US20090045578A1
2009-02-19
11/889,459
2007-08-13
The present invention provides a multimedia basketball machine composite structure, consisting of a multimedia device and a digital camera device installed in a basketball machine. The multimedia device includes a processing device, a screen and loudspeaker devices. A player is able to interact with the basketball machine according to prompts from the multimedia device, and the digital camera device is able to film and record the segment of interaction between the player and the basketball machine. Moreover, the filmed video can be played back through the multimedia device, thereby creating effectiveness for interaction between the player and the basketball machine. The video of the players filmed by the digital camera device can be arranged to produce a ranking chart. Furthermore, the basketball machines can be connected for multiple player mode, thereby enabling players to cooperate or compete with each other, and thus further increasing recreation effectiveness.
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A63F7/0612 » CPC main
Indoor games using small moving playing bodies, e.g. balls, discs or blocks; Games simulating outdoor ball games, e.g. hockey or football; Type of ball game Basketball
A63B24/0003 » CPC further
Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
A63B69/0071 » CPC further
Training appliances or apparatus for special sports for basketball
A63B71/0605 » CPC further
Games or sports accessories not covered in groups -; Indicating or scoring devices for games or players, or for other sports activities Decision makers and devices using detection means facilitating arbitration
A63B71/022 » CPC further
Games or sports accessories not covered in groups - for large-room or outdoor sporting games Backstops, cages, enclosures or the like, e.g. for spectator protection, for arresting balls
A63B71/0616 » CPC further
Games or sports accessories not covered in groups -; Indicating or scoring devices for games or players, or for other sports activities Means for conducting or scheduling competition, league, tournaments or rankings
A63B2071/0638 » CPC further
Games or sports accessories not covered in groups -; Indicating or scoring devices for games or players, or for other sports activities; Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills; Visual, audio or audio-visual systems for entertaining, instructing or motivating the user Displaying moving images of recorded environment, e.g. virtual environment
A63B2071/0647 » CPC further
Games or sports accessories not covered in groups -; Indicating or scoring devices for games or players, or for other sports activities; Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills Visualisation of executed movements
A63B2220/05 » CPC further
Measuring of physical parameters relating to sporting activity Image processing for measuring physical parameters
A63B2220/806 » CPC further
Measuring of physical parameters relating to sporting activity; Special sensors, transducers or devices therefor Video cameras
A63F7/307 » CPC further
Indoor games using small moving playing bodies, e.g. balls, discs or blocks; Accessories; Details obstacles; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors; Goal posts; Winning posts for rolling-balls; Electric with a score counter
A63F2007/341 » CPC further
Indoor games using small moving playing bodies, e.g. balls, discs or blocks; Accessories; Details; Other devices for handling the playing bodies, e.g. bonus ball return means Ball collecting devices or dispensers
A63F2009/2458 » CPC further
Games not otherwise provided for; Games using electronic circuits not otherwise provided for; Output devices visual; Display screens, e.g. monitors, video displays LCD's
A63F2009/246 » CPC further
Games not otherwise provided for; Games using electronic circuits not otherwise provided for; Output devices visual; Display screens, e.g. monitors, video displays Computer generated or synthesized image
A63F2009/2476 » CPC further
Games not otherwise provided for; Games using electronic circuits not otherwise provided for; Output devices audible, e.g. using a loudspeaker Speech or voice synthesisers, e.g. using a speech chip
A63F2009/2477 » CPC further
Games not otherwise provided for; Games using electronic circuits not otherwise provided for; Output devices audible, e.g. using a loudspeaker Tone generators, oscillators
A63F7/06 IPC
Indoor games using small moving playing bodies, e.g. balls, discs or blocks Games simulating outdoor ball games, e.g. hockey or football
(a) Field of the Invention
The art of the present invention provides a multimedia basketball machine composite structure, wherein a basketball machine is equipped with a camera device and a multimedia device.
(b) Description of the Prior Art
Basketball machines of prior art are structure from a basketball machine, a basketball frame, a scoreboard and a processing device, and although the processing device of the basketball machine is able to control the swinging motion and displacement of the basket frame according to ranking of the player, and includes the scoreboard to display the performance of players, however, prior art basketball machines do not provide functionality to interact with players. Furthermore, although prior art basketball machines enable players to stretch the bones and muscles, however, they lack the feature to attract players to stay and play the machine for extended periods of time.
The art of the present invention provides a multimedia basketball machine composite structure, wherein a basketball machine is equipped with a camera device and a multimedia device. Moreover, the present invention is able to film and record video of the player interacting with the basketball machine, and enables interaction between prompts on a screen and the player, as well as providing effectiveness of animation and advertising.
To enable a further understanding of said objectives and the technological methods of the invention herein, a brief description of the drawings is provided below followed by a detailed description of the preferred embodiments.
FIG. 1 shows an elevational view of the present invention.
FIG. 2 shows a perspective view of the present invention.
FIG. 3 shows an elevational view depicting an embodiment of the present invention.
The present invention provides a multimedia basketball machine composite structure, as depicted in FIG. 1 and FIG. 2, comprising a basketball machine A, a digital camera device B and a multimedia device C, wherein the multimedia device C comprises a screen C1, loudspeaker devices C2 and a processing device C3. The digital camera device B is installed at an angle to enable filming video of a player. Moreover, the camera device B is able to transmit the filmed video to the processing device C3 of the multimedia device C for processing, thereby enabling the video to be displayed on the screen C1. Settings within the processing device C3 enable the multimedia device C to use the screen C1 to display commands and for the loudspeaker devices C2 to emit electronic sound effects to interact with the player.
Referring to FIG. 2 and FIG. 3, which show an embodiment of the multimedia basketball machine composite structure as provided by the present invention, wherein when the basketball machine A is used in single person mode, the player stands at the front of the basketball machine A and starts shooting baskets after the basketball machine A comes into operation. The digital camera device B installed in the basketball machine A is able to film the player as he or she shoots baskets, and through settings of the processing device C3, the multimedia device C installed in one side of the basketball machine A can provide different responses and instructions according to the actions of the player shooting baskets. Moreover, animation can be played on the screen C1 of the multimedia device C, and the loudspeaker devices C2 of the multimedia device C are able to broadcast electronic sounds or music, thereby increasing the effectiveness to bring thrill and excitement to the game in addition to the digital camera device B being able to film and record the thrilling segment of interaction between the player and the basketball machine A.
Furthermore, if there are many players playing the basketball machines A at the same time and wish to be connected, then a connection between the basketball machines A can be achieved through settings of the processing devices C3, thereby enabling the players to cooperate or compete with each other. Moreover, video of the players filmed by the digital camera device B can be arranged to produce a ranking chart, thereby further increasing the recreation value of the present invention.
When there is no player using the basketball machine A, the processing device C3 installed in the multimedia device C can be set to play animation and advertisements, thereby enabling the basketball machine A to provide viewing worth watching when idle, and thus increasing economic benefit of the basketball machine A.
In order to better explicitly disclose advancement and practicability of the present invention, a comparison with prior art is described hereinafter:
Shortcomings of Prior Art
1. Deficient in interactive effectiveness.
2. Unable to attract players to stay and play the machine for extended periods of time.
Advantages of the Present Invention
1. Provided with interactive amusement.
2. Provided with effectiveness to film and record video of players shooting baskets.
3. Able to play animation and advertisements, thereby increasing economic benefit and providing viewing worth watching.
4. Provided with advancement and practicability.
5. Enhances commercial competitiveness.
In conclusion, the present invention in overcoming structural shortcomings of prior art has assuredly achieved effectiveness of anticipated advancement, and, moreover, is easily understood by persons unfamiliar with related art. Furthermore, contents of the present invention have not been publicly disclosed prior to this application, and practicability and advancement of the present invention clearly comply with essential elements as required for a new patent application. Accordingly, a new patent application is proposed herein.
It is of course to be understood that the embodiments described herein are merely illustrative of the principles of the invention and that a wide variety of modifications thereto may be effected by persons skilled in the art without departing from the spirit and scope of the invention as set forth in the following claims.
1. A multimedia basketball machine composite structure, comprising a multimedia device, a digital camera device and a basketball machine, wherein the multimedia device and the digital camera device installed in the basketball machine enable a player to interact with the basketball machine, thereby achieving effectiveness to enable the player to gain pleasure from multiple aspects.
2. The multimedia basketball machine composite structure according to claim 1, wherein the multimedia device is able to play animation, and creates a vivid feeling of live presence.
3. The multimedia basketball machine composite structure according to claim 1, wherein the multimedia device is able to broadcast advertisements and various types of information, thereby enabling the basketball machine to produce economic benefit.
4. The multimedia basketball machine composite structure according to claim 1, wherein the digital camera device is able to use recorded video of a player to produce a ranking chart.
5. The multimedia basketball machine composite structure according to claim 1, wherein the multimedia device comprises a screen, loudspeaker devices and a processing device.