Fremont, California
United States
24
2024-02-22
The entities that hold a legal rights for patent applications filed by inventor Wei Xiaolin:
Xiaolin Wei from Fremont, US has applied for patents for these inventions. The list has both pending applications and granted patents:
METHODS FOR REFINING RGBD CAMERA POSES
#2 | 2023-05-11Viewpoint dependent brick selection for fast volumetric reconstruction
#3 | 2022-04-21Methods and systems for detecting and combining structural features in 3D reconstruction
#4 | 2021-08-12Viewpoint dependent brick selection for fast volumetric reconstruction
#5 | 2021-05-13Method of occlusion rendering using raycast and live depth
#6 | 2021-02-25Multi-stage block mesh simplification
#7 | 2020-10-29Caching and updating of dense 3D reconstruction data
#8 | 2020-10-01Robust merge of 3D textured meshes
#9 | 2020-06-25Viewpoint dependent brick selection for fast volumetric reconstruction
#10 | 2020-04-23Methods and systems for detecting and combining structural features in 3D reconstruction
#11 | 2019-08-15Methods and systems for large-scale determination of RGBD camera poses
#12 | 2019-06-27Caching and updating of dense 3D reconstruction data
#13 | 2019-06-27Viewpoint dependent brick selection for fast volumetric reconstruction
#14 | 2019-06-27Multi-stage block mesh simplification
#15 | 2019-06-27Method of occlusion rendering using raycast and live depth
#16 | 2019-02-07Robust merge of 3D textured meshes
#17 | 2017-10-19Robust merge of 3D textured meshes
#18 | 2017-08-03Orthogonal-projection-based texture atlas packing of three-dimensional meshes
#19 | 2017-05-25Methods and systems for large-scale determination of RGBD camera poses
#20 | 2017-03-30Methods and systems for detecting and combining structural features in 3D reconstruction
#21 | 2016-09-06Multiview texturing for three-dimensional models
#22 | 2016-01-14High-quality stereo reconstruction featuring depth map alignment and outlier identification
#23 | 2015-10-15Image-based bridge identification and boundary detection
#24 | 2014-12-18Shape preserving mesh simplification
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