US20200179794A1
2020-06-11
16/509,665
2019-07-12
A religious game utilizing a game base wherein aid game base plate is divided into a plurality of predetermined spaces, each of the spaces being categorized into a plurality of preaching activity types; a spinner device rotatably mounted on the base plate for randomly selecting one of the spaces on the base plate; multiple deck of cards, wherein each of the decks are of a different predetermined color denoting a category of subject matter, and each of the cards in each of the decks are identified by a number denoting the level of difficulty of the subject matter; and each of the cards of a predetermined color having a preaching topic printed on the each of the cards of a predetermined color related the subject matter denoted by the predetermined color; and a timer device for timing a sermon related to the preaching topic.
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A63F2011/0016 » CPC further
Game accessories of general use, e.g. score counters, boxes; Chance selectors Spinners
A63F2001/0408 » CPC further
Card games; Card games combined with other games with text
A63F11/0011 » CPC further
Game accessories of general use, e.g. score counters, boxes Chance selectors
A63F1/04 » CPC main
Card games Card games combined with other games
A63F11/00 IPC
Game accessories of general use, e.g. score counters, boxes
The present invention relates to a religious themed game, more particularly a game that teaches a person how to better deliver a biblical sermon and communicate his or her beliefs effectively.
There are many known methods for teaching potential religious ministers. However, there remains a need for a method that creates an enjoyable religious experience while at the same time providing instruction on the teachings of the holy scriptures and provides immediate feedback on the effectiveness of the instruction. In addition is would be desirable to also provide instructions on how to deliver a biblical sermon.
It is an object of the invention to create an enjoyable religious experience utilizing a game.
It is another object of the invention to provide an educational experience for individuals who have a desire to increase their knowledge and understanding of the holy scriptures.
It is still a further object of the invention is to train individuals to improve their ability to deliver a biblical sermon communicating their beliefs effectively.
It is a still further object of the invention to provide immediate feedback on the effectiveness of the instruction on how to deliver a biblical sermon.
These and other objectives of the invention shall become apparent from the ensuing descriptions of the invention.
Accordingly, an apparatus for an educational religious game is provided having a game base plate adopted to be placed flatwise when in its position of use atop a table or any equivalent stationary support surface in a manner to remain stable while in use; wherein the game base plate is divided into a plurality of predetermined spaces, each of the spaces being categorized into a plurality of preaching activity types; a spinner device rotatably mounted on the base plate for randomly selecting one of the spaces on the base plate; multiple deck of cards, wherein each of the decks are of a different predetermined color denoting a category of subject matter, and each of the cards in each of the decks are identified by a number denoting the level of difficulty of the subject matter; and each of the cards of a predetermined color having a preaching topic printed on the each of the cards of a predetermined color related the subject matter denoted by the predetermined color; and a timer device for timing a sermon related to the preaching topic.
This game challenges participants to preach; that is, to provide a religious, spiritual, or moral lesson orally to others on a variety of topics. The topics are divided into categories, for example with a set of cards for each category. Players draw cards, read the cards, and are then required to preach based on the content of the cards. The player's preaching is then judged and scored. The process of the game has been found to increase group cohesion, teaches that important lessons can be found in almost any context, and increases interest in biblical, religious, spiritual, and moral principles.
Although the preferred embodiment is based on the Christian Bible, other versions could be designed with a focus on other scriptural sources, such as the Koran, the Tanakh (Hebrew Bible), the Vedas and Upanishads (Hindu), the Sutras (Buddhist) or other sacred texts. A secular version of the game is also possible, with a more humanist spiritual and moral theme. Also, various themes could be tailored to certain demographics based on age group, denominational preference within the religious sects, laypersons, clergymen or seminary students. These could present possible versions for the current embodiment that may vary in theme.
Although many variations are within the scope of the invention, a preferred version of the game process is described below. A few typical variations are then suggested.
In a preferred embodiment, this invention involves a spinner containing eight sections. Six of these sections correspond with the six categories displayed on the playing cards, while two of these sections display player-designated options, such as “free pick” and “opponent pick.” The invention uses six groups of cards from six different categories, such as: (a) Slogans; (b) Quotes; (c) What's the Difference; (d) Parables; (e) Manna Fresh; (f) Witness This. Each category presents a unique set of challenges for preaching. The number of categories can be increased or decreased from the preferred six categories.
The game is best played with at least three players (at least two opposing teams and one judge). Each player demonstrates their ability to discuss and preach on the contents of the category-labeled cards from a biblical perspective. Each player's preaching should last at least one minute, that can be timed by the one-minute sand timer included with the game, or by a watch, timer, or any other suitable device. The timer is initiated by flipping it over, having the sand-free side of the timer at the bottom and the sand-filled side at the top.
Possible variations of the categories provided may include pictures instead of writings in the content. Perhaps, a player may express or preach about an idea that is presented through some image of modern art, newspaper pictures, text book photos, etc. Certain other categories may be added to provide more variety in the choice of subject matter or scenario. These other categories might include things like natural disaster occurrences, major events in history, songs and other musical expressions.
Therefore, the foregoing is considered as illustrative only of the principles of the invention. Further, since numerous modifications and changes will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and operation shown and described, and accordingly, all suitable modifications and equivalents may be resorted to, falling within the scope of the invention.
1. An apparatus for educational religious game comprising:
a) a game base plate adopted to be placed flatwise when in its position of use atop a table or any equivalent stationary support surface in a manner to stay put while in use; wherein aid game base plate is divided into a plurality of predetermined spaces, each of the spaces being categorized into a plurality of preaching activity types;
b) a spinner device rotatably mounted on the base plate for randomly selecting one of the spaces on the base plate;
c) multiple deck of cards, wherein
i. each of the decks are of a different predetermined color denoting a category of subject matter, and
ii. each of the cards in each of the decks are identified by a number denoting the level of difficulty of the subject matter;
iii. each of the cards of a predetermined color having a preaching topic printed on the each of the cards of a predetermined color related the subject matter denoted by the predetermined color; and
d) a timer device for timing a sermon related to the preaching topic.
2. A method of playing a religious game utilizing a game base plate adopted to be placed flatwise when in its position of use atop a table or any equivalent stationary support surface in a manner to stay put while in use; wherein aid game base plate is divided into a plurality of predetermined spaces, each of the spaces being categorized into a plurality of preaching activity types; a spinner device rotatably mounted on the base plate for randomly selecting one of the spaces on the base plate; multiple deck of cards, wherein each of the decks are of a different predetermined color denoting a category of subject matter, and each of the cards in each of the decks are identified by a number denoting the level of difficulty of the subject matter; and each of the cards of a predetermined color having a preaching topic printed on the each of the cards of a predetermined color related the subject matter denoted by the predetermined color, and a timer device for timing a sermon related to the preaching topic, comprising the steps of:
a) placing the game plate base on a flat surface;
b) placing each deck of cards individually on the flat surface having a top card;
c) selecting a person to be a judge;
d) selecting other persons to be players;
e) separating the other players into at least two teams of at least one player each;
f) establishing the order of play for each participating team;
g) choosing of a subject matter category by the established participating team in a random manner by a player of the established participating team rotating of spinning device;
h) the established participating team selecting the top card in the deck of the deck corresponding selected category;
i) organizing a sermon to be preached by the established participating team;
j) starting of the timing device adapted to remain activated for a 60 second time period during which the sermon will be preached;
k) judging the sermon and assigning a score to the sermon.
3. The method according to claim 2 wherein a successful sermon shall include the use of biblical references, using real life events or anecdotes, and lasts for approximately one minute.
4. The method according to claim 3 wherein the established participating team shall be awarded points based on the level of difficulty for each successful sermon.
5. The method according to claim 2 wherein the judge offers a prayer to the players before the step g.