Patent application title:

Trip to different worlds

Publication number:

US20070275776A1

Publication date:
Application number:

11/702,828

Filed date:

2007-02-07

Abstract:

Technical disclosures pertaining to the invention: a. Influence at the gamer by 3 dimensional plus whirls overloads, i.e. feedback from the virtual world to the gamer in 3 dimensions plus whirls. b. Ability to fall and somersault in the sphere without injuries to the gamer. c. Data reading from gamers' sensors to the computer. d. Influence at the gamer by such effect as rain in the virtual world e. Influence at the gamer by visual, hearing and speaking effects of the virtual world.

Inventors:

Assignee:

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Classification:

A63F13/28 »  CPC main

Video games, i.e. games using an electronically generated display having two or more dimensions; Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light

F41H1/04 »  CPC further

Personal protection gear Protection helmets

A63B19/04 »  CPC further

Hoop exercising apparatus movably supported on a framework or spheres or cylinders carrying the user inside

A63B71/10 »  CPC further

Games or sports accessories not covered in groups -; Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions for the head

A63B2009/008 »  CPC further

Climbing poles, frames, or stages; Playground structures with water spraying means

A63B2071/063 »  CPC further

Games or sports accessories not covered in groups -; Indicating or scoring devices for games or players, or for other sports activities; Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills; Visual, audio or audio-visual systems for entertaining, instructing or motivating the user; Emitting sound, noise or music Spoken or verbal instructions

A63B2071/0644 »  CPC further

Games or sports accessories not covered in groups -; Indicating or scoring devices for games or players, or for other sports activities; Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills; Visual, audio or audio-visual systems for entertaining, instructing or motivating the user; Displaying moving images of recorded environment, e.g. virtual environment with display speed of moving landscape controlled by the user's performance

A63F2300/302 »  CPC further

Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser

A63F2300/8082 »  CPC further

Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game Virtual reality

A63F9/24 IPC

Games not otherwise provided for Games using electronic circuits not otherwise provided for

Description

SEQUENCE LISTING

N/A

CROSS-REFERENCE TO THE RELATED APPLICATIONS

N/A

STATEMENT OF FEDERALLY SPONSORED RESEARCH

N/A

REFERENCE TO A SEQUENCE LISTING, A TABLE OR A COMPUTER PROGRAM LISTING APPENDIX

N/A

BACKGROUND OF THE INVENTION

The Field of the invention—computer game devices. The invention represents virtual world where people can fight (fists, guns or swords), run, shoot. The uniqueness of the invention is that the computer world can exert influence at a gamer by overloads. Thus the gamer will feel all the amenities of the virtual world. He/she will fall, feel pushes, turns and trembling of ground in 3 dimensions.

The usefulness of the invention is lowering the men's anger being a perfect psychological and physical training machine which has outstanding entertaining functions.

BRIEF SUMMARY OF THE INVENTION

The invention represents virtual world where people can fight (fists or swords), run, shoot. The uniqueness of the invention is that the computer world can exert influence at a gamer by overloads. Thus the gamer will feel all the amenities of the virtual world. He/she will fall, feel pushes, turns and trembling of ground in 3 dimensions.

This invention will solve the problem of the need of computer gamers in needed feedback from the virtual worlds and approximation of the computer world to the reality.

This invention will solve the problem of natural need of the human being for physical exercises making, running, jumping, climbing entertaining.

This invention will solve the problem of natural anger of human beings by splashing out the anger inside the virtual world without harming real people.

This invention will solve the problem of excessive weight of people making exercising fun.

BRIEF DESCRIPTION OF SEVERAL VIEWS OF DRAWINGS

Drawing 1. Side View.

The Legend:

FIG. 1. The bearing of the mechanism represents cross which is fixed to the ground and fortified by piles crewed into the ground

FIG 1A. Piles which keep the bearing of the mechanism on the surface.

FIG. 2. Expandable mechanism (parabolic stick) which allows to move the hold-down mechanism with sphere up and down.

FIG. 3. Engine which expands and folds parabolic stick and moves hold-down mechanism with sphere up and down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards, backwards, left and right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis (forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis (left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-down mechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis (clockwise and anti-clockwise).

FIG. 9. Door to the sphere which is used to enter the sphere and exit the sphere.

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

FIG 11. Water feed from the top of the sphere (in order to simulate rain in the virtual world).

FIG. 12. The hold-down mechanism which holds the sphere inside and allows it to rotate in any direction (either by the weight of the person inside or making overloads with engines (wheels)).

Drawing 2. Sphere Interior. Cut View.

Legend:

FIG. 10 Sphere with porous structure. Sphere is made of the hard surface outside and air-inflated soft surface with holes inside.

FIG 10A. Hard porous external surface of the sphere

FIG 10B. Inflated interior surface of the sphere

FIG 10C. Schematic picture of the player inside the sphere

The main purpose of the drawings 3-12 of the model to show how the mechanism is working (moving the hold-down mechanism with the sphere in 3 dimensions).

Drawing 3. Starting Position of the Mechanism.

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (folded).

FIG. 3. Engine which expands and folds parabolic stick and moves hold-down mechanism with sphere up and down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards, backwards, left and right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis (forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis (left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-down mechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis (clockwise and anti-clockwise).

FIG. 9. Door to the sphere which is used to enter the sphere and exit the sphere.

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

Drawing 4. Moving to Right

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (folded).

FIG. 3. Engine which expands and folds parabolic stick and moves hold-down mechanism with sphere up and down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards, backwards, left and right. At this drawing engines move the hold-down mechanism to the right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis (forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis (left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-down mechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis (clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

Drawing 5. Moving to Left

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (folded).

FIG. 3. Engine which expands and folds parabolic stick and moves hold-down mechanism with sphere up and down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards, backwards, left and right. At this drawing engines move the hold-down mechanism to the left.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis (forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis (left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-down mechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis (clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

Drawing 6. Moving Up

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (half-unfolded).

FIG. 3. Engine which expands and folds parabolic stick and moves hold-down mechanism with sphere up and down. At this picture the engine moves the hold-down mechanism up

FIG. 4. Engines that allow to move the hold-down mechanism forwards, backwards, left and right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis (forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis (left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-down mechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis (clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

Drawing 7. Moving Up and Right

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (unfolded).

FIG. 3. Engine which expands and folds parabolic stick and moves hold-down mechanism with sphere up and down. At this picture the engine moves the hold-down mechanism up.

FIG. 4. Engines that allow to move the hold-down mechanism forwards, backwards, left and right. At this drawing engines move the hold-down mechanism to the right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis (forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis (left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-down mechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis (clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

Drawing 8. Moving to the Upper Position

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (unfolded).

FIG. 3. Engine which expands and folds parabolic stick and moves hold-down mechanism with sphere up and down. At this picture the engine moves the hold-down mechanism to the upper position.

FIG. 4. Engines that allow to move the hold-down mechanism forwards, backwards, left and right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis (forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis (left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-down mechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis (clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

Drawing 9. Moving to the Left in the Upper Position

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (unfolded).

FIG. 3. Engine which expands and folds parabolic stick and moves hold-down mechanism with sphere up and down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards, backwards, left and right. At this drawing engines move the hold-down mechanism to left.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis (forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis (left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-down mechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis (clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

Drawing 10. Moving from the Upper-Left to the Lower-Right Position

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (half-folded).

FIG. 3. Engine which expands and folds parabolic stick and moves hold-down mechanism with sphere up and down. At this picture the engine moves the hold-down mechanism half-way down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards, backwards, left and right. At this drawing engines move the hold-down mechanism to right.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis (forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis (left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-down mechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis (clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

Drawing 11. Moving from the Lower-Right to Center-Upper Position

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (unfolded).

FIG. 3. Engine which expands and folds parabolic stick and moves hold-down mechanism with sphere up and down. At this picture the engine moves the hold-down mechanism to the upper position.

FIG. 4. Engines that allow to move the hold-down mechanism forwards, backwards, left and right. At this drawing engines move the hold-down mechanism to the center position.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis (forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis (left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-down mechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis (clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

Drawing 12. Moving Forward

Legend:

FIG. 1. The bearing of the mechanism.

FIG. 2. Expandable mechanism (half-folded).

FIG. 3. Engine which expands and folds parabolic stick and moves hold-down mechanism with sphere up and down.

FIG. 4. Engines that allow to move the hold-down mechanism forwards, backwards, left and right. At this drawing engines move the hold-down mechanism forwards.

FIG. 5. Engine (wheel) which allows to turn the sphere along oy axis (forward and backwards).

FIG. 6. Engine (wheel) which allows to turn the sphere along ox axis (left and right)

FIG. 7. Small ball (wheel) which holds the sphere inside the hold-down mechanism.

FIG. 8. Engine (wheel) which allows to turn the sphere along oz axis (clockwise and anti-clockwise).

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

The main purpose of the drawings 13-15 of the model to show the sphere interior

Drawing 13. Sphere Interior with a Person Inside (Front View)

Legend:

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

FIG 10C. Schematic picture of the player inside the sphere.

FIG. 13. Sensors at knees to read the position of the gamer

FIG. 14. Sensor at belly to read the position of the gamer

FIG. 15. Stick with sensors to read the position of the weapon and aiming of the weapon

FIG. 16. Helmet with screen, headphones and speaker

FIG. 17. Screen

Drawing 14. Sphere Interior with a Person Inside (Side View)

Legend:

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

FIG 10C. Schematic picture of the player inside the sphere.

FIG. 13. Sensors at knees to read the position of the gamer

FIG. 14. Sensor at belly to read the position of the gamer

FIG. 15. Stick with sensors to read the position of the weapon and aiming of the weapon

FIG. 16. Helmet with screen, headphones and speaker

FIG. 17. Screen

FIG. 18. Sensors at ankles to read the position of the gamer.

FIG. 19. Sensors at elbows to read the position of the gamer.

Drawing 15. Sphere Interior with a Person Inside (Back View)

Legend:

FIG. 10. Sphere with porous structure (with little holes). Sphere is made of the hard surface outside and air-inflated surface with holes inside.

FIG. 10C. Schematic picture of the player inside the sphere.

FIG. 15. Stick with sensors to read the position of the weapon and aiming of the weapon

FIG. 16. Helmet with screen, headphones and speaker

FIG. 18. Sensors at ankles to read the position of the gamer

FIG. 19. Sensors at elbows to read the position of the gamer

DETAILED DESCRIPTION OF THE INVENTION

The invention represents virtual world where people can fight (fists or swords), run, shoot. The uniqueness of the invention is that the computer world can exert influence at a gamer by overloads. Thus the gamer will feel all the amenities of the virtual world. He/she will fall, feel pushes, turns and trembling of ground in 3 dimensions.

This invention will solve the problem of the need of computer gamers in needed feedback from the virtual worlds and approximation of the computer world to the reality.

The mechanism is set at he solid bearing which has piles in order to keep all the bearing in the steady position.

The engines allow to move the hold-down mechanism in any direction (3D) and rotate the sphere with gamer inside.

The game begins after a person entered the sphere through door (FIG. 9 Drawing 3) in the starting position of the mechanism (Drawing 3). When the gamer entered the sphere and put on helmet and took the stick the game begins.

The sphere is supported by hold-down mechanism with wheels which allow the gamer to walk, run, crawl etc. inside the sphere in any direction. By the weight of the gamer the sphere is rotated freely inside the hold-down mechanism.

For example, during the game a person needs to climb to a hill. In this case the wheels will put up little resistance to the gamer and the gamer will have to make efforts to climb.

For example, grenade detonated and in virtual world the gamer should be thrown off backwards. In this case the sphere makes sharp rotation inside the hold-down mechanism (using wheels-engines) and person will fall.

For example, a gamer has been tossed up during the game. In this case the engine which expands and folds parabolic stick (FIG. 3 Drawing 1) will expand it and the hold-down mechanism will be sharply moved up (Drawing 6).

Of course the computer software should predict a little scenario of the game and position of the gamer in order to place the sphere with hold-down mechanism in corresponding position and be ready for future overloads.

Claims

1. Subject matters which are regarded as an invention:

a. Feedback of the virtual world to the gamer in 3 dimensions (up, down, left, right, forth, forward, backward, tremble and whirl to overload to the gamer)

b. Ability to let fall and push the gamer in 3 dimensions as the gamer is protected by helmet and soft interior of the sphere.

c. Ability to walk/run in any direction in the sphere for gamer as he/she will whirl the sphere by the weight of his/her weight.

d. Ability to feel rain in the virtual worlds for the gamer because of the water supply from the top of the hold-down mechanism.

e. Ability to jump, clamber and fall in the virtual worlds for the gamer because the sphere has soft and porous interior.

f. Ability to breath in the virtual worlds for a gamer as the sphere has numerous little holes in it (porous interior).

g. Ability to see and hear the virtual worlds for a gamer as he/she bears the helmet with little screen, headphones and microphone in his/her helmet. This helmet provides double functions: first—preserves gamers' head when he/she falls, somersaults and the second function is visual, hearing, speaking effects in the virtual worlds.

h. The ability to fight with different types of weapons in virtual worlds. The gamer will have little soft stick in his hand which in virtual world will be shown as any weapon (e.g. gun, machine gun, huge sword etc.) Stick is prepared from soft material in order not to make injuries to the gamer during overloads.

i. The reading of the sensors data from the gamer by the computer. The sensors are attached to helmet, stick (representing gun, sword, etc. in the virtual worlds), belly, wrists, elbows, knees and ankles of the gamer. These sensors will read the position of the gamer in the virtual world.