193566 ⎘
3D [Three Dimensional] image rendering; Lighting effects Radiosity
VISIBILITY-BASED ENVIRONMENT IMPORTANCE SAMPLING FOR LIGHT TRANSPORT SIMULATION SYSTEMS AND APPLICATIONS
#2Relightable Scene Reconstructions Using Radiance Guided Material Extraction
#3PERFORMING A THREE-DIMENSIONAL COMPUTER VISION TASK USING A NEURAL RADIANCE FIELD GRID REPRESENTATION OF A SCENE PRODUCED FROM TWO-DIMENSIONAL IMAGES OF AT LEAST A PORTION OF THE SCENE
#4Optimizing Image Capture for Training Machine-Learned Models for Implicit Representation
#5Method, system, and device for coloring pixel in three-dimensional virtual space, and medium
#6COMPRESSED RAY DIRECTION DATA IN A RAY TRACING SYSTEM
#7Methods and Systems for Training Quantized Neural Radiance Field
#8DEFORMABLE NEURAL RADIANCE FIELDS
#9VISIBILITY-BASED ENVIRONMENT IMPORTANCE SAMPLING FOR LIGHT TRANSPORT SIMULATION SYSTEMS AND APPLICATIONS
#10Rendering textured surface using surface-rendering neural networks
#11Illumination rendering method and apparatus, computer device, and storage medium
#12Generative scene networks
#13IMAGE PROCESSING TO DETERMINE RADIOSITY OF AN OBJECT
#14Light field imaging system by projecting near-infrared spot in remote sensing based on multifocal microlens array
#15IMAGE PROCESSING TO DETERMINE RADIOSITY OF AN OBJECT
#16Augmented reality lighting effects
#17Importance-directed geometric simplification system and method
#18Method for rendering of simulating illumination and terminal
#19Real-time compositing in mixed reality
#20Participating media baking
#21Augmented reality lighting effects
#22Rendering process and system
#23System and method for real time dynamic lighting simulation
#24Compressed ray direction data in a ray tracing system
#25Compressed ray direction data in a ray tracing system
#26Participating media baking
#27Informed choices in primary sample space for light transport simulation
#28Participating media baking
#29Participating media baking
#30Compressed ray direction data in a ray tracing system
#31Lighting simulation analysis using light path expressions
#32Displaying depth effects in digital artwork based on movement of a display
#33Virtual scene lighting with light probe culling based upon visibility
#34Three-dimensional character rendering system using general purpose graphic processing unit, and processing method thereof
#35System and method for real time dynamic lighting simulation
#36DEVICE AND PROCESS FOR IMPROVING EFFICIENCY OF IMAGE RENDERING
#373D graphic rendering method and apparatus
#38Using directional irradiance data for selecting the distribution of sampling rays in a final gather step in graphics processing
#39System and method for facilitating assessment of the bowel course and facilitation of transition point detection on cross-sectional radiologic digital images by elimination of air-fluid levels during image post-processing.
#40Method of generating and traversing acceleration structure
#41Augmented reality lighting effects
#42Indoor scene illumination
#43RAY TRACING APPARATUS AND METHOD
#44Ray tracing apparatus and method
#45Shadow rendering apparatus and control method thereof
#46Device and method for estimating a glossy part of radiation
#47Image processing apparatus and method
#48Natural user interface camera calibration
#49Image processing apparatus and method therefor
#50Method and algorithm for simulating the influence of thermally coupled surface radiation in casting processes
#51Image processing device, image processing method, computer program, and recording medium
#52Apparatus and method for generation of a light transport map with transparency information
#53Apparatus and method for processing virtual point lights in an image
#54System and method for computing reduced-resolution indirect illumination using interpolated directional incoming radiance
#55Image processing apparatus and method using virtual point light (VPL) information
#56System, method, and computer program product for computing indirect lighting in a cloud network
#57Apparatus and method for radiance transfer sampling for augmented reality
#58Normalized diffusion profile for subsurface scattering rendering
#59Photon beam diffusion
#60System, method, and computer program product for sampling a hierarchical depth map
#61Single pass radiosity from depth peels
#62Method for estimating light scattering
#63Image processing apparatus and method
#64Method, computer graphics image rendering system and computer-readable data storage medium for computing of indirect illumination in a computer graphics image of a scene
#65Real-time radiosity system in a video game environment
#66Real-time Precision Ray Tracing
#67INSTANT RAY TRACING
#68Shallow bounding volume hierarchies for accelerated ray tracing
#69Image Synthesis Methods and Systems
#70System and method for generating pixel values for pixels in an image using strictly deterministic methodologies for generating sample points
#71SYSTEM AND METHOD FOR GENERATING PIXEL VALUES FOR PIXELS IN AN IMAGE USING STRICTLY DETERMINISTIC METHODOLOGIES FOR GENERATING SAMPLE POINTS
#72IMAGE GENERATION USING LOW-DISCREPANCY SEQUENCES
#73Computer Graphics Methods and Systems Using Quasi-Monte Carlo Methodology
#74GENERATING IMAGES USING RAY TRACING AND RAY TREE GENERATED USING LOW-DISCREPANCY SEQUENCES
#75Real-time rendering of light-scattering media
#76Real-time rendering of light-scattering media
#77Real-time rendering of light-scattering media
#78Computer graphics using meshless finite elements for light transport
#79Spherical harmonics scaling
#80Generating images using sub-domain photon maps
#81Generating images using multiple photon maps
#82Instant ray tracing
#83System and method for generating pixel values for pixels in an image using strictly deterministic methodologies for generating sample points
#84Image generation using low-discrepancy sequences
#85Shell radiance texture function
#86Generating images using ray tracing and ray tree generated using low-discrepancy sequences
#87Computer Graphics Systems, Methods and Computer Program Products Using Sample Points Determined Using Low-Discrepancy Sequences
#88Computer graphics methods and systems using quasi-monte carlo methodology
#89Image synthesis methods and systems for generating sample points in a graphics scene
#90Real-time precision ray tracing
#91System and method for generating pixel values for pixels in an image using strictly deterministic methodologies for generating sample points
#92Generating images using multiple photon maps
#93Rendering apparatus and method for real-time global illumination in real light environment
#94Method to improve photorealistic 3D rendering of dynamic viewing angle by embedding shading results into the model surface representation
#95Method for generating pixel values for pixels in an image using strictly deterministic methodologies for generating sample points
#96System and computer-implemented method for evaluating integrals using a quasi-Monte Carlo methodology in which sample points represent dependent samples generated using a low-discrepancy sequence
#97Computer graphics system and computer-implemented method for simulating participating media using sample points determined using elements of a low-discrepancy sequence
#98Computer graphic system and computer-implemented method for generating images using a ray tracing methodology that makes use of a ray tree generated using low-discrepancy sequences and ray tracer for use therewith
#99Generating an image using sample points determined on a sub-pixel grid offset using elements of a low-discrepancy sequence
#100Generating images using a sub-domain photon map methodology
#101Hardware-accelerated computation of radiance transfer coefficients in computer graphics
#102Systems and methods for robust sampling for real-time relighting of objects in natural lighting environments
#103Method and system for three-dimensional (3D) imaging of underground goaf, and readable storage medium
#104Efficiently determining an absorption coefficient of a virtual volume in 3D computer graphics
#105Real-time compositing in mixed reality
#106Method of processing a volumetric dataset and a method of rendering a volumetric dataset
#107Graphical user interface system and method for modeling lighting of areas captured by location scouts
#108Image processing using progressive generation of intermediate images using photon beams of varying parameters