27789 ⎘
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers Server architecture
Sub-classes:GAME-SPECIFIC APPLICATION OF CRYPTOGRAPHIC ASSETS FOR ELECTRONIC GAME PROGRESSION IN A GAMING ENVIRONMENT
#2COMPUTING RESOURCE MANAGEMENT FOR CLOUD GAME CONTROL
#3INFORMATION PROCESSING SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM STORING THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
#4SYSTEMS AND METHODS FOR TRANSMITTING INTERACTIVE GAME FEATURES TO MULTIPLE DEVICES OF A SHARED STREAMING MEDIA SESSION
#5MANAGEMENT OF STREAMING VIDEO DATA
#6GAME-SPECIFIC APPLICATION OF CRYPTOGRAPHIC ASSETS FOR ELECTRONIC GAME PROGRESSION IN A GAMING ENVIRONMENT
#7CROSS-GAME INTEROPERABILITY INTERFACES WITHIN A GAMING ENVIRONMENT WITH ON-CHAIN CRYPTOGRAPHIC ASSETS
#8Systems and methods for transmitting interactive game features to multiple devices of a shared streaming media session
#9System and method for allowing affiliations to utilize in-game items to assist other players
#10Management of streaming video data
#11Information processing system, computer-readable non-transitory storage medium storing therein information processing program, information processing apparatus, and information processing method
#12Messaging for event live-stream
#13Streaming video game statistics
#14Qualified video delivery methods
#15System and method for allowing affiliations to utilize in-game items to assist other players
#16Information processing system, computer-readable non-transitory storage medium storing therein information processing program, information processing apparatus, and information processing method
#17Management of streaming video data
#18Game execution environments
#19Gaming system
#20Messaging for event live-stream
#21System and method for allowing affiliations to utilize in-game items to assist other players
#22Gaming system
#23Player induced counter-balancing of loads on a character in a virtual environment
#24Terrain radar and gradual building of a route in a virtual environment of a video game
#25Cross-pollination of in-game events, assets and persistent communications using signs and likes across virtual environments in gaming sessions of a video game
#26Management of streaming video data
#27Qualified video delivery methods
#28Game execution environments
#29System and method for allowing affiliations to utilize in-game items to assist other players
#30Gaming system
#31Management of streaming video data
#32Game execution environments
#33Separable URL gaming system
#34Management of streaming video data
#35System and method for wireless communication to permit audience participation
#36System and method for advertising distribution through mobile social gaming
#37Game delivery device, game delivery method, and game delivery program
#38Qualified video delivery
#39System and method for wireless communication to permit audience participation
#40System and method for allowing affiliations to utilize in-game items to assist other players
#41Game execution environments
#42System and method for advertising distribution through mobile social gaming
#43Qualified video delivery methods
#44Methods and systems for differentiation of video frames for achieving buffered decoding and bufferless decoding
#45System and method for wireless communication to permit audience participation
#46Game execution environments
#47Systems and methods for managing a persistent virtual avatar with migrational ability
#48System and method for advertising distribution through mobile social gaming
#49Separable URL gaming system
#50Qualified video delivery
#51Game execution environments
#52Separable URL gaming system
#53Qualified video delivery
#54Game execution environments
#55Separable URL gaming system
#56GOLF SIMULATOR CONNECTED TO THE INTERNET
#57SYSTEM AND METHOD FOR COMMUNICATING GAME PARAMETERS UTILIZING SEPARATE PROTOCOLS
#58SYSTEM AND METHOD FOR HYBRIDIZING BROWSER AND GAME VIEWS
#59SYSTEM AND METHOD FOR LINKING A PLAYER COMPUTER SYSTEM DIRECTLY TO A PREDETERMINED SHARED GAME ENVIRONMENT
#60SYSTEM AND METHOD FOR MOVING A PARTY FROM ONE GAME TO THE NEXT
#61SYSTEM AND METHOD FOR EMBEDDING GRAPHICS FROM A GRAPHICAL APPLICATION IN A BROWSER
#62SYSTEMS AND METHODS FOR MANAGING A PERSISTENT VIRTUAL AVATAR WITH MIGRATIONAL ABILITY
#63Internet browser-based gaming system and method for providing browser operations to a non-browser enabled gaming network
#64System and method for allowing affiliations to utilize in-game items to assist other players