ClassID:

27843

A63F2300/663 - CPC Classification

Classification description:

Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game; Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating liquid objects, e.g. water, gas, fog, snow, clouds

Recent Application in this class:
#1
20250332511
2025-10-30

METHOD AND APPARATUS FOR DISPLAYING GAME SCENE, AND ELECTRONIC DEVICE AND STORAGE MEDIUM

#2
20250242237
2025-07-31

VOLUMETRIC REALTIME FOG OF WAR

#3
20230306672
2023-09-28

VIRTUAL SCENE-BASED RENDERING METHOD AND APPARATUS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT

#4
20200376382
2020-12-03

Storage medium, game system, game apparatus and game controlling method

#5
20200202059
2020-06-25

Multi-instanced simulations for large environments

#6
20170239572
2017-08-24

Non transitory computer-readable storage medium and method of controlling a computer

#7
20150109291
2015-04-23

System and method for using indirect texturing to efficiently simulate and image surface coatings and other effects

#8
20140354694
2014-12-04

Multi-solver physics engine

#9
20130035917
2013-02-07

Real-time eulerian water simulation using a restricted tall cell grid

#10
20130033489
2013-02-07

Multigrid pressure solver for fluid simulation

#11
20120176409
2012-07-12

Computer-readable storage medium having image processing program stored therein, image processing apparatus, image processing system, and image processing method

#12
20120077582
2012-03-29

Computer-readable storage medium having program stored therein, apparatus, system, and method, for performing game processing

#13
20120058820
2012-03-08

Using real-time constructive solid geometry to provide painting and thinning game mechanics

#14
20110307837
2011-12-15

Region of interest tracking for fluid simulation

#15
20110018890
2011-01-27

Computer graphics method for creating differing fog effects in lighted and shadowed areas

#16
20100134485
2010-06-03

Rendering avatar details

#17
20090115781
2009-05-07

Image processing device and image processing method

#18
20090066692
2009-03-12

System and method for using indirect texturing to efficiently simulate and image surface coatings and other effects

#19
20090028440
2009-01-29

Detecting an object in an image using multiple templates

#20
20090028439
2009-01-29

Providing virtual inserts using image tracking with camera and position sensors

#21
20090028425
2009-01-29

Identifying an object in an image using color profiles

#22
20090028385
2009-01-29

Detecting an object in an image using edge detection and morphological processing

#23
20090027501
2009-01-29

Detecting an object in an image using camera registration data indexed to location or camera sensors

#24
20090027500
2009-01-29

Detecting an object in an image using templates indexed to location or camera sensors

#25
20090027494
2009-01-29

Providing graphics in images depicting aerodynamic flows and forces

#26
20080068387
2008-03-20

Image processing device and information recording medium

#27
20070262986
2007-11-15

Image generating device and image generating method

#28
20070155492
2007-07-05

Image processing device, image processing method, and game device and storage medium using the same

#29
20060022974
2006-02-02

Image processing device and information recording medium

#30
20050239547
2005-10-27

Image processing device and image processing method

#31
20050233805
2005-10-20

Game software and game machine having function of displaying big surface object

#32
20050181871
2005-08-18

Three dimensional image processing program, three dimensional image processing method, and video game device