Inventor profile of:

Josiah Eatedali

City:

Los Angeles, California

Country:

United States

Published Applications:

42

Last publication date:

2024-08-01

Top Assignees for applications by Josiah Eatedali

The entities that hold a legal rights for patent applications filed by inventor Eatedali Josiah:

Recent patent applications by Eatedali Josiah

Josiah Eatedali from Los Angeles, US has applied for patents for these inventions. The list has both pending applications and granted patents:

#1 | 2024-08-01
US20240259625A1
Electricity

Systems and Methods for Customizing Channel Programming

#2 | 2024-06-13
US20240189723A1
Human necessities

VIDEO GAME GROUP DYNAMIC BUILDING

#3 | 2024-05-23
US20240165517A1
Human necessities

Systems and Methods for the Real-Time Customization of Video Game Content Based on Player Data

#4 | 2024-03-28
US20240100420A1
Human necessities

DYNAMIC DASHBOARD VIDEO GAME PROCUREMENT OPTIONS

#5 | 2023-11-16
US20230368251A1
Physics

Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user

#6 | 2023-10-26
US20230338853A1
Human necessities

Generating Improved Non-Player Characters Using Neural Networks

#7 | 2023-09-28
US20230302369A1
Human necessities

Systems and methods for enabling remote viewers to participate in a multi-player video game play session

#8 | 2023-06-15
US20230182023A1
Human necessities

SOCIAL RECOMMENDATION, DISTRIBUTION, AND DISPLAY OF VIDEO GAME-RELATED PRODUCTS

#9 | 2022-07-07
US20220215442A1
Physics

Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user

#10 | 2022-05-12
US20220147532A1
Physics

Systems and methods for providing contextual messages for media contents

#11 | 2022-04-28
US20220126207A1
Human necessities

Systems and methods for providing a tailored video game based on a player defined time period

#12 | 2022-03-03
US20220062778A1
Human necessities

Systems and methods for determining game events based on a crowd advantage of one or more players in the course of a multi-player video game play session

#13 | 2021-11-25
US20210362064A1
Human necessities

Individualized game data augmented displays

#14 | 2021-05-06
US20210129028A1
Human necessities

Video game content aggregation, normalization, and publication systems and methods

#15 | 2020-11-19
US20200360815A1
Human necessities

Systems and methods for managing virtual items across multiple video game environments

#16 | 2020-08-06
US20200246709A1
Human necessities

Systems and methods for providing a crowd advantage to one or more players in the course of a multi-player video game play session

#17 | 2020-06-25
US20200197814A1
Human necessities

Methods and systems for video game streaming transaction support

#18 | 2020-06-25
US20200197811A1
Human necessities

Systems and methods for generating improved non-player characters

#19 | 2020-06-04
US20200171389A1
Human necessities

DYNAMIC VIDEO GAME AVAILABILITY AND REWARDS

#20 | 2020-05-21
US20200160405A1
Physics

Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user

#21 | 2020-05-21
US20200155948A1
Human necessities

SOCIAL RECOMMENDATION, DISTRIBUTION, AND DISPLAY OF VIDEO GAME-RELATED PRODUCTS

#22 | 2020-05-21
US20200155943A1
Human necessities

Systems and methods for the real-time customization of video game content based on player data

#23 | 2020-05-07
US20200139235A1
Human necessities

DYNAMIC DASHBOARD VIDEO GAME PROCUREMENT OPTIONS

#24 | 2020-03-12
US20200078689A1
Human necessities

Individualized game data augmented displays

#25 | 2020-02-06
US20200043031A1
Physics

Systems and Methods for Generating and Executing Online Interactive Multimedia Challenges During Online Transactions

#26 | 2020-01-02
US20200004932A1
Physics

Dynamic adjustment of availability of access to video games

#27 | 2020-01-02
US20200001185A1
Human necessities

Dynamic adjustment of availability of access to video games based on real-world events

#28 | 2019-06-27
US20190192979A1
Human necessities

Video game notifications for streaming games

#29 | 2019-06-27
US20190192978A1
Human necessities

VIDEO GAME GROUP DYNAMIC BUILDING

#30 | 2019-06-27
US20190192977A1
Human necessities

Video game content aggregation, normalization, and publication systems and methods

#31 | 2019-06-27
US20190192974A1
Human necessities

Systems and methods for enabling audience participation in multi-player video game play sessions

#32 | 2019-06-27
US20190192971A1
Human necessities

Video game content aggregation, normalization, and publication systems and methods

#33 | 2018-04-05
US20180098126A1
Electricity

Systems and methods for extending access to subscription-based media contents

#34 | 2018-02-01
US20180033199A9
Physics

METHOD FOR MOTION-SYNCHRONIZED AR OR VR ENTERTAINMENT EXPERIENCE

#35 | 2017-08-17
US20170236328A1
Physics

Method for motion-synchronized AR or VR entertainment experience

#36 | 2017-07-20
US20170206251A1
Physics

Systems and methods for providing contextual messages for media contents

#37 | 2017-06-15
US20170171626A1
Electricity

Systems and methods for providing a virtual shared media experience

#38 | 2016-09-08
US20160261658A1
Electricity

Proximity based entitlement sharing

#39 | 2016-02-25
US20160057471A1
Electricity

Purchasing and viewing content based on a linear broadcast

#40 | 2016-02-11
US20160044356A1
Electricity

Systems and methods for customizing channel programming

#41 | 2016-01-07
US20160007066A1
Electricity

Systems and methods for digital library channel creation

#42 | 2014-07-24
US20140205195A1
Physics

Landmark triggered image augmentation

InventorID:

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