Redmond, Washington
United States
26
2020-08-20
The entities that hold a legal rights for patent applications filed by inventor Michail Ashraf A.:
Ashraf A. Michail from Redmond, US has applied for patents for these inventions. The list has both pending applications and granted patents:
Efficient image population from captured scene
#2 | 2014-05-22RENDER TRANSFORM BASED SCROLLING AND PANNING FOR SMOOTH EFFECTS
#3 | 2014-02-13Adaptive filtering for image transform processes
#4 | 2012-06-07Render transform based scrolling and panning for smooth effects
#5 | 2012-03-29Arc spline GPU rasterization for cubic Bezier drawing
#6 | 2010-08-03Event routing model for an extensible editor
#7 | 2009-12-31Untrusted component hosting
#8 | 2009-12-24Intelligent caching data structure for immediate mode graphics
#9 | 2009-09-10Shader-based extensions for a declarative presentation framework
#10 | 2009-05-14Adaptive filtering for image transform processes
#11 | 2008-10-30Managing object lifetime for native/managed peers
#12 | 2008-10-28Selection services component for an extensible editor
#13 | 2007-09-20Scene write-once vector and triangle rasterization
#14 | 2006-11-23Intelligent caching data structure for immediate mode graphics
#15 | 2006-11-02Intelligent caching data structure for immediate mode graphics
#16 | 2006-09-28Hardware accelerated anti-aliased primitives using alpha gradients
#17 | 2006-07-13Highlight rendering services component for an extensible editor
#18 | 2006-06-27Event routing model for an extensible editor
#19 | 2006-06-20Intelligent caching data structure for immediate mode graphics
#20 | 2006-05-23Hardware accelerated anti-aliased primitives using alpha gradients
#21 | 2006-04-25Highlight rendering services component for an extensible editor
#22 | 2006-04-20Method for hardware accelerated anti-aliasing in 3D
#23 | 2006-02-09Hardware-accelerated anti-aliased vector graphics
#24 | 2005-11-03Generic parameterization for a scene graph
#25 | 2005-10-11Hardware-accelerated anti-aliased graphics
#26 | 2005-07-19Generic parameterization for a scene graph
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