Inventor profile of:

Patrick R. Brown

City:

Wake Forest, North Carolina

Country:

United States

Published Applications:

24

Last publication date:

2018-12-27

Top Assignees for applications by Patrick R. Brown

The entities that hold a legal rights for patent applications filed by inventor Brown Patrick R.:

Recent patent applications by Brown Patrick R.

Patrick R. Brown from Wake Forest, US has applied for patents for these inventions. The list has both pending applications and granted patents:

#1 | 2018-12-27
US20180374185A1
Physics

Techniques for maintaining atomicity and ordering for pixel shader operations

#2 | 2017-04-27
US20170116700A1
Physics

Techniques for maintaining atomicity and ordering for pixel shader operations

#3 | 2017-04-27
US20170116699A1
Physics

Techniques for maintaining atomicity and ordering for pixel shader operations

#4 | 2017-04-27
US20170116698A1
Physics

Techniques for maintaining atomicity and ordering for pixel shader operations

#5 | 2015-04-09
US20150097847A1
Physics

Managing memory regions to support sparse mappings

#6 | 2015-03-26
US20150089151A1
Physics

Surface resource view hash for coherent cache operations in texture processing hardware

#7 | 2015-02-26
US20150054836A1
Physics

System, method, and computer program product for redistributing a multi-sample processing workload between threads

#8 | 2014-09-18
US20140267376A1
Physics

System, method, and computer program product for accessing multi-sample surfaces

#9 | 2014-09-18
US20140267356A1
Physics

Multi-sample surface processing using sample subsets

#10 | 2014-09-18
US20140267315A1
Physics

Multi-sample surface processing using one sample

#11 | 2012-03-22
US20120072701A1
Physics

Method macro expander

#12 | 2011-11-24
US20110285742A1
Physics

System and method for path rendering with multiple stencil samples per color sample

#13 | 2011-10-06
US20110242119A1
Physics

GPU work creation and stateless graphics in OPENGL

#14 | 2011-10-06
US20110242117A1
Physics

Bindless texture and image API

#15 | 2011-04-14
US20110084977A1
Physics

State shadowing to support a multi-threaded driver environment

#16 | 2011-04-14
US20110084976A1
Physics

Shader program headers

#17 | 2011-04-07
US20110080416A1
Physics

Methods to facilitate primitive batching

#18 | 2011-04-07
US20110080407A1
Physics

Pixel shader output map

#19 | 2011-03-24
US20110072245A1
Physics

HARDWARE FOR PARALLEL COMMAND LIST GENERATION

#20 | 2011-03-24
US20110072211A1
Physics

Hardware for parallel command list generation

#21 | 2011-03-17
US20110063318A1
Physics

Image loads, stores and atomic operations

#22 | 2011-03-17
US20110063313A1
Physics

Memory coherency in graphics command streams and shaders

#23 | 2011-03-17
US20110063296A1
Physics

Global stores and atomic operations

#24 | 2011-03-17
US20110063294A1
Physics

Tessellation shader inter-thread coordination

InventorID:

1077488 ⎘