27846 ⎘
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game; Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
MARK PROCESSING METHOD AND APPARATUS, COMPUTER DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
#2SYSTEMS AND METHODS FOR LAYERED VIRTUAL FEATURES IN AN AMUSEMENT PARK ENVIRONMENT
#3GAME PROCESSING SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME PROCESSING METHOD
#4COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING SYSTEM, AND GAME PROCESSING METHOD
#5Time-dependent client inactivity indicia in a multi-user animation environment
#6METHOD AND APPARATUS FOR DISPLAYING INFORMATION IN VIRTUAL SCENE, ELECTRONIC DEVICE, STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
#7STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, AND GAME PROCESSING METHOD
#8STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROL METHOD
#9Time-dependent client inactivity indicia in a multi-user animation environment
#10Head mounted displays (HMDs) with front facing cameras for transitioning between non-transparent modes and transparent modes
#11MARK PROCESSING METHOD AND APPARATUS, COMPUTER DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
#12Time-dependent client inactivity indicia in a multi-user animation environment
#13Head mounted displays (HMDs) with front facing cameras for transitioning between non-transparent modes and transparent modes
#14Method and apparatus for displaying virtual prop, storage medium, and electronic device
#15ANTI-CHEAT GAME TECHNOLOGY IN GRAPHICS HARDWARE
#16Storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method
#17Techniques for virtual reality boundaries and related systems and methods
#18Time-dependent client inactivity indicia in a multi-user animation environment
#19Method and system for automated camera collision and composition preservation
#20Head mounted displays (HMDs) with front facing cameras for transitioning between non-transparent modes and transparent modes
#21Time-dependent client inactivity indicia in a multi-user animation environment
#22Game system and method of providing information related to match-up game
#23Game processing method including drawing character object and clothing object and recording medium for storing game program
#24Game system
#25Time-dependent client inactivity indicia in a multi-user animation environment
#26Head mounted displays (HMDs) with front facing cameras for transitioning between non-transparent modes and transparent modes
#27Systems and methods for layered virtual features in an amusement park environment
#28Gameplay ride vehicle systems and methods
#29Storage medium, image processing system, image processing apparatus and image processing method for target object detection
#30Augmented ride system and method
#31Mixed reality viewer system and method
#32Focus control for virtual objects in augmented reality (AR) and virtual reality (VR) displays
#33Computer game elements, systems, and methods therefor
#34Display system, display method, and computer apparatus for displaying additional information of a game character based on line of sight
#35System and method for visualizing synthetic objects within real-world video clip
#36Head mounted displays (HMDs) with front facing cameras for transitioning between non-transparent modes to transparent modes
#37System and method for controlling immersiveness of head-worn displays
#38Time-dependent client inactivity indicia in a multi-user animation environment
#39Method for displaying image and electronic device thereof
#40System and method for visualizing synthetic objects within real-world video clip
#41Systems and methods for transitioning between transparent mode and non-transparent mode in a head mounted display
#42Accommodating latency in a server-based application
#43System and method for visualizing synthetic objects within real-world video clip
#44Consolidating businesses in a gamespace for an online game
#45Computer game elements, systems, and methods therefor
#46Game control program, game device, game server, and game control method
#47Geometric and texture modifications of objects in a virtual universe based on real world user characteristics
#48Game system, game control method, game device, and computer-readable storage medium
#49AUGMENTED REALITY WITH REALISTIC OCCLUSION
#50Method and system for rendering virtual in-game environments
#51Game processing system, game processing method, game processing apparatus, and computer-readable storage medium having game processing program stored therein
#52Game processing system, game processing method, game processing apparatus, and computer-readable storage medium having game processing program stored therein
#53Method of operating an online game using consolidated game objects
#54Apparatus and method for controlling objects on a stereoscopic display
#55Apparatus and method for controlling objects on a stereoscopic display
#56Computer-readable storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method
#57Computer-readable storage medium having stored therein game program, game apparatus, game system, and game processing method
#58IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM
#59Recording medium storing display control program for controlling display capable of providing stereoscopic display, display system, display control method, and display
#60SYSTEMS AND METHODS FOR CONTROLLING AT LEAST A PORTION OF A FLOW OF PROGRAM ACTIVITY OF A COMPUTER PROGRAM
#61SYSTEMS AND METHODS FOR CONTROLLING AT LEAST A PORTION OF A FLOW OF PROGRAM ACTIVITY OF A COMPUTER PROGRAM
#62GAME DEVICE, GAME CONTROL METHOD, AND NON-TRANSITORY INFRMATION RECORDING MEDIUM ON WHICH A COMPUTER READABLE PROGRAM IS RECORDED
#63GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
#64Video game processing apparatus and video game processing program
#65Storage medium storing image processing program and image processing apparatus
#66Multi-Sensor Proximity-Based Immersion System and Method
#67Storage medium, information processing apparatus, information processing method and information processing system
#68Time-dependent client inactivity indicia in a multi-user animation environment
#69Three-dimensional image interactive system and position-bias compensation method of the same
#70STORAGE MEDIUM HAVING STORED THEREON GAME PROGRAM, IMAGE PROCESSING APPARATUS, IMAGE PROCESSING SYSTEM, AND IMAGE PROCESSING METHOD
#71Storage medium recording image processing program, image processing device, image processing system and image processing method
#72Computer-readable storage medium having stored thereon display control program, display control system, display control apparatus, and display control method
#73GAME METHOD
#74Systems and Methods for Controlling At Least A Portion of A Flow of Program Activity of A Computer Program
#75Image generation system, image generation method, and information storage medium
#76Image generation system, image generation method, and information storage medium
#77Image generation system, image generation method, and information storage medium
#78Video game with state display overlay
#79Virtual flashlight for real-time scene illumination and discovery
#80Information storage medium, image generation device, and image generation method
#81Image generation system, image generation method, and information storage medium
#82GAME EXECUTION METHOD, STORAGE MEDIUM, AND ELECTRONIC INSTRUMENT
#83Media viewing
#84Game control program, game device, game server, and game control method
#85SYSTEMS AND METHODS FOR DETERMINING PROXIMITY OF MEDIA OBJECTS IN A 3D MEDIA ENVIRONMENT
#86Game device, game device control method, program, information storage medium
#87Image Processing Device, Method for Processing Image, Information Recording Medium, and Program
#88Game device, message display method, information recording medium and program
#89Game apparatus, game program and information recording medium
#90WIRELESSLY DISTRIBUTED ELECTRONIC CIRCLE GAMING
#91Video game that varies display of an opposing character based on visibility to a player character
#92GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
#93IMAGE DISPLAY CONTROL DEVICE, GAME APPARATUS, AND PROGRAM AND RECORDING MEDIUM HAVING THE SAME
#94COMPUTER GAMES BASED ON MENTAL IMAGERY
#95Method, storage medium, and apparatus for generating image of virtual space
#96Image Generating Apparatus, Image Processing Method, Information Recording Medium, and Program
#97Puzzle game apparatus, program and method
#98Method and system for multiplayer multifunctional electronic surface gaming apparatus
#99GAME DEVICE FOR A SUBMARINE SIMULATOR
#100Geometric and texture modifications of objects in a virtual universe based on real world user characteristics
#101Object size modifications based on avatar distance
#102Object based avatar tracking
#103Rendering unobstructed views in a gaming environment
#104Computer-readable storage medium having game program stored therein and game apparatus for generating a two-dimensional game image representing a three-dimensional game space
#105SYSTEM AND METHOD TO HANDLE VANDALISM IN A VIRTUAL WORLD
#106VIRTUAL WORLD COMMUNICATION DISPLAY METHOD
#107Image processing device and image processing method
#108Time-dependent client inactivity indicia in a multi-user animation environment
#109Computer readable storage medium having a game program stored thereon and a game apparatus
#110Object Display Device, Object Distribution Method, Information Recording Medium, and Program
#111Storage medium storing image processing program and image processing apparatus
#112Image generating apparatus, method of generating image, program, and recording medium
#113Method and apparatus for predicting avatar movement in a virtual universe
#114Game Apparatus and Game Control Method
#115Game Device, Game Device Control Method, and Information Storage Medium
#116GAME APPARATUS AND METHOD FOR CONTROLLING GAME PLAYED BY MULTIPLE PLAYERS TO COMPETE AGAINST ONE ANOTHER
#117Storage medium storing game program and game apparatus
#118Video game apparatus for displaying information indicating boundary between fields
#119Game device, communication game system, and recorded medium
#120Game device, communication game system, and recorded medium
#121Image display control program, image display control method, and video game device
#122Image display apparatus, image display method, and image display system
#123Method and system for displaying of transparent ads
#124System and method for communicating objects status within a virtual environment using translucency
#125Video game device and image processing program
#126Game image display control program, game device, and recoding medium
#127Camera navigation in a gaming environment
#128Image processing device and image processing method
#129Three-dimensional image generating apparatus, storage medium storing a three-dimensional image generating program, and three-dimensional image generating method
#130Electronic drawing game
#131User controlled graphics object movement based on a amount of joystick angular rotation and point of view angle
#132Game system in which a field of view is displayed according to a specific view point position
#133Image processing unit, game machine, image processing method, and recording medium
#134Game system and game program
#135Game system and game program