Vancouver
Canada
83
2025-11-27
The entities that hold a legal rights for patent applications filed by inventor Shuster Brian Mark:
Brian Mark Shuster from Vancouver, CA has applied for patents for these inventions. The list has both pending applications and granted patents:
CREATION AND USE OF VIRTUAL PLACES
#2 | 2025-03-20MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES
#3 | 2025-03-13DETECTING MEDICAL STATUS AND COGNITIVE IMPAIRMENT UTILIZING AMBIENT DATA
#4 | 2025-01-30Treatment of Phantom Limb Syndrome and Other Sequelae of Physical Injury
#5 | 2024-11-14Time-dependent client inactivity indicia in a multi-user animation environment
#6 | 2024-09-19Animation control method for multiple participants
#7 | 2023-10-05Time-dependent client inactivity indicia in a multi-user animation environment
#8 | 2023-09-21Treatment of Phantom Limb Syndrome and Other Sequelae of Physical Injury
#9 | 2023-08-10Animation control method for multiple participants
#10 | 2023-06-22CREATION AND USE OF VIRTUAL PLACES
#11 | 2022-09-29Time-dependent client inactivity indicia in a multi-user animation environment
#12 | 2022-09-29Animation control method for multiple participants
#13 | 2022-09-29COMPUTER SIMULATION METHOD WITH USER-DEFINED TRANSPORTATION AND LAYOUT
#14 | 2022-08-25VIRTUAL ENVIRONMENT FOR COMPUTER GAME
#15 | 2022-07-14Computer simulation method with user-defined transportation and layout
#16 | 2021-11-04DETECTING MEDICAL STATUS AND COGNITIVE IMPAIRMENT UTILIZING AMBIENT DATA
#17 | 2021-09-23MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES
#18 | 2021-09-23MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES
#19 | 2021-09-23Multi-instance, multi-user virtual reality spaces
#20 | 2021-07-22Time-dependent client inactivity indicia in a multi-user animation environment
#21 | 2021-07-15Creation and use of virtual places
#22 | 2021-07-01Animation control method for multiple participants
#23 | 2021-05-06Computer simulation method with user-defined transportation and layout
#24 | 2020-11-19Treatment of phantom limb syndrome and other sequelae of physical injury
#25 | 2020-08-06Time-dependent client inactivity indicia in a multi-user animation environment
#26 | 2020-04-02MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES
#27 | 2019-11-07Detecting medical status and cognitive impairment utilizing ambient data
#28 | 2019-06-27Animation control method for multiple participants
#29 | 2019-06-06Virtual environment for computer game
#30 | 2019-03-07Time-dependent client inactivity indicia in a multi-user animation environment
#31 | 2019-01-03MEDIUM OF EXCHANGE BASED ON RIGHT TO USE OR ACCESS INFORMATION
#32 | 2018-10-18Detecting medical status and cognitive impairment utilizing ambient data
#33 | 2018-06-14MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES
#34 | 2018-05-17Treatment of phantom limb syndrome and other sequelae of physical injury
#35 | 2018-02-15Virtual environment for computer game
#36 | 2017-11-23GAMING INCORPORATING SOCIAL GROUP FEATURES
#37 | 2017-10-26MOBILE STATUS UPDATE DISPLAY
#38 | 2017-08-03ANIMATION CONTROL METHOD FOR MULTIPLE PARTICIPANTS
#39 | 2017-06-29Creation and use of virtual places
#40 | 2017-03-16Avatar eye control in a multi-user animation environment
#41 | 2017-01-12Multi-instance, multi-user virtual reality spaces
#42 | 2016-10-06Systems, Devices And Methods For Person And Object Tracking And Data Exchange
#43 | 2016-09-15Translating user interfaces of applications
#44 | 2016-09-15Treatment of phantom limb syndrome and other sequelae of physical injury
#45 | 2016-08-25Computer simulation method with user-defined transportation and layout
#46 | 2016-05-26Time-dependent client inactivity indicia in a multi-user animation environment
#47 | 2016-03-24Avatar eye control in a multi-user animation environment
#48 | 2016-02-04Augmented reality objects based on biometric feedback
#49 | 2015-12-24Multi-instance, multi-user virtual reality spaces
#50 | 2015-10-29Mobile status update display
#51 | 2015-10-01Systems, Devices And Methods For Using Massive Data Streams To Emulate Human Response
#52 | 2015-10-01Systems, Devices And Methods For Person And Object Tracking And Data Exchange
#53 | 2015-09-17SYSTEMS, DEVICES AND METHODS FOR SENSORY AUGMENTATION TO ACHIEVE DESIRED BEHAVIORS OR OUTCOMES
#54 | 2015-09-17Detecting medical status and cognitive impairment utilizing ambient data
#55 | 2015-01-29Mobile status update display
#56 | 2014-12-04Multi-instance, multi-user virtual reality spaces
#57 | 2014-10-09Creation and use of virtual places
#58 | 2014-08-14Avatar eye control in a multi-user animation environment
#59 | 2014-07-24Virtual environment for computer game
#60 | 2014-07-17MEDIUM OF EXCHANGE BASED ON RIGHT TO USE OR ACCESS INFORMATION
#61 | 2014-07-03Systems and methods of virtual world interaction
#62 | 2014-05-08REMOTE CARD GAME WITH DUPLICATE HANDS
#63 | 2014-03-13Multi-instance, multi-user virtual reality spaces
#64 | 2013-12-19Translating user interfaces of applications
#65 | 2013-12-19TRANSFER OF VIRTUAL OBJECTS BETWEEN APPLICATIONS
#66 | 2013-01-24Multi-instance, multi-user virtual reality spaces
#67 | 2012-12-27Avatar eye control in a multi-user animation environment
#68 | 2012-07-26Adaptable generation of virtual environment frames
#69 | 2012-05-03Time-dependent client inactivity indicia in a multi-user animation environment
#70 | 2011-12-29Multi-user animation coupled to bulletin board
#71 | 2011-12-08Creation and use of virtual places
#72 | 2011-11-03Gaming method
#73 | 2011-01-27Multi-user animation coupled to bulletin board
#74 | 2010-03-18Multi-instance, multi-user animation platforms
#75 | 2009-06-04SELECTIVE FILTERING OF USER INPUT DATA IN A MULTI-USER VIRTUAL ENVIRONMENT
#76 | 2009-04-30Multi-user animation coupled to bulletin board
#77 | 2009-04-30Time-dependent client inactivity indicia in a multi-user animation environment
#78 | 2008-12-18Avatar eye control in a multi-user animation environment
#79 | 2008-07-17Remote card game with duplicate hands
#80 | 2008-07-03Animation control method for multiple participants
#81 | 2008-06-05Computer simulation method with user-defined transportation and layout
#82 | 2008-04-03Virtual environment for computer game
#83 | 2007-05-17Gaming method
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