Inventor profile of:

Andrew Young

City:

San Mateo, California

Country:

United States

Published Applications:

38

Last publication date:

2026-05-21

Top Assignees for applications by Andrew Young

The entities that hold a legal rights for patent applications filed by inventor Young Andrew:

Recent patent applications by Young Andrew

Andrew Young from San Mateo, US has applied for patents for these inventions. The list has both pending applications and granted patents:

#1 | 2026-05-21
US20260140572A1
Physics

CONTROLLER USE BY HAND-TRACKED COMMUNICATOR AND GESTURE PREDICTOR

#2 | 2025-08-21
US20250262537A1
Human necessities

SYSTEMS AND METHODS FOR TRAINING A MODEL TO DETERMINE A TYPE OF ENVIRONMENT SURROUNDING A USER

#3 | 2025-04-17
US20250126361A1
Electricity

EYE TRACKING VALIDATION USING ROBOT EYE SYSTEM

#4 | 2025-01-16
US20250021166A1
Physics

CONTROLLER USE BY HAND-TRACKED COMMUNICATOR AND GESTURE PREDICTOR

#5 | 2024-11-14
US20240375011A1
Human necessities

Systems and Methods for Artificial Intelligence (AI)-Assisted Temporal Context Processing in Support of Hand-Gesture Communication in Video Gaming

#6 | 2024-11-07
US20240367060A1
Human necessities

SYSTEMS AND METHODS FOR ENABLING COMMUNICATION BETWEEN USERS

#7 | 2024-03-28
US20240103620A1
Physics

Use of eye tracking to adjust region-of-interest (ROI) for compressing images for transmission

#8 | 2024-01-04
US20240004466A1
Physics

Generating and rendering primitives in a frame period with late update of eye tracking information for fast foveated rendering

#9 | 2023-10-26
US20230338841A1
Human necessities

Foveated enhancement of non-XR games within a HMD system

#10 | 2023-08-03
US20230241491A1
Human necessities

Systems and methods for determining a type of material of an object in a real-world environment

#11 | 2023-06-08
US20230173387A1
Human necessities

Systems and methods for training a model to determine a type of environment surrounding a user

#12 | 2023-05-25
US20230162448A1
Physics

PROJECTOR ASSISTED AUGMENTED REALITY, ADJUSTING AR SIZE, SHAPE AND PRESENTATION BASED ON REAL WORLD SPACE

#13 | 2023-02-09
US20230044972A1
Physics

Building saccade models for predicting a landing point of a saccade experienced by a player

#14 | 2022-06-23
US20220197381A1
Physics

Use of eye tracking to adjust region-of-interest (ROI) for compressing images for transmission

#15 | 2022-06-09
US20220179489A1
Physics

Late update of eye tracking information to GPU for fast foveated rendering

#16 | 2021-11-25
US20210366079A1
Physics

Temporal supersampling for foveated rendering systems

#17 | 2021-09-30
US20210303067A1
Physics

Eye tracking to adjust region-of-interest (ROI) for compressing images for transmission

#18 | 2021-06-24
US20210191513A1
Physics

Dynamic graphics rendering based on predicted saccade landing point

#19 | 2020-10-29
US20200342571A1
Physics

Temporal supersampling for foveated rendering systems

#20 | 2020-09-24
US20200301506A1
Physics

Eye tracking to adjust region-of-interest (ROI) for compressing images for transmission

#21 | 2020-08-27
US20200273196A1
Physics

Optimized shadows in a foveated rendering system

#22 | 2020-04-23
US20200126269A1
Physics

Optimized deferred lighting in a foveated rendering system

#23 | 2019-12-19
US20190384381A1
Physics

Selective peripheral vision filtering in a foveated rendering system

#24 | 2019-11-28
US20190361526A1
Physics

Use of eye tracking to adjust region-of-interest (ROI) for compressing images for transmission

#25 | 2019-11-21
US20190354174A1
Physics

Eye tracking with prediction and late update to GPU for fast foveated rendering in an HMD environment

#26 | 2019-11-21
US20190354173A1
Physics

Dynamic graphics rendering based on predicted saccade landing point

#27 | 2019-11-14
US20190346922A1
Physics

Reducing rendering computation and power consumption by detecting saccades and blinks

#28 | 2019-10-24
US20190325634A1
Physics

Foveal adaptation of particles and simulation models in a foveated rendering system

#29 | 2018-12-13
US20180357810A1
Physics

Foveal adaptation of particles and simulation models in a foveated rendering system

#30 | 2018-12-13
US20180357794A1
Physics

Optimized deferred lighting in a foveated rendering system

#31 | 2018-12-13
US20180357780A1
Physics

Optimized shadows in a foveated rendering system

#32 | 2018-12-13
US20180357752A1
Physics

Foveal adaptation of temporal anti-aliasing

#33 | 2018-12-13
US20180357749A1
Physics

Temporal supersampling for foveated rendering systems

#34 | 2018-12-13
US20180357747A1
Physics

Adaptive mesh skinning in a foveated rendering system

#35 | 2017-10-05
US20170287446A1
Physics

Real-time user adaptive foveated rendering

#36 | 2017-10-05
US20170287112A1
Physics

Selective peripheral vision filtering in a foveated rendering system

#37 | 2017-10-05
US20170285736A1
Physics

Reducing rendering computation and power consumption by detecting saccades and blinks

#38 | 2017-10-05
US20170285735A1
Physics

Reducing rendering computation and power consumption by detecting saccades and blinks

InventorID:

2003262 ⎘