Assignee profile:

BLIZZARD ENTERTAINMENT, INC.

City:

Irvine, California

Country:

United States

Published Applications:

20

Last publication date:

2023-04-27

Patent Grants:

20

Last grant date:

2026-01-20

Top Inventors for applications by BLIZZARD ENTERTAINMENT, INC.

These are the the leading inventors for applications assigned to BLIZZARD ENTERTAINMENT, INC.:

Recent patent applications by BLIZZARD ENTERTAINMENT, INC.

BLIZZARD ENTERTAINMENT, INC. based in Irvine, US has been assigned the rights to these inventions. The list includes both Pending Applications and Patent Grants:

#1 | 2023-04-27 ✅ Patent 12,530,789 granted on 2026-01-20
US20230126800A1
Physics

MACHINE LEARNING-BASED 2D STRUCTURED IMAGE GENERATION

#2 | 2023-02-02 ✅ Patent 11,724,194 granted on 2023-08-15
US20230034222A1
Human necessities

Initial results of a reinforcement learning model using a heuristic

#3 | 2022-12-08 ✅ Patent 11,612,821 granted on 2023-03-28
US20220387894A1
Human necessities

Techniques for user rankings within gaming systems

#4 | 2022-12-01 ✅ Patent 12,134,040 granted on 2024-11-05
US20220379223A1
Human necessities

Techniques for offering synergistic bundles in games involving game-sets of play-items

#5 | 2022-06-30 ✅ Patent 11,568,621 granted on 2023-01-31
US20220207843A1
Physics

Dynamic character model fitting of three-dimensional digital items

#6 | 2022-06-30 ✅ Patent 11,890,544 granted on 2024-02-06
US20220203240A1
Human necessities

Prop placement with machine learning

#7 | 2022-06-23 ✅ Patent 11,538,178 granted on 2022-12-27
US20220198691A1
Physics

Machine learning-based 2D structured image generation

#8 | 2021-10-14 ✅ Patent 11,659,249 granted on 2023-05-23
US20210321167A1
Electricity

Selectively incorporating feedback from a remote audience

#9 | 2021-07-29 ✅ Patent 11,654,356 granted on 2023-05-23
US20210228984A1
Human necessities

Restoring gameplay by replaying past inputs

#10 | 2020-05-14 ✅ Patent 11,032,616 granted on 2021-06-08
US20200154172A1
Electricity

Selectively incorporating feedback from a remote audience

#11 | 2019-08-22 ✅ Patent 10,960,308 granted on 2021-03-30
US20190255440A1
Human necessities

Restoring gameplay by replaying past inputs

#12 | 2019-07-04 ✅ Patent 10,547,908 granted on 2020-01-28
US20190208278A1
Electricity

Selectively incorporating feedback from a remote audience

#13 | 2018-06-14 ✅ Patent 10,456,680 granted on 2019-10-29
US20180161675A1
Human necessities

Determining play of the game based on gameplay events

#14 | 2017-05-11 ✅ Patent 10,272,336 granted on 2019-04-30
US20170128832A1
Human necessities

Restoring gameplay by replaying past inputs

#15 | 2016-05-05 ✅ Patent 10,086,279 granted on 2018-10-02
US20160121212A1
Human necessities

Cross-realm zones for interactive gameplay

#16 | 2016-01-14 ✅ Patent 9,539,518 granted on 2017-01-10
US20160008722A1
Human necessities

Encouraging player socialization using a nemesis and avenger system

#17 | 2015-10-29 ✅ Patent 9,545,576 granted on 2017-01-17
US20150306499A1
Human necessities

Restoring gameplay by replaying past inputs

#18 | 2015-03-12 ✅ Patent 10,231,024 granted on 2019-03-12
US20150074698A1
Electricity

Selectively incorporating feedback from a remote audience

#19 | 2014-07-10 ✅ Patent 9,089,777 granted on 2015-07-28
US20140194211A1
Human necessities

Restoring gameplay by replaying past inputs

#20 | 2013-11-07 ✅ Patent 9,220,982 granted on 2015-12-29
US20130296045A1
Human necessities

Cross-realm zones for interactive gameplay

Also check out Blizzard Entertainment, Inc.'s (Irvine, United States) applicant profile with 21 patent applications submitted.

AssigneeID:

70990 ⎘