US20260091304A1
2026-04-02
19/343,024
2025-09-29
Smart Summary: A tabletop soccer game is played using bottlecaps as the players. Participants move the bottlecaps with their fingers to simulate a soccer match. The game is designed to be fun and engaging for players of all ages. It allows for creativity in how the game is set up and played. Overall, it's a simple and enjoyable way to experience soccer indoors. 🚀 TL;DR
A method of play of a scaled tabletop soccer game, utilizing bottlecaps as players manipulated with the fingers of the participants.
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A63F7/0616 » CPC main
Indoor games using small moving playing bodies, e.g. balls, discs or blocks; Games simulating outdoor ball games, e.g. hockey or football; Type of ball game Football or soccer
A63F7/0668 » CPC further
Indoor games using small moving playing bodies, e.g. balls, discs or blocks; Games simulating outdoor ball games, e.g. hockey or football the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table
A63F7/2436 » CPC further
Indoor games using small moving playing bodies, e.g. balls, discs or blocks; Accessories; Details; Devices controlled by the player to project or roll-off the playing bodies; Apparatus for projecting the balls Hand-held or connected to a finger, e.g. cues, clubs, sticks
A63F9/001 » CPC further
Games not otherwise provided for Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
A63F2009/0015 » CPC further
Games not otherwise provided for; Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game the other object being a container or part thereof; Bottles Closures, e.g. POGS, milk cap game, cap disk game, flippo
A63F7/06 IPC
Indoor games using small moving playing bodies, e.g. balls, discs or blocks Games simulating outdoor ball games, e.g. hockey or football
A63F7/24 IPC
Indoor games using small moving playing bodies, e.g. balls, discs or blocks; Accessories; Details Devices controlled by the player to project or roll-off the playing bodies
A63F9/00 IPC
Games not otherwise provided for
This application claims priority to U.S. patent application Ser. No. 17/831,515, filed on Jun. 3, 2022, and thence to U.S. provisional patent application 63/318,854, filed on Mar. 11, 2022 and incorporated herein by reference.
No federal government funds were used in researching or developing this invention.
Not applicable.
Not applicable.
The invention is method of play of a scaled tabletop soccer game, utilizing bottlecaps as players manipulated with the fingers of the participants.
Many board or tabletop games exist that mimic popular sports such as baseball, football and soccer. Most well-known are air hockey and foosball, the latter of which roughly corresponds to a soccer setup, with players rotating handles outside the playing field which are connected to static, upright figures in order to manipulate them to propel a ball over a field and into goals at opposite ends of a rigid table.
The history of sports-related games not requiring a video or full arcade-style table has historically suffered from a difficulty in capturing the fluidity, speed and excitement of actual sports action. Further, the limitations of the tabletop or board game format generally require a set of rules quite different from those of the real sport which the game is intended to mimic.
Applicant's inventive game is intended to closely mirror both the actions and challenges of live soccer players on the pitch and the game's rules to closely mirror those of the sport of soccer. Wherever possible, the game's rules are drafted to follow the sport's International Federation of Association Football's (FIFA) Laws of the Game, thus yielding an immersive, real-life experience for true fans of the sport.
In a preferred embodiment, a method of play of the tabletop soccer game comprising a soccer pitch made of cloth or a similar material marked with lines denoting sidelines, end lines, a midfield line, center circle, penalty areas and goal areas, penalty marks and arcs, corner arcs and defensive player allowable-distance marks, and goal placement marks; 22 bottlecaps, each marked with a different number, each constituting a player, comprising two teams of 11 players, with each team painted a different color; two goals; and a ball, such game played by a first person and a second person, comprising the steps of:
The method as disclosed herein, wherein a player in control of the ball may pivot up to three inches to obtain an improved position to interact with the ball.
The method as disclosed herein, wherein a player in control of the ball must move the ball within five seconds and a player taking a set play must put the ball in play within five seconds.
The method as disclosed herein, wherein, when an offensive player moves beyond a defender and the defender is behind both the ball and the dribbler, the defender may not interact with the ongoing play unless the defender slides up, one reach at a time, until he is ahead of the dribbler.
The method as disclosed herein, wherein a shot on goal may be taken at any time during a run of play, when a shooting player is in control of the ball and in shooting range, such range extending from a target goal to a top of the center circle on a target goal side of the field and extending in straight lines to the touchlines on either side of the center circle
The method as disclosed herein, further comprising a marker on each touchline on each half of the field, wherein the shooting range line extends from the center circle to each such marker.
The method as disclosed herein, wherein a foul occurs when (1) a player from one team upends an opposition player, the flipped player has been fouled, (2) one player lands partially or fully on top of another, the player below has been fouled, or (3) a defensive player, attempting a block, crashes into an offensive player.
The method as disclosed herein, wherein contact between players occurring within a penalty area shall not constitute a foul unless an offensive player is flipped.
The method as disclosed herein, wherein a player commits a handball foul when it lands, crown-side down, on top of the ball and completely or partially covers the ball, and any such handball foul occurring intentionally is a technical foul.
The method as disclosed herein, wherein a foul occurring outside of shooting range results in a free kick to be taken from the spot of the foul, and such free kick may not be a shot on goal.
The method as disclosed herein, wherein a foul occurring inside of shooting range results in a free kick to be taken from the spot of the foul, and if a free kick is to be a shot on goal, the defensive team is entitled five seconds to declare an intention to build a wall.
The method as disclosed herein, wherein the person on defense is allotted time to build the wall no less than 3-bottlecap-lengths from the ball by placing players vertically, back-to-back against one another or next to one another.
The method as disclosed herein, wherein obstruction occurs when the ball strikes a person's body during an action, whereupon the previous action is repeated, and a purposeful touching of the ball by a person constitutes a foul.
The method as disclosed herein, occurring during a tournament, wherein an unsportsmanlike activity foul results in forfeiture of the game and ejection from the tournament.
The method as disclosed herein, wherein, when the ball lands in the crown of a player due to the run of play, shooting or passing the ball may be accomplished with a header, wherein the person holds the player between a thumb and finger, keeps such person's hand in contact with the field, and flips the ball forward with a snapping motion of the thumb and finger.
FIG. 1 is a line drawing showing pregame setup of the inventive game.
FIG. 2 is a line drawing showing a scoop motion.
FIG. 3 is a line drawing showing a tap motion.
FIG. 4 is a line drawing showing a header.
FIG. 5 is a line drawing showing a throw-in.
FIGS. 6A, 6B and 6C are line drawings showing player movement without the ball.
FIG. 7 is a line drawing showing the sphere of control.
FIG. 8 is a line drawing showing direction of play.
FIG. 9 is a line drawing showing dribbling.
FIGS. 10A, 10B and 10C are line drawings showing a contest of possession.
FIG. 11 is a line drawing showing a shot on goal.
FIG. 12 is a line drawing showing a block.
FIG. 13 is a line drawing showing the three manners of a foul.
FIGS. 14A, 14B, 14C and 14D are line drawings showing the two manners of a hand ball.
FIG. 15 is a line drawing showing a penalty kick.
FIG. 16 is a line drawing showing a free kick with a wall.
FIG. 17 is a line drawing showing a circular measuring tool to be used with the inventive game.
The inventive game constitutes a tabletop soccer game drawn to a scale whose ratios mimic those of the scale of a soccer player to the sport's FIFA soccer pitch, goals, and ball, and method of play utilizing bottlecaps as players manipulated with the fingers of the participants to move an actual ball around a tabletop pitch. The game's scale is determined by using a standard bottlecap as a stand-in for the average-sized soccer player. The game's play is seamless, not by turns, replicates the sport's continuous, field-wide, game-long, simultaneous player movement and rewards the contestant's development of increasingly technical and complex individual player movements. The game's rules are intended to match FIFA rules as closely as possible. Preferably, the game is self-refereed by the two persons playing. For rules such as the determination of unsportsmanlike conduct or intentional rule breaking, a third-party referee should be employed.
The game has eleven types of pieces: (1) twenty-two uniformed bottlecaps, (2) a ball, (3) a playing field with markings, (4) two goals, (5) a scoreboard (6) a timer, (7) a circular measuring tool, (8) a coin, (9) a rules booklet, (10) a cylindrical case containing all of the small pieces, and (11) a cylindrical carrying case (that holds all of the game pieces) and has a handle and a shoulder strap.
In a preferred embodiment, the game pieces further comprise:
The inventive game is intended to closely mimic the appearance of an actual soccer match. The scale field is to be properly marked and dimensioned in accordance with known soccer rules, and each side is to have eleven “players”, each player embodied as a bottlecap with team colors and a player number appearing on each side. For the purposes of this application, the term “player” will mean a bottlecap and the term “person”will mean a person playing the game.
The bottlecaps themselves are exactly the same in size and appearance as a standard bottlecap taken from a beer or soda bottle. While on the pitch, the bottlecaps will remain in a crown-up position, each thus forming a cup shape. The ball will be an acrylic plastic spherical object of a weight of a U.S. penny. The playing field or “pitch” will be embodied as a flat, rectangular, smooth, green carpet or a material of similar texture. Lines will be drawn onto the pitch to denote the playing area, with side lines, end lines, a midfield line with center circle, penalty areas, goal areas, markings for goal post positioning, the distance a defensive player may be from a person taking a corner, and the corner arcs. Each team will have a goal positioned in the center of its endline, inside the goal area. A player kicking the ball into the opponent's goal will be awarded one point—a goal.
A game shall consist of 22 minutes of continuous play divided into two 11-minute halves with sides of the field switched for the second half. If extra time is needed, 8 additional minutes will be played in two 4-minute halves with field sides switched at half time. A penalty shootout will follow a tied match after extra time. Five shots will be taken by each team and the one scoring the highest number of penalties wins. If there is a tie after each team has taken five penalties, then the teams take one penalty at a time in turn until a winner is obtained.
The following explanation will focus on various terms of art regarding game play.
Contact in a dribble contest of possession is to be initiated by the defender. Contesting a ball which no player has control of requires both contestants to slide their closest bottlecaps to the ball at the ball with just enough force to reach the ball. Neither contestant need wait for the other to slide his player and if one person hesitates the other may well slide first and obtain possession. If the ball is not six inches from either of the opposing players, the persons must slide their closest caps to the ball, six inches at a time, to be within a six-inch reach of the ball and then contest to lay claim to possession. Bottlecaps may crash/clash into one another in contesting for possession. If the bottlecaps clash but do not flip, play continues with the closest player to the ball obtaining possession. If a cap is flipped the flipped cap has been fouled and is awarded a foul kick from the spot of the flip. If a defensive player contending possession clashes against a dribbler and the dribbler remains crown up but the sliding player flips, even though it was the defender who initiated the clash, it is the dribbler who has committed the foul by flipping his opponent. Only defensive players positioned in front of the direction of play are considered involved “in the action” and may contest the ball. Those players behind the direction of play of the controlling player (determined by the direction in which the player in possession is moving) are “out of the action” and cannot contest. They must be moved, six inches at a time, until they are again ahead of the action to be able to contest play.
The participant erects a wall by placing players vertically, back-to-back against one another and next to one another. No defender may be within a 3-bottlecap circumference around the ball. The contestant whose player is taking the shot does not have to tell the defending contestant if he intends to shoot at goal but must wait five seconds after the infraction is agreed upon to allow the defender a chance to state he wants to build a wall. If the defender claims a wall, he is allowed the time needed to place it and reposition his players. But if after the player on offense has waited the allotted five seconds and the defender has not spoken up, the free kick may be taken immediately.
At that point the action stops—and the timer is stopped, and either both contestants agree a technical foul took place, and a free kick is taken by Person A's team from the spot where the ball was located just prior to the call out, or, after ascertaining there was no technical foul, Person B's team is awarded possession and is allowed to continue/begin his move and restart the timer.
If call outs become repetitive and unsportsmanlike—whether because person A is committing repetitive technical fouls or Person B is calling out when no foul has taken place—a penalty is called against the person being unsportsmanlike.
The keeper advances by simply being picked up, moved, and placed up to six inches in any direction, at which point he may remain in place and/or turn to attempt to block or cut off the angle of a shot, slide to block a shot from his current stance, or dive to attempt a shot block. A keeper may only move six inches twice consecutively without waiting a beat, but he may only do so as long as he touches the field of play before each move and the second move culminates in an attempt at a save or a block by either diving (being flung) in the direction of the ball, turning to attempt a shot block from his stance, or by performing a field player's block. To perform a dive, the only keeper movement which requires the person maintain his hand in contact with the field, the person holds the keeper in any of the first three mentioned grip stances and then flings the cap, with the inside of the crown facing the ball, for a distance of up to six inches, in an attempt to block the shot. The keeper may not be moved more than twice in a given play but may repeat his two moves if the offensive player makes an immediate second attempt to score such as following up on a ricochet off a post or off the keeper's save.
FIG. 1 shows the tabletop soccer game pieces arranged for play prior to the kickoff beginning a game. The game has nine types of pieces: a playing field with markings 1 surrounded by an out of bounds area 1A, twenty-two uniformed bottlecap players 2, a ball 3, two goals 4. In addition, the standard game version will also contain the following pieces that are not pictured: four corner flags, a scoreboard/timer, a ruler, a rules booklet, and a cylindrical carrying case with a handle and a shoulder strap.
Also indicated are the various lines or marks comprising the playing field 1, including a midfield line 5, center circle 6, goal area 7, penalty area 8, penalty mark 9, penalty arc 10, goal line 11, sideline (touchline) 12, and corner arc 13.
FIG. 2 shows a user executing a scoop shot, wherein the user grasps a bottlecap player 2 with the index and middle fingers placed on the top 2A of the player and their thumb on an edge of the crown 2B. Then, while keeping his hand in static contact with the field 1 throughout the motion, the user swipes their fingers upward with a twist of the wrist—as if scooping a spoonful of ice cream—having the effect of scooping the ball 3 with the bottlecap player 2 for a shot or pass in the air, above the surface of the field 1.
FIG. 3 shows a user executing a tap motion, wherein the user places their finger inside the crown 2B of the bottlecap player 2, and while keeping their hand in contact with the field 1, moves their finger pressing down and forward to slide the bottlecap player toward the ball 3 to tap it along the field 1 in any desired direction. The motion stops once the bottlecap player and ball make contact, with the follow-through being naturally checked by the static location of the user's hand on the field 1.
FIG. 4 shows a user executing a header shot, wherein the ball 3 has landed inside the crown 2B of a bottlecap player 2, and therefore the ball is initially located on the inner surface 2C, inside the crown 2B, of the bottlecap player 2. The player 2 is held by the user with a thumb and finger on either side of the bottlecap's crown 2B while keeping the ball 3 in the crown and with the hand in contact with the field throughout the motion. Then, with a twist of the wrist the ball 3 is propelled in the desired direction. The movement is similar to the way in which the fingers and wrist move to snap one's fingers.
FIG. 5 shows a user executing a throw-in to reintroduce the ball 3 after it has crossed a sideline 12 to go out-of-bounds. For a throw-in, the ball 3 must be placed inside the crown 2B of the bottlecap. The bottlecap player 2 is held by the user with a thumb and finger on either side of the bottlecap's crown while keeping the ball in the crown and with the user's hand in contact with the field 1 throughout the motion. Then, with a twist of the wrist the ball is propelled in the desired direction. Again, the movement is similar to the way in which the fingers and wrist move to snap one's fingers. For all drawings showing game play, defensive players will appear shaded in gray.
FIGS. 6A-6C shows movement of a bottlecap player 2 when not in possession of the ball 3. For a player to move without the ball, the manner of movement by sliding the bottlecap along the surface of the field 1 with the same motion used to tap or dribble the ball 3, but letting go of the player at the end of the forward motion. FIG. 6A shows a user with his finger inside the crown 2B of a bottlecap player 2 while another player has possession of the ball. In FIG. 6B, the user pushes the player 2 towards the midfield line 5 with a finger, releasing the player during the push. FIG. 6C shows the pushed player 2 coming to rest near the ball 3, which has been kicked by another player.
FIG. 7 shows a bottlecap player 2 with possession of the ball 3 and, in broken lines, shows the invisible “sphere of control” around such player. A player has control of the ball (i.e., possession) if the player is closest to the ball. The controlling player's sphere of control is the area around him within which he is indisputably the closest player to the ball. That area, though, may only extend up to six inches in diameter around him. While proceeding, for example by dribbling, if the player in possession is still the closest to the ball he can be progressing down the field and his sphere of control moves along with him. As shown in FIG. 7, a defender player is less than 3″ from the player with possession, but still not closest to the ball.
FIG. 8 shows multiple bottlecap players 2 on the field 1 to evidence direction of play. The direction the player in possession chooses to progress towards will be considered the direction of play. Defenders attempting to contest the player in possession—by sliding in, to contest possession, or to block a pass, or shot, or header—must be ahead of the direction of play in order to become involved with the play. A dribbler who has gotten past a defender and left him behind the direction of play has thereby eliminated that defender from the play. To become involved with the current play, those defensive players not ahead of the direction of the play must be moved, six inches at a time, until they are ahead of the direction of play. In FIG. 8, the player nearest (in possession of) the ball is dribbling toward his opponent's goal 4, so that is the direction of play. Three defenders are between the dribbler and the goal are in the direction of play and thus any of those three defenders may contest the dribbler when its dribble takes the ball within six inches of them, but those players behind the dribbler are opposite the direction of play and thus out of the play. In the pictured example, if the dribbler turns to his left, he may easily put the nearest defender behind the direction of play and thus out of the play.
FIG. 9 shows a user executing a dribble move by a bottlecap player 2 with his finger. Dribbling is performed by putting a finger inside a player crown 2B and on the inner surface 2D, thus sliding the player until it makes contact with the ball 3, tapping the ball as expressed above, while keeping the ball within the player's sphere of control at all times. A single player may successfully dribble (tap the ball) within his sphere of control up to five times in a row without being contested by an opposing player. If the player in possession has managed to keep control after a contest he may again choose to dribble for up to five taps.
FIGS. 10A-10C show the movements executed by a player contesting possession of the ball. After the player in possession has dribbled his allotted five taps, or whenever the ball enters a free area outside any one player's sphere of control and the opposing user has one or more bottlecap players 2 within six inches of the ball, such user may contest possession by sliding their closest bottlecap toward the ball. The contesting of possession may take place whether or not the ball is in the dribbler's sphere of control. The slide is performed with the same motion as a tap only the bottlecap itself moves or slides toward the ball in contention and the user removes his finger from the sliding player at the end of the motion. Contesting players may crash when vying for the ball.
FIG. 10A evidences a dribbling player 2 on the left and a contesting player 2 on the right, with the ball 3 in between and within six inches of both players. FIG. 10B shows the opposing each initiating a slide by his player closest to the ball. FIG. 10C shows the two players colliding and the ball leaving the field 1 as a result of such collision.
FIG. 11 shows a user taking a shot on goal 4 with a player 2 by executing a scoop kick sending the ball 4 into the air. A shot on goal, either by tap or scoop motion, may be taken at any time in the run of play, from inside the legal distance, without warning and that shot may result in a goal.
FIG. 12 shows a defensive player 2 on the right executing a sliding block, while the offensive player on the left attempts a scoop shot. A block is performed by the user putting a finger inside a bottlecap player and sliding the bottlecap along the field 1 toward the expected direction of the opponent's action rather than toward the player taking the action. For a related defensive move, the standing block (not pictured), the user places his finger inside the player crown to hold the player upright at a right angle to the field.
FIG. 13 shows the execution of a free kick while the defense creates a defensive wall. A free kick, taken after a penalty on the other team, can be taken at goal 4 as long as it is within the legal shooting space. If the user taking the free kick intends on shooting the ball 3 directly at the goal 4, he must tell the user on defense first to enable the defender to create a defensive wall. The wall is placed three bottlecap-lengths (shown in broken lines) away from the position of the ball and is built by placing pair(s) of defensive bottlecaps 2, leaning top 2A against top, with each pair thus balancing to stand up the bottlecaps. Defenders may place as many players in the wall as desired and, once the first two are upright, other players as pairs or singly may simply be placed alongside to augment the wall. No defensive players may be placed inside the three bottlecap circumference around the location of the ball until the ball has been played. Once the wall is set the defender states he is ready and then the offensive player has five seconds to play the ball. Once the shot has been taken the defender may dismantle his entire wall by picking up and placing the defenders back down on the playing field within three cap lengths of where the wall stood, indicated in broken lines, thereafter he may only move his players singly and six inches at a time.
FIGS. 14A-D show the four manners of holding a bottlecap player 2 acting as a goalkeeper while located inside the goal area 7. To play the keeper the user picks up the bottlecap in one of four ways and places it upright while keeping the bottlecap in contact with the pitch 1, the top side 2A facing the goal and the crown side 2B facing the play. In FIG. 14A, the user holds the bottlecap player 2 on both sides of the crown 2B with the index and thumb on either side of the bottlecap. In FIG. 14B, the user holds the bottlecap player 2 with the index and middle fingers on one side and the thumb on the other side. In FIG. 14C, the user's holds the bottlecap player 2 with the thumb and middle finger holding opposite sides of the bottlecap while the index finger lies on the top of the bottlecap with its bottom in contact with the pitch 1. In FIG. 4D, the user places a single finger on the top side of the crown 2B of the bottlecap player 2 to hold the player in place against the pitch 1 or roll the player along the pitch to intercept the ball 4.
FIG. 15, again showing a user engaging a bottlecap player 2 employed as a goal keeper inside the goal area 7, the user may use any legal grip to advance the player up to six inches in any direction. Once the advance move is made, the player may remain in place or turn to attempt to block or obstruct a shot or shot angle, then optionally either dive or slide to execute a block.
FIG. 16 shows a bottlecap player 2 acting as a goal keeper inside the goal area 7 and executing a slide to block the ball 3 during an incoming shot on the goal 4. A dive, which is the only keeper movement which requires the user maintain his hand in contact with the field 1, the user holds the keeper in any of the first three permitted grip stances and then flings the keeper, with the crown side 2B facing the ball 3, for a distance of up to six inches, in an attempt to block the shot.
FIG. 17 shows an inventive circular measuring tool 14 with a 6-inch diameter and a 6-inch ruler comprising measurement marks 15. A bottlecap may be placed in the center hole to measure the player's Sphere of Control which is encompassed by the space within the circle. The ruler may be used to measure a reach or slide, or to determine who is closer for possession.
The references recited herein are incorporated herein in their entirety, particularly as they relate to teaching the level of ordinary skill in this art and for any disclosure necessary for the more common understanding of the subject matter of the claimed invention. It will be clear to a person of ordinary skill in the art that the above embodiments may be altered or that insubstantial changes may be made without departing from the scope of the invention. Accordingly, the scope of the invention is determined by the scope of the following claims and their equitable equivalents.
1. A method of play of the tabletop soccer game comprising
a soccer pitch made of cloth or a similar material marked with lines denoting sidelines, end lines, a midfield line, center circle, penalty areas and goal areas, penalty marks and arcs, corner arcs and defensive player allowable-distance marks, and goal placement marks; 22 bottlecaps, each marked with a different number, each constituting a player, comprising two teams of 11 players, with each team painted a different color;
two goals; and
a ball,
such game played by a first person and a second person, comprising the steps of:
1. each person arranges his 11 players on his side of the pitch;
2. the first person kicking off from the midfield line by passing the ball from one player to another, wherein each such move constitutes either a scoop or a tap and each moving player may move only within such player's reach, wherein a reach constitutes a maximum distance of six inches;
3. the first person continuing to make moves, each such move from the taken group consisting of: repositioning a player, dribbling, passing, shooting, heading, or throwing-in, until possession of the ball changes;
4. the second person making simultaneous moves to counter the first person's moves, such moves taken from the group consisting of: repositioning a player, sliding a player to contest possession, attempting to block or blocking a pass or shot, heading, or diving, until possession of the ball changes;
5. determining possession after each move by measuring a sphere of control constituting either a circle with a six-inch diameter around the player with the ball, wherein (i) a player controls the ball when the ball is solely within the player's sphere of control and (ii) the player closest to the ball controls the ball when the ball is within more than one players'sphere of control;
6. if one player is dribbling and maintaining control, repeating up to five tap moves within such player's sphere of control before the other player may contest possession;
7. the second person contesting possession by sliding a player at the ball from up to 6 inches after the first player dribbles five times, or the dribbling player moves the ball outside his sphere of control;
8. awarding possession to the second person in the event the ball comes to rest solely in the second person's player's sphere of control, or if the second person's player is nearest to the ball;
9. each person continuing to make simultaneous moves and counter moves until a goal is scored, a foul has been committed, or the half or full game have ended;
10. awarding one point to a team each time a person's player scores a goal by having the ball go into the other person's goal; and
11. naming a winner of the game to the person with the highest score, or calling a draw if no person has a highest score, once the game time has expired.
2. The method of claim 1, wherein a player in control of the ball may pivot up to three inches to obtain an improved position to interact with the ball.
3. The method of claim 1, wherein a player in control of the ball must move the ball within five seconds and a player taking a set play must put the ball in play within five seconds.
4. The method of claim 1, wherein, when an offensive player moves beyond a defender and the defender is behind both the ball and the dribbler, the defender may not interact with the ongoing play unless the defender slides up, one reach at a time, until he is ahead of the dribbler.
5. The method of claim 1, wherein a shot on goal may be taken at any time during a run of play, when a shooting player is in control of the ball and in shooting range, such range extending from a target goal to a top of the center circle on a target goal side of the field and extending in straight lines to the touchlines on either side of the center circle 6. The method of claim 5, further comprising a marker on each touchline on each half of the field, wherein the shooting range line extends from the center circle to each such marker.
7. The method of claim 1, wherein a foul occurs when (1) a player from one team upends an opposition player, the flipped player has been fouled, (2) one player lands partially or fully on top of another, the player below has been fouled, or (3) a defensive player, attempting a block, crashes into an offensive player.
8. The method of claim 7, wherein contact between players occurring within a penalty area shall not constitute a foul unless an offensive player is flipped.
9. The method of claim 1, wherein a player commits a handball foul when it lands, crown-side down, on top of the ball and completely or partially covers the ball, and any such handball foul occurring intentionally is a technical foul.
10. The method of claim 1, wherein a foul occurring outside of shooting range results in a free kick to be taken from the spot of the foul, and such free kick may not be a shot on goal.
11. The method of claim 1, wherein a foul occurring inside of shooting range results in a free kick to be taken from the spot of the foul, and if a free kick is to be a shot on goal, the defensive team is entitled five seconds to declare an intention to build a wall.
12. The method of claim 11, wherein the person on defense is allotted time to build the wall no less than 3-bottlecap-lengths from the ball by placing players vertically, back-to-back against one another or next to one another.
13. The method of claim 1, wherein obstruction occurs when the ball strikes a person's body during an action, whereupon the previous action is repeated, and a purposeful touching of the ball by a person constitutes a foul.
15. The method of claim 1, occurring during a tournament, wherein an unsportsmanlike activity foul results in forfeiture of the game and ejection from the tournament.
16. The method of claim 1, wherein, when the ball lands in the crown of a player due to the run of play, shooting or passing the ball may be accomplished with a header, wherein the person holds the player between a thumb and finger, keeps such person's hand in contact with the field, and flips the ball forward with a snapping motion of the thumb and finger.