27574 ⎘
Video games, i.e. games using an electronically generated display having two or more dimensions; Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
GAME ADVERTISING SYSTEM
#2Delivery of Alternate Content During Video Game Wait Times
#3METHOD OF INCENTIVIZING THE VIEWING OF VIDEO ADVERTISEMENTS BY REWARDING VIEWERS WITH FREE CHANCES TO PLAY GAMES THAT AWARD VALUABLE PRIZES.
#4CUSTOMIZED INTERACTIVE COMPUTING ENVIRONMENT
#5PROGRAM, GAME CONTROL DEVICE, GAME SYSTEM, CONTROL METHOD, AND STORAGE MEDIUM
#6INTERACTION METHOD AND APPARATUS BASED ON VIRTUAL BILLBOARD, ELECTRONIC DEVICE, AND STORAGE MEDIUM
#7SYSTEMS AND METHODS FOR PERFORMING AN ACTION IN RESPONSE TO A CHANGE IN STATUS OF AN INPUT DEVICE
#8GAME PLATFORM
#9METHOD AND SYSTEM FOR PROVIDING INTERACTIVE CONTENT DELIVERY AND AUDIENCE ENGAGEMENT
#10INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
#11PEER-TO-PEER WAGERING PLATFORM
#12SYSTEM AND METHOD FOR DISPLAYING ADVERTISING BOARDS
#13METHOD AND APPARATUS FOR PRESENTING GAMER PERFORMANCE AT A SOCIAL NETWORK
#14INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND INSTRUCTIONS FOR INFORMATION PROCESSING
#15GAME PLATFORM
#16SYSTEM AND METHOD FOR TREASURE HUNTING GAME
#17Methods and Systems for Dynamically Selecting and Modifying Digital Assets Within Game Elements of a Multiplayer Video Game
#18Adding Audio Content to Digital Works
#19AN OBJECT VIEWABILITY DETERMINATION SYSTEM AND METHOD
#20Performance Based Gamification Platform
#21GAME SYSTEM, STORAGE MEDIUM USED THEREIN, AND CONTROL METHOD
#22GENERATING DOPPELGANGERS THAT REFLECT PLAY PERSONALITY OR INTRINSIC MOTIVATORS OF A USER/SUBJECT
#23VIRTUAL GOLF SYSTEM AND MANAGEMENT DEVICE
#24TECHNIQUES FOR UTILIZING VIDEO GAMES TO IDENTIFY AND RECRUIT CANDIDATES FOR JOB POSITIONS
#25PERSONALIZING A VIDEO GAME BASED ON VARIOUS USER AND USER DEVICE ATTRIBUTES
#26ENABLING A USER TO PLAY A MULTIPLAYER VIDEOGAME VIA A SINGLE-CLICK SELECTION OF A LINK PRESENTED IN A SOCIAL MEDIA PLATFORM
#27CUSTOMIZED INTERACTIVE COMPUTING ENVIRONMENT
#28SYSTEMS AND METHODS FOR 3D SCENE AUGMENTATION AND RECONSTRUCTION
#29Providing Personalized Content for Unintrusive Online Gaming Experience
#30Peer-to-peer wagering platform
#31IN-STREAM OBJECT INSERTION
#32Audio passback
#33SYSTEMS AND METHODS FOR USER DATA COLLECTION WITHIN AN AUGMENTED REALITY GAME
#34EFFECTIVE MULTI-SCALE MULTI-GRANULAR TARGETING FOR GAME USERS
#35GAMING ENVIRONMENT HAVING ADVERTISEMENTS BASED ON PLAYER PHYSIOLOGY
#36VIEWABILITY MEASUREMENT IN VIDEO GAME STREAM
#37Video interaction method and apparatus, electronic device, and storage medium
#38Systems and methods for performing an action in response to a change in status of an input device
#39COMPUTER IMPLEMENTED METHOD OF DETERMINING GAME PLAYER PREDILECTION
#40Method and System for Providing Interactive Content Delivery and Audience Engagement
#41GAME PLATFORM
#42METHOD AND APPARATUS FOR PROCESSING CLOUD GAMING RESOURCE DATA, COMPUTER DEVICE, AND STORAGE MEDIUM
#43Overlaying content within live streaming video
#44Server-side gaming method and system for the delivery of remotely-rendered content comprising impression content
#45Media content insertion in a virtual environment
#46Method and apparatus for presenting gamer performance at a social network
#47Adding audio content to digital works
#48Scaled VR engagement and views in an e-sports event
#49GENERATING DOPPELGANGERS THAT REFLECT PLAY PERSONALITY OR INTRINSIC MOTIVATORS OF A USER/SUBJECT
#50Peer-to-peer wagering platform
#51ADVERTISING DISPLAY SYSTEM
#52Automated player sponsorship system
#53INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING SYSTEM
#54METHOD AND APPARATUS FOR TRAINING RECOMMENDATION MODEL, COMPUTER DEVICE, AND STORAGE MEDIUM
#55Information processing method, information processing device, and instructions for information processing
#56METHOD FOR DISPLAYING COMMERICIAL ADVERTISEMENTS IN VIRTUAL REALITY SCENE
#57AD FRAUD DETECTION SYSTEM AND METHOD
#58Game platform
#59Methods and systems for personalized gamification of media content
#60SYSTEM AND METHOD FOR MONETIZING ADVERTISING IN A GAMING OR VIRTUAL SYSTEM
#61Systems and methods for providing customized game teasers to a user based on user references
#62RECORDING MEDIUM, CONTROL METHOD FOR GAME APPARATUS, AND GAME SYSTEM
#63Control method for game apparatus, and game system with advertising management
#64Object viewability determination system and method
#65Methods and systems for dynamically selecting and modifying digital assets within game elements of a multiplayer video game
#66METHOD AND SYSTEM FOR DEPLOYING STANDALONE AND REACTIVE SQUARES GAMES ADAPTED WITH FANTASY SPORTS AND PREDICTIVE ELEMENTS
#67Footprints in virtual environments
#68Gaming environment having advertisements based on player physiology
#69Control method for server apparatus, delivery system, and recording medium
#70USER SPECIFIC ADVERTISING IN A VIRTUAL ENVIRONMENT
#71Object viewability determination system and method
#72System and method for information gathering games for customer queues
#73Customized interactive computing environment
#74Methods, systems, and devices for identifying a portion of video content from a video game for a player or spectator
#75System and Method for Advertising Via Electronic Gaming
#76ANIMATION PRODUCTION SYSTEM
#77Method and apparatus for presenting gamer performance at a social network
#78SYSTEM AND METHOD FOR PROVIDING IN-GAME TIMED OFFERS
#79Adding audio content to digital works
#80Dynamic application configuration
#81Virtual reality presentation of real world space
#82Methods, systems, and devices for identifying a portion of video content from a video game for a player or spectator
#83Overlaying content within live streaming video
#84METHOD OF SHARING REVENUE FROM CONTENT GENERATED BY USER AND DEVICE FOR PROVIDING GAME
#85VIRTUAL ITEM PROMOTIONS VIA TIME-PERIOD-BASED VIRTUAL ITEM BENEFITS
#86LINKING REAL WORLD ACTIVITIES WITH A PARALLEL REALITY GAME
#87SYSTEM AND A METHOD FOR PLAYING AND MANAGING AN INTERACTIVE SOCIAL GAME BETWEEN A PLURALITY OF CLIENT COMPUTERS CONNECTED TO A NETWORK
#88Peer-to-peer wagering platform
#89Automated player sponsorship system
#90Contextual ads for esports fans
#91OBJECT VIEWABILITY DETERMINATION SYSTEM AND METHOD
#92Generating doppelgangers that reflect play personality or intrinsic motivators of a user/subject
#93Scaled VR engagement and views in an e-sports event
#94METHOD AND APPARATUS CONTROLLING A USER INTERFACE
#95Social network data analysis to generate incentives for online gaming
#96Adaptive rewarding for content personalization
#97SPECTATOR FEEDBACK TO GAME PLAY
#98Method for advertising through playing card game and system therefor
#99Game platform
#100Game platform
#101Bypass a game watching platform
#102Apparatus and method for matching groups to users for online communities and computer simulations
#103Interactive gaming via mobile playmaker
#104Method and system for providing interactive content delivery and audience engagement
#105Customized interactive computing environment
#106Advertising impression determination
#107COMPUTER SYSTEM, GAME SYSTEM, AND GAME DEVICE
#108Object viewability determination system and method
#109IN-GAME INCENTIVE GRANTING DEVICE AND PROGRAM FOR INCENTIVE GRANTING
#110System and method for providing in-game timed offers
#111Automated player sponsorship system
#112System and method for capturing and sharing console gaming data
#113System and method for capturing and sharing console gaming data
#114System and method for capturing and sharing console gaming data
#115System and method for monetizing advertising in a gaming or virtual system
#116Customized interactive computing environment
#117Networked memory enhancement game using customizable images
#118METHOD AND SYSTEM FOR DEPLOYMENT OF STANDALONE AND REACTIVE SQUARES GAMES ADAPTED FOR EMPLOYMENT IN A FANTASY SPORTS LEAGUE ENVIRONMENT
#119Dynamic application configuration
#120Information processing apparatus and image display method
#121Targeted gaming news and content feeds
#122Virtual reality interaction monitoring
#123Virtual reality presentation of real world space
#124Method for performing game by using activity count
#125METHODS AND APPARATUS FOR IN-GAME ADVERTISING
#126Overlaying content within live streaming video
#127Method and apparatus controlling a user interface
#128System and method for generating personalized messaging campaigns for video game players
#129Method and systems for automatic management of sponsorship of a user's contact information
#130Advertising impression determination
#131Gaming environment having advertisements based on player physiology
#132PROMOTION GENERATION ENGINE FOR A MONEY TRANSFER SYSTEM
#133Social network data analysis to generate incentives for online gaming
#134System and method for providing in-game timed offers
#135Information processing apparatus and information processing system
#136Method and apparatus for presenting gamer performance at a social network
#137MAXIMIZING EMOTIONAL TARGETING IF IN-GAME ADVERTISING ON MOBILE PLATFORMS
#138METHODS, SYSTEMS, APPARATUSES AND DEVICES FOR COLLECTING SUBJECTIVE PREFERENCES FROM USERS USING GAMIFICATION
#139Electronic apparatus and control method thereof
#140Generating doppelgangers that reflect play personality or intrinsic motivators of a user/subject
#141Scaled VR engagement and views in an e-sports event
#142Peer-to-peer wagering platform
#143Virtual item promotions via time-period-based virtual item benefits
#144Paying for content through mining
#145In-game incentive granting device and program for incentive granting
#146METHODS AND SYSTEMS FOR USING A GAMING ENGINE TO OPTIMIZE LIFETIME VALUE OF GAME PLAYERS WITH ADVERTISING AND IN-APP PURCHASING
#147Virtual money management system and method
#148PLATFORM SYSTEM FOR PRODUCT MARKETING SERVICES
#149GEOGRAPHIC-BASED CONTENT CURATION IN A MULTIPLAYER GAMING ENVIRONMENT
#150Method and system for dynamically incorporating advertising content into multimedia environments
#151Virtual reality presentation of real world space
#152Platform for providing augmented reality based advertisements
#153INTERACTIVE MEDIA REPRODUCTION, SIMULATION, AND PLAYBACK
#154Apparatus and method for matching groups to users for online communities and computer simulations
#155APPARATUS FOR PROVIDING ADVERTISING EVENT CREATION TOOL AND METHOD FOR THE SAME
#156Advertising impression determination
#157SYSTEM AND METHOD FOR DYNAMICALLY CREATING CONTENT IN A THREE-DIMENSIONAL VIRTUAL ENVIRONMENT
#158System for Calculating Probability of Advertisement Exposure of 360 Game Replay Video
#159Information processing device, system, information processing method, and program
#160Social network data analysis to generate incentives for online gaming
#161Method and apparatus for presenting gamer performance at a social network
#162System and Method for Placement Marketing
#163Systems and methods for providing advertisements in a fantasy sports contest application
#164Geographic-based content curation in a multiplayer gaming environment
#165Promotion generation engine for a money transfer system
#166Mapping Virtual Achievements Into Real Life
#167Food ordering via embedded links in video game advertising
#168System and method for binding global objects in a client-server architecture
#169SYSTEMS AND METHODS FOR CREATING PLAYABLE DIGITAL ADVERTISEMENTS
#170System and method for providing in-game timed offers
#171Computer system, game system, and game device
#172System for giving entertainment element in return for watching advertisement
#173Computer system for performing display control for advertisement
#174System for giving reward in exchange for watching advertisement
#175Computer system, game system, and game device
#176System and method for processing virtual objects in a computing environment
#177System and method for providing reward-driven transaction opportunities within an event
#178Mobile maps connected to augmented reality games via linket
#179SYSTEM, METHOD, AND STORAGE MEDIUM FOR GENERATING CONTEXT-AWARE GAME APPLICATION COMPONENT ADVERTISING
#180PROMOTING STORE ITEMS USING AUGMENTED REALITY GAMING APPLICATIONS
#181SYSTEM AND METHOD FOR PROVIDING AN ADVERTISEMENT IN AN INTERACTIVE ENVIRONMENT
#182VIDEO-TREE SYSTEM FOR INTERACTIVE MEDIA REPRODUCTION, SIMULATION, AND PLAYBACK
#183System and methods to display three dimensional digital assets in an online environment based on an objective
#184FANz Play, a dynamic interactive mobile sports and entertainment application that will allow the fans to compete against each other live using their smart phones/devices, sports or event timed specific trivia and the jumbo trons that are integrated with the application.
#185Method for performing game by using activity count
#186CUSTOM GAME BOARDS
#187Method of collecting advertisement exposure data of game video
#188Method of collecting advertisement exposure data of 360 VR game replay video
#189GEOGRAPHIC-BASED CONTENT CURATION IN A MULTIPLAYER GAMING ENVIRONMENT
#190System and method for capturing and sharing console gaming data
#191SYSTEM AND A METHOD FOR PLAYING AND MANAGING AN INTERACTIVE SOCIAL GAME BETWEEN A PLURALITY OF CLIENT COMPUTERS CONNECTED TO A NETWORK
#192Promotion generation engine for a money transfer system
#193Adapting operation of a computing device based on intrinsic motivators
#194Customized interactive computing environment
#195Apparatus and method for servicing user participation-type game by using real-time flash-mob
#196Scalable real-time analytics
#197Fragment-based mobile device application streaming utilizing crowd-sourcing
#198Method and apparatus for presenting gamer performance at a social network
#199Information processing system, server, program, and information processing method
#200METHOD FOR INDIRECT SNS ADVERTISING AND SERVER FOR SAME
#201MATCHING SPONSORED GAME CONTENT TO LOCATION BY GENRE AND PLAYABILITY
#202Peer-to-peer wagering platform
#203METHOD OF IN-GAME ADVERTISING
#204Management of ancillary content delivery and presentation
#205ENABLING APPLICATION DELIVERY IN PROMOTIONAL AND OTHER CONTEXTS
#206Information processing system, server, storage medium having stored therein information processing program, and information processing method
#207System and method for advertising distribution through mobile social gaming
#208Interactive gaming systems and methods
#209Persistent autonomous agents
#210Social network data analysis to generate incentives for online gaming
#211System and method for experiencing advertised interactive applications
#212System and method for generating personalized messaging campaigns for video game players
#213Dynamic virtual environment customization based on user behavior clustering
#214Methods and systems for personalized gamification of media content
#215Advertising impression determination
#216HIGHLY INTERACTIVE FANTASY SPORTS INTERLEAVER
#217Game server, non-transitory computer-readable storage medium, game control method, and game system
#218SERVER DAEMON BASED GAMEPLAY MANAGEMENT
#219Methods for using simultaneous speech inputs to determine an electronic competitive challenge winner
#220Billing a subset of mobile devices associated with an online gaming environment rendered on the subset of mobile devices
#221Processes and systems for playing games via NFC tag usage
#222Method and system for deployment of standalone and reactive squares games adapted for employment in a fantasy sports league environment
#223In-game incentive granting device and program for incentive granting
#224System and method of processing for flexible interception of communication between system layers
#225Interactive gaming via mobile playmaker
#226SERVER APPARATUS AND SERVER PROGRAM
#227Systems and methods for competitive skill-based fantasy sports
#228SYSTEM AND METHOD FOR PROVIDING AN ENHANCED MARKETING, SALE, OR ORDER FULFILLMENT EXPERIENCE RELATED TO ACTION FIGURES OR ACTION FIGURE ACCESSORIES HAVING CORRESPONDING VIRTUAL COUNTERPARTS
#229System and method for advertising distribution through mobile social gaming
#230Personalized integrated video user experience
#231Advertisement scheme for use with interactive content
#232System and Method for Providing a Digital Advertising Game
#233Peer-to-peer wagering platform
#234Music based video game with user-generated content
#235Game retention value optimization system
#236Custom game boards
#237SYSTEM AND METHOD FOR PROVIDING A MULTIPLAYER TEXT-BASED GAME VIA AN INTERCONNECTED COMPUTER NETWORK
#238CONSUMER ENGAGEMENT GAMING PLATFORM
#239System and methods for biometric detection of play states, intrinsic motivators, play types/patterns and play personalities
#240Internet based pictorial game system and method with advertising
#241Distribution of Electronic Game Elements
#242GAMING MACHINE
#243Online Gaming System Using Advertisement
#244METHODS AND SYSTEMS FOR EFFICIENT RENDERING OF GAME SCREENS FOR MULTI-PLAYER VIDEO GAME
#245In-game incentive granting device and program for incentive granting
#246Mystery boxes that adjust due to past spending behavior
#247Video games including real-life attributes and/or fantasy settings
#248Method and system for dynamically incorporating advertising content into multimedia environments
#249Progressive jackpot alerts in a gaming system
#250Method and apparatus for presenting gamer performance at a social network
#251Information processing apparatus and information processing system for permitting a first user to access game software of a second user over a network
#252Social Marketing Systems and Methods
#253Apparatus and method for servicing user participation-type game by using real-time flash-mob
#254Online skill competition system with competitive consumer judging and method
#255Method and System for encoded information processing
#256Dynamic game generation for delivery of targeted content
#257METHOD AND SYSTEM FOR PLAYING AN INTERACTIVE GAME
#258EMBEDDING OF GAMES INTO THIRD PARTY WEBSITES
#259MEDIA CONTENT TRANSACTION
#260FANTASY SPORTS NEURAL ENGINE AND METHOD OF USING SAME
#261Advertisement scheme for use with interactive content
#262System and method for advertising distribution through mobile social gaming
#263Information processing apparatus and information processing system
#264SOCIALLY-MEDIATED FLASH SALES
#265Game Play Marketing
#266SYSTEMS AND METHODS FOR CREATING ADVERTISING CONTENT AND PROMOTIONS THROUGH ONLINE CONTESTS
#267SYSTEM AND METHOD FOR PROVIDING INTERACTIVE CONTENT FOR MULTIPLE NETWORKED USERS IN A SHARED VENUE
#268Information processing apparatus and information processing system for permitting a first user to join in executing game software of a second user over a network
#269Information processing system, information processing device, storing medium, and display method
#270Relocation between virtual environments based upon promotional and alert conditions
#271Management of ancillary content delivery and presentation
#272Electronic gaming and advertising method using proximate personal devices
#273Game asset linked to operations performed outside the game
#274System and methods for prize-based marketing
#275Distribution of electronic game elements
#276Systems and methods for providing advertisements in a fantasy sports contest application
#277Social network data analysis to generate incentives for online gaming
#278TV-to-game sync
#279Personalized Interactive Entertainment Profile
#280ADVERTISEMENT INCENTIVIZED GAMES
#281VIRTUAL OBJECT GENERATION WITHIN A VIRTUAL ENVIRONMENT
#282System and a method for playing and managing an interactive social game between a plurality of client computers connected to a network
#283System and method for creating themed virtual reality environments
#284URDARED website gaming method and system
#285Method and apparatus for presenting gamer performance at a social network
#286Deferred teleportation or relocation in virtual worlds
#287Third-party recommendation in game system
#288Server and application for interactive gameplay
#289Apparatus and method for matching groups to users for online communities and computer simulations
#290System and method for capturing and sharing console gaming data
#291Monitoring advertisement impressions
#292Monitoring advertisement impressions
#293PRESENTING APPLICATION CHALLENGES OUTSIDE AN APPLICATION EXECUTION CONTEXT
#294INTERACTIVE TELEVISION PROMOTIONS
#295Method and System for Issueing In-Game Reward
#296SYSTEM AND METHOD OF GENERATING CUSTOMIZED RECOMMENDATIONS AND SETTINGS
#297Dice game
#298Matching sponsored game content to location by genre and playability
#299COMMUNICATION METHOD AND SYSTEM FOR ONLINE AND OFFLINE SOCIAL COMMERCE
#300Playing browser based games with alternative controls and interfaces