27793 ⎘
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing Server assignment
MACHINE LEARNING DRIVEN RESOURCE ALLOCATION
#2DYNAMIC TRANSITIONING OF A SIMULATING HOST OF A PORTION OR ALL OF A NETWORK INTERACTIVE ENVIRONMENT
#3Methods for controlling use of computing resources, such as virtual game consoles
#4DATA CENTER WIDE NETWORK STORAGE LOAD BALANCING
#5SELECTING COMPRESSION FORMATTING BASED ON LATENCY WHEN TRANSITIONING BETWEEN VIDEO STREAMS OF STREAMING INTERACTIVE VIDEO SERVERS
#6SYSTEMS AND METHODS FOR INTERACTIVE EXPERIENCES AND CONTROLLERS THEREFOR
#7Selecting a connection in a network
#8Machine learning driven resource allocation
#9Collaborative online gaming system and method
#10Methods for compressing video for streaming video game content to remote clients
#11Method for multicasting views of real-time streaming interactive video
#12Machine learning driven resource allocation
#13Collaborative online gaming system and method
#14Systems and methods for interactive experiences and controllers therefor
#15System and method for compressing video for streaming video game content to remote clients
#16Virtual area generation and manipulation
#17Method for multicasting views of real-time streaming interactive video
#18GAME BROWSING
#19Collaborative online gaming system and method
#20Game browsing
#21Virtual area generation and manipulation
#22System and method for compressing video for streaming video game content to remote clients
#23Method for user session transitioning among streaming interactive video servers
#24Method for multicasting views of real-time streaming interactive video
#25Game browsing
#26Communication game system
#27Communication game system
#28Simulation of the physical behavior of an object in a 3D scene divided into a plurality of zones
#29Partition of a 3D scene into a plurality of zones processed by a computing resource
#30Method for user session transitioning among streaming interactive video servers
#31Game browsing
#32Game system, game apparatus, storage medium, and game controlling method for game play using a plurality of game apparatuses
#33Method, apparatus, and recording medium for playing game with server transferring in online game environment
#34COMPUTER-IMPLEMENTED REAL-TIME REALITY BASED DATA GAME AND METHODS
#35Communication game system
#36VIRTUALIZATION FOR GAMING MACHINES
#37Method for user session transitioning among streaming interactive video servers
#38Terminal device, game control method, information recording medium, and program
#39Minimizing latency in network program through transfer of authority over program assets
#40Collaborative online gaming system and method
#41Video game system
#42Apparatus and method of administering modular online environments
#43System and Method for Providing Connections Between Devices on a Network
#44Minimizing bandwidth costs for online games
#45Scalable Game Primitives / Distributed Real-Time Aggregation Of Player Data
#46Virtual space management system
#47Dynamic and scalable topology for virtual world environments
#48Game machine, game program and storage medium having program therein
#49Massively Multiplayer Online Game Technologies
#50VIRTUALIZATION FOR GAMING DEVICES
#51Network game system, game machine, game machine control method, and information storage medium
#52Using Multiple Servers to Divide a Virtual World
#53Game service method for providing online game using UCC and game server therefor
#54Game machine, game machine control method, information storage medium, and network game system
#55Method for user session transitioning among streaming interactive video servers
#56Method for multicasting views of real-time streaming interactive video
#57Network game system, game machine, game machine control method, and information storage medium
#58Computer management server in remote access environment
#59Communication game system
#60Collaborative online gaming system and method
#61System and method for network interactive game match-up and server selection
#62System and method of seamless game world based on server/client
#63Competitive game system, method, apparatus and program which can be played via network
#64Method and apparatus for executing event driven simulations
#65Game system, game apparatus, and storage medium having game program stored therein
#66Video game session management on non-fixed computer hosting topologies
#67Cross-region management of game server fleets