Explore the 9,223 U.S. Patent Applications published on the 18th week of 2025, including 2,359 applications that subsequently received a Patent Grant.
GENERATING MULTI-MODAL RESPONSE(S) THROUGH UTILIZATION OF LARGE LANGUAGE MODEL(S) AND OTHER GENERATIVE MODEL(S)
A system can take written or spoken input and create a response that includes both text and multimedia elements like images or videos. It uses a large language model (LLM) to understand the input and generate relevant text. Based on the text generated, it can also create multimedia content using other models designed for images, videos, or audio. This multimedia content can be mixed in with the text to create a richer response. Overall, the goal is to provide a more engaging and informative reply by combining different types of media.
Published: 2025-05-01 Assignee: IGT.
SHARED IMMERSION FEATURES AMONG REAL-WORLD PLAYERS IN A SHARED VIRTUAL GAMING ENVIRONMENT
A wearable gaming device shows players a shared virtual environment where they can interact with each other and various virtual gaming devices. It uses display data to create a view of this environment based on where each player is located and how they are oriented. Players can engage in virtual wagering games within this space. When a player wins a game, they receive a reward. This technology allows for a more immersive and interactive gaming experience among real-world players.
Published: 2025-05-01 Assignee: IGT.
COMMUNITY GAMING AND TOURNAMENTS IN THE METAVERSE
A gaming device allows people to play games and join tournaments online in a virtual world. Users can log in from different places using their credentials to access this environment. There are multiple gaming channels available for users to choose from, making it easy to connect with others. The device also lets users share images of themselves while they play, enhancing the social experience. Overall, it creates a fun and interactive space for gamers to compete and socialize.
Published: 2025-05-01 Assignee: Adobe Inc..
VIDEO ASSEMBLY USING GENERATIVE ARTIFICIAL INTELLIGENCE
A system uses advanced technology to create shorter videos from longer ones by identifying key segments that summarize the original content. It extracts visual scenes and captions from the input video, along with a transcript that includes timestamps. This information is then processed using a language model to find sentences that best represent the video. By matching these sentences with the original transcript, the system identifies the relevant video segments. Finally, it assembles these segments into trimmed videos based on what the user wants or how long they want the final video to be.
Published: 2025-05-01 Assignee: Shopify, Inc..
AUGMENTED REALITY ENABLED DYNAMIC PRODUCT PRESENTATION
A system allows customers to see a 3D version of a product in a virtual space on their devices. When the device's camera detects a flat surface that can hold the product, it creates an augmented reality (AR) image of the product on that surface. This means customers can view how the product looks in real life, right in their own environment. The technology uses a processor to manage these visualizations and interactions. Overall, it enhances the shopping experience by making it more interactive and realistic.
Published: 2025-05-01 Assignee: ADEIA GUIDES INC..
CAPTURING AND PROCESSING CONTENT FOR IN-VEHICLE AND EXTENDED DISPLAY, CURATED JOURNALING, AND REAL-TIME ASSISTANCE DURING VEHICULAR TRAVEL
Methods and systems allow drivers and passengers to capture images and videos of objects or scenes they see while traveling in a vehicle. As these objects quickly move out of view, cameras can record them for later viewing. The system can focus on specific types of scenes, like billboards or road signs, making it easy to access this information after passing by. It also uses technology like artificial intelligence to identify objects and understand what the user is interested in. This invention can enhance experiences in virtual environments as well.
Published: 2025-05-01 Assignee: Magic Leap, Inc..
IMAGING MODIFICATION, DISPLAY AND VISUALIZATION USING AUGMENTED AND VIRTUAL REALITY EYEWEAR
A head-mounted display projects light to show augmented reality images to the user. It includes sensors that detect both the user and their surroundings. Processing electronics analyze what the user is focusing on and their intentions. Based on this information, the system can change how the user perceives real or virtual objects in their view. It can make certain objects stand out more or less, enhancing the overall experience.
Published: 2025-05-01 Assignee: VideoAmp, Inc..
SEQUENTIAL DELIVERY OF ADVERTISING CONTENT ACROSS MEDIA DEVICES
This technology allows advertisers to show their ads in a series instead of just one at a time. Ads can be delivered across different devices, like a phone, computer, and TV, over several sessions. For example, a person might see the first part of an ad on their phone, the next part on their computer, and finish it on their TV. It gives advertisers better control over who sees the ads and when they see them. This approach makes advertising more engaging and effective for consumers.
Published: 2025-05-01 Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION.
DYNAMIC CONTROL OF AIR QUALITY IN A GEO-FENCING AREA
A system is designed to improve air quality by managing how vehicles operate in specific areas. It can switch vehicles from using fuel to battery power based on their location. By analyzing past environmental data like wind direction and speed, the system determines how much pollution can be allowed in a certain time frame. It then decides how many battery-powered and fossil fuel vehicles should be in the area to keep the air clean. Finally, the system ensures that vehicles are spaced out properly to maintain good air quality on the roads.
Published: 2025-05-01
PHYSICAL COMPANION DEVICES FOR USE WITH EXTENDED REALITY SYSTEMS
A small, portable object can be used with extended reality systems to help users interact with virtual content. This object has a unique identifier that can be recognized by the system or other devices. It can be completely inactive, have some basic circuitry that activates when used with another device, or be fully functional with its own processing and display. Users can move or manipulate this object to control virtual content in their physical environment. Overall, it enhances the experience of interacting with digital information in a more tangible way.