US20210086063A1
2021-03-25
17/028,221
2020-09-22
A game with up to five decks of cards, including: Good Habit cards that state a desirable action or good habit, a Bad Habit cards that state an undesirable action or bad habit, Compliment cards with a predetermined point value, Surprise cards that have an action for the player to complete, Excuse cards with a predetermined point value, and a game cube that includes information represents each deck of cards. Each player rolls the game cube and selects a card from the corresponding deck, the player then responds to the action printed on the card. The player can use an Excuse card to avoid responding to the selected card. A player receives a Compliment card after responding to a Good Habit. At the end of the game, the player with the most Compliment points after subtracting used Excuse points wins.
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A63F2001/045 » CPC further
Card games; Card games combined with other games with a written message or sentence, e.g. chance or instruction cards Chance or clue cards
A63F9/0413 » CPC further
Games not otherwise provided for; Dice ; Dice-boxes; Mechanical dice-throwing devices Cuboid dice
A63F1/04 » CPC main
Card games Card games combined with other games
A63F9/04 IPC
Games not otherwise provided for Dice ; Dice-boxes; Mechanical dice-throwing devices
A portion of the disclosure of this patent document contains material to which a claim for copyright is made. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but reserves all other copyright rights whatsoever.
The present invention presents a board game system and method use. More particularly, the present invention relates to a board game which has a rolling dice and a plurality of chance or instruction cards.
There are various educational board games to practice skills such as math, reading, and vocabulary. However, such games do not focus on practicing introspective skills to examine the player's own thoughts and behaviors. Character building is an important part of childhood, identifying good habits and recognizing their value is beneficial to character building and child development.
The lessons are sometimes taught through schools, educational books and videos, religious organizations, or parent lectures. Creating a situation in which to talk about perceived positive and negative consequences of actions may be more effective than learning principles from a book or lecture.
The game may include a game cube, a plurality of Compliment Cards, a plurality of Good Habit cards, a plurality of Bad Habit cards, a plurality of Surprise cards, a plurality of Excuse cards, a time manager, and a record sheet. The cards are used in combination with at least one color-coordinated card holder. The Good Habit cards and Bad Habit cards include a hypothetical situation to which the player responds, describing why it is a good or a bad habit. The Surprise cards may include instructions for an action that the player must take or a question for the player to answer.
The player rolls the game cube and selects a card corresponding to the roll. If the player does not want to respond to the selected card, they may use an Excuse card to skip their turn. When the player is responding to their selected card, they may do so freely without interruption. The time manager ensures the game progresses in a timely manner.
A player that responds to a Good Habit receives a Compliment Card from other players. The Compliment Cards includes a point value which remains hidden until the end of the game. At the end of the game, the players count the points awarded by their Compliment Cards and subtracts points for any Excuse cards played during the game.
FIG. 1 illustrates the front face of a prompt card according to an embodiment of the present invention.
FIG. 2 illustrates the back face of a prompt card according to an embodiment of the present invention.
FIG. 3 illustrates the front face of a Compliment card according to an embodiment of the present invention.
FIG. 4 illustrates the back face of a Compliment card according to an embodiment of the present invention.
FIG. 5 illustrates the front face of an Excuse card according to an embodiment of the present invention.
FIG. 6 illustrates the back face of an Excuse card according to an embodiment of the present invention.
FIG. 7 illustrates the card holder according to an embodiment of the present invention.
The board game system includes at least one color-coordinated card holder, a game cube, a plurality of Compliment Cards, a plurality of Good Habit cards, a plurality of Bad Habit cards, a plurality of Surprise cards, a plurality of Excuse cards, a time manager, and a record sheet.
FIG. 1 illustrates the front face 103 of a prompt card 101. The front face 103 may include a caption 102. The caption 102 may include a category such as “Good Habit,” “Bad Habit,” or “Surprise.” FIG. 2 illustrates the back face 203 of a prompt card 101. The back face 203 includes a response prompt 202. The response prompt 202 may include a discussion topic or action corresponding to the category identified by the caption 102. The prompt card 101 may be a predetermined color according to the category identified by the caption 102, such that each category may be identified by color.
The prompt card 101 may include a Good Habit card, a Bad Habit card, or a Surprise card. The back face 203 of a Good Habit card may include a discussion topic disposed thereupon. The back face 203 of a Bad Habit card may include a discussion topic disposed thereupon. Further, the back face of a Surprise card may include a surprise action disposed thereupon.
FIG. 3 illustrates the compliment front face 303 of a Compliment card 301. The compliment front face 303 may include a compliment caption 302 identifying the card as a Compliment. FIG. 4 illustrates the compliment back face 403 of a Compliment card 301. The compliment back face 403 may include compliment information 402 and a compliment point value 404.
FIG. 5 illustrates the excuse front face 503 of an Excuse card 501. The excuse front face 303 may include an excuse caption 502 identifying the card as an Excuse. FIG. 6 illustrates the excuse back face 603 of an Excuse card 501. The excuse back face 603 may include excuse information 602, the excuse information 602 may be a discussion topic.
The time manager of the invention may comprise a timer such as a cell phone timer and/or stopwatch. The game cube of the invention comprises a main body having six surfaces. The game cube further comprises, disposed on each of the six surfaces, an indicator for one of the following: ‘Good Habit’, ‘Roll Again’, ‘Bad Habit’, ‘Lose a Turn’, ‘Surprise’, or ‘Compliment’.
FIG. 7 illustrates the Card Holder 700. The Card Holder 700 includes at least one card slot 701. The card slot 701 may include a single category of cards. There may be multiple card slots where each slot stores one of the decks: Good Habit cards, Bad Habit cards, Compliment cards, Surprise cards, or Excuse cards.
Each deck of cards may further be a distinct color to quickly identify the card category. The card slot 701 may be color-coordinated according to the category of cards stored in the card slot 701. In one embodiment, the card colors may include green for Good Habit cards, yellow for Bad Habit cards, red for Excuse cards, and orange for Surprise cards. In one embodiment, the Card Holder 700 includes multiple card slots colored green, yellow, red, and orange and the corresponding deck of cards is placed therein.
In one embodiment, a second Card Holder 700 may be used to store cards that were previously drawn. In another embodiment, each player may have a Compliment Card wallet to store Compliment cards received from other players.
A player rolls the game cube. If the game cube lands face up on “Good Habit,” a player draws a Good Habit card from anywhere in the green card slot 701 of the Card Holder 700. If the game cube lands face up on “Bad Habit,” a player draws a Bad Habit card from anywhere in the yellow card slot 701 of the Card Holder 700. The player then reads the response prompt 202 for the Good Habit or Bad Habit card drawn aloud and then places it in the corresponding green or yellow card slot of the second card holder. A Time Manager announces when a two-minute cell phone timer and/or stopwatch is set so a player can begin their Candid Response Time related to the Good or Bad Habit either: 1) by explaining why the player thinks the habit is good or bad; 2) by giving an example or situation in which the good or bad habit would apply, or; 3) by explaining a possible consequence for the good or bad habit.
A player that responds to the response prompt 202 of a Good Habit card in one of the previously aforementioned ways is given one Compliment Card 301 from the top of the deck of each of the other players. The player places each collected Compliment Cards in their Compliment Card wallet without looking at the compliment back face 403. The player will reveal the compliment point value 404 during the conclusion of the game.
Play proceeds from right to left. Players that respond to the response prompt 202 of a Bad Habit card in one of the previously aforementioned ways are not given a Compliment Card. Players have an option to use an Excuse card 501, which allows a player to become exempt from giving a candid response to the response prompt 202. Each player receives a predetermined number of Excuse cards before the game begins. In one embodiment, the players receive four excuse cards.
The player should read the excuse information 602 aloud. Used Excuse cards are then placed in a red section of the second card holder. In one embodiment, once a player uses all of the predetermined number Excuse cards to become exempt from a Bad Habit card or a Surprise card response, the player must give a candid response in one of the aforementioned ways. At the end of one hour of game time, two points will be deducted from a player's score for every Excuse card used by that player.
If the game cube lands on “Surprise,” the player takes a Surprise card from anywhere in the orange card slot 701 of the Card Holder 700. The player will read the response prompt 202 aloud, the response prompt 202 may include an action for the player to perform or a statement to which the player may respond. The player has the option to act according to the response prompt 202 in two minutes or less to receive a Compliment Card 301 from each of the other players. The player may also use an Excuse card 501 to become exempt from doing the suggested action mentioned on the Surprise card.
If the game cube lands on “Lose a Turn,” the player will lose their roll during the next round. No Excuse card may be used. If the game cube lands on “Roll Again,” the player will get another roll immediately and respond to the prompt card 101 (Good Habit, Bad Habit, or Surprise card) as outlined above.
After one hour, a cell phone and/or stopwatch timer signals the end of play. Each player removes their Compliment Cards from their Compliment Card wallet and calculates their total number of Compliment Card points by counting the compliment point value 404 on each Compliment card 301 aloud to another player. Players will also reclaim any Excuse cards used during the game from the second card holder and subtract a predetermined number of points for each used Excuse card. In one embodiment, each used Excuse card may subtract two points from the player's total Compliment Card points. This combined point value total will equal a player's final score. Players take turns announcing their total score. This announcement should mark the first-time players will find out who has the highest point value and who won the game. Ties for winner between two or more players with identical point value totals may be possible.
Listening to the candid responses of other players is necessary. A player's candid response cannot be judged, interfered with, or answered by any other player. However, if meaning or clarity is needed regarding the response prompt 202 of a prompt card 101, an explanation can be offered by other players in two minutes or less. A player is not allowed to make personal references or name specific people that the Good or Bad Habit applies to, but a player may make a general reference to an unnamed person.
A different set list of Candid Response topics may be chosen for different game sessions that are configured with differing topics. Some topic lists may be configured with age-dependent topics, to be used where players belong to a specific age group. Other topic lists may be configured with theme-dependent topics, to be used when one or more players wish to direct candid responses, as well as potential discussions, to a particular topical area.
In one embodiment, there may be multiple player card sets including a predetermined number of Compliment Cards and Excuse cards. During game set up, each player receives a player card set. If a player runs out of Compliment Cards during a game session, players may borrow cards from a player card set that is not currently being used in the game and pass an equal number of extra Compliment Cards to each player without looking at the compliment point value 404 of the extra Compliment Cards. Return the extra Compliment Cards to the matching player card set that the cards were borrowed from after the game session has concluded.
The following is an exemplary list of Good Habit prompts that may be utilized as the response prompt 202 on the back face 203 of a prompt card 101 in a given game session:
A person of ordinary skill in the art will understand and appreciate that the individual items of the list may be substituted into or for individual items from other lists.
The following is an exemplary list of Bad Habit cards that may be utilized as the response prompt 202 on the back face 203 of a prompt card 101 in a given game session:
A person of ordinary skill in the art will understand and appreciate that the individual items of the list may be substituted into or for individual items from other lists.
The following is an exemplary list of Surprise cards that may be utilized as the response prompt 202 on the back face 203 of a prompt card 101 in a given game session:
A person of ordinary skill in the art will understand and appreciate that the individual items of the list may be substituted into or for individual items from other lists.
While particular elements, embodiments, and applications of the present invention have been shown and described, the invention is not limited thereto because modifications may be made by those skilled in the art, particularly in light of the foregoing teaching. It is therefore contemplated by the application to cover such modifications and incorporate those features which come within the spirit and scope of the invention.
1. A game for multiple players, comprising:
a first deck containing a plurality of Good Habit cards, wherein the Good Habit cards have a face containing information representing a desirable action;
a second deck containing a plurality of Bad Habit cards, wherein the Bad Habit cards have a face containing information representing an undesirable action;
a third deck containing a plurality of Compliment cards, wherein the Compliment cards have a face containing information representing a predetermined Compliment point value; and
a game cube for determining from which deck a player takes a card, wherein each face of the game cube includes information representing at least one of the first deck or the second deck; wherein winning the game is determined by an accumulation of Compliment points.
2. The game of claim 1, further comprising:
a fourth deck containing a plurality of Surprise cards, wherein the Surprise cards have a face containing information representing an action which the player must complete, wherein at least one face of the game cube includes information representing the fourth deck.
3. The game of claim 1, further comprising:
a fifth deck containing a plurality of Excuse cards, wherein the Excuse cards have a face containing information representing an excuse.
4. The game of claim 1, wherein each face of the game cube includes information representing at least one of: the first deck, the second deck, the third deck, the fourth deck, lose turn, and roll again.
5. The game of claim 1, further comprising a playing surface containing spaces corresponding to the first deck, the second deck, the third deck, and the fourth deck.
6. The game of claim 1, further comprising a clock.
7. A method of playing a habit identifying game, comprising:
providing a plurality of cards, including Good Habit cards, Bad Habit cards, and Compliment cards, wherein the Good Habit cards have a face containing information representing a desirable action, wherein the Bad Habit cards have a face containing information representing an undesirable action, wherein the Compliment cards have a face containing information representing a point value;
dividing the cards into a plurality of decks, including a Good Habit deck, a Bad Habit deck, and a Compliment deck.
rolling a game cube, wherein at least one face of the game cube includes information representing the Good Habit deck and at least one face of the game cube includes information representing the Bad Habit deck;
selecting a card from the deck corresponding to the game cube roll;
responding to the information contained on the face of the selected card; and
selecting a card from the Compliment deck when the selected card is a Good Habit.
8. The method of claim 7, further comprising:
providing a Surprise deck having a plurality of Surprise cards, wherein the Surprise cards have a face containing information representing an action which the player must complete; and
rolling a game cube, wherein at least one face of the game cube includes information representing the Good Habit deck, at least one face of the game cube includes information representing the Bad Habit deck, and at least one face of the game cube includes information representing the Surprise deck.
9. The method of claim 7, further comprising:
providing an Excuse deck having a plurality of Excuse cards, wherein the Excuse cards have a face containing information representing an excuse.
10. The method of claim 7, wherein each face of the game cube includes information representing at least one of the Good Habit deck, the Bad Habit deck, the Compliment deck, the Surprise deck, lose turn, and roll again.