St. Albans
United Kingdom
151
2026-05-21
The entities that hold a legal rights for patent applications filed by inventor Fenney Simon:
Simon Fenney from St. Albans, GB has applied for patents for these inventions. The list has both pending applications and granted patents:
Ray Tracing Using Indications Of Re-Entry Points In A Hierarchical Acceleration Structure
#2 | 2026-03-05Intersection Testing in a Ray Tracing System Using Offset Intersection Distances
#3 | 2026-01-29Efficient Encoding Methods
#4 | 2026-01-15Compression and Decompression of Sub-Primitive Presence Indications for Use in a Rendering System
#5 | 2025-11-27Compression and Decompression of Sub-Primitive Presence Indications for Use in a Rendering System
#6 | 2025-11-20Tessellation Method Using Displacement Factors
#7 | 2025-11-13Intersection Testing in a Ray Tracing System Using Comparison of Intersection Distance Differences Between Primitive Intersections
#8 | 2025-11-06Post-Tessellation Blending in a GPU Pipeline
#9 | 2025-11-06Transformation of Data in a Ray Tracing System
#10 | 2025-10-23Guaranteed Data Compression
#11 | 2025-10-16Guaranteed Data Compression
#12 | 2025-10-02Sparse Rendering in Computer Graphics
#13 | 2025-07-03Intersection Testing in a Ray Tracing System Using Three-Dimensional Axis-Aligned Box
#14 | 2025-06-12Method of Traversing a Hierarchical Acceleration Structure
#15 | 2025-05-29Intersection Testing in a Ray Tracing System Using Axis-Aligned Box Coordinate Components
#16 | 2025-03-20DATA DECOMPRESSION AND PACKING
#17 | 2025-03-20TESSELLATION METHOD USING VERTEX TESSELLATION FACTORS
#18 | 2025-03-13Interpolating a Sample Position Value by Interpolating Surrounding Interpolated Positions
#19 | 2025-02-20GUARANTEED DATA COMPRESSION
#20 | 2025-01-16METHOD AND APPARATUS FOR RENDERING A COMPUTER GENERATED IMAGE
#21 | 2024-12-26TRIANGLE PAIRING OPTIMIZER
#22 | 2024-12-05COMPRESSING AND DECOMPRESSING IMAGE DATA USING COMPACTED REGION TRANSFORMS
#23 | 2024-11-28TESSELLATION HARDWARE SUBDIVISION OF PATCHES INTO SUB-PATCHES
#24 | 2024-09-26HARDWARE EFFICIENT ROUNDING
#25 | 2024-09-19GUARANTEED DATA COMPRESSION
#26 | 2024-08-29METHODS AND SYSTEMS FOR CONSTRUCTING RAY TRACING ACCELERATION STRUCTURES
#27 | 2024-06-06TESSELLATION METHOD USING DISPLACEMENT FACTORS
#28 | 2024-05-23SPARSE RENDERING IN COMPUTER GRAPHICS
#29 | 2024-04-25GUARANTEED DATA COMPRESSION
#30 | 2024-04-25TESSELLATION METHOD USING RECURSIVE SUB-DIVISION OF TRIANGLES
#31 | 2024-04-18COMPRESSION AND DECOMPRESSION OF SUB-PRIMITIVE PRESENCE INDICATIONS FOR USE IN A RENDERING SYSTEM
#32 | 2024-04-11COMPRESSION AND DECOMPRESSION OF SUB-PRIMITIVE PRESENCE INDICATIONS FOR USE IN A RENDERING SYSTEM
#33 | 2024-04-11COMPRESSION AND DECOMPRESSION OF SUB-PRIMITIVE PRESENCE INDICATIONS FOR USE IN A RENDERING SYSTEM
#34 | 2024-04-11COMPRESSION AND DECOMPRESSION OF SUB-PRIMITIVE PRESENCE INDICATIONS FOR USE IN A RENDERING SYSTEM
#35 | 2024-03-28GUARANTEED DATA COMPRESSION
#36 | 2024-03-14SINGLE PASS RENDERING FOR HEAD MOUNTED DISPLAYS
#37 | 2024-03-07Guaranteed Data Compression
#38 | 2024-03-07COMPRESSED RAY DIRECTION DATA IN A RAY TRACING SYSTEM
#39 | 2024-01-25COMPRESSION AND DECOMPRESSION OF SUB-PRIMITIVE PRESENCE INDICATIONS FOR USE IN A RENDERING SYSTEM
#40 | 2024-01-25COMPRESSION AND DECOMPRESSION OF SUB-PRIMITIVE PRESENCE INDICATIONS FOR USE IN A RENDERING SYSTEM
#41 | 2024-01-25COMPRESSION AND DECOMPRESSION OF SUB-PRIMITIVE PRESENCE INDICATIONS FOR USE IN A RENDERING SYSTEM
#42 | 2024-01-25COMPRESSION AND DECOMPRESSION OF SUB-PRIMITIVE PRESENCE INDICATIONS FOR USE IN A RENDERING SYSTEM
#43 | 2023-12-21Low Latency Distortion Unit for Head Mounted Displays
#44 | 2023-11-02HIDDEN CULLING IN TILE-BASED COMPUTER GENERATED IMAGES
#45 | 2023-10-26Tessellation method using vertex tessellation factors
#46 | 2023-10-12Guaranteed data compression using reduced bit depth data
#47 | 2023-10-12Method and apparatus for rendering a computer generated image
#48 | 2023-08-31Tessellation hardware subdivision of patches into sub-patches
#49 | 2023-08-17Compressing and decompressing image data using compacted region transforms
#50 | 2023-07-20Guaranteed data compression
#51 | 2023-05-25Frustum rendering in computer graphics
#52 | 2023-03-16Sparse rendering in computer graphics
#53 | 2023-03-02Tessellation method using displacement factors
#54 | 2023-02-09Guaranteed data compression using alternative lossless and lossy compression techniques
#55 | 2022-10-13Tessellation method using recursive sub-division of triangles
#56 | 2022-09-08Guaranteed data compression using intermediate compressed data
#57 | 2022-08-25Tessellation hardware subdivision of patches into sub-patches
#58 | 2022-08-11Data decompression and packing
#59 | 2022-08-11Data Compression and Packing
#60 | 2022-07-21Guaranteed data compression
#61 | 2022-07-14RENDERING A SCENE USING A REDUCED MEMORY REPRESENTATION OF A POLYNOMIAL FUNCTION TO DETERMINE AN OUTPUT VALUE APPROXIMATING A MATHEMATICAL FUNCTION
#62 | 2022-06-30Guaranteed data compression
#63 | 2022-06-30Interpolating a sample position value by interpolating surrounding interpolated positions
#64 | 2022-06-09Method and apparatus for rendering a computer generated image
#65 | 2022-06-02Frustum rendering in computer graphics
#66 | 2022-05-19Guaranteed data compression using reduced bit depth data
#67 | 2022-05-19RENDERING IN COMPUTER GRAPHICS SYSTEMS
#68 | 2022-05-19Tessellation method using vertex tessellation factors
#69 | 2022-04-21Hidden culling in tile-based computer generated images
#70 | 2022-01-20Methods and systems for constructing ray tracing acceleration structures
#71 | 2022-01-20Methods and systems for constructing ray tracing acceleration structures
#72 | 2021-12-02Compressing and decompressing image data using compacted region transforms
#73 | 2021-11-18Low latency distortion unit for head mounted displays
#74 | 2021-11-11Guaranteed data compression
#75 | 2021-07-29Tessellation hardware subdivision of patches into sub-patches
#76 | 2021-07-08Guaranteed data compression using intermediate compressed data
#77 | 2021-04-22Frustum rendering in computer graphics
#78 | 2021-03-04Guaranteed data compression
#79 | 2021-02-18Rendering in computer graphics systems
#80 | 2021-02-11Single pass rendering for head mounted displays
#81 | 2021-02-04Guaranteed data compression
#82 | 2021-01-21Tessellation method using displacement factors
#83 | 2021-01-07Guaranteed data compression
#84 | 2020-11-12Method and apparatus for rendering a computer generated image
#85 | 2020-11-05Guaranteed data compression
#86 | 2020-10-08Interpolating a sample position value by interpolating surrounding interpolated positions
#87 | 2020-10-01Guaranteed data compression
#88 | 2020-09-24Tessellation method using recursive sub-division of triangles
#89 | 2020-09-24Tessellation method using vertex tessellation factors
#90 | 2020-09-10Guaranteed data compression using intermediate compressed data
#91 | 2020-08-06Hidden culling in tile-based computer generated images
#92 | 2020-04-16Efficient modulo calculation
#93 | 2020-02-13Frustum rendering in computer graphics
#94 | 2020-01-02Guaranteed data compression
#95 | 2020-01-02Guaranteed data compression
#96 | 2020-01-02Guaranteed data compression
#97 | 2020-01-02Guaranteed data compression
#98 | 2020-01-02Guaranteed data compression
#99 | 2020-01-02Guaranteed data compression
#100 | 2019-11-28Rendering in computer graphics systems
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