Patent Applications published on Jul 25, 2024

Explore the 6,706 U.S. Patent Applications published on the 30th week of 2024, including 3,432 applications that subsequently received a Patent Grant.

Featured patent applications from Jul 25, 2024

Published: 2024-07-25 Assignee: Google LLC.
US20240249456A1
Physics
Application 20240249456, fig. 01

GENERATING IMAGES USING SEQUENCES OF GENERATIVE NEURAL NETWORKS

This technology creates images based on written descriptions. First, it takes a text prompt that describes what the image should look like. Then, a special program analyzes this text to understand its meaning. After that, a series of advanced neural networks work together to create the final image. The result is a picture that matches the scene described in the text.

Published: 2024-07-25 Assignee: Meta Platforms Technologies, LLC.
US20240250955A1
Electricity
Application 20240250955, fig. 01

Artificial Reality Collaborative Working Environments

Artificial reality collaborative working environments allow people to work together in a virtual space. These systems connect real-world surfaces with virtual ones, making it easier to collaborate. Users can access their real-world tools, like computer screens and keyboards, while in the virtual environment. Different ways to interact, such as using hands or controllers, are available for better collaboration. The system can also automatically bring in users and relevant content based on the context of the work being done.

Published: 2024-07-25 Assignee: Mushrooms Inc..
US20240247410A1
Textiles; paper
Application 20240247410, fig. 01

METHOD OF GENERATING MULTIFUNCTIONAL MYCELIUM PRODUCTS

A new method creates useful products from mycelium, which is the root structure of fungi, using waste materials. First, fungi are grown on a carbon-rich substance to develop mature mycelium, which is then separated and dried. The dried mycelium can be shaped into foams, liquids, or gels for various applications. These products can fight bacteria, including resistant strains like MRSA, making them valuable for healthcare and other fields. Additionally, they can hold and release medicines, making them suitable for uses in textiles, skincare, and even aerospace.

Published: 2024-07-25 Assignee: LEGO A/S.
US20240246005A1
Human necessities
Application 20240246005, fig. 01

LIGHT MATRIX BUILDING BLOCK FOR A MODULAR TOY OR EDUCATIONAL CONSTRUCTION SET

A new type of building block has been created for toys or educational sets that can light up. Each block has multiple small lights that can change color and brightness on their own. It can understand digital signals that tell it how to adjust these lights, using a simple code. This allows for fun and interactive play, as users can control the lights in different ways. The building blocks can work together with other pieces in the set to create exciting designs and effects.

Published: 2024-07-25 Assignee: ADEIA GUIDES INC..
US20240251123A1
Electricity
Application 20240251123, fig. 01

Augmented reality display for content consumption based on field of view

An augmented reality (AR) display can show information based on what a user is looking at. It detects when a media stream, like a video, is playing nearby. The AR device then finds out where the media is coming from. It asks that source for options on how to interact with the content. Finally, the AR display creates an overlay with buttons or choices that the user can select to engage with the media.

Published: 2024-07-25 Assignee: L'OREAL.
US20240249504A1
Physics
Application 20240249504, fig. 01

SYSTEMS AND METHODS FOR IMPROVED FACIAL ATTRIBUTE CLASSIFICATION AND USE THEREOF

A new technology uses deep learning to predict facial features from images. It can identify different attributes of a person's face, like age or emotion. This information is then used to change the image in augmented or virtual reality settings. For example, it can add effects that match the predicted facial attributes. This makes the experience more interactive and personalized for users.

Published: 2024-07-25 Assignee: Dyson Technology Limited.
US20240245300A1
Human necessities
Application 20240245300, fig. 01

SKINCARE DEVICE

A skincare device uses a special sensor to check the user's skin in ways that we can't see with our eyes. It looks for specific characteristics of the skin that relate to its health and condition. Based on what it finds, the device can identify important elements in the skin. It then determines which features of the skin need attention and decides what action to take. Additionally, there are methods and software included to help the device work effectively.

Published: 2024-07-25
US20240249697A1
Physics
Application 20240249697, fig. 01

WIRELESS TV ARCHITECTURE

A new wireless TV system allows you to watch television without any cords. It includes a base station that sends TV shows and movies to different display devices. Each display device connects wirelessly to the base station and can send information back to it. These devices run on batteries, so there are no power cords needed. They can also be attached to walls for easy viewing.

Published: 2024-07-25 Assignee: Dyson Technology Limited, Dyson Technology Limited.
US20240249410A1
Physics
Application 20240249410, fig. 01

SKINCARE DEVICE

A skincare device uses a special sensor to take pictures of the skin that show details not visible to the naked eye. It analyzes these images to find out how much leftover makeup or skincare products are on the skin. Based on this information, the device can take specific actions to help clean or care for the skin. There is also a method and software included to operate the device effectively. Overall, it helps improve skincare by identifying and addressing cosmetic residue.

Published: 2024-07-25 Assignee: SAMSUNG ELECTRONICS CO., LTD..
US20240249479A1
Physics
Application 20240249479, fig. 01

SYSTEM AND METHOD FOR PROVIDING AN INTERACTION WITH REAL-WORLD OBJECT VIA VIRTUAL SESSION

A system can recognize real-world objects and events happening around a user. When something occurs near the user, it predicts how the user might interact with those objects. It then creates a visual overlay of the real-world object in a virtual session. This overlay helps the user see and engage with the object while they are in a digital environment. Overall, it blends real-life interactions with virtual experiences for better engagement.