193569 ⎘
3D [Three Dimensional] image rendering; Lighting effects; Shading Phong shading
SHADER BINDING MANAGEMENT IN RAY TRACING
#2PHOTO REALISTIC RENDERING OF SMILE IMAGE AFTER TREATMENT
#3Rendering of post treatment smile image
#4Shader binding management in ray tracing
#5METHOD AND APPARATUS FOR COMPUTER MODEL RASTERIZATION
#6Snapshot arbitration techniques for memory requests
#7Computer-Implemented Method, Computer-Assisted Processing Device and Non-Transitory Computer-Readable Medium for Computer-Assisted Planning of Surgical Path
#8Photo realistic rendering of smile image after treatment
#9Shader binding management in ray tracing
#10Implicit surface shading in medical volumetric rendering
#11Three-dimensional (3D) rendering method and apparatus
#12Three-dimensional (3D) radar weather data rendering techniques
#13Multi-rate shading using replayed screen space tiles
#14Apparatus, method, and storage medium for converting resolution of images based on reflection charactersistics of an object
#15Multi-rate shading using replayed screen space tiles
#16Photo realistic rendering of smile image after treatment
#17Shader binding management in ray tracing
#18Method and system for presenting shaded descriptors corresponding with shaded ultrasound images
#19METHOD AND APPARATUS FOR REAL-TIME RENDERING OF IMAGES OF SPECULAR SURFACES
#20Method for processing images having specularities and corresponding computer program product
#21View-dependant shading normal adaptation
#22Optimizing shading process for mixed order-sensitive and order-insensitive shader operations
#23Device and method for estimating a glossy part of radiation
#24Tessellation apparatus and method
#25Shader program execution techniques for use in graphics processing
#26Method and system of temporally asynchronous shading decoupled from rasterization
#27Clipping of graphics primitives
#28Gradation drawing device
#29Layer Display of Volume Data
#30Packing multiple shader programs onto a graphics processor
#31Circular scratch shader
#32Method and System for Adaptive Maximum Intensity Projection Ray Casting
#33Method and system for adaptive direct volume rendering
#34Deferred shading graphics pipeline processor having advanced features
#35Method and system for adaptive maximum intensity projection ray casting
#36Method and system for adaptive direct volume rendering