Los Angeles, California
United States
67
2026-02-19
The entities that hold a legal rights for patent applications filed by inventor Cerny Mark E.:
Mark E. Cerny from Los Angeles, US has applied for patents for these inventions. The list has both pending applications and granted patents:
GAME PLAY REWIND WITH BOOKMARKS
#2 | 2025-12-04OVERLAPPING RENDERING, STREAMOUT, AND DISPLAY AT A CLIENT OF RENDERED SLICES OF A VIDEO FRAME
#3 | 2025-04-17PERFORMING GEOMETRY ANALYSIS BEFORE MULTI-GPU RENDERING OF GEOMETRY
#4 | 2025-03-20USING PROXY DATA WHEN MINIMUM LOD IS NOT LOADED FOR AN ASSET BASED ON ASSET AWARE INFORMATION
#5 | 2025-03-13USING TIMING SIGNALS TO ADJUST RELATIVE TIMING OF VSYNC SIGNALS BETWEEN CLIENT DEVICES TO SYNCHRONIZE DISPLAY OF VIDEO FRAMES
#6 | 2025-03-13OVERLAPPING TRANSMIT AND RECEIVE OPERATIONS AT A SERVER AND A CLIENT IN CLOUD GAMING APPLICATIONS
#7 | 2025-02-06DYNAMIC CLIENT BUFFERING AND ADJUSTED TIMING OF CLIENT VSYNC SIGNAL FOR CLOUD GAMING
#8 | 2025-01-30EFFICIENT MULTI-GPU RENDERING OF GEOMETRY BY ASSIGNING GEOMETRY TO GPUS TO PERFORM GEOMETRY ANALYSIS AND RENDERING THE GEOMETRY BASED ON THE GEOMETRY ANALYSIS
#9 | 2025-01-23EFFICIENT MULTI-GPU RENDERING OF GEOMETRY BY CONFIGURING A SHADER TO PERFORM GEOMETRY PRETESTING OR RENDERING DEPENDING ON GPU STATE
#10 | 2024-11-14OVERLAPPING TRANSMIT AND ENCODE AT THE SERVER
#11 | 2024-10-31GAME PLAY REWIND WITH USER TRIGGERED BOOKMARKS
#12 | 2024-10-24DISTRIBUTION OF TIME SLICES OF A FRAME PERIOD FOR MULTI-TENANT IMPLEMENTATION OF GRAPHICS PROCESSING UNIT
#13 | 2024-09-26DISPLAYING A DECODED VIDEO FRAME AT A CLIENT BASED ON A TARGETED DISPLAY TIME OF A SERVER
#14 | 2024-09-05SYNCHRONIZING A FREQUENCY OF A CLIENT VSYNC SIGNAL TO A FREQUENCY OF A SERVER VSYNC SIGNAL
#15 | 2024-06-06REASSIGNING GEOMETRY BASED ON TIMING ANALYSIS WHEN RENDERING AN IMAGE FRAME
#16 | 2024-05-02Overlapping operations at a server and a client for a video frame to reduce latency in cloud gaming applications
#17 | 2024-03-14OVERLAPPING RENDERING, STREAMOUT, AND DISPLAY AT A CLIENT OF RENDERED SLICES OF A VIDEO FRAME
#18 | 2024-02-22Synchronizing display of video frames between client devices in a multi-tenant configuration
#19 | 2023-12-07Asset aware data for using minimum level of detail for assets for image frame generation
#20 | 2023-11-16Maintaining distribution of processing time for multi-tenant implementation of graphics processing unit
#21 | 2023-11-09Dynamic client buffering using server and client VSYNC signals of received video frames for cloud gaming
#22 | 2023-07-27Region testing of geometry while rendering for efficient multi-GPU rendering
#23 | 2023-07-13Assigning geometry for pretesting against screen regions for an image frame using prior frame information
#24 | 2023-05-04Encoding a video frame as a reference frame based on a scene change hint at a cloud gaming server
#25 | 2023-04-13Buffer drain rate tuning to a measured maximum receive bandwidth measured for a client device when streaming
#26 | 2023-03-30Synchronization of a VSYNC signal of a first device to a VSYNC signal of a second device
#27 | 2023-03-30System and method for performing a Z pre-pass phase on geometry at a GPU for use by the GPU when rendering the geometry
#28 | 2023-03-16Performing geometry analysis before multi-GPU rendering of geometry
#29 | 2023-01-26Determining targeted display time of a video frame for a client based on server side timing information
#30 | 2023-01-19BEGINNING SCAN-OUT PROCESS AT FLIP-TIME FOR CLOUD GAMING APPLICATIONS
#31 | 2022-12-22Overlapping scan-in and encode at the server
#32 | 2022-11-10SCAN-OUT OF SERVER DISPLAY BUFFER BASED ON A FRAME RATE SETTING FOR CLOUD GAMING APPLICATIONS
#33 | 2022-08-11Generating hints of object overlap by region testing while rendering for efficient multi-GPU rendering of geometry
#34 | 2022-06-16Efficient multi-GPU rendering by testing geometry against screen regions before rendering using a pretest GPU
#35 | 2022-05-19Synchronization and offset of VSYNC between peer-to-peer gaming devices
#36 | 2022-03-17System and method for multi-tenant implementation of graphics processing unit
#37 | 2022-03-17System and method for multi-tenant implementation of graphics processing unit
#38 | 2022-01-06System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering
#39 | 2022-01-06System and method for efficient multi-GPU rendering of geometry by subdividing geometry
#40 | 2021-12-23Dynamic client buffering and usage of received video frames for cloud gaming
#41 | 2021-11-18System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information
#42 | 2021-11-18Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display
#43 | 2021-08-05System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering
#44 | 2021-08-05System and method for efficient multi-GPU rendering of geometry by subdividing geometry
#45 | 2021-08-05System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering
#46 | 2021-08-05System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders
#47 | 2021-08-05System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information
#48 | 2021-08-05System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering
#49 | 2021-08-05System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phase
#50 | 2021-08-05System and method for efficient multi-GPU rendering of geometry by region testing while rendering
#51 | 2021-08-05Asset aware computing architecture for graphics processing
#52 | 2021-07-29Synchronization and offset of VSYNC between cloud gaming server and client
#53 | 2021-04-01Game application providing scene change hint for encoding at a cloud gaming server
#54 | 2021-04-01System and method for multi-tenant implementation of graphics processing unit
#55 | 2021-04-01Dynamic client buffering and usage of received video frames for cloud gaming
#56 | 2021-04-01Synchronization and offset of VSYNC between cloud gaming server and client
#57 | 2021-04-01System and method for improving smoothness in cloud gaming applications
#58 | 2021-04-01High speed scan-out of server display buffer for cloud gaming applications
#59 | 2021-04-01Early scan-out of server display buffer at flip-time for cloud gaming applications
#60 | 2021-04-01Scene change hint and client bandwidth used at encoder for handling video frames after a scene change in cloud gaming applications
#61 | 2021-04-01Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications
#62 | 2021-04-01Reducing latency in cloud gaming applications by overlapping receive and decode of video frames and their display at the client
#63 | 2021-04-01Overlapping encode and transmit at the server
#64 | 2021-04-01Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display
#65 | 2021-04-01Synchronization and offset of VSYNC between gaming devices
#66 | 2014-11-27Developer controlled layout
#67 | 2007-08-23Parallel processor methods and apparatus
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