27534 ⎘
Video games, i.e. games using an electronically generated display having two or more dimensions; Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING
#2SYNCHRONIZED GAMING AND PROGRAMMING
#3METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING
#4METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING
#5Porting locally processed media data with low latency to a remote client device via various wireless links
#6Massive Multi-Player Online (MMO) Games Server and Methods for Executing the Same
#7Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#8Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#9Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#10CELLULAR PHONE GAMES BASED UPON TELEVISION ARCHIVES
#11VIDEO GAMES ON DEMAND WITH ANTI-PIRACY SECURITY
#12Eception in connection with games of skill played in connection with live television programming
#13Synchronized gaming and programming
#14Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#15Porting locally processed media data with low latency to a remote client device via various wireless links
#16VIDEO GAMES ON DEMAND WITH ANTI-PIRACY SECURITY
#17VIDEO GAMES ON DEMAND WITH ANTI-PIRACY SECURITY
#18Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#19Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#20Massive Multi-Player Online (MMO) Games Server and Methods for Executing the Same
#21Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#22Streamable compressed geometry for live broadcast
#23USER INTERFACE WITH CONTENT FILTERING AND/OR SOCIAL NETWORKING INTEGRATION
#24Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#25Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#26Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#27METHOD AND APPARATUS FOR REAL-TIME VIEWER INTERACTION WITH A MEDIA PRESENTATION
#28Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#29Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#30Method and apparatuses for intelligent TV startup based on consumer behavior and real time content availability
#31Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#32Cellular phone games based upon television archives
#33Porting locally processed media data with low latency to a remote client device via various wireless links
#34Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#35Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#36Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#37Simulated video game channel
#38Massive multi-player online (MMO) games server and methods for executing the same
#39Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#40Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#41Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#42Headset with integrated computing system
#43Method and apparatus for presenting media programs
#44Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#45Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#46Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#47Synchronized gaming and programming
#48Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#49Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#50Massive multi-player online (MMO) games server and methods for executing the same
#51Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#52METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING
#53Method and apparatus for real-time viewer interaction with a media presentation
#54Apparatus and method for monitoring and control on a network
#55Cellular phone games based television archives
#56Methods for using simultaneous speech inputs to determine an electronic competitive challenge winner
#57Methodology for equalizing systemic latencies in reception in connection with games of skill played in connection with an online broadcast
#58Method and apparatus for managing a gaming application
#59Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#60Apparatus and method for gaming
#61Method and apparatus for presenting media programs
#62Simulated video game channel
#63Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#64User interface with content filtering and/or social networking integration
#65Device and method for a streaming music video game
#66Highlight program
#67Method and apparatus for managing a gaming application
#68Method and apparatus for real-time viewer interaction with a media presentation
#69Method and System for encoded information processing
#70Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#71Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#72Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#73Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#74Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#75Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#76TV-to-game sync
#77Massive multi-player online (MMO) games server and methods for executing the same
#78Method and system for watching content and playing games on a mobile communication device
#79System, method and computer program for enabling an interactive game
#80Method and apparatus for managing a gaming application
#81Apparatus Awarding Playtime Proportional to Test Results
#82SYSTEMS AND METHODS FOR SELECTIVELY MODIFYING THE DISPLAY OF ADVERTISEMENTS BASED ON AN INTERACTIVE GAMING ENVIRONMENT
#83Recording events in a virtual world
#84Multimedia-based video game distribution
#85Systems and methods for generating video hints for segments within an interactive video gaming environment
#86Game system, information processing method, game apparatus, and storage medium having information processing program stored therein
#87Game system, information processing method, game apparatus, and storage medium having information processing program stored therein
#88Conditional access system and method
#89Method and apparatus for managing a gaming application
#90COMPUTER GAME WITH INTUITIVE LEARNING CAPABILITY
#91AUGMENTED REALITY FOR LIVE EVENTS
#92SYSTEMS AND METHODS FOR PROVIDING FANTASY SPORTS CONTESTS BASED ON SUBEVENTS
#93Content Synchronization
#94Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
#95Method of providing an interactive entertainment system
#96SYSTEM AND METHOD FOR AD PLACEMENT IN VIDEO GAME CONTENT
#97Portable wireless mobile device motion capture data mining system and method
#98TELEVISION INTERACTIVE GAMING HAVING A LOCAL STORAGE OF GAME PORTAL
#99Games, and methods for improved game play in games of chance and games of skill
#100METHOD AND SYSTEM FOR MULTIPLE PLAYER, LOCATION, AND OPERATOR GAMING VIA INTERACTIVE DIGITAL SIGNAGE
#101DISTRIBUTED CLOUD GAMING METHOD AND SYSTEM WHERE INTERACTIVITY AND RESOURCES ARE SECURELY SHARED AMONG MULTIPLE USERS AND NETWORKS
#102Mobile consumer electronic applications on internet video platform
#103SET-TOP BOX AND ENTERTAINMENT SYSTEM USING THE SAME
#104IMPROVED ELECTRONIC TELEVISION PROGRAM GUIDE SCHEDULE SYSTEM AND METHOD
#105Internet / television game show
#106METHODS FOR PROVIDING CONTENT TO A GAMING ACCOUNT AND APPARATUSES THEREOF
#107IMPROVED ELECTRONIC TELEVISION PROGRAM GUIDE SCHEDULE SYSTEM AND METHOD
#108Recording events in a virtual world
#109Apparatus and method for monitoring and control on a network
#110Apparatus and method for gaming
#111Synchronization of user interactive events with on-screen events during playback of multimedia stream
#112VIDEO GAME SPORTS LEAGUE AND METHODS RELATING TO SAME
#113Interactive Sports Game Reality System and Method
#114Addition of supplemental multimedia content and interactive capability at the client
#115SYNTHETIC ENVIRONMENT BROADCASTING
#116Video games on demand with anti-piracy security
#117System for converting television commercials into interactive networked video games
#118Device and method for a streaming video game
#119Mobile consumer electronic applications on internet video platform
#120SYSTEM, METHOD AND HANDHELD CONTROLLER FOR MULTI-PLAYER GAMING
#121Conditional access system and method
#122Method and system for providing an interactive application over a network
#123Electronic gaming system and method for providing puzzle game using video feed
#124Electronic gaming system and method
#125Games, and methods for improved game play in games of chance and games of skill
#126Methods for presenting and determining the efficacy of progressive pictorial and motion-based CAPTCHAs
#127Method and apparatus for presenting media programs
#128Pictorial game system and method
#129Internet based pictorial game system and method
#130Method and system for encoded information processing
#131Method and apparatus for real-time viewer interaction with a media presentation
#132Network-Based Methods and Apparatus for Rendering Images to an End User
#133Real-time HD TV/video IP streaming to a game console
#134LIVE IN-GAME SPECTATOR FOR USE IN TELEVISION PRODUCTION
#135START OF GAME DELAY VIA SPECTATOR FUNCTION FOR USE IN TELEVISION PRODUCTION
#136Processing device having selectible difficulty levels with intuitive learning capability
#137DELIVERING INTERACTIVE APPLICATIONS
#138System and method for competition between teams
#139Multiple-user processing device with intuitive learning capability
#140METHOD AND DEVICE FOR SENDING AND RECEIVING GAME CONTENT INCLUDING DOWNLOAD THEREOF
#141Television and method for adding datafiles therein
#142METHOD AND SYSTEM FOR ENCODED INFORMATION PROCESSING
#143Computer game with intuitive learning capability
#144Telephone with intuitive capability
#145Game for increasing viewership of television commericals and a method for playing the game
#146Pre-Programmed Optical Disc Designed For Secure Game Players Allowing For Pay Television Services
#147Systems, methods and computer products for IPTV network game control
#148Console game purchase and downloading through an internet protocol television system to a console device
#149Electronic television program guide schedule system and method
#150SYSTEM, METHOD AND HANDHELD CONTROLLER FOR MULTI-PLAYER GAMING
#151Computer readable storage medium storing video contents display program and video contents display apparatus
#152Electronic television program guide schedule system and method with remote product ordering
#153Electronic television program guide schedule system and method
#154ELECTRONIC TELEVISION PROGRAM GUIDE SCHEDULE SYSTEM AND METHOD
#155Electronic television program guide schedule system and method
#156Television Viewing on Gaming Consoles
#157Integration of Media on Gaming Consoles
#158Interactive gaming channel video stream with nested features
#159Apparatus and method for providing adaptive broadcast service using game metadata
#160System and method for television-based services
#161Interactive games on a television via internet protocol
#162Combining broadcast sporting events and computer-based gaming
#163Phantom gaming in broadcast media system and method
#164Interactive Video
#165In-room gaming
#166System, method and computer program for enabling an interactive game
#167SYSTEM AND METEHOD FOR INTERACTIVE MOBILE NETWORK GAMING
#168Cellular phone games based upon television archives
#169Video games on demand with anti-piracy security
#170Net related interactive quiz game
#171Massively multiplayer game method and system
#172Multimedia-based video game distribution
#173Video game system using pre-encoded macro-blocks
#174Video game system having an infinite playing field
#175Method and apparatus for interactive real time distributed gaming
#176System and method to promptly startup a networked television
#177Television-based security monitoring system
#178Networked television and method thereof
#179Security monitoring using a multimedia processing device
#180Audio receiver modular card and method thereof
#181Real-time HD TV/video IP streaming to a game console
#182Games console adaptor unit
#183Multi-player video game system
#184Method and system for communication between parties
#185Electronic entertainment and communication system
#186Data distribution system and data distribution method
#187Online gaming spectator system
#188MULTI-MEDIA ENHANCEMENT SYSTEM FOR FANTASY LEAGUES
#189Value added digital video receiver
#190Network game system having game channels and network game method thereof
#191Media center based multiple player game mode
#192Interactive professional wrestling fantasy contest system
#193Conditional access system and method
#194Remote interface optical network
#195Cable modem module unit and electronic unit
#196Trading or playing card system
#197Pre-loaded content attribute information