ClassID:

193569

G06T15/83 - CPC Classification

Classification description:

3D [Three Dimensional] image rendering; Lighting effects; Shading Phong shading

Recent Application in this class:
#1
20250022216
2025-01-16

SHADER BINDING MANAGEMENT IN RAY TRACING

#2
20250009474
2025-01-09

PHOTO REALISTIC RENDERING OF SMILE IMAGE AFTER TREATMENT

#3
20230414322
2023-12-28

Rendering of post treatment smile image

#4
20230360321
2023-11-09

Shader binding management in ray tracing

#5
20230011882
2023-01-12

METHOD AND APPARATUS FOR COMPUTER MODEL RASTERIZATION

#6
20220375161
2022-11-24

Snapshot arbitration techniques for memory requests

#7
20220110682
2022-04-14

Computer-Implemented Method, Computer-Assisted Processing Device and Non-Transitory Computer-Readable Medium for Computer-Assisted Planning of Surgical Path

#8
20210393375
2021-12-23

Photo realistic rendering of smile image after treatment

#9
20210343072
2021-11-04

Shader binding management in ray tracing

#10
20210090325
2021-03-25

Implicit surface shading in medical volumetric rendering

#11
20210074052
2021-03-11

Three-dimensional (3D) rendering method and apparatus

#12
20200319335
2020-10-08

Three-dimensional (3D) radar weather data rendering techniques

#13
20200258294
2020-08-13

Multi-rate shading using replayed screen space tiles

#14
20200134790
2020-04-30

Apparatus, method, and storage medium for converting resolution of images based on reflection charactersistics of an object

#15
20200020153
2020-01-16

Multi-rate shading using replayed screen space tiles

#16
20190350680
2019-11-21

Photo realistic rendering of smile image after treatment

#17
20190311531
2019-10-10

Shader binding management in ray tracing

#18
20190139299
2019-05-09

Method and system for presenting shaded descriptors corresponding with shaded ultrasound images

#19
20180225865
2018-08-09

METHOD AND APPARATUS FOR REAL-TIME RENDERING OF IMAGES OF SPECULAR SURFACES

#20
20180137635
2018-05-17

Method for processing images having specularities and corresponding computer program product

#21
20170053433
2017-02-23

View-dependant shading normal adaptation

#22
20160307365
2016-10-20

Optimizing shading process for mixed order-sensitive and order-insensitive shader operations

#23
20160239998
2016-08-18

Device and method for estimating a glossy part of radiation

#24
20160196690
2016-07-07

Tessellation apparatus and method

#25
20160055667
2016-02-25

Shader program execution techniques for use in graphics processing

#26
20150262413
2015-09-17

Method and system of temporally asynchronous shading decoupled from rasterization

#27
20150161814
2015-06-11

Clipping of graphics primitives

#28
20150029191
2015-01-29

Gradation drawing device

#29
20140049542
2014-02-20

Layer Display of Volume Data

#30
20130169642
2013-07-04

Packing multiple shader programs onto a graphics processor

#31
20130141451
2013-06-06

Circular scratch shader

#32
20120280994
2012-11-08

Method and System for Adaptive Maximum Intensity Projection Ray Casting

#33
20070262989
2007-11-15

Method and system for adaptive direct volume rendering

#34
20070165035
2007-07-19

Deferred shading graphics pipeline processor having advanced features

#35
20070040833
2007-02-22

Method and system for adaptive maximum intensity projection ray casting

#36
20060274065
2006-12-07

Method and system for adaptive direct volume rendering