Patent application title:

CARD GAME

Publication number:

US20250381468A1

Publication date:
Application number:

18/742,075

Filed date:

2024-06-13

Smart Summary: Two players take turns playing a card game with a deck of cards numbered from one to ten. Each player starts with three cards in their hand. Players can discard one card into a shared area called the pond, where both can later pick up cards. During their turn, players try to reach a total of twenty-one points by adding cards from the deck or the pond. If a player has two of the same card, they can split their hand into separate groups, called nests, to improve their chances of winning. 🚀 TL;DR

Abstract:

A card game for play by two individuals, one of which is designated as player one and the other is designated as player two, using a card deck having cards with numbered indicia from one to ten. Initially three cards are dealt to each player to form their player hand. Player one and then player two have an opportunity to discard one card into a pond region where it is displayed and available to the players. Then in a nesting stage, player one and then player two can add additional cards from the deck in an attempt to reach twenty one without going over, can add a card from the pond region into their hand once at least one card has been taken from the deck into their player hand, and can split their hand into multiple nests when duplicate cards are present in their player hand.

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Classification:

A63F1/02 »  CPC main

Card games Cards; Special shapes of cards

A63F2001/003 »  CPC further

Card games Blackjack; Twenty one

A63F2001/005 »  CPC further

Card games Poker

A63F1/00 IPC

Card games

Description

TECHNICAL FIELD

The present disclosure relates generally to a card game. More particularly, the present disclosure relates to a card game that employs a novel card deck and method of play.

BACKGROUND

Card games are extremely popular in both home and casino settings. Generally, the dual goals in a successful game are accessibility to a wide audience, and that the game remain challenging and entertaining for even expert players.

Have the game be accessible to a wide audience requires that the game be easy to learn. This is especially important in a casino setting, where it is highly undesirable for the complexity of a game to prevent a new player from participating.

Having the game remain challenging and entertaining requires an opportunity to apply strategy and a significant range of possible directions a game might take. The easier it is for an expert player to predict what may come next, and how likely it is to occur, the less entertaining it will be in the long run. For example, putting aside card counting, being a reasonably successful blackjack player just requires memorization of different scenarios and outcomes, where the odds of different outcomes are well known in that scenario, and the next action the player would take is almost certain and required.

While these units may be suitable for the particular purpose employed, or for general use, they would not be as suitable for the purposes of the present disclosure as disclosed hereafter.

In the present disclosure, where a document, act or item of knowledge is referred to or discussed, this reference or discussion is not an admission that the document, act or item of knowledge or any combination thereof was at the priority date, publicly available, known to the public, part of common general knowledge or otherwise constitutes prior art under the applicable statutory provisions; or is known to be relevant to an attempt to solve any problem with which the present disclosure is concerned.

While certain aspects of conventional technologies have been discussed to facilitate the present disclosure, no technical aspects are disclaimed and it is contemplated that the claims may encompass one or more of the conventional technical aspects discussed herein.

BRIEF SUMMARY

An aspect of an example embodiment in the present disclosure is to provide a card game that is interesting to play. Accordingly, the present disclosure employs a card deck with a unique composition of card values and quantities.

It is another aspect of an example embodiment in the present disclosure to provide a game that contains elements of the popular games of blackjack and poker. Accordingly, while the object of the game is similar to blackjack with regards to achieving a total of twenty-one without going over, cards may be strategically discarded, substituted, and utilized from an initial hand-similar to poker.

It is a further aspect of an example embodiment in the present disclosure to provide a game that provides options that add strategic concerns and opportunities. Accordingly, during game play, when a player chooses to discard a card, the player must consider that it might later be utilized by another player in their hand.

Accordingly, the present disclosure describes a card game for play by two individuals, one of which is designated as player one and the other is designated as player two, using a card deck having cards with numbered indicia from one to ten. Initially three cards are dealt to each player to form their player hand. Player one and then player two have an opportunity to discard one card into a pond region where it is displayed and available to the players. Then in a nesting stage, player one and then player two can add additional cards from the deck in an attempt to reach twenty one without going over, can add a card from the pond region into their hand once at least one card has been taken from the deck into their player hand, and can split their hand into multiple nests when duplicate cards are present in their player hand.

The present disclosure addresses at least one of the foregoing disadvantages. However, it is contemplated that the present disclosure may prove useful in addressing other problems and deficiencies in a number of technical areas. Therefore, the claims should not necessarily be construed as limited to addressing any of the particular problems or deficiencies discussed hereinabove. To the accomplishment of the above, this disclosure may be embodied in the form illustrated in the accompanying drawings. Attention is called to the fact, however, that the drawings are illustrative only. Variations are contemplated as being part of the disclosure.

BRIEF DESCRIPTION OF THE DRAWINGS

In the drawings, like elements are depicted by like reference numerals. The drawings are briefly described as follows.

FIG. 1 is an elevational view, illustrating the composition of a card deck, in accordance with the present disclosure.

FIG. 2 is an elevational view, wherein a card game has been initiated, using the card deck, between two individuals that have been designated as player one and player two, with a token indicating which of the players is currently player one, and wherein three cards have been dealt to each player.

FIG. 3 is an elevational view, illustrating the players viewing the cards dealt to them, with those cards blind to the other player.

FIG. 4 is an elevational view, illustrating a further step in game play, wherein one of the players has placed one of the cards in a pond region where it is visible to both players.

FIG. 5 is an elevational view, illustrating yet another step in game play, wherein the other player has placed one of the cards in the pond, so that it is visible to both players.

FIG. 6 is an elevational view, illustrating yet a further step in game play, wherein both players have decided to stand.

FIG. 7 is an elevational view, illustrating a winner has been selected for the foregoing round of play, being the player with the highest card value total that does not exceed twenty-one.

FIG. 8 illustrates another example of game play, wherein each player has been dealt three cards.

FIG. 9 illustrates a further step in the example of FIG. 8, wherein player one has retained all cards and player two has moved one card to the pond.

FIG. 10 illustrates a further step in the example of FIG. 9, wherein player two has taken a new card from the card deck.

FIG. 11 illustrates a further step in the example of FIG. 10, wherein player two has taken an additional card and has busted by exceeding a total card value of twenty-one, and player one has been declared the winner.

FIG. 12 illustrates yet another example of game play, wherein each player has been dealt three cards.

FIG. 13 illustrates a further step in the example of FIG. 12, wherein player one has moved a card to the pond.

FIG. 14 illustrates a further step in the example of FIG. 13, wherein player two has moved a card to the pond.

FIG. 15 illustrates a further step in the example of FIG. 14, wherein player one has drawn a card from the card deck.

FIG. 16 illustrates a still further step in the example of FIG. 15, wherein player one has drawn yet another card from the card deck and has opted to stand.

FIG. 17 illustrates yet a further step in the example of FIG. 16, wherein player two has drawn a card from the card deck.

FIG. 18 illustrates a still further step in the example of FIG. 17, wherein player two has drawn another card from the card deck, and has busted. Player one is declared the winner of this round of game play.

FIG. 19 illustrates yet another example of game play, wherein each player has been dealt three cards.

FIG. 20 illustrates additional steps in the example of FIG. 19, wherein player one has moved a card to the pond, and both places stand with the same total card value. This round of play is considered a push and neither player wins.

FIG. 21 illustrates still another example of game play, wherein each player has been dealt three cards, and each player has placed one card in the pond. Player one has elected to stand.

FIG. 22 illustrates additional steps in the example of FIG. 21, where player two has split doubles of the same card into two nests, and has drawn one card from the deck for each of the nests.

FIG. 23 illustrates further steps in the example of FIG. 22, where player two has taken both cards from the pond and applied them to the nests, wherein both nests have a higher card total than the other player.

FIG. 24 illustrates yet another example of game play, wherein each player has been dealt three cards, and each player has placed one card in the pond.

FIG. 25 illustrates further steps in the example of FIG. 24, wherein player one has split doubles into two nests, has drawn a card from the deck to each of the nests, and has taken one of the cards from the pond to add to one of the nests.

FIG. 26 illustrates further steps in the example of FIG. 25, wherein player one stands, and then player two draws a card from the deck and then stands.

FIG. 27 illustrates a further step in the example of FIG. 26, wherein although player two has tied player one's split, the tiebreaker rule makes player two the winner for matching a split with a single nest.

FIG. 28 illustrates game play with a rule variation that makes the lowest card available to be stolen when the player keeps all three cards that are dealt to that player.

FIG. 29 illustrates further steps in the example of FIG. 28, wherein player one has placed one card into the pond while player two has chosen to keep all three cards.

FIG. 30 illustrates further steps in the example of FIG. 29, wherein player one has drawn one card, then has taken the card from the pond, stolen the lowest card from player two, and then stands.

FIG. 31 illustrates further steps in the example of FIG. 30, wherein player two has taken additional cards from the deck, stands, and then a push is declared.

FIG. 32 illustrates yet a further example of game play, where player one has been dealt triples, and player two has been dealt doubles.

FIG. 33 illustrates further steps in the example of FIG. 32, wherein player one has split play into three nests and drawn additional cards, and stands.

FIG. 34 illustrates further steps in the example of FIG. 33, wherein player two has split play into two nests and drawn additional cards, busting one nest. Player one is declared the winner for having one nest with a higher card value than the remaining nest of player two.

FIG. 35 illustrates still another example of game play, illustrating a rule according to certain embodiments of the disclosure, wherein player one is declared the winner for beating two nests of player two with a single nest played.

The present disclosure now will be described more fully hereinafter with reference to the accompanying drawings, which show various example embodiments. However, the present disclosure may be embodied in many different forms and should not be construed as limited to the example embodiments set forth herein. Rather, these example embodiments are provided so that the present disclosure is thorough, complete and fully conveys the scope of the present disclosure to those skilled in the art.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

FIG. 1 illustrates a card deck 100, in accordance with the principles of the disclosure. The card deck 100 having a plurality of cards 101, each having a value side 101A and a blind side 101B (seen in FIG. 2). The value side 101A has numeric indicia 102, that displays a card value for said card 101. The blind side 101B (seen in FIG. 2), however, are a consistent and identical design between all cards so that they cannot be discerned from other cards within the deck 100. Accordingly, on the value side 101A, the cards 101 include “one cards” 201 having a card value of one, “two cards” 202 having a card value of two, “three cards” 203 having a card value of three, “four cards” 204 having a card value of four, “five cards” 205 having a card value of five, “six cards” 206 having a card value of six, “seven cards” 207 having a card value of seven, “eight cards” 208 having a card value of eight, “nine cards” 209 having a card value of nine, and “ten cards” 210 having a card value of ten.

As illustrated in FIG. 1, the card deck 100 has a total of eighty (80) cards 101, with cards in the following quantities: twenty (20) ten cards 210; eight (8) each of the five cards 205, four cards 204, three cards 203, two cards 202, and one cards 201; and five (5) each of the nine cards 209, eight cards 208, seven cards 207, and six cards 206. The unexpected composition of cards with unexpected quantities (when compared to a standard deck), makes it difficult for even experienced cards players to calculate odds and outcomes, except with one familiar expectation—that a ten card 210 is the most probable card to be drawn at any phase of gameplay. The second most likely possibility, however, is that a low value card will be drawn, which varies significantly from a standard fifty-two (52) playing card deck. Note that in certain embodiments, the composition of the deck and total number of cards within the deck may vary.

Referring now to FIG. 2, a card game has been initiated, using the card deck 100, with two individuals 300, that may be designated as player one 301 and player two 302. Note that during different rounds of the game, which individual is considered player one 301 will vary. In certain embodiments, player one 301 is the individual who won the previous round of play. And of course, prior to game play, one of the individuals is chosen to be player one, which can occur by any of a variety of means, including by flipping a coin. Once player one 301 is ascertained, a player token 305 is positioned by that individual, and indicates to the players which is currently selected as player one 301. The player designated as player one may rotate and may be designated in a variety of ways, including designating the player who won the last round as player one, “punting” the dealer to the other player when a player choses to retain all three cards, etc. In addition, it should be noted that one of the individuals may be computerized, an AI system, or designated as “the house”. The game is best understood by following the numerous examples provided below. However, as an overview for following these examples, a round of game play includes an initial deal, an opening phase, a nesting phase, a reveal, and a winner chosen. In sum, during the opening phase, one card may be discarded by each player. In the nesting phase, each player may take additional cards to try to reach a total card value of twenty-one (21) without going over. When satisfied with their total, the players “stand” to conclude the nesting phase. Then the players reveal their cards and a winner is determined. The winner is generally the payer with the highest card value, without exceeding twenty-one (21). A variety of different schemes for wagering or scoring the game may be employed, especially when splits occur, as will be described in further detail hereinbelow.

In the examples that follow, these principles are reiterated, and other options and nuances of game play are revealed as numerous rounds of play are illustrated and described in association with the accompanying drawings. Note that the cards are shown in the drawing figures as if open to the other player. In embodiments of the game, however, the cards may be blind (not visible) to the other player, until the reveal phase, at the conclusion of the nesting phase, when both players have either decided to stand/stay or have busted. A blind bar (labeled as 390 in FIG. 3 and FIG. 4 and then simply present as a solid bar in other drawing figures), symbolically indicates that at the moment illustrated, the cards are actually not visible to the opposite player.

During the initial deal, three (3) cards are dealt from the card deck 100 to player one 301, creating a player one hand 401, and three cards are dealt from the card deck 100 to player two 302, creating a player two hand 402.

Referring to FIG. 3, the players 301, 302 can view their cards to determine the card value in their hand 401, 402, and the total value thereof. While the cards in the hands 401, 402 are shown in FIG. 3 as open for illustrative purposes, they would typically be maintained as blind to the opposite player during this stage of game play, as symbolically indicated by the blind bar 390.

During this opening phase of game play, each player has the option to discard “one or none”. When the card values in the player's hand exceed twenty-one (21), however, the player must discard one card-unless there are triples which the player intends to split. Since player one 301 has cards with card values that total twenty-five (25), now referring to FIG. 4, player one has discarded the six card 206 from the player one hand 401, which is then placed in a pond region 350 between player one 301 and player two 302. When one of the cards is placed in the pond 350 it is positioned with the value side 101A facing upwards, so that its numeric indicia 102 and thus its card value, can be seen by both players. As will be seen hereinbelow in other examples of a round of gameplay, one or both cards in the pond region 350 can be taken (if available) and added to the player hand 401, 402 (or nest as will be described hereinbelow) after at least one card has been taken from the card deck 100 and added to the player hand 401, 402 (or nest). When a player opts to discard “none”, the lowest card is turned upwards and may be stolen by the other player.

Note in FIG. 4, player two 302 also has cards in the player hand with card values that total twenty-five (25). Thus, in FIG. 5, now that it is player two's 302 turn to discard “one or none”, player two has discarded the five card 205 and placed it in the pond region 350.

Next is the nesting phase, where each player 301, 302, seeks to have the value of their hand be twenty-one (21) without going over. The players 301, 302 may take/draw one or more cards 100 from the deck 101 until they are satisfied with the total of card values and thus “stand”, or exceed twenty-one (21) in which case they “bust”. At this point in the game, the player hand may be referred to as a nest. The player may have multiple nests following a split, as described further hereinbelow. Note, after one of the players has taken at least one card from the deck 100, that player may pick one or both of the cards from the pond 350 to add to the hand or one of the nests, as will be seen in later examples. Taking one or more cards from the pond ends the nesting phase for the player

FIG. 5 presents a very simple scenario for the nesting phase, wherein the value of the cards in the player one hand 401 is nineteen (19), and the value of the cards in the player two hand 402 is twenty (20). Both hands 401, 402 are still blind to the opposite player 302, 301. And so, both players 301, 302 are satisfied with their hands 401, 402, and do not wish to take additional cards. Accordingly, referring to FIG. 6, player one 301, makes the decision and communicates the intention to “stand” (or “stay”). Then player two 302 communicates the decision to stand.

In the reveal phase, shown in FIG. 7, player one 301 first reveals the player one hand 401 with a total card value of nineteen (19), and then player two 302 reveals the player two hand 402 with a total card value of twenty (20). Since the total value of the player two hand 402 is greater than the total value of the player one hand 401, player two is declared the winner of this round of play.

FIG. 8 shows the initial deal of another round of game play, providing another example of the card game described herein. Note the designation of player one 301 has shifted to the position of the individual 300 that was the previous winner, by moving the player token 305 adjacent to said individual 300. The value of the cards in the player one hand 401 totals twenty-one (21). Referring to FIG. 9, player one 301 does not discard any cards. Player two 302, however, discards the three card 203 from the player two hand 402 and places it in the pond position 350. Then, in the nesting phase, player one 301 decides to stand. Referring to FIG. 10, player two 302 draws a five card 205 from the deck 100, bringing the total value of the player two hand 402 to sixteen (16). Referring to FIG. 11, player two 302 decides to draw another card from the deck 100, which turns out to be a ten card 210, bringing the total of the player two hand 402 to twenty-six (26). Thus, player two 302 busts and player one 301 is declared the winner of the round.

FIG. 12 shows the initial deal of another round of game play. In this example, a non-blind variation is illustrated, where all cards are on the table—to further understand how blind/non-blind variations will affect game play. Note the token 305 has remained in place as the designation of player one 301 has remained with the same individual 300, who won the previous round. Referring to FIG. 13, player one 301 has discarded the two card 202 from the player one hand 401 and placed it in the pond 350. Referring to FIG. 14, player two 302 has discarded the five card 205 from the player two hand 402 and placed it in the pond 350.

Referring to FIG. 15, now in the nesting phase, player one 301 draws a six card 206 from the deck 100, bringing the total value in the player one hand 401 to sixteen (16). Now referring to FIG. 16, since player one 301 has already drawn a card from the deck 100, player one 301 exercises the option to use the five card 205 from the pond 350, bringing the total value in the player one hand 401 to twenty-one (21). Player one 301 stands. Referring to FIG. 17, the nesting phase continues as the turn switches to player two 302. Player two 302 draws a ten card 210 from the deck 100, bringing the total value of the player two hand 402 to twenty (20). Since this is a non-blind example, in FIG. 18, player two 302 decides to draw again, this time drawing a four card 204 from the deck 100, and busts. Player one 301 is declared the winner. Had the player one hand 401 been blind to player two 302, player two 302 would have been satisfied with a total card value of twenty (20), and would not have drawn a card. In this non-blind example, however, player two 302 has already lost unless a one card is drawn. Note that the remaining examples will be shown without the symbolic blind bar, as the game may be played in blind and non-blind variations. In addition, the remaining examples are not necessarily sequential and thus the location of the token 305 will not always be in sync with the preceding example.

FIG. 19 shows the initial deal of yet another round of game play, wherein the player one hand 401 has a total card value of twenty-five (25). Accordingly in FIG. 20, where an accelerated illustration of normally sequential events in game play is shown simultaneously, player one 301 places the five card 205 from the player one hand 401 into the pond 350. Player two 302 does not discard any cards. In the nesting phase, player one 301 stands, with a total value in the player one hand 401 of twenty (20). Then player two 302 stands with a total value in the player two hand 402 of twenty (20). During the reveal (if applicable), it is clear that both players have a card value of twenty (20), thus a push (tie) is declared. In a push, there is no winner, and therefore no exchange of points, or wagers, or bets paid. Also, the token 305 remains in place, as does the designation of player one 301.

FIG. 21 shows another accelerated illustration of game play. After the initial deal, a four card 204 and five card 205 are placed in the pond 350 by the players 301, 302. During the nesting phase, player one 301 stands without drawing any cards from the deck 100. Referring to FIG. 22, since player two 302 has a pair of ten cards 210, player two 302 exercises the option to split the ten cards 210 in the player two hand 402 into two nests 402A, 402B. Each nest 402A, 402B has its own total card value, which in this case is initially ten (10). Accordingly, player two 302 draws a card on each of the nests 402A, 402B, drawing a six card 206 on one of the nests 402A, and a five card 205 on the other of the nests 402B. Then, referring to FIG. 23, player two 302 chooses to take the four card 204 from the pond 350 (FIG. 22), to place on one of the nests 402A, and takes the five card 205 from the pond 350 (FIG. 22), to place on the other of the nests 402B-brining both nests 402A, 402B to a total card value of twenty (20), making player two 302 the winner on both nests 402A, 402B over the total card value of nineteen (19) in the player one hand 401.

Note that in variations of game plays, different rules may be applied with regard to wagering and points, in situations where one of the players plays multiple nests and wins (or loses) and the other player plays a single nest. Referring to FIG. 24, another example of game play is illustrated. In this variation of the game, there is a tiebreaker rule, such that when the other player splits, and the player obtains and equal total card value as the greater of the other player's splits, rather than a push, the player is declared the winner.

In the example of game play shown in FIG. 24, following the initial deal, player one 301 and player two 302 place a seven card 207 and a two card 202 in the pond 350, leaving player one 301 with a pair of nine cards 209. Referring to FIG. 25, player one 301 splits the nine cards 209 into two nests 401A, 401B, and draws a ten card 210 from the deck 100 for one of the nests 401A, and takes the two card 202 from the pond 350 (see FIG. 24), bringing the total card value of that nest 401A to twenty-one (21). With the other nest 402B having a total card value of nineteen (19), then referring to FIG. 26, player one 301 stands. As the turn reverts to player two 302, player two 302 draws a five card 205 from the deck 100, bringing the total card value for player two 302 to twenty-one (21). Referring to FIG. 27, with the tiebreaker rule applied, player two 302 has matched the higher of the two nests 401A, 401B of player one 301, and is therefore the winner.

Another variation of rules and procedures regarding splits is shown in the game play example of FIG. 35. When points or wagers are being employed with game play, beating both splits of another player will earn the player two points (or twice the wager, etc.). Player one 301 achieved a total card value of nineteen (19) in the player one hand 401. Player two split a pair of ten cards 210 into two nests 402A, 402B, but then busted on both. Having beaten both nests 402A, 402B, player one 301 is the winner, and is awarded two points, or the equivalent, for whatever scoring or wagering scheme is in place.

Now referring to an example of game play with a triple split, in FIG. 32 player one 301 has triple ten cards 210 which player one 301 intends to split, and thus does not discard any cards. Player one 301 is only permitted to keep all three ten cards 210 because they are triples. Player two 302 moves a nine card 209 to the pond 350. In FIG. 33, player one 301 has split the ten cards 210 into three nests 401A, 401B, and 401C. Referring to FIG. 33, player one 301 draws a two card 210 into one of the nests 401A, bringing the total card value of that nest 401A to twenty-one (21). With the other two nests 401B, 401C having total card values of nineteen (19) and twenty (20), player one 301 stands. Referring to FIG. 34, player two 302 splits a pair of three cards 203 into two nests 402A, 402B. After drawing cards from the deck 100, one of the nests 402A reaches a total card value of twenty (20), and the other reaches twenty-eight (28) and therefore busts. Player one 301 wins with a highest nest score of twenty-one (21) over the highest nest score of twenty (20) of player two 302.

FIG. 28 illustrates a possible variation of game play. In this variation, if during the opening phase one of the players decides to keep all three cards, the lowest card may be stolen by the other player during the nesting round. If the game is being played blind, the player keeping all three cards must turn the lowest card over. Accordingly, following the initial deal, player one 301 has a total card value in the player one hand 401 of six (6), and player two 302 has a total card value in the player two hand 402 of twenty-one (21).

Referring to FIG. 29, player one 301 has chosen to put the three card 203 into the pond 350. Player two 302 has chosen to keep all three cards. Thus, the five card 205 is placed face up and is available to be stolen from player two 302.

Game play continues into the nesting phase in FIG. 30, wherein player one 301 has drawn a ten card 210 from the deck 100, has taken the three card 203 from the pond 350 (see FIG. 29), and has stolen the five card 205 from player two 302 to bring the total card value of the player one hand 40 to twenty-one (21). Thus, player one 301 stands. Referring to FIG. 31, player two 302 draws a two card 202, another two card 202, and a one card 201 from the deck, bringing the total card count of the player two hand 402 also to twenty-one (21). The result of this round of play is a push.

It is understood that the present card game and card deck may be implemented physically, and may also computer implemented, virtually. Accordingly, the representation of the card deck and game play on a display, smartphone screen, watch, or other computing device is within the scope of this application and potential patent issuing thereon.

It is understood that when an element is referred hereinabove as being “on” another element, it can be directly on the other element or intervening elements may be present therebetween. In contrast, when an element is referred to as being “directly on” another element, there are no intervening elements present.

Moreover, any components or materials can be formed from a same, structurally continuous piece or separately fabricated and connected.

It is further understood that, although ordinal terms, such as, “first,” “second,” “third,” are used herein to describe various elements, components, regions, layers and/or sections, these elements, components, regions, layers and/or sections should not be limited by these terms. These terms are only used to distinguish one element, component, region, layer or section from another element, component, region, layer or section. Thus, “a first element,” “component,” “region,” “layer” or “section” discussed below could be termed a second element, component, region, layer or section without departing from the teachings herein.

Spatially relative terms, such as “beneath,” “below,” “lower,” “above,” “upper” and the like, are used herein for ease of description to describe one element or feature's relationship to another element(s) or feature(s) as illustrated in the figures. It is understood that the spatially relative terms are intended to encompass different orientations of the device in use or operation in addition to the orientation depicted in the figures. For example, if the device in the figures is turned over, elements described as “below” or “beneath” other elements or features would then be oriented “above” the other elements or features. Thus, the example term “below” can encompass both an orientation of above and below. The device can be otherwise oriented (rotated 90 degrees or at other orientations) and the spatially relative descriptors used herein interpreted accordingly. The term “substantially” is defined as at least 95% of the term being described and/or within a tolerance level known in the art and/or within 5% thereof.

Example embodiments are described herein with reference to cross section illustrations that are schematic illustrations of idealized embodiments. As such, variations from the shapes of the illustrations as a result, for example, of manufacturing techniques and/or tolerances, are to be expected. Thus, example embodiments described herein should not be construed as limited to the particular shapes of regions as illustrated herein, but are to include deviations in shapes that result, for example, from manufacturing. For example, a region illustrated or described as flat may, typically, have rough and/or nonlinear features. Moreover, sharp angles that are illustrated may be rounded. Thus, the regions illustrated in the figures are schematic in nature and their shapes are not intended to illustrate the precise shape of a region and are not intended to limit the scope of the present claims.

In conclusion, herein is presented a card game that involves an initial deal of three cards, an initial round where a player may discard a card, and the nesting play where a player may draw cards from the deck, split the player hand into multiple nests, and use one of the discarded cards in an attempt to reach twenty-one without going over. The disclosure is illustrated by example in the drawing figures, and throughout the written description. It should be understood that numerous variations are possible, while adhering to the inventive concept. Such variations are contemplated as being a part of the present disclosure.

Claims

1. A card game for play by two individuals, comprising the steps of:

a) preparing a card deck comprising a plurality of cards, the plurality of cards are distributed between a plurality of card groups, each of the card groups is associated with a card value from a range of one to ten, each card group contains a number of cards equal to either a first quantity or a second quantity, with the number of cards of at least one card group being equal to the first quantity, and the number of cards of at least one card group being equal to the second quantity;

b) designating one of the individuals as player one and the other of the individuals as player two;

c) creating a player one hand and a player two hand by dealing three cards each to player one and player two;

d) choosing by player one to selectively relinquish and display one of the cards in the player one hand into a pond region between player one and player two;

e) choosing by player two to selectively relinquish and display one of the cards in the player two hand into said pond region;

f) determining by player one to perform one of:

(1) standing with the existing player one hand, and then skipping to step (i), and

(2) drawing one of the cards from the deck into the player one hand;

g) determining by player one to perform one of:

(1) standing with the existing player one hand and then skipping to step (i),

(2) drawing one of the cards from the deck into the player one hand, and

(3) moving one of the cards from the pond region into the player one hand;

h) repeating step (g);

i) determining by player two to perform one of:

(1) standing with the existing player two hand and then skipping to step (l), and

(2) drawing one of the cards from the deck into the player two hand;

j) determining by player one to perform one of:

(1) standing with the existing player two hand and then skipping to step (l),

(2) drawing one of the cards from the deck into the player two hand, and

(3) moving one of the cards from the pond region into the player two hand;

k) repeating step (j); and

l) determining a winner by the player that has the greatest total card value in said player hand without exceeding twenty-one.

2. The card game as recited in claim 1, further using a token; wherein the step of designating one of the individuals as player one and the other of the individuals as player two further comprises placing the token to be adjacent to player one; and wherein the step of determining a winner further comprises moving the token adjacent to the player that is determined to be the winner.

3. The card game as recited in claim 2, wherein step (g) is preceded by the step of choosing by player one to selectively split the player one hand into two nests when doubles of one of the cards is present in the player one hand; and wherein step (i) is preceded by the step of choosing by player two to selectively split the player two hand into two nests when doubles of one of the cards is present in the player one hand.

4. The card game as recited in claim 3, wherein the plurality of card groups comprises one card group for each of the card values from the range of one to ten, the number of cards within the card groups associated with the card values of one through five is equal to the first quantity, the number of cards within the card groups associated with the card values of six through nine is equal to the second quantity, and the number of cards within the card group associated with the card value of ten is equal to a third quantity.

5. A card game for play by two individuals, comprising the steps of:

a) preparing a card deck comprising a plurality of cards, the plurality of cards are distributed between a plurality of card groups, each of the card groups is associated with a card value from a range of one to ten, each card group contains a number of cards equal to either a first quantity or a second quantity, with the number of cards of at least one card group being equal to the first quantity, and the number of cards of at least one card group being equal to the second quantity;

b) designating one of the individuals as player one and the other of the individuals as player two;

c) creating a player one hand and a player two hand by dealing three cards each to player one and player two;

d) choosing by player one to selectively relinquish and display one of the cards in the player one hand into a pond region between player one and player two;

e) choosing by player two to selectively relinquish and display one of the cards in the player two hand into said pond region;

f) choosing by player one to selectively split two cards with the same card value in the player one hand into two separate nests;

g) determining by player one to perform one of:

(1) standing with the existing player one hand, and then skipping to step (j), and

(2) drawing an additional card from the deck into one of:

the player one hand, and

one of the nests in the player one hand;

h) determining by player one to perform one of:

(1) standing with the existing player one hand and then skipping to step (i),

(2) drawing one of the cards from the deck into the player one hand, and

(3) moving one of the cards from the pond region into one of:

the player one hand,

one of the nests in the player one hand,

i) repeating step (h);

j) choosing by player two to split two cards with the same card value in the player two hand into two separate nests;

k) determining by player two to perform one of:

(1) standing with the existing player two hand, and then skipping to step (n), and

(2) drawing an additional card from the deck into one of:

the player two hand, and

one of the nests in the player two hand;

l) determining by player two to perform one of:

(1) standing with the existing player two hand and then skipping to step (n),

(2) drawing one of the cards from the deck into the player two hand, and

(3) moving one of the cards from the pond region into one of:

the player two hand,

m) repeating step (l); and

n) determining a winner by the player that has the greatest total card value in one of the nests of said player hand without exceeding twenty-one.

6. The card game as recited in claim 5, wherein the plurality of card groups comprises one card group for each of the card values from the range of one to ten, the number of cards within the card groups associated with the card values of one through five is equal to the first quantity, the number of cards within the card groups associated with the card values of six through nine is equal to the second quantity, and the number of cards within the card group associated with the card value of ten is equal to a third quantity.

7. The card game as recited in claim 6, further using a token; wherein the step of designating one of the individuals as player one and the other of the individuals as player two further comprises placing the token to be adjacent to player one; and wherein the step of determining a winner further comprises moving the token adjacent to the player that is determined to be the winner.

8. A card game for play by two individuals, comprising the steps of:

a) preparing a card deck comprising a plurality of cards, the plurality of cards are distributed between a plurality of card groups, each of the card groups is associated with a card value from a range of one to ten, each card group contains a number of cards equal to either a first quantity or a second quantity, with the number of cards of at least one card group being equal to the first quantity, and the number of cards of at least one card group being equal to the second quantity;

b) designating one of the individuals as player one and the other of the individuals as player two;

c) creating a player one hand and a player two hand by dealing three cards each to player one and player two;

d) choosing by player one and then player two to selectively relinquish and display one of the cards in the player one hand into a pond region between player one and player two;

e) drawing cards by player one and then player two into the player hand of said player to attempt to reach a total card value of twenty-one without going over, wherein said cards are drawn from the card deck but may instead be taken from the pond region by the player when at least one card has already been drawn by the player from the deck; and

f) determining a winner by the player that has the greatest total card value in said player hand without exceeding twenty-one.

9. The card game as recited in claim 8, wherein the step of drawing cards by player one and then player two further comprises splitting doubles of the same card in the player hand of one of the players into nests, and wherein the step of determining a winner further comprises determining a winner by the player that has the greatest total card value in one of the nests of said player hand without exceeding twenty-one.

10. The card game as recited in claim 9, wherein the plurality of card groups comprises one card group for each of the card values from the range of one to ten, the number of cards within the card groups associated with the card values of one through five is equal to the first quantity, the number of cards within the card groups associated with the card values of six through nine is equal to the second quantity, and the number of cards within the card group associated with the card value of ten is equal to a third quantity.

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