set forth above encompasses multiple distinct inventions with independent utility. While each of these inventions has been disclosed in its preferred form, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense as numerous variations are possible. The subject matter of the inventions includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions and/or properties disclosed herein. Similarly, where the claims recite “a” or “a first” element or the equivalent thereof, such claims should be understood to include incorporation of one or more such elements, neither requiring nor excluding two or more such elements.
Inventions embodied in various combinations and subcombinations of features, functions, elements and/or properties may be claimed in this or a related application. Such claims, whether they are directed to a different invention or directed to the same invention, whether different, broader, narrower or equal in scope to any original claims, are also regarded as included within the subject matter of the inventions of the present disclosure.
1. A method of game play, comprising:
providing a plurality of player movers, a first game board, and a second game board, the first game board including a rotatable pointer and a first plurality of spaces forming a first pathway between a first start space and a first end space, the first plurality of spaces arranged into identifiably distinct groups, each group including at least two of the first plurality of spaces, the groups being arranged for individual indication by the rotatable pointer, and the second game board including a second plurality of spaces arranged to form a second pathway between a second start space and a second end space, wherein the second start space identifiably corresponds with the first end space;
moving a player mover from a first space on the first game board to a second space on the first game board;
using the rotatable pointer to indicate an individual group;
moving a player mover occupying a space in the indicated group to a predetermined space on the first game board; and
moving a player mover occupying the first end space to the second start space.
2. The method of claim 1 wherein the predetermined space is the first start space.
3. The method of claim 1 wherein a pathway of at least one space leads from the first end space to the second start space.
4. The method of claim 1, further comprising:
providing a target mover and a randomizing device operable to produce a result indicating one or more of pointer rotation indicia and target mover movement indicia;
operating the randomizing device; and
performing one or more of rotating the rotatable pointer and moving the target mover on the second pathway, according to the result of the operation.
5. The method of claim 4, further comprising:
providing a second randomizing device operable to produce a result indicating player mover movement indicia; and
operating the second randomizing device;
wherein moving a player mover from a first space on the first game board to a second space on the first game board is performed according to the result of the operation of the second randomizing device.
6. The method of claim 4, further comprising, prior to operating the randomizing device, placing the target mover on a predetermined space on the second pathway.
7. The method of claim 1, further comprising:
providing a plurality of blockade movers; and
separately placing a quantity of blockade movers on a corresponding quantity of predetermined spaces on the first pathway.
8. A game apparatus comprising
a plurality of player movers;
a target mover;
a plurality of blockade movers;
a first game board including:
a rotatable pointer; and
a first plurality of spaces forming a first pathway between a first start space and a first end space, the first plurality of spaces arranged into identifiably distinct groups, each group including at least two of the first plurality of spaces, the groups being arranged for individual indication by the rotatable pointer, and wherein at least some of the first plurality of spaces include blockade mover indicia;
a second game board including a second plurality of spaces arranged to form a second pathway between a second start space and a second end space, wherein the second start space identifiably corresponds with the first end space, and wherein one of the second plurality of spaces includes target mover indicia;
a first randomizing device operable to produce a result indicating one or more of pointer rotation indicia and target mover movement indicia; and
a second randomizing device operable to produce a result indicating player mover movement indicia.
9. The game of claim 10 further including a housing that is movable from an open position to a closed position, wherein the housing provides a planar surface to which the second game board may be affixed when the housing is in the open position.
10. The game of claim 11 wherein the first game board includes supporting structure connected to the housing such that the first game board is mounted above a portion of the planar surface.
11. The game of claim 10 wherein the housing resembles a closed book when the housing is in the closed position.