San Mateo, California
United States
38
2026-05-21
The entities that hold a legal rights for patent applications filed by inventor Young Andrew:
Andrew Young from San Mateo, US has applied for patents for these inventions. The list has both pending applications and granted patents:
CONTROLLER USE BY HAND-TRACKED COMMUNICATOR AND GESTURE PREDICTOR
#2 | 2025-08-21SYSTEMS AND METHODS FOR TRAINING A MODEL TO DETERMINE A TYPE OF ENVIRONMENT SURROUNDING A USER
#3 | 2025-04-17EYE TRACKING VALIDATION USING ROBOT EYE SYSTEM
#4 | 2025-01-16CONTROLLER USE BY HAND-TRACKED COMMUNICATOR AND GESTURE PREDICTOR
#5 | 2024-11-14Systems and Methods for Artificial Intelligence (AI)-Assisted Temporal Context Processing in Support of Hand-Gesture Communication in Video Gaming
#6 | 2024-11-07SYSTEMS AND METHODS FOR ENABLING COMMUNICATION BETWEEN USERS
#7 | 2024-03-28Use of eye tracking to adjust region-of-interest (ROI) for compressing images for transmission
#8 | 2024-01-04Generating and rendering primitives in a frame period with late update of eye tracking information for fast foveated rendering
#9 | 2023-10-26Foveated enhancement of non-XR games within a HMD system
#10 | 2023-08-03Systems and methods for determining a type of material of an object in a real-world environment
#11 | 2023-06-08Systems and methods for training a model to determine a type of environment surrounding a user
#12 | 2023-05-25PROJECTOR ASSISTED AUGMENTED REALITY, ADJUSTING AR SIZE, SHAPE AND PRESENTATION BASED ON REAL WORLD SPACE
#13 | 2023-02-09Building saccade models for predicting a landing point of a saccade experienced by a player
#14 | 2022-06-23Use of eye tracking to adjust region-of-interest (ROI) for compressing images for transmission
#15 | 2022-06-09Late update of eye tracking information to GPU for fast foveated rendering
#16 | 2021-11-25Temporal supersampling for foveated rendering systems
#17 | 2021-09-30Eye tracking to adjust region-of-interest (ROI) for compressing images for transmission
#18 | 2021-06-24Dynamic graphics rendering based on predicted saccade landing point
#19 | 2020-10-29Temporal supersampling for foveated rendering systems
#20 | 2020-09-24Eye tracking to adjust region-of-interest (ROI) for compressing images for transmission
#21 | 2020-08-27Optimized shadows in a foveated rendering system
#22 | 2020-04-23Optimized deferred lighting in a foveated rendering system
#23 | 2019-12-19Selective peripheral vision filtering in a foveated rendering system
#24 | 2019-11-28Use of eye tracking to adjust region-of-interest (ROI) for compressing images for transmission
#25 | 2019-11-21Eye tracking with prediction and late update to GPU for fast foveated rendering in an HMD environment
#26 | 2019-11-21Dynamic graphics rendering based on predicted saccade landing point
#27 | 2019-11-14Reducing rendering computation and power consumption by detecting saccades and blinks
#28 | 2019-10-24Foveal adaptation of particles and simulation models in a foveated rendering system
#29 | 2018-12-13Foveal adaptation of particles and simulation models in a foveated rendering system
#30 | 2018-12-13Optimized deferred lighting in a foveated rendering system
#31 | 2018-12-13Optimized shadows in a foveated rendering system
#32 | 2018-12-13Foveal adaptation of temporal anti-aliasing
#33 | 2018-12-13Temporal supersampling for foveated rendering systems
#34 | 2018-12-13Adaptive mesh skinning in a foveated rendering system
#35 | 2017-10-05Real-time user adaptive foveated rendering
#36 | 2017-10-05Selective peripheral vision filtering in a foveated rendering system
#37 | 2017-10-05Reducing rendering computation and power consumption by detecting saccades and blinks
#38 | 2017-10-05Reducing rendering computation and power consumption by detecting saccades and blinks
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