Seattle, Washington
United States
76
2018-08-09
The entities that hold a legal rights for patent applications filed by inventor Markovic Relja:
Relja Markovic from Seattle, US has applied for patents for these inventions. The list has both pending applications and granted patents:
Object digitization
#2 | 2017-05-04Method to control perspective for a camera-controlled computer
#3 | 2017-03-09Indicating out-of-view augmented reality images
#4 | 2017-03-09Chaining animations
#5 | 2016-12-29SKELETAL CONTROL OF THREE-DIMENSIONAL VIRTUAL WORLD
#6 | 2016-03-24Providing location occupancy analysis via a mixed reality device
#7 | 2015-12-31Object digitization
#8 | 2015-11-12Indicating out-of-view augmented reality images
#9 | 2015-07-30Skeletal control of three-dimensional virtual world
#10 | 2015-06-04Chaining animations
#11 | 2015-04-23Isolate extraneous motions
#12 | 2015-01-08GESTURE RECOGNIZER SYSTEM ARCHITECTURE
#13 | 2014-12-25GESTURE TOOL
#14 | 2014-12-25Indicating out-of-view augmented reality images
#15 | 2014-09-18Interacting with user interface via avatar
#16 | 2014-06-19Method to control perspective for a camera-controlled computer
#17 | 2013-07-11GENERATING METADATA FOR USER EXPERIENCES
#18 | 2013-03-21Recognizing user intent in motion capture system
#19 | 2013-02-21Providing contextual personal information by a mixed reality device
#20 | 2013-01-24Interactive secret sharing
#21 | 2013-01-10Physical characteristics based user identification for matchmaking
#22 | 2013-01-03MATCHING USERS OVER A NETWORK
#23 | 2013-01-03Viewing windows for video streams
#24 | 2012-12-27Directed performance in motion capture system
#25 | 2012-12-06EMOTION-BASED USER IDENTIFICATION FOR ONLINE EXPERIENCES
#26 | 2012-12-06Automated sensor driven friending
#27 | 2012-12-06Physical characteristics based user identification for matchmaking
#28 | 2012-12-06Automated sensor driven match-making
#29 | 2012-12-06Object digitization
#30 | 2012-11-29Avatars of friends as non-player-characters
#31 | 2012-11-29Communication between avatars in different games
#32 | 2012-11-22Determine intended motions
#33 | 2012-06-28Interacting with a computer based application
#34 | 2012-06-21Skeletal control of three-dimensional virtual world
#35 | 2012-06-21Intelligent gameplay photo capture
#36 | 2012-06-21Driving simulator control with virtual skeleton
#37 | 2012-06-21First person shooter control with virtual skeleton
#38 | 2012-06-21Modeling an object from image data
#39 | 2012-03-01Gesture recognizer system architecture
#40 | 2011-12-29Fast reconfiguration of graphics pipeline state
#41 | 2011-12-15CONTEXTUAL TAGGING OF RECORDED DATA
#42 | 2011-12-15Interacting with user interface via avatar
#43 | 2011-12-08Automatic depth camera aiming
#44 | 2011-11-24Gesture recognizer system architecture
#45 | 2011-11-24Gesture recognizer system architecture
#46 | 2011-10-06Motion-based interactive shopping environment
#47 | 2011-09-29Predictive determination
#48 | 2011-09-15INTERACTING WITH A COMPUTER BASED APPLICATION
#49 | 2011-09-15BIONIC MOTION
#50 | 2011-07-21Recognizing user intent in motion capture system
#51 | 2011-07-21Tracking groups of users in motion capture system
#52 | 2011-07-21Directed performance in motion capture system
#53 | 2011-06-14Tracking groups of users in motion capture system
#54 | 2011-05-12Visualizing Depth
#55 | 2011-04-28DECORATING A DISPLAY ENVIRONMENT
#56 | 2011-02-10Show body position
#57 | 2010-12-02Combining gestures beyond skeletal
#58 | 2010-12-02Gesture shortcuts
#59 | 2010-12-02Gesture tool
#60 | 2010-12-02Localized gesture aggregation
#61 | 2010-11-04Method to control perspective for a camera-controlled computer
#62 | 2010-11-04Altering a view perspective within a display environment
#63 | 2010-11-04Show body position
#64 | 2010-11-04Isolate extraneous motions
#65 | 2010-11-04Determine intended motions
#66 | 2010-10-21Predictive determination
#67 | 2010-09-23Virtual object manipulation
#68 | 2010-09-23Chaining animations
#69 | 2010-08-05PREDICTIVE DETERMINATION
#70 | 2010-08-05Gesture recognizer system architecture
#71 | 2010-08-05Mapping a natural input device to a legacy system
#72 | 2010-08-05Gesture Keyboarding
#73 | 2010-08-05Standard Gestures
#74 | 2008-01-03Fast variable validation for state management of a graphics pipeline
#75 | 2008-01-03Guided performance optimization for graphics pipeline state management
#76 | 2008-01-03Fast reconfiguration of graphics pipeline state
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