US20100308535A1
2010-12-09
12/455,799
2009-06-08
The NQUIRY Wheel Game consists of a spinner and playing rules for an educational game in the field of science, a novel approach to teaching the nature and practice of scientific inquiry. The game reflects the latest understanding of “the scientific method” as an evolving and iterative set of linear and non-linear inquiry strategies.
The NQUIRY Wheel Game spinner consists of a color wheel of 12 colors corresponding to twelve inquiry strategies in four main categories:
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A63F3/0457 » CPC main
Board games; Raffle games; Geographical or like games ; Educational games concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone
A63F9/16 » CPC further
Games not otherwise provided for Spinning-top games
A63F5/04 IPC
Roulette games Disc roulettes; Dial roulettes; Teetotums; Dice-tops
Not Applicable
Not Applicable
Not Applicable
This invention is a game spinner for an educational game in the field of science. The NQUIRY Wheel is constructed as a game spinner, consisting of the latest understanding of how scientists think and work. The accompanying Rules provide a novel approach to help students and teachers build conceptual understanding about science as inquiry. The NQUIRY Wheel Game brings research results into the theatre of the science learning environment, modeling conceptual change as a dynamic selectional system, that is, selecting participants into the science community.
Problem: How do we teach the practice of science more effectively than ever before? It is widely known that the so-called “scientific method” does not tell the whole story. Many classrooms and science fairs still send the message that there is a single step-by-step way to do science. In reality, scientific inquiry is a collection of ever-evolving practices of doing science that has grown over many centuries. Expert scientists use imagination, creativity, and perseverance, as they draw from their background experience and knowledge to solve problems, propose explanations, design and carry out investigations, and share significant results. But for many teachers and students, scientific inquiry can seem complicated. They often wonder: “Where do we begin?” “What do we do next?” “How do we test out our ideas?” “How do we know when we are really doing science?”
Solution: Play the NQUIRY Wheel Game!
Scientific inquiry begins with the creative act of generating questions, for which we have no immediately satisfying answer, about an encounter with a science phenomenon that piques our curiosity. The NQUIRY Wheel Game expands the conventional stepwise description into a spectrum of scientific inquiry strategies that expert scientists select from, arranged on a game board. When you select from the repertoire of inquiry strategies listed around the wheel, you can trust that you are involved in doing science.
Generally speaking, a cycle of inquiry moves through phases of activating curiosity, creating hypotheses, investigating, and then communicating significant results. But inquiry does not necessarily move step by step by step in a linear order. Scientists select what seems to make most sense in the midst of their work as they proceed, keeping the mind open to change, with a willingness to be wrong, often backtracking and jumping around. Sometimes, encountering the unexpected causes scientists to select a different strategy.
The NQUIRY Wheel Game consists of a spinner with a color wheel corresponding to twelve labeled inquiry strategies in four main categories and the accompanying rules of play:
FIG. 1 shows the prototype NQUIRY Wheel Game, which can be fabricated as a 5′ diameter wheel and clear plastic spinner or printed on card stock as a 5″ diameter spinner prefabricated or to be assembled by participants.
This invention is a game spinner and rules for an educational game in the field of science. The NQUIRY Wheel is constructed as a game spinner, based on the latest research about how scientists think and work. The accompanying Rules of Play provide a novel approach to help students and teachers build conceptual understanding about science as inquiry. The NQUIRY Wheel Game brings research results into the theatre of the science learning environment, modeling conceptual change as a dynamic selectional system, that is, selecting participants into the science community.
Rules of Play
Object: To create new knowledge about the nature and practice of scientific inquiry. NQUIRY Coach Tasks: Setting up a Research expedition
(Coaches are science-savvy guides at events where the NQUIRY Wheel game is played.)
NQUIRY Player Tasks:
(Players can by any age. Coaches provide special guidance to new and younger players.)
Playing the Game:
When inquiry teams and coaches play the NQUIRY Wheel game, they construct new knowledge and conceptual understanding about doing science, modeling the process of conceptual change as a selectional system of scientific inquiry.
Advanced Play:
Agree on a Quest in Advance
Exploratory Zone
Investigative Zone
Constructive Zone
Productive Zone
1. The NQUIRY Wheel Game consists of a spinner and a set of playing rules that provides a significant science educational experience, reflecting new knowledge and recent researched-based advances in understanding about the practice of science and of “the scientific method” as an evolving and iterative set of linear and non-linear inquiry strategies.