San Jose, California
United States
39
2026-05-21
The entities that hold a legal rights for patent applications filed by inventor Carr Nathan:
Nathan Carr from San Jose, US has applied for patents for these inventions. The list has both pending applications and granted patents:
HIGH-FIDELITY THREE-DIMENSIONAL ASSET ENCODING
#2 | 2026-03-19GENERATING SHADOWS FOR OBJECTS IN TWO-DIMENSIONAL IMAGES UTILIZING A PLURALITY OF SHADOW MAPS
#3 | 2026-01-01GENERATING SEGMENTATIONS AND TRACING ZONE BOUNDARIES OF RASTER IMAGES FOR DOWNSTREAM OPERATIONS
#4 | 2025-08-07STRUCTURE-AWARE INTERTWINING OF DIGITAL OBJECTS
#5 | 2025-07-10MODIFYING TWO-DIMENSIONAL IMAGES UTILIZING SEGMENTED THREE-DIMENSIONAL OBJECT MESHES OF THE TWO-DIMENSIONAL IMAGES
#6 | 2024-10-10HIGH-FIDELITY THREE-DIMENSIONAL ASSET ENCODING
#7 | 2024-06-06DISPLACEMENT-CENTRIC ACCELERATION FOR RAY TRACING
#8 | 2024-05-16Modifying two-dimensional images utilizing iterative three-dimensional meshes of the two-dimensional images
#9 | 2024-05-16Modifying two-dimensional images utilizing segmented three-dimensional object meshes of the two-dimensional images
#10 | 2024-05-16MODIFYING TWO-DIMENSIONAL IMAGES UTILIZING THREE-DIMENSIONAL MESHES OF THE TWO-DIMENSIONAL IMAGES
#11 | 2024-05-02GENERATING SHADOWS FOR OBJECTS IN TWO-DIMENSIONAL IMAGES UTILIZING A PLURALITY OF SHADOW MAPS
#12 | 2024-04-25GENERATING SHADOWS FOR PLACED OBJECTS IN DEPTH ESTIMATED SCENES OF TWO-DIMENSIONAL IMAGES
#13 | 2023-01-19Displacement-centric acceleration for ray tracing
#14 | 2022-10-20Utilizing hemispherical clamping for importance sampling of image-based light to render a virtual environment
#15 | 2022-04-21IDENTITY-PRESERVING TECHNIQUES FOR GENERATIVE ADVERSARIAL NETWORK PROJECTION
#16 | 2022-04-21MULTI-SCALE OUTPUT TECHNIQUES FOR GENERATIVE ADVERSARIAL NETWORKS
#17 | 2022-04-21Techniques for domain to domain projection using a generative model
#18 | 2021-11-02Synthesizing brush strokes based on user-defined strokes
#19 | 2021-10-14Performing patch matching guided by a transformation gaussian mixture model
#20 | 2021-09-09Generation of a sequence of textures for video delivery
#21 | 2020-09-24Estimating lighting parameters for positions within augmented-reality scenes
#22 | 2020-09-24Generation of a sequence of textures for video delivery
#23 | 2020-06-23Dynamically estimating lighting parameters for positions within augmented-reality scenes using a neural network
#24 | 2020-05-26Dynamically estimating lighting parameters for positions within augmented-reality scenes based on global and local features
#25 | 2020-03-12Data-driven modeling of advanced paint appearance
#26 | 2019-08-29Generating modified digital images by identifying digital image patch matches utilizing a Gaussian mixture model
#27 | 2019-02-07Image patch matching using probabilistic sampling based on an oracle
#28 | 2018-11-01Rendering virtual environments utilizing full path space learning
#29 | 2018-07-19Behind-display user interface
#30 | 2018-05-03Image patch matching using probabilistic sampling based on an oracle
#31 | 2018-04-26Displaying depth effects in digital artwork based on movement of a display
#32 | 2018-04-12Using labels to track high-frequency offsets for patch-matching algorithms
#33 | 2018-03-29Rendering digital virtual environments utilizing full path space learning
#34 | 2017-11-02Texturing a three-dimensional scanned model with localized patch colors
#35 | 2017-09-21Enhancing curves using non-uniformly scaled cubic variation of curvature curves
#36 | 2016-10-273-dimensional portrait reconstruction from a single photo
#37 | 2016-06-16Automatic geometry and lighting inference for realistic image editing
#38 | 2015-05-28Behind-display user interface
#39 | 2015-02-12Automatic geometry and lighting inference for realistic image editing
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