Uusimaa
Finland
28
2025-11-27
The entities that hold a legal rights for patent applications filed by inventor KARRAS Tero:
Tero KARRAS from Uusimaa, FI has applied for patents for these inventions. The list has both pending applications and granted patents:
GENERATING IMAGES OF OBJECT MOTION USING ONE OR MORE NEURAL NETWORKS
#2 | 2025-04-10METHOD FOR CONTINUED BOUNDING VOLUME HIERARCHY TRAVERSAL ON INTERSECTION WITHOUT SHADER INTERVENTION
#3 | 2025-03-27METHOD FOR HANDLING OF OUT-OF-ORDER OPAQUE AND ALPHA RAY/PRIMITIVE INTERSECTIONS
#4 | 2025-03-27QUERY-SPECIFIC BEHAVIORAL MODIFICATION OF TREE TRAVERSAL
#5 | 2024-10-24WATERTIGHT RAY TRIANGLE INTERSECTION
#6 | 2024-06-27ROBUST, EFFICIENT MULTIPROCESSOR-COPROCESSOR INTERFACE
#7 | 2024-01-11Query-specific behavioral modification of tree traversal
#8 | 2023-12-21Method for handling of out-of-order opaque and alpha ray/primitive intersections
#9 | 2023-09-21Watertight ray triangle intersection
#10 | 2023-07-27Method for continued bounding volume hierarchy traversal on intersection without shader intervention
#11 | 2023-05-11GENERATING IMAGES OF OBJECT MOTION USING ONE OR MORE NEURAL NETWORKS
#12 | 2022-07-21Watertight ray triangle intersection
#13 | 2022-02-24Method for continued bounding volume hierarchy traversal on intersection without shader intervention
#14 | 2022-02-17Query-specific behavioral modification of tree traversal
#15 | 2022-01-20Method for handling of out-of-order opaque and alpha ray/primitive intersections
#16 | 2021-12-23Robust, efficient multiprocessor-coprocessor interface
#17 | 2021-01-14Watertight ray triangle intersection
#18 | 2021-01-07Method for continued bounding volume hierarchy traversal on intersection without shader intervention
#19 | 2020-11-12Method for handling of out-of-order opaque and alpha ray/primitive intersections
#20 | 2020-09-24Query-specific behavioral modification of tree traversal
#21 | 2020-07-30METHOD FOR FEW-SHOT UNSUPERVISED IMAGE-TO-IMAGE TRANSLATION
#22 | 2020-05-21Method for continued bounding volume hierarchy traversal on intersection without shader intervention
#23 | 2020-02-13Method for handling of out-of-order opaque and alpha ray/primitive intersections
#24 | 2020-02-13Query-specific behavioral modification of tree traversal
#25 | 2020-02-13Watertight ray triangle intersection
#26 | 2020-02-13Method for continued bounding volume hierarchy traversal on intersection without shader intervention
#27 | 2020-02-13Method for efficient grouping of cache requests for datapath scheduling
#28 | 2020-02-13Robust, efficient multiprocessor-coprocessor interface
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