Mountain View, California
United States
83
2026-01-15
The entities that hold a legal rights for patent applications filed by inventor KOH James:
James KOH from Mountain View, US has applied for patents for these inventions. The list has both pending applications and granted patents:
SYSTEM AND METHOD FOR DYNAMICALLY DETERMINING CRAFTING PARAMETERS BASED ON USER USAGE RATE OF A VIRTUAL SPACE
#2 | 2025-08-28SYSTEM AND METHOD FOR FACILITATING USER INTERACTION WITH A VIRTUAL SPACE THROUGH A GRAPHICAL CHAT INTERFACE
#3 | 2025-06-05SYSTEM AND METHOD FOR DYNAMICALLY DETERMINING CRAFTING PARAMETERS BASED ON USER USAGE RATE OF A VIRTUAL SPACE
#4 | 2025-03-20DYNAMIC ITEM OBTAIN RATE BASED ON PLAYER PROGRESSION, ACTION, AND OTHER IN-GAME BEHAVIOR
#5 | 2024-08-15SYSTEM AND METHOD FOR FACILITATING USER INTERACTION WITH A VIRTUAL SPACE THROUGH A GRAPHICAL CHAT INTERFACE
#6 | 2024-08-15ADJUSTING INDIVIDUALIZED CONTENT MADE AVAILABLE TO USERS OF AN ONLINE GAME BASED ON USER GAMEPLAY INFORMATION
#7 | 2023-12-14Dynamic item obtain rate based on player progression, action, and other in-game behavior
#8 | 2023-11-30Facilitating user configured assistance requests through a chat in a virtual space
#9 | 2023-10-26System and method for facilitating user interaction with a virtual space through a graphical chat interface
#10 | 2023-08-10System and method for allowing affiliations to utilize in-game items to assist other players
#11 | 2023-05-18Facilitating user configured assistance requests through a chat in a virtual space
#12 | 2023-04-27Adjusting individualized content made available to users of an online game based on user gameplay information
#13 | 2022-11-24System and method for facilitating user interaction with a virtual space through a graphical chat interface
#14 | 2022-11-24System and method for dynamically determining crafting parameters based on user usage rate of a virtual space
#15 | 2022-09-01Facilitating user configured assistance requests through a chat in a virtual space
#16 | 2022-09-01Dynamic item obtain rate based on player progression, action, and other in-game behavior
#17 | 2022-01-06Facilitating user configured assistance requests through a chat in a virtual space
#18 | 2021-11-04System and method for allowing affiliations to utilize in-game items to assist other players
#19 | 2021-06-03System and method for facilitating user interaction with a virtual space through a graphical chat interface
#20 | 2021-06-03Adjusting individualized content made available to users of an online game based on user gameplay information
#21 | 2021-04-01Dynamic item obtain rate based on player progression, action, and other in-game behavior
#22 | 2021-01-07System and method for dynamically determining crafting parameters based on user usage rate of a virtual space
#23 | 2020-12-31Facilitating user configured assistance requests through a chat in a virtual space
#24 | 2020-08-13System and method for allowing affiliations to utilize in-game items to assist other players
#25 | 2020-05-07Dynamic item obtain rate based on player progression, action, and other in-game behavior
#26 | 2020-04-28System and method for implementing dynamic content availability for individual players
#27 | 2020-02-06DYNAMICALLY ADJUSTING VIRTUAL ITEM BUNDLES AVAILABLE FOR PURCHASE BASED ON USER GAMEPLAY INFORMATION
#28 | 2020-01-16FRAUD DISCOVERY IN A DIGITAL ADVERTISING ECOSYSTEM
#29 | 2019-10-31Facilitating user configured assistance requests through a chat in a virtual space
#30 | 2019-09-24Dynamically adjusting virtual item bundles available for purchase based on user gameplay information
#31 | 2019-09-12System and method for dynamically determining crafting parameters based on user usage rate of a virtual space
#32 | 2019-09-05Adjusting individualized content made available to users of an online game based on user gameplay information
#33 | 2019-08-20Facilitating user configured assistance requests through a chat in a virtual space
#34 | 2019-08-20Facilitating user progression in a virtual space based on user purchases of virtual currency
#35 | 2019-06-06SYSTEM AND METHOD FOR INFERRING ANONYMIZED PUBLISHERS
#36 | 2019-05-14Dynamically adjusting virtual rewards presented in offers
#37 | 2019-04-04System and method for detecting fraudulent software installation activity
#38 | 2019-03-21SYSTEM AND METHOD FOR ASSESSING PUBLISHER QUALITY
#39 | 2019-02-21TEMPORAL ANOMALY DETECTION SYSTEM AND METHOD
#40 | 2019-02-21System and method for detecting fraudulent activity on client devices
#41 | 2019-02-14Dynamic item obtain rate based on player progression, action, and other in-game behavior
#42 | 2019-01-01System and method for the provision of time-based awards in an online game
#43 | 2018-12-20System and method for allowing affiliations to utilize in-game items to assist other players
#44 | 2018-08-28System and method for allowing affiliations to utilize in-game items to assist other players
#45 | 2018-08-23Dynamically adjusting virtual item bundles available for purchase based on user gameplay information
#46 | 2018-05-31Providing leaderboard based upon in-game events
#47 | 2018-05-31Dynamic item obtain rate based on player progression, action, and other in-game behavior
#48 | 2018-05-24Adjusting individualized content made available to users of an online game based on user gameplay information
#49 | 2018-03-20Providing leaderboard based upon in-game events
#50 | 2018-02-27Dynamic item obtain rate based on player progression, action, and other in-game behavior
#51 | 2018-02-13Adjusting individualized content made available to users of an online game based on user gameplay information
#52 | 2018-01-16System and method for comparing segments of players that are differentiated based on a system variable
#53 | 2017-11-07Dynamically adjusting virtual item bundles available for purchase based on user gameplay information
#54 | 2017-10-03System and method for implementing dynamic content availability for individual players
#55 | 2017-08-15Facilitating user configured assistance requests through a chat in a virtual space
#56 | 2017-08-01System and method for facilitating user interaction with a virtual space through a graphical chat interface
#57 | 2017-06-06Providing leaderboard based upon in-game events
#58 | 2017-05-30Dynamic item obtain rate based on player progression, action, and other in-game behavior
#59 | 2017-05-30Facilitating user progression in a virtual space based on user purchases of virtual currency
#60 | 2017-05-11Dynamically providing rewards to users in a game space
#61 | 2017-03-16System and method for dynamically determining crafting parameters based on user usage rate of a virtual space
#62 | 2017-02-21Dynamic item obtain rate based on player progression, action, and other in-game behavior
#63 | 2016-12-22System and method for providing a customized user experience based on a spend frequency of a user
#64 | 2016-12-15System and method for allowing affiliations to utilize in-game items to assist other players
#65 | 2016-12-13System and method for dynamically determining crafting parameters based on user usage rate of a virtual space
#66 | 2016-11-29System and method for predicting payer dormancy through the use of a test bed environment
#67 | 2016-11-01System and method for facilitating use of temporary defensive structures in a tower defense game
#68 | 2016-10-04System and method for providing a customized user experience based on a spend frequency of a user
#69 | 2016-09-27System and method for allowing affiliations to utilize in-game items to assist other players
#70 | 2016-07-05System and method for determining offer placement in a virtual space store interface
#71 | 2016-06-28Adjusting individualized content made available to users of an online game based on user gameplay information
#72 | 2016-05-31System and method for implementing dynamic content availability for individual players
#73 | 2016-05-03System and method for facilitating user interaction with a virtual space through a graphical chat interface
#74 | 2015-09-29System and method for predicting payer dormancy through the use of a test bed environment
#75 | 2015-08-04System and method for providing a customized user experience based on a spend frequency of a user
#76 | 2015-04-14System and method for allowing affiliations to utilize in-game items to assist other players
#77 | 2015-04-14Providing leaderboard based upon in-game events
#78 | 2015-03-17Facilitating user configured assistance requests through a chat in a virtual space
#79 | 2015-03-03Providing personalized leaderboards to users of a game
#80 | 2014-12-18Dynamically providing rewards to users in a game space
#81 | 2014-12-11DYNAMICALLY GENERATED IN-GAME OBJECTIVES
#82 | 2014-12-04PRESENTING OFFERS FOR IN-GAME VIRTUAL REWARDS
#83 | 2014-10-07System and method for the provision of time-based awards in an online game
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