Patent Applications published on May 22, 2025

Explore the 9,153 U.S. Patent Applications published on the 21st week of 2025, including 1,983 applications that subsequently received a Patent Grant.

Featured patent applications from May 22, 2025

Published: 2025-05-22 Assignee: AT&T Intellectual Property I, LP.
US20250166332A1
Physics
Application 20250166332, fig. 01

SYSTEM AND METHOD FOR NEGOTIATION AND PERMANENCE MANAGEMENT OF METAVERSE MASHUPS

A system can combine two different virtual worlds, called metaverses, into one new space. It starts by gathering information about each metaverse and checking for any differences or conflicts between them. The system then automatically negotiates how to resolve these conflicts and sets rules for the new merged metaverse. Once the rules are established, it merges the two metaverses to create a destination metaverse. Users can then interact in this new space, enjoying an immersive experience together.

Published: 2025-05-22 Assignee: Qilu University of Technology (Shandong Academy of Sciences), SHANDONG ARTIFICIAL INTELLIGENCE INSTITUTE, SHANDONG COMPUTER SCIENCE CENTER (NATIONAL SUPERCOMPUTING CENTER IN JINAN).
US20250166411A1
Physics
Application 20250166411, fig. 01

DEEPFAKE DETECTION METHOD BASED ON IDENTITY AND FACE SHAPE FEATURES

A new method helps identify Deepfake videos by looking at both identity and face shape features. It uses special modules to focus on differences in face shapes and identities. By comparing a target face to a reference face, the method improves its ability to detect fakes. This approach enhances the accuracy of detecting Deepfakes across various faces. Overall, it combines different features to provide better results in identifying manipulated videos.

Published: 2025-05-22 Assignee: IGT.
US20250166450A1
Physics
Application 20250166450, fig. 01

AUGMENTED REALITY SYSTEMS AND METHODS FOR PROVIDING A WAGERING GAME HAVING REAL-WORLD AND VIRTUAL ELEMENTS

An augmented reality system creates a live video of what a user sees in their environment. It adds virtual gaming elements to this real-world scene, making it part of a wagering game. One element shown corresponds to a specific outcome of the game, while another element is determined in real time based on the video. Both elements are displayed together, enhancing the gaming experience. This combination of real and virtual elements allows for an engaging and interactive wagering game.

Published: 2025-05-22 Assignee: INTEL CORPORATION.
US20250166115A1
Physics
Application 20250166115, fig. 01

COMPUTE OPTIMIZATION MECHANISM FOR DEEP NEURAL NETWORKS

A new system helps improve how deep neural networks perform calculations. It uses a graphics processing unit (GPU) that has multiple processors to handle tasks more efficiently. Within the GPU, there are different types of processing cores that work together. One group of cores connects to one memory channel, while another group connects to a different memory channel. This setup allows for faster and more effective processing of data in deep learning applications.

Published: 2025-05-22 Assignee: PayPal Inc..
US20250166350A1
Physics
Application 20250166350, fig. 01

Real-time Media Alteration Using Generative Techniques

A system can change media content in real-time when a user wants to view it. When the user requests to see the media, the system first retrieves the original version from a server. It then identifies specific parts of the media that can be altered. Using a special model, the system creates a new version of the media based on those parts and personal information about the user. Finally, this altered version is sent to the user's device for them to see instead of the original.

Published: 2025-05-22 Assignee: SAMSUNG ELECTRONICS CO., LTD..
US20250165043A1
Physics
Application 20250165043, fig. 01

FOLDABLE ELECTRONIC DEVICE

A foldable electronic device has two main parts that can bend at a hinge. It features a flexible screen that is divided into three areas: one in each housing and one at the hinge. There is a special film placed between the device's outer shell and the screen to help it fold smoothly. The hinge has a center plate with a dip on one side, which supports part of the film. This design allows the device to open and close easily while keeping the display intact.

Published: 2025-05-22 Assignee: IMMERGO LABS.
US20250166834A1
Physics
Application 20250166834, fig. 01

System and Method for Utilizing Immersive Virtual Reality and Sensor Data in Neuromuscular Movement Coaching and Training Activities, and Physical Therapy

A new system uses virtual reality (VR) technology to help people improve their movement skills and physical therapy. Users wear VR devices that create a 3D space where they can practice exercises while a digital avatar mimics their movements. The system tracks and analyzes how users move to ensure they are using the correct techniques and improving their performance. It can also assess important physical abilities like balance and motor control. This technology is beneficial for various individuals, including athletes, dancers, and patients in physical therapy.

Published: 2025-05-22
US20250160638A1
Human necessities
Application 20250160638, fig. 01

SYSTEM, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA RELATED TO CORRECTION OF VISION DEFECTS USING A VISUAL DISPLAY

A mixed reality display headset helps correct vision problems. It uses a special controller to create a map of the user's retina, identifying areas that need adjustment. The headset captures images with a camera and then modifies these images by shifting parts of them outward from a central point. This creates a distorted image that is designed to help the user see better. Finally, the headset projects this altered image directly onto the user's retina, improving their vision in the process.

Published: 2025-05-22
US20250168217A1
Electricity
Application 20250168217, fig. 01

AUGMENTING MULTIMEDIA STREAMING BY ANTICIPATING EVENTS USING ARTIFICIAL INTELLIGENCE

A system uses artificial intelligence to guess what will happen during a game. When it predicts an event, it creates special content or features related to that event. Once the event actually happens in the game, this content is added to the broadcast. This makes the viewing experience more exciting and engaging for players and spectators. Overall, it enhances how people enjoy watching and playing games.

Published: 2025-05-22
US20250162609A1
Performing operations; transporting
Application 20250162609, fig. 01

SYSTEM AND METHODS FOR PROVIDING IMMERSIVE VIRTUAL CONTENT DURING A SELF-DRIVING MODE OF AN AUTONOMOUS VEHICLE

An autonomous vehicle can provide an exciting virtual experience when it is in self-driving mode. It figures out its route, which includes parts where it drives itself and parts where a human drives. When the vehicle starts driving itself, it shows immersive virtual content to enhance the journey. Special accessories can simulate motion based on this virtual content or the vehicle's movements. Once the vehicle is ready to switch back to manual driving, the virtual display fades away, allowing passengers to see the real world outside.