27811 ⎘
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers; Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
SYSTEM AND METHOD FOR MATCHING USERS OF CLIENT APPLICATIONS
#2METHOD AND SYSTEM FOR PROVIDING INTERACTIVE CONTENT DELIVERY AND AUDIENCE ENGAGEMENT
#3SYSTEMS AND METHODS FOR PROVIDING RECOMMENDATIONS TO IMPROVE GAMEPLAY
#4COMPUTER SYSTEM AND GAME SYSTEM
#5METHOD AND APPARATUS FOR PRESENTING GAMER PERFORMANCE AT A SOCIAL NETWORK
#6INFORMATION DISPLAY METHOD AND APPARATUS
#7METHODS, SYSTEMS, AND DEVICES OF PROVIDING PORTIONS OF RECORDED GAME CONTENT IN RESPONSE TO A TRIGGER
#8METHODS, SYSTEMS, AND DEVICES OF PROVIDING MULTI-PERSPECTIVE PORTIONS OF RECORDED GAME CONTENT IN RESPONSE TO A TRIGGER
#9SYSTEMS, DEVICES, AND METHODS EMPLOYING THE SAME FOR ENHANCING AUDIENCE ENGAGEMENT IN A COMPETITION OR PERFORMANCE
#10SYSTEM AND METHOD FOR MATCHING USERS OF CLIENT APPLICATIONS
#11METHODS, SYSTEMS, AND DEVICES OF SOCIAL NETWORKING WITH PORTIONS OF RECORDED GAME CONTENT
#12EDUCATIONAL GAMING SOFTWARE
#13Methods, systems, and devices of providing portions of recorded game content in response to a trigger
#14ARTIFICIAL INTELLIGENCE (AI) BASED SKILL TRACKING AND NON-FUNGIBLE TOKEN (NFT) BASED SKILL REPRESENTATION
#15SYSTEMS AND METHODS FOR 3D PRINTING OF LIMITED EDITION VIRTUAL ITEMS
#16Anonymous Leaderboard Based on Non-Fungible Tokens
#17Method and System for Providing Interactive Content Delivery and Audience Engagement
#18SERVER DEVICE, CONTROL METHOD PERFORMED BY THE SERVER DEVICE, PROGRAM, AND TERMINAL DEVICE
#19COMPUTER-IMPLEMENTED METHOD, COMPUTER PROGRAM PRODUCT, AND SYSTEM FOR EXECUTING A VIRTUAL RACE AND ASSIGNING PERFORMANCE METRICS TO VIRTUAL VEHICLES
#20Methods, systems, and devices of providing multi-perspective portions of recorded game content in response to a trigger
#21GAMING CONTENT RECOMMENDATION FOR A VIDEO GAME
#22COMPUTER-IMPLEMENTED METHOD, COMPUTER PROGRAM PRODUCT, AND SYSTEM FOR BROKERING ON-DEMAND COMPETITIVE RACING AND VIRTUAL CAR STORAGE
#23Methods and Related Systems for Hosting Game Hunting and Fishing Tournaments
#24Non-transitory computer-readable recording medium and method for controlling communication between a server device and a terminal device
#25SYSTEM AND METHOD OF MOTOR TASK SKILL ASSESSMENT
#26System and method for matching users of client applications
#27Detecting meta-environment changes
#28Method and apparatus for presenting gamer performance at a social network
#29In-game information platform
#30METHODS, SYSTEMS, AND DEVICES FOR DYNAMICALLY APPLYING EQUALIZER PROFILES
#31EDUCATIONAL GAMING SOFTWARE
#32Methods, systems, and devices of providing portions of recorded game content in response to a trigger
#33Methods, systems, and devices of social networking with portions of recorded game content
#34INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM AND INFORMATION PROCESSING METHOD
#35REACTIONS OF FAILED ATTEMPTS DURING POINTS OF GAMEPLAY
#36SYSTEMS AND METHODS FOR PROVIDING RECOMMENDATIONS TO IMPROVE GAMEPLAY
#37Selective Recommendation by Mapping Game Decisions and Behaviors to Predefined Attributes
#38DETECTING CHEATING AND CHANGES IN PLAYING ABILITY IN PARTIAL KNOWLEDGE AND TRICK-TAKING GAMES
#39Parametric player modeling for computer-implemented games
#40Interaction based skill measurement for players of a video game
#41Systems, devices, and methods employing the same for enhancing audience engagement in a competition or performance
#42DECAYING SCORES TO RANK ARTISTS
#43Server device, control method performed by the server device, program, and terminal device
#44Token management system for use in immersive interactive sports environments
#45Techniques for offering synergistic bundles in games involving game-sets of play-items
#46System and method for matching users of client applications
#47METHOD OF CREATING RANKING, A SYSTEM FOR CREATING RANKING AND A RANKING
#48Systems, devices, and methods employing the same for enhancing audience engagement in a competition or performance
#49Driving assessment device, driving assessment method, and non-transitory recording medium
#50Methods, systems, and devices of providing multi-perspective portions of recorded game content in response to a trigger
#51Devices, systems, and their methods of use for desktop evaluation
#52Game system, information communication terminal, and program
#53Method and apparatus for analyzing user-generated performance data
#54Game system, game method, and game program
#55Methods, systems, and devices for dynamically applying equalizer profiles
#56Non-transitory computer-readable recording medium and method for controlling communication between a server device and a terminal device
#57Parametric player modeling for computer-implemented games
#58System and Method for Advertising Via Electronic Gaming
#59Systems and methods for providing recommendations to improve gameplay
#60Educational gaming software
#61Method and apparatus for presenting gamer performance at a social network
#62Methods, systems, and devices of providing portions of recorded game content in response to a trigger
#63Gaming content recommendation for a video game
#64Gaming content recommendation for a video game
#65Matchmaking for online gaming with simulated players
#66Collaborative online gaming system and method
#67User matching based on active game time
#68Detecting cheating and changes in playing ability in partial knowledge and trick-taking games
#69COMPUTER SYSTEM AND GAME SYSTEM
#70Extensible dictionary for game events
#71Game control method, game server, and game system
#72Using playstyle patterns to generate virtual representations of game players
#73In-game information platform
#74Devices, Systems, and Their Methods of Use for Desktop Evaluation
#75Methods and apparatus for distributed gaming over a mobile device
#76Systems, devices, and methods employing the same for enhancing audience engagement in a competition or performance
#77Non-transitory computer-readable recording medium and method for controlling communication between a server device and a terminal device
#78Server device, control method performed by the server device, program, and terminal device
#79Method and system for providing interactive content delivery and audience engagement
#80Discovery and detection of events in interactive content
#81Integrating commentary content and gameplay content over a multi-user platform
#82Game system, game method, and game program
#83Method and device for fantasy sports player recommendations
#84PRESENTING INCENTIVIZED HIERARCHICAL GAMEPLAY
#85Methods and apparatus for distributed gaming over a mobile device
#86Information processing apparatus and game image distributing method
#87Using playstyle patterns to generate virtual representations of game players
#88Interactive sports fan experience
#89Networked memory enhancement game using customizable images
#90Computer-readable recording medium and game system
#91Game system and method of providing information related to match-up game
#92Method, system and computer readable recording medium for providing a game ranking in a game service platform
#93Method and apparatus for analyzing user-generated performance data
#94Cognitive user experience optimization
#95Method for performing game by using activity count
#96User analysis system and method
#97Detecting and identifying unauthorized accounts in online environments
#98Methods, systems, and devices of providing multi-perspective portions of recorded game content in response to a trigger
#99Methods, systems, and devices of providing portions of recorded game content in response to a trigger
#100Method and apparatus for managing moments clips
#101Methods, systems, and devices for dynamically applying equalizer profiles
#102Auto trigger of notification based on detected sound
#103Methods, systems, and devices of social networking with portions of recorded game content
#104Opposition trigger of moment clips
#105In-game information platform
#106Game machine with dance stage adaptive to tandem players
#107System-level multiplayer matchmaking
#108Game system, method of providing a match-up game, and method of executing the match-up game
#109Ranking of User-Generated Game Play Advice
#110COMMUNICATION GAME SYSTEM, COMMUNICATION GAME APPARATUS, AND PROGRAM
#111Systems, devices, and methods employing the same for enhancing audience engagement in a competition or performance
#112Systems and methods for making real-time, fantasy sports coaching adjustments to live games
#113Method and system for matchmaking connections within a gaming social network
#114Systems, devices, and methods employing the same for enhancing audience engagement in a competition or performance
#115Method and apparatus for presenting gamer performance at a social network
#116Detecting cheating and changes in playing ability in partial knowledge and trick-taking games
#117User analysis system and method
#118Practical Application of a Virtual Coaching System and Method Within the Context of Multiplayer Video Games and Based Upon a Determined Playstyle of a Player
#119User analysis system and method
#120SERVICE-TRIGGERED GAME EVENTS
#121Collaborative online gaming system and method
#122Integrating commentary content and gameplay content over a multi-user platform
#123Discovery and detection of events in interactive content
#124Server device, control method performed by the server device, program, and terminal device
#125Prompt method and related apparatus in virtual scene, and computer storage medium
#126Information processing system, information processing method, program, server, and information processing terminal
#127COLLABORATIVE ELECTRONIC GAME PLAY EMPLOYING PLAYER CLASSIFICATION AND AGGREGATION
#128Adaptive lighting based on skill level
#129Automatic game comparison and recommendation
#130Methods and apparatus for distributed gaming over a mobile device
#131Methods and apparatus for distributed gaming over a mobile device
#132Cognitive user experience optimization
#133Method, system and computer readable recording medium for providing a game ranking in a game service platform
#134Systems, devices, and methods employing the same for enhancing audience engagement in a competition or performance
#135Game system, non-transitory computer-readable medium, and game control method
#136SYSTEM AND METHODS FOR CREATING AND MANAGING A TEAM-BASED FANTASY SPORTS CONTEST
#137Real time physical reality immersive experiences having gamification of actions taken in physical reality
#138VIDEO GAME PROCESSING PROGRAM, AND VIDEO GAME PROCESSING SYSTEM
#139Interface-based game-space contest generation
#140METHOD OF AUTOMATING SEGMENTATION OF USERS OF GAME OR ONLINE SERVICE WITH LIMITED A PRIORI KNOWLEDGE
#141Method and apparatus for presenting gamer performance at a social network
#142Service-triggered game events
#143Non-transitory computer-readable recording medium and method for controlling communication between a server device and a terminal device
#144Method, system and computer readable recording medium for providing a game ranking in a game service platform
#145Methods and apparatus for distributed gaming over a mobile device
#146Arbitrating an outcome of a multiplayer game session
#147SYSTEM AND METHODS FOR ENHANCED COMPUTER GAME REWARDS
#148Methods and apparatus for distributed gaming over a mobile device
#149Method for performing game by using activity count
#150Computer-readable recording medium and game system
#151Notifying users of options to participate in meta games
#152Converting text-based goals to gamification system
#153COLLABORATIVE ELECTRONIC GAME PLAY EMPLOYING PLAYER CLASSIFICATION AND AGGREGATION
#154Method and system for matchmaking connections within a gaming social network
#155Collaborative online gaming system and method
#156Metrics-based gaming operations
#157Automatic game comparison and recommendation
#158Augmented Fantasy Game Systems and Processes Pertaining to - Physiological Movements, Ratings, Bonus Points, Avatars, and Virtual Worlds
#159Balancing multiple team based games
#160Methods and apparatus for distributed gaming over a mobile device
#161COMPUTER GAME WITH INTUITIVE LEARNING CAPABILITY
#162Methods and apparatus for distributed gaming over a mobile device
#163Methods for using simultaneous speech inputs to determine an electronic competitive challenge winner
#164Method, system and computer readable recording medium for providing a game ranking in a game service platform
#165Method and system for A-synchronous multi-player network-based gaming
#166Method and system for matchmaking connections within a gaming social network
#167Method and device for fantasy sports auction recommendations
#168Notifying users of options to participate in meta games
#169Method, system and computer readable recording medium for providing ranking of game group
#170Internet based pictorial game system and method with advertising
#171Ranking of user-generated game play advice
#172Method and apparatus for presenting gamer performance at a social network
#173Information sharing system, information-processing device, storage medium, and information sharing method
#174Game control device, game control method, program, recording medium, game system
#175Method and system for providing interactive services over a wireless communications network
#176Method and System for encoded information processing
#177Computer device, storage medium, and control method
#178Method, system and computer readable recording medium for providing ranking of game group
#179Methods and apparatus for distributed gaming over a mobile device
#180Server device, control method performed by the server device, program, and terminal device
#181Motion, orientation, and touch-based CAPTCHAs
#182Progressive pictorial and motion based CAPTCHAs
#183Service-triggered game events
#184Game play skill training
#185Multigame ranking with virtual item rewards
#186Method, system and computer readable recording medium for providing ranking of game group
#187Method and system for a-synchronous multi-player network-based gaming
#188Method and system for psychological analysis by fusing multiple-view predictions
#189Game processing server apparatus and recording medium
#190Game system for game stage management
#191System and methods to remotely and asynchronously interact with rehabilitation video-games
#192Collaborative electronic game play employing player classification and aggregation
#193Personalized Interactive Entertainment Profile
#194Implementing challenges in single-player games
#195Methods and apparatus for controlling an information processing system based on geographic position information
#196Gaming challenges which use leaderboards that rank challenge participants
#197Method and apparatus for presenting gamer performance at a social network
#198Score-based game system determining whether use of game data is permitted based on a threshold, server, program, and game method for such system
#199Game achievements system
#200Game achievements system
#201Adaptive difficulty in a multiplayer gaming environment
#202Methods and apparatus for distributed gaming over a mobile device
#203Method and system for matchmaking connections within a gaming social network
#204Game system for changing a difficulty level of a game
#205GAME SYSTEM, AND CONTROL METHOD AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREIN
#206Collaborative electronic game play employing player classification and aggregation
#207User experience adjustment in controllable events
#208ASYNCHRONOUS GAMEPLAY WITH RIVAL DISPLAY
#209Crew creation for quest progression
#210Communication game system, communication game apparatus, and program
#211Notifying users of options to participate in meta games
#212Amusement device including provision for tracking a player's top score
#213VIDEO GAME WITH BEHAVIOR INDICATORS AND CONTROLLER THEREFOR WITH INTEGRATED DISPLAY SCREEN
#214Method and system for establishing location-based leaderboard
#215MATCHING USERS OVER A NETWORK
#216Method and device for fantasy sports player recommendations using a weighted player ranking system
#217Method and device for fantasy sports player recommendations
#218METHOD AND DEVICE FOR FANTASY SPORTS AUCTION RECOMMENDATIONS
#219Method, system and computer readable recording medium for providing ranking of game group
#220Promoting exploration
#221SOCIAL REALITY GAMING
#222Coaching Strategies in Fantasy Sports
#223SYSTEMS AND METHODS FOR SELECTING VIDEOS FOR DISPLAY TO A PLAYER BASED ON A DURATION OF USING EXERCISE EQUIPMENT
#224Method and apparatus for implementing nemesis matchmaking
#225Metrics-based gaming operations
#226PLATFORM-INDEPENDENT INTERNATIONAL GAMING FRAMEWORK
#227COMPUTER GAME WITH INTUITIVE LEARNING CAPABILITY
#228Game play skill training
#229Avatar protection within a virtual universe
#230Systems and Methods For Compensating Leaders Within Online Games, Such As Massively Multiplayer Online Games
#231Computer implemented method for calculating a game score to create a ranking
#232Information processing apparatus
#233Automatic game comparison and recommendation
#234INTERACTIVE TREASURE HUNT GAME
#235Game recommendation engine for mapping games to disabilities
#236COMPUTER-READABLE STORAGE MEDIUM HAVING DISTRIBUTION CHART DISPLAY PROGRAM STOREDTHEREIN, INFORMATION PROCESSING APPARATUS, AND DISTRIBUTION CHART DISPLAY SYSTEM
#237REWARDING PLAYERS FOR COMPLETING TEAM CHALLENGES
#238INCORPORATING TEAM CHALLENGES INTO VIRAL MARKETING OF A GAME
#239NETWORKED SPORTS SIMULATOR AND METHOD
#240COLLABORATIVE ELECTRONIC GAME PLAY EMPLOYING PLAYER CLASSIFICATION AND AGGREGATION
#241GENERATION OF ANIMATION PLAYBACK SEQUENCES FOR ONLINE GAME ACHIEVEMENTS
#242GENERATION OF ANIMATION PLAYBACK SEQUENCES FOR ONLINE GAME ACHIEVEMENTS
#243System and Method for Generating Achievement Objects Encapsulating Captured Event Playback
#244TELEVISION INTERACTIVE GAMING HAVING A LOCAL STORAGE OF GAME PORTAL
#245Game server and player control program
#246Game mechanics for gifting
#247GAME MACHINE, DISPLAY CONTROL METHOD, AND DISPLAY CONTROL PROGRAM
#248Collaborative online gaming system and method
#249SYSTEM AND METHOD FOR ONLINE FANTASY SPORTS MANAGEMENT
#250Tracking career progression based on user activities
#251Interactive electronic game results as health indicators
#252Multi-Level Competition/Game, Talent, and Award Show Productions Systems, Methods and Apparatus
#253Operational management of multi-media gaming devices
#254CONSOLIDATED GAME FLOW FOR LEARNING PRODUCTIVITY APPLICATIONS
#255Method and system of monitoring and enhancing development progress of players
#256Role assignment in multiplayer games
#257System and method for non-sequential automated fantasy drafting
#258METHODS AND SYSTEMS FOR PROVIDING A GAME CENTER HAVING CUSTOMIZED NOTIFICATIONS
#259METHODS AND SYSTEMS FOR PROVIDING A GAME CENTER HAVING CUSTOMIZED GAME DETAILS
#260SYSTEMS AND METHODS FOR PROVIDING A GAME CENTER HAVING PLAYER SPECIFIC ACHIEVEMENT DATA
#261Methods and systems for providing a game center having player specific options and statistics
#262Game achievements system
#263METHODS AND SYSTEMS FOR PROVIDING A GAME CENTER HAVING PLAYER SPECIFIC OPTIONS AND GAME ACCESS
#264NETWORK-CONNECTED GOLF GAME IMPROVEMENT, ENTERTAINMENT AND MONETIZATION SYSTEM AND METHOD
#265METHOD FOR PLAYERS FROM OFF-SITE LOCATIONS TO PLAY GAMES WITH PRIZES BEING REDEEMABLE AT ON-SITE LOCATIONS
#266Apparatuses, methods and systems for game mechanics for gifting
#267GAME SYSTEM AND GAME PROGRAM
#268Apparatus and method of administering modular online environments
#269Apparatus and method for analyzing characteristic of game player in real time
#270Game achievements system
#271Method for comparing performances on remotely located courses
#272Collaborative online ranking
#273Method of determining gifts of each friend user
#274Game achievements system
#275SYSTEM AND METHOD FOR PROVIDING REAL WORLD VALUE IN A VIRTUAL WORLD ENVIRONMENT
#276System and method of providing leaderboards for mobile gaming in a wireless network
#277Interactive services
#278INFORMATION SYSTEM, INFORMATION TERMINAL, AND INFORMATION COMMUNICATION METHOD
#279Method and System for Real Time Collaborative Story Generation and Scoring
#280Method and Apparatus for Associating Data with Online Game Ratings
#281USING GAME ELEMENTS TO MOTIVATE LEARNING
#282Using game play elements to motivate learning
#283Game server, bystander evaluating method, information recording medium, and program
#284Game server device, game terminal device, secondary game management system, and secondary game management method
#285Game system, game management program, and game management method for game system
#286Ultimate gamer challenge maker
#287METHOD AND SYSTEM FOR MOBILE GAME USING LOCATION-BASED SERVICE
#288Object based observation
#289METHOD AND SYSTEM FOR ADMINISTERING A FANTASY GAME
#290MATCH-UP GAME SYSTEM
#291Method of gaming, a gaming system and a game controller
#292Game server device, game management system and rating management method
#293Method and system for a fantasy sports draft game
#294Rendering avatar details
#295Persistent, immersible and extractable avatars
#296Game System, Storage Server, Score Server, Game System Control Method, Information Recording Medium, and Program
#297System and method for presenting an avatar
#298System and method for using draft position information to aid player selection in a fantasy league draft
#299Virtual universe supervisory presence
#300Avatar protection within a virtual universe