Beijing
China
78
2015-07-09
The entities that hold a legal rights for patent applications filed by inventor Guo Baining:
Baining Guo from Beijing, CN has applied for patents for these inventions. The list has both pending applications and granted patents:
Rendering global light transport in real-time using machine learning
#2 | 2015-04-23Removal of image artifacts from sensor dust
#3 | 2013-12-19Rendering global light transport in real-time using machine learning
#4 | 2013-04-18Obtaining spatially varying bidirectional reflectance distribution function
#5 | 2012-12-06Modeling and rendering of heterogeneous translucent materals using the diffusion equation
#6 | 2012-11-15Removal of image artifacts from sensor dust
#7 | 2012-10-25Capturing reflected light from a sampling surface
#8 | 2012-10-18City scene video sharing on digital maps
#9 | 2012-10-18Line space gathering for single scattering in large scenes
#10 | 2011-11-03Capturing reflected light from a sampling surface
#11 | 2011-08-25Joint-aware manipulation of deformable models
#12 | 2011-06-09Peek Around User Interface
#13 | 2011-03-08Peek around user interface
#14 | 2011-01-20MOTION FIELD TEXTURE SYNTHESIS
#15 | 2010-04-08RENDERING IN SCATTERING MEDIA
#16 | 2010-04-08User-guided surface reconstruction
#17 | 2010-04-08Parallel surface reconstruction
#18 | 2009-10-01Inverse texture synthesis
#19 | 2009-09-03Modeling and rendering of heterogeneous translucent materials using the diffusion equation
#20 | 2009-03-26Radiometric calibration from a single image
#21 | 2009-01-22High dynamic range image hallucination
#22 | 2009-01-01Real-time rendering of light-scattering media
#23 | 2009-01-01Real-time rendering of light-scattering media
#24 | 2009-01-01Real-time rendering of light-scattering media
#25 | 2009-01-01Real-time rendering of light-scattering media
#26 | 2009-01-01Real-time rendering of light-scattering media
#27 | 2009-01-01Gradient domain editing of animated meshes
#28 | 2008-12-25Direct manipulation of subdivision surfaces using a graphics processing unit
#29 | 2008-12-18Interactive relighting with dynamic reflectance
#30 | 2008-12-18Mesh puppetry
#31 | 2008-12-11Removal of image artifacts from sensor dust
#32 | 2008-12-11Mesh quilting for geometric texture synthesis
#33 | 2008-10-02Appearance manifolds for modeling time-variant appearance of materials
#34 | 2008-06-19Spherical harmonics scaling
#35 | 2008-06-19Shape deformation
#36 | 2008-02-21Three dimensional polygon mesh deformation using subspace energy projection
#37 | 2007-12-27View-dependent displacement mapping
#38 | 2007-11-22Encoded high dynamic range textures
#39 | 2007-10-25Capturing and rendering geometric details
#40 | 2007-10-04Shell radiance texture function
#41 | 2007-09-20Surface detail rendering using leap textures
#42 | 2007-02-15River modeling
#43 | 2007-01-25Real-time rendering of partially translucent objects
#44 | 2007-01-04Visual simulation of weathering by y-ton tracing
#45 | 2006-12-28Representing quasi-homogenous materials
#46 | 2006-12-28Large mesh deformation using the volumetric graph Laplacian
#47 | 2006-12-21Texture montage
#48 | 2006-12-14Pre-computed shadow fields
#49 | 2006-12-12System and method for synthesis of bidirectional texture functions on arbitrary surfaces
#50 | 2006-11-07System and method for real time lip synchronization
#51 | 2006-10-31System and method for feature-based light field morphing and texture transfer
#52 | 2006-09-14System and method for real time lip synchronization
#53 | 2006-08-03Decorating surfaces with textures
#54 | 2006-02-16Perceptually based approach for planar shape morphing
#55 | 2006-02-09Synthesis of progressively-variant textures and application to arbitrary surfaces
#56 | 2006-02-09Mesh editing with gradient field manipulation and user interactive tools for object merging
#57 | 2006-01-12Radiometric calibration from a single image
#58 | 2006-01-10System and process for optimal texture map reconstruction from multiple views
#59 | 2006-01-10Interactive water effects using texture coordinate shifting
#60 | 2006-01-05Dynamic player groups for interest management in multi-character virtual environments
#61 | 2005-12-29System and process for optimal texture map reconstruction from multiple views
#62 | 2005-12-22Optimizing real-time rendering of texture mapped object models relative to adjustable distortion thresholds
#63 | 2005-12-22System and method for generating generalized displacement maps from mesostructure geometries
#64 | 2005-12-22Real-time texture rendering using generalized displacement maps
#65 | 2005-12-08Stretch-driven mesh parameterization using spectral analysis
#66 | 2005-11-24Noisy operating system user interface
#67 | 2005-11-17Interactive water effects using texture coordinate shifting
#68 | 2005-09-08Interactive water effects using texture coordinate shifting
#69 | 2005-08-16Noisy operating system user interface
#70 | 2005-06-30Macrostructure modeling with microstructure reflectance slices
#71 | 2005-05-05System and process for optimal texture map reconstruction from multiple views
#72 | 2005-05-05Synthesis of progressively-variant textures and application to arbitrary surfaces
#73 | 2005-05-05View dependent displacement mapping
#74 | 2005-04-28Software-implemented transform and lighting module and pipeline for graphics rendering on embedded platforms using a fixed-point normalized homogenous coordinate system
#75 | 2005-04-14Geometry-driven feature point-based image synthesis
#76 | 2005-03-24Optimized fixed-point mathematical library and graphics functions for a software-implemented graphics rendering system and method using a normalized homogenous coordinate system
#77 | 2005-01-20Modeling and rendering of realistic feathers
#78 | 2005-01-20Placing feathers on a surface
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