Aurora
Canada
24
2023-01-19
The entities that hold a legal rights for patent applications filed by inventor Brunet Jeffrey:
Jeffrey Brunet from Aurora, CA has applied for patents for these inventions. The list has both pending applications and granted patents:
Systems and methods for capture and use of local elements in gameplay
#2 | 2021-06-03Systems and methods for capture and use of local elements in gameplay
#3 | 2020-02-20System and Method of Quotation Engine for AI Asset Training
#4 | 2020-01-16System and Method of Grading AI Assets
#5 | 2019-11-21System and Method of AI Asset Exchange
#6 | 2019-08-01System and Method of Chat Orchestrated Visualization
#7 | 2019-05-30Intent Based Dynamic Generation of Personalized Content from Dynamic Sources
#8 | 2016-12-29SYSTEM AND METHOD OF PROACTIVE SELF-CARE FOR ELECTRONIC DEVICES
#9 | 2016-11-17SYSTEM AND METHOD OF SENTIMENT ACCURACY INDEXING FOR CUSTOMER SERVICE
#10 | 2016-11-10Systems and methods for capture and use of local elements in gameplay
#11 | 2016-03-03SYSTEM AND METHOD OF PEER DEVICE DIAGNOSIS
#12 | 2016-02-11System and method of rule creation based on frequency of question
#13 | 2015-08-13System and Method of Routing a Search Query to a Forum
#14 | 2015-07-16System and Method of Search for Improving Relevance Based on Device Parameters
#15 | 2015-07-09Systems and Methods of Crowd Sourced Virtual Character Evolution
#16 | 2015-06-11System and method of creating and using a reference device profile
#17 | 2015-05-07System and method of dynamic configuration engine for electronic devices
#18 | 2015-04-09System and Method of Routing Customer Care Cases for Electronic Devices
#19 | 2015-01-08Gestures to Encapsulate Intent
#20 | 2014-11-20System and Method of Using PCs as NPCs
#21 | 2014-10-23System and Method of Device Based Cached Rules
#22 | 2014-06-05Device Profile-Based Rule Making for Customer Care
#23 | 2014-05-22Systems and Methods for Capture and Use of Local Elements in Gameplay
#24 | 2014-02-27System and Method for Capture and Use of Player Vital Signs in Gameplay
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