US20230211221A1
2023-07-06
17/877,838
2022-07-29
A catching game for two to six players. Each team stands behind their own goal—the two goals are 12 yards apart. Each team member takes turns trying to throw a flying disc (Frisbee) through the opposite goal (12 yards away). The person throwing must stand behind their own goal—either directly behind it or next to it, but no closer than 12 yards away. Their Opponents also stand behind their own goal and will try to catch the Frisbee if it comes through this goal. Once caught or dropped, this player then tries to throw it back towards the other team's goal where their opponent is also standing behind waiting to try to catch the Frisbee. Players take turns in catching and throwing and can only score points if the Frisbee goes through their opponent's goal and is not caught.
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A63B67/06 » CPC main
Sporting games or accessories therefor, not provided for in groups - Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles
A63B63/00 » CPC further
Targets or goals for ball games
This application is a divisional of U.S. patent application Ser. No. 15/625,372, filed Jun. 16, 2017, which is hereby incorporated by reference in its entirety.
The name of this game is “Catch, if you Can”. The game can be a fast-paced competitive game, or it can be a relaxing picnic-like game played by all.
The sole illustration shows the configuration of one of the pair of goals.
The game objective is to throw a Frisbee® (i.e., flying disc) through an opponent's goal that is 12 yards away.
Referring now to the figure, each goal 10 is 3 feet wide by 4 feet high and can be built using PVC pipe (1″ wide) so there is a total of three posts, a vertical left and right post 12, 14 and a top horizontal post 16, connected in the corners by 90 degree elbows 18. Securing to the ground can be achieved by pounding in small stakes 20 (about 1.5 feet) 3 feet apart so the two outer hollow posts 12, 14 can slip over the stake allowing it to stand on its own.
Each goal has two unique characteristics:
The game rules and point scoring are identified under the headings “Game Basics” and “Points” as described below.
1. (canceled)
2. A method of playing a flying disc game, the method comprising:
placing two products onto the ground a fixed distance apart, each of said products comprising
a pair of side posts,
a first crossbar connected perpendicularly to each of the side posts,
a second crossbar connected perpendicularly to each of the side posts, and parallel to the first crossbar, whereby the side posts and first and second crossbars together define a substantially rectangular target area, and
an elongate target suspended from the second crossbar by a tether, whereby the elongate target is positioned between the pair of side posts;
wherein said placing is carried out such that the pair of side posts are perpendicular to the ground to thereby form first and second goals;
each of two teams, containing one or more players, being located behind or adjacent to its goal, and taking turns to throw a flying disc toward its opponent's goal, whereby points are scored by a throwing team for the following:
a) throwing a disc completely through an opponent's goal, between the pair of posts and beneath the second crossbar, and the disc is not caught;
b) throwing a disc completely through an opponent's goal to contact the elongate target, and the disc is not caught; and
c) throwing a disc completely through an opponent's goal between the first and second crossbars, and the disc is not caught.
3. The method according to claim 2, wherein each game is played to a predetermined point value, and scoring throw a) is worth 1 point, scoring throw b) is worth 3 points, and scoring throw c) is worth 7 points.
4. The method according to claim 2, whereby additional points are scored by a throwing team for:
d) an opponent who introduces a body part over or through their own goal when catching a thrown disc.
5. The method according to claim 4, wherein each game is played to a predetermined point value; and scoring throw a) is worth 1 point, scoring throw b) is worth 3 points, scoring throw c) is worth 7 points, and scoring throw d) is worth 2 points.
6. The method according to claim 2, wherein catches by an opponent, to prevent a scoring throw, must be one-handed.
7. The method according to claim 6, wherein catches by an opponent, to prevent a scoring throw, may first be tipped one-handed before being caught one-handed by the opponent's teammate.
8. The method according to claim 1, wherein when throwing a disc, a player must be located behind or adjacent to that player's goal.
9. The method according to claim 1, wherein when throwing a disc, a player must be located behind or adjacent to that player's goal except when an opponent's immediately preceding throw lands and comes to rest before reaching the said player's goal, in which case said player is allowed to instead throw the disc from the spot where the opponent's immediately preceding throw comes to rest.