193803 ⎘
Indexing scheme for animation Rule based animation
METHOD AND SYSTEM FOR MANAGING AN AVATAR WITHIN A VIRTUAL ENVIRONMENT
#2SYSTEMS AND METHODS FOR COMPUTER ANIMATION USING AN ORDER OF OPERATIONS DEFORMATION ENGINE
#3ANIMATION RENDERING METHOD AND APPARATUS, AND DEVICE AND STORAGE MEDIUM
#4SYSTEMS AND METHODS FOR CROSS-APPLICATION AUTHORING, TRANSFER, AND EVALUATION OF RIGGING CONTROL SYSTEMS FOR VIRTUAL CHARACTERS
#5RUNTIME MOTION ADAPTATION FOR PRECISE CHARACTER LOCOMOTION
#6AVATAR DISPLAY DEVICE, AVATAR DISPLAY SYSTEM, AVATAR DISPLAY METHOD, AND AVATAR DISPLAY PROGRAM
#7SYSTEMS AND METHODS FOR COMPUTER ANIMATION USING AN ORDER OF OPERATIONS DEFORMATION ENGINE
#8ASYSTEM FOR CUSTOMIZING IN-GAME CHARACTER ANIMATIONS BY PLAYERS
#9SAFETY POLICY FOR CONTACT INTERACTIONS BETWEEN AVATARS
#10Interactive avatars in artificial reality
#11Conversation-driven character animation
#12Systems and methods for cross-application authoring, transfer, and evaluation of rigging control systems for virtual characters
#13Mitigation of Animation Disruption in Artificial Reality
#14VIRTUAL IMAGE GENERATION METHOD
#15AUTONOMOUS ANIMATION IN EMBODIED AGENTS
#16Animation Processing Method and Related Apparatus
#17Systems and methods for computer animation using an order of operations deformation engine
#18System for customizing in-game character animations by players
#19Augmented reality (AR) device support
#20User Representations in Artificial Reality
#21System for neurobehaviorual animation
#22Method for establishing complex motion controller
#23Avatar display device, avatar display system, avatar display method, and avatar display program
#24Electronic device and method for displaying character object based on priority of multiple states in electronic device
#25SYSTEMS AND METHODS FOR ANIMATING A SIMULATED FULL LIMB FOR AN AMPUTEE IN VIRTUAL REALITY
#26NON-TRANSITORY COMPUTER-READABLE MEDIUM AND ANIMATION GENERATING SYSTEM
#27Interactive avatars in artificial reality
#28PORTABLE ELECTRONIC DEVICE FOR MIXED REALITY HEADSET
#29Generating animation based on first scene and second scene
#30Systems and methods for cross-application authoring, transfer, and evaluation of rigging control systems for virtual characters
#31Methods and apparatuses of displaying preset animation effect image, electronic devices and storage media
#32Systems and methods for computer animation using an order of operations deformation engine
#33Animation generation using a target animation model and animation state parameters
#34Portable electronic device for mixed reality headset
#35Systems and methods for cross-application authoring, transfer, and evaluation of rigging control systems for virtual characters
#36Generating animation based on starting scene and ending scene
#37System for neurobehavioural animation
#38Particle-based inverse kinematic rendering system
#39Electronic device for providing avatar animation and method thereof
#40Animated delivery of electronic messages
#41Techniques for displaying an animated calling card
#42Retargeting skeleton motion sequences through cycle consistency adversarial training of a motion synthesis neural network with a forward kinematics layer
#43Method and apparatus for performing privacy masking by reflecting characteristic information of objects
#44System for neurobehaviorual animation
#45Method and system for real-time virtual 3D reconstruction of a live scene, and computer-readable media
#46Method for creating an animation summarizing a design process of a three-dimensional object
#47METHODS AND SYSTEMS FOR MEDIATING MULTIMODULE ANIMATION EVENTS
#48Method for processing multiple image sources
#49Simulating the motion of complex objects in response to connected structure motion
#50Animated delivery of electronic messages
#51Evaluation manager for 3D animation scenes
#52Co-registration—simultaneous alignment and modeling of articulated 3D shapes
#53Virtual reality presentation of eye movement and eye contact
#54Apparatus and method to generate realistic three-dimensional (3D) model animation
#55Method and system for real-time virtual 3D reconstruction of a live scene, and computer-readable media
#56Motion edit method and apparatus for articulated object
#57ANIMATION DISPLAY APPARATUS AND ANIMATION DISPLAY METHOD
#58Animating a virtual object in a virtual world
#59Dynamic user interfaces
#60REAL-TIME GOAL SPACE STEERING FOR DATA-DRIVEN CHARACTER ANIMATION
#61Animation synthesis system and lip animation synthesis method
#62System, apparatus and method for formatting a manuscript automatically
#63METHOD FOR PROVIDING ANIMATION EFFECT AND ELECTRONIC DEVICE THEREOF
#64Animated delivery of electronic messages
#65ANIMATING A VIRTUAL OBJECT IN A VIRTUAL WORLD
#66Animating a virtual object in a virtual world
#67Animating a virtual object in a virtual world
#68Animating a virtual object in a virtual world
#69Techniques for displaying an animated calling card
#70Real-time high-quality facial performance capture
#71Entity agnostic animation tool
#72Context-aware digital play
#73Evaluation manager for 3D animation scenes
#74System, method and apparatus for generating hand gesture animation determined on dialogue length and emotion
#75CONTENT DELIVERY SYSTEM
#76System for neurobehavioural animation
#77Animated audiovisual experiences driven by scripts
#78SYSTEMS AND METHODS FOR RULE-BASED ANIMATED CONTENT OPTIMIZATION
#79Display device viewer gaze attraction
#80Methods for spontaneously generating behavior in two and three-dimensional images and mechanical robots, and of linking this behavior to that of human users
#81Co-registration—simultaneous alignment and modeling of articulated 3D shapes
#82DISPLAY OF A DATA SOURCE INDICATOR AND A DATA SINK INDICATOR
#83Techniques for animating transitions between non-stereoscopic and stereoscopic imaging
#84Method and device for adapting a graphical effect
#85Method and system for real-time virtual 3D reconstruction of a live scene, and computer-readable media
#86POSITION BASED FLUID DYNAMICS SIMULATION
#87Creating a wireframe mesh for representing a moving object in a three-dimensional coordinate system
#88Generating mobile-friendly animations
#89Animation editing
#90Animated preview of images
#91Techniques for displaying an animated calling card
#92Real-time goal space steering for data-driven character animation
#93Method of animating messages
#94SCRIPT CONTROL FOR CAMERA POSITIONING IN A SCENE GENERATED BY A COMPUTER RENDERING ENGINE
#95Customized rule application as function of avatar data
#96Image processor, image processing method, computer program, recording medium, and semiconductor device
#97User interface for controlling three-dimensional animation of an object
#98Customized rule application as function of avatar data
#99Interactive animation
#100User interface for controlling animation of an object
#101User interface for controlling animation of an object
#102APPARATUS AND METHOD FOR EFFICIENT ANIMATION OF BELIEVABLE SPEAKING 3D CHARACTERS IN REAL TIME
#103Defining an animation of a virtual object within a virtual world
#104METHODS AND SYSTEMS FOR SIMULATION AND REPRESENTATION OF AGENTS IN A HIGH-DENSITY AUTONOMOUS CROWD
#105Fixed path transitions
#106Script control for camera positioning in a scene generated by a computer rendering engine
#107Script control for gait animation in a scene generated by a computer rendering engine
#108Script control for lip animation in a scene generated by a computer rendering engine
#109Behavioral motion space blending for goal-oriented character animation
#110PARTICLE-BASED METHOD OF GENERATING AND ANIMATING THREE-DIMENSIONAL VEGETATION
#111TECHNIQUE FOR CONTROLLING DISPLAY IMAGES OF OBJECTS
#112Digital telephone systems
#113Real-time goal space steering for data-driven character animation
#114Method for modeling and animating object trajectories in three-dimensional space
#115User interface for controlling three-dimensional animation of an object
#116System and methods for rule-based volume rendition and navigation
#117Systems and Methods for Interactive Surround Visual Field
#118Interactive animation
#119Collective Behavior Modeling for Content Synthesis
#120Reactive animation
#121Interactive spacetime constraints: wiggly splines
#122Apparatus for controlling a virtual environment
#123User interface for controlling animation of an object
#124System and method for flexible path handling
#125Animation of an object using behaviors
#126Multi-level control language for computer animation
#127Interactive avatars in artificial reality
#128Media animation selection using a graph
#129Creating an animated pictogram
#130System and method for virtual character locomotion
#131Particle-based inverse kinematic rendering system
#132Kinetic energy smoother
#133Enhanced avatar animation
#134System and method for performing non-affine deformations
#135Method of processing a text, gesture, facial expression, and/or behavior description comprising a test of the authorization for using corresponding profiles for synthesis