US20260061332A1
2026-03-05
18/947,044
2024-11-14
Smart Summary: An interactive stuffed toy is designed to engage children with its AI features. It looks like an animal and has soft fur along with twinkling lights. The toy can listen to a child's voice and change stories based on what the child says. It lights up to highlight different parts like its tail and ears, and it can also respond to hugs or pats. Made from safe materials and powered by batteries, this toy is both fun and friendly for kids. 🚀 TL;DR
An interactive stuffed toy device is disclosed, which is an interactive plush toy with AI-driven interactive capabilities. The interactive stuffed toy device comprises a body component that is configured in an animal shape with plush fur and twinkling lights. The body component includes voice recognition technology which is used to adapt stories based on a child's responses. The body component also lights up to show features of the toy, including tail, ears, eyes, mouth, etc. The body component also includes gesture recognition sensors to enable the device to respond to physical interactions, such as hugs or pats. Further, the device is battery-powered and made from hypoallergenic materials.
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A63H3/02 » CPC main
Dolls made of fabrics or stuffed
A63H3/006 » CPC further
Dolls provided with electrical lighting
A63H3/28 » CPC further
Dolls Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
A63H3/40 » CPC further
Dolls; Details; Accessories; Dolls' eyes movable
A63H2200/00 » CPC further
Computerized interactive toys, e.g. dolls
A63H3/00 IPC
Dolls
A63H3/00 IPC
Dolls; Figures; Musical toys
The present application claims priority to, and the benefit of, U.S. Provisional Application No. 63/690,059, which was filed on Sep. 3, 2024, and is incorporated herein by reference in its entirety.
The present invention relates generally to the field of interactive stuffed toy devices. More specifically, the present invention relates to a stuffed toy that is both entertaining and educational for a child's interaction. Accordingly, this disclosure makes specific reference thereto the present invention. Nonetheless, it is to be appreciated that aspects of the present invention are also equally applicable to other like applications, devices and methods of manufacture.
By way of background, this invention relates to improvements in interactive stuffed toy devices. Generally, very few educational toys are both engaging and beneficial for a child's cognitive development. Further, most caregivers seek toys that both entertain and contribute to their child's educational growth. Accordingly, users desire an interactive, educational and emotionally engaging companion.
One major challenge with toys in general is keeping a child interested in playing with the toy for more than a short period of time. To this end, toy dolls and animals have been developed that can talk and/or have moving body parts. The goal with these devices is to provide a plaything that appears to interact with the child when they play with the toy.
Accordingly, there is a demand for an improved interactive stuffed toy device that is engaging and beneficial for a child's cognitive development. More particularly, there is a demand for an interactive stuffed toy device that tells interactive stories based on a child's responses.
Therefore, there exists a long felt need in the art for an interactive stuffed toy device that provides users with a toy with AI-driven interactive capabilities. There is also a long felt need in the art for an interactive stuffed toy device that adapts stores based on a child's response via voice recognition technology. Further, there is a long felt need in the art for an interactive stuffed toy device that lights up to show features of the toy. Moreover, there is a long felt need in the art for a device that includes gesture recognition sensors to enable the toy to respond to physical interactions such as hugs or pats. Further, there is a long felt need in the art for an interactive stuffed toy device that is battery powered. Finally, there is a long felt need in the art for an interactive stuffed toy device that is made of hypoallergenic materials.
The subject matter disclosed and claimed herein, in one embodiment thereof, comprises an interactive stuffed toy device. The device is an interactive plush toy with AI-driven interactive capabilities. The interactive stuffed toy device comprises a body component that is configured in an animal shape with plush fur and twinkling lights. The body component includes voice recognition technology which is used to adapt stories based on a child's responses. The body component also lights up to show features of the toy, including tail, ears, eyes, mouth, etc. The body component also includes gesture recognition sensors to enable the device to respond to physical interactions, such as hugs or pats. Further, the device is battery-powered and made from hypoallergenic materials.
In this manner, the interactive stuffed toy device of the present invention accomplishes all of the forgoing objectives and provides users with a device that incorporates AI-driven dynamic storytelling. The device is a stuffed toy with sensors and twinkling lights. The device is battery powered.
The following presents a simplified summary in order to provide a basic understanding of some aspects of the disclosed innovation. This summary is not an extensive overview, and it is not intended to identify key/critical elements or to delineate the scope thereof. Its sole purpose is to present some general concepts in a simplified form as a prelude to the more detailed description that is presented later.
The subject matter disclosed and claimed herein, in one embodiment thereof, comprises an interactive stuffed toy device. The device is an interactive plush toy with AI-driven interactive capabilities. The interactive stuffed toy device comprises a body component that is configured in an animal shape with plush fur and twinkling lights. The body component includes voice recognition technology which is used to adapt stories based on a child's responses. The body component also lights up to show features of the toy, including tail, ears, eyes, mouth, etc. The body component also includes gesture recognition sensors to enable the device to respond to physical interactions, such as hugs or pats.
In one embodiment, the interactive stuffed toy device is an AI-powered educational plush toy. The device is designed to enrich the playtime experience with enchanting storytelling and learning opportunities. Thus, the device provides caregivers with a toy that both entertains and contributes to their child's educational growth. The interactive stuffed toy device tells interactive stories that adapt based on a child's responses, offering regularly updated content covering language development, math skills, etc. The device features child-friendly voice recognition, twinkling lights that sync with the storytelling, and a friendly expression.
In one embodiment, the interactive stuffed toy device engages the child by being embodied in a figure that appeals to a child. The figure may be a plush figure that invites touching and feeling or a figure that holds other interest for the child. Examples of plush figures include those in the shapes of household pets, cartoon figures, human figures, or hybrid fantasy designs, etc. Examples of other figures that may hold a child's interest include household articles like a telephone. The figures described above only provide illustrative examples and the inventive figure is not limited to these examples.
In one embodiment, the interactive stuffed toy device in this embodiment is that of a plush baby fox. The baby fox is sized approximately 6-12 inches high and approximately 6-12 inches wide. The toy is made from a soft colorful fabric that is pleasant to touch and has a cuddly appearance. Typically, one of the baby fox's paws has an on/off button.
In one embodiment, the interactive stuffed toy device comprises a body component that can be shaped and sized to represent any conventional animal, cartoon, pet, etc. The body component is plush and soft to touch. Typically, the body component comprises a vibrant color palette of blues, purples, and greens, accented with magical patterns to stimulate curiosity and imagination. Further, the body component is comprised of a unique material combination of fur and embroidered surface details throughout the body component.
In one embodiment, the face of the interactive stuffed toy device includes movable ears and eyes and a fixed, friendly mouth. Typically, the mouth is fixed in position for durability. The eyes are large, expressive eyes capable of showing various emotions and reactions. Typically, the eyes are LCD or other suitable display means and blink, look around, and display different emotions. Further, the ears are capable of slight, subtle movements back and forth, or perking up during storytelling highlights.
In one embodiment, the body component comprises internal speakers hidden within the body component, typically near the fox's chest. The speakers deliver clear storytelling and responses from the device.
In one embodiment, the body component comprises an optical sensor positioned near the eyes of the fox for gesture recognition. Thus, the optical sensor enables the toy device to respond to physical interactions, such as hugs or pats by the child. The optical sensor is connected to switching circuitry which in turn provides input to a logic circuit to allow the device to respond to the child's physical interactions. Specifically, responses to the optical sensor are stored in one or more memories in the logic circuit or an associated microprocessor. Different responses are activated depending on what actions the optical sensor senses.
In one embodiment, the body component comprises a capacitive sensor for touch and pressure recognition. The capacitive sensor is positioned near the fox's paws. The capacitive sensor is connected to switching circuitry which in turn provides input to a logic circuit to allow the device to respond to the child's physical interactions. Specifically, responses to the capacitive sensor are stored in one or more memories in the logic circuit or an associated microprocessor. Different responses are activated depending on what actions the capacitive sensor senses.
In one embodiment, the body component comprises AI capabilities and child-friendly voice recognition via a processor. Thus, the device provides a unique blend of AI-driven dynamic storytelling and educational content, focused on safety and engagement and powered by cutting-edge generative AI that alters narratives based on a child's input via the voice recognition.
In one embodiment, the interactive stuffed toy device is shown having a number of moving body parts (i.e., ears, eyes, and lights), which are precisely controlled and coordinated in their movements in response to external sensed conditions via the sensors. The precise control and coordination of the movements of the body parts provide a highly life-like toy to provide high levels of interaction with the user to keep them interested in playing with the toy over long periods of time. The toy body parts are controlled and coordinated in response to predetermined sensory inputs detected by various sensors provided for the device. In response to predetermined detected conditions, the sensors signal a controller or control circuitry which controls a drive system for the parts, by activating the motor of the drive system to generate the desired coordinated movements of the various body parts. It is preferred that the toy device utilizes a single, low power reversible electric motor that is able to power the parts for their life-like movements while providing for acceptable battery life. Further, the controller includes sound generating circuitry as described herein to make the toy device appear to talk in conjunction with the movement of the body parts so as enhance the ability of the toy device to provide seemingly intelligent and life-like interaction with the user in that the toy device can have different physical and emotional states as associated with different coordinated positions of the body parts and sounds, words and/or exclamations generated by the control circuitry.
More particularly, the toy device includes a body component thereof that has a relatively small and compact form and which contains all the circuitry and various linkages and cams for the moving body parts in the interior thereof. As is apparent, the preferred toy device herein has a very compact size so as to allow it to be readily portable which allows children of all ages to carry the toy device between rooms and on trips, etc., as may be desired.
In one embodiment, the majority of the moving body parts of the toy device herein are provided in the front facial area toward the upper end of the body component. Specifically, in the facial area, there are eye and ear assemblies to allow for movement. Thus, the cam mechanisms include followers or actuator linkages operated thereby that provide for arcuate movements of the body parts to more closely simulate the movements of actual body parts. Specifically, the linkages cause arcuate or pivotal movements of the eyelids and ears of the body component.
In one embodiment, the fact that the motor is reversible does provide the toy device herein with much more life-like movement of its body parts as particular movements can be repeated in back and forth directions as precisely controlled by the processor in cooperation with the programmed cam surfaces.
In one embodiment, the body component comprises a plurality of twinkling lights. Specifically, the fox's tail and ears can light up to enhance storytelling. Further, the body component comprises a magical body pattern that lights-up, such that the pattern of spots twinkle in response to stories and conversations. Additionally, the spine lights up to express feeling and provide a back-lighting glow. Typically, the twinkling lights are LEDs or other suitable lights as is known in the art. Accordingly, the body pattern lights, the spine, the tail and the ears light up and twinkle in sync with the storytelling, the conversations with the child, to express feelings, and provide background glow, etc. Thus, the body component lights up to show features of the toy, including tail, ears, eyes, mouth, etc.
In one embodiment, the device integrates a rechargeable battery and discreet USB charging port into the body component. Specifically, the rechargeable battery is integrated and enclosed within the body component. The rechargeable battery and USB charging port emphasizes safety, durability and ease of use.
In one embodiment, the device comprises a parental control app which gives caregivers the ability to manage and customize content to better fit their child's developmental needs. The interactive stuffed toy device includes a wireless communications module and additional sensors which would allow the device to pair with a mobile application on a smart device. Once paired, a user could control the interactive stuffed toy device and manage the content via the mobile application. Further, the mobile device or smart device may be a cellular telephone, a remote control, or any other device that may have wireless communication capabilities and may be connected to the internet. The mobile or smart device may perform any type of wireless communication, including, but not limited to, WIFI, BLUETOOTH, RFID, NFC, etc. As such, the user may use a mobile or smart device to manage and customize content to better tailor the story telling to the child's developmental needs.
In one embodiment, the body component is manufactured of hypoallergenic materials. Further, the materials are child-safe, durable, non-toxic and environmentally friendly in accordance with international safety standards.
In yet another embodiment, the interactive stuffed toy device comprises a plurality of indicia.
In yet another embodiment, a method of interacting with a child via a plush toy is disclosed. The method includes the steps of providing an interactive stuffed toy device comprising a body component with sensors and AI-capabilities. The method also comprises utilizing voice recognition technology to adapt stories based on a child's responses. Further, the method comprises lighting up the body component in sync with the stories. The method also comprises recognizing a user's gestures via the plurality of sensors. Finally, the method comprises utilizing a parental control app to manage and customize story content to fit a child's developmental needs.
Numerous benefits and advantages of this invention will become apparent to those skilled in the art to which it pertains, upon reading and understanding the following detailed specification.
To the accomplishment of the foregoing and related ends, certain illustrative aspects of the disclosed innovation are described herein in connection with the following description and the annexed drawings. These aspects are indicative, however, of but a few of the various ways in which the principles disclosed herein can be employed and are intended to include all such aspects and their equivalents. Other advantages and novel features will become apparent from the following detailed description when considered in conjunction with the drawings.
The description refers to provided drawings in which similar reference characters refer to similar parts throughout the different views, and in which:
FIGS. 1A-D illustrate a perspective view of one embodiment of the interactive stuffed toy device of the present invention in accordance with the disclosed architecture;
FIGS. 2A-C illustrate a perspective view of one embodiment of the interactive stuffed toy device of the present invention showing the USB charge port and sensors in accordance with the disclosed architecture;
FIGS. 3A-B illustrate a perspective view of one embodiment of the interactive stuffed toy device of the present invention showing the lights on the body component and movable eyes and ears in accordance with the disclosed architecture;
FIGS. 4A-B illustrate a perspective view of one embodiment of the interactive stuffed toy device of the present invention showing the plush fur in accordance with the disclosed architecture; and
FIG. 5 illustrates a flowchart showing the method of interacting with a child via a plush toy in accordance with the disclosed architecture.
The innovation is now described with reference to the drawings, wherein like reference numerals are used to refer to like elements throughout. In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding thereof. It may be evident, however, that the innovation can be practiced without these specific details. In other instances, well-known structures and devices are shown in block diagram form in order to facilitate a description thereof. Various embodiments are discussed hereinafter. It should be noted that the figures are described only to facilitate the description of the embodiments. They are not intended as an exhaustive description of the invention and do not limit the scope of the invention. Additionally, an illustrated embodiment need not have all the aspects or advantages shown. Thus, in other embodiments, any of the features described herein from different embodiments may be combined.
As noted above, there is a long felt need in the art for an interactive stuffed toy device that provides users with a toy with AI-driven interactive capabilities. There is also a long felt need in the art for an interactive stuffed toy device that adapts stores based on a child's response via voice recognition technology. Further, there is a long felt need in the art for an interactive stuffed toy device that lights up to show features of the toy. Moreover, there is a long felt need in the art for a device that includes gesture recognition sensors to enable the toy to respond to physical interactions such as hugs or pats. Further, there is a long felt need in the art for an interactive stuffed toy device that is battery powered. Finally, there is a long felt need in the art for an interactive stuffed toy device that is made of hypoallergenic materials.
The present invention, in one exemplary embodiment, is a novel interactive stuffed toy device. The device is a plush toy with AI-driven interactive capabilities. The interactive stuffed toy device comprises a body component that is configured in an animal shape with plush fur and twinkling lights. The body component includes voice recognition technology which is used to adapt stories based on a child's responses. The body component also lights up to show features of the toy, including tail, ears, eyes, mouth, etc. The body component also includes gesture recognition sensors to enable the device to respond to physical interactions, such as hugs or pats. Further, the device is battery-powered and made from hypoallergenic materials. The present invention also includes a novel method of interacting with a child via a plush toy. The method includes the steps of providing an interactive stuffed toy device comprising a body component with sensors and AI-capabilities. The method also comprises utilizing voice recognition technology to adapt stories based on a child's responses. Further, the method comprises lighting up the body component in sync with the stories. The method also comprises recognizing a user's gestures via the plurality of sensors. Finally, the method comprises utilizing a parental control app to manage and customize story content to fit a child's developmental needs.
Referring initially to the drawings, FIGS. 1A-D illustrate a perspective view of one embodiment of the interactive stuffed toy device 100 of the present invention. In the present embodiment, the interactive stuffed toy device 100 is an improved interactive stuffed toy device 100 that provides a user with a stuffed toy with AI-capabilities. Specifically, the interactive stuffed toy device 100 comprises a body component 102 with sensors 108, 110, voice recognition 104, and AI-capabilities 106. Further, the body component 102 is configured in an animal shape with plush fur and twinkling lights.
Generally, the interactive stuffed toy device 100 is an AI-powered educational plush toy. The device 100 is designed to enrich the playtime experience with enchanting storytelling and learning opportunities. Thus, the device 100 provides caregivers with a toy that both entertains and contributes to their child's educational growth. The interactive stuffed toy device 100 tells interactive stories that adapt based on a child's responses, offering regularly updated content covering language development, math skills, etc. The device 100 features child-friendly voice recognition 104, twinkling lights that sync with the storytelling, and a friendly expression.
Further, the interactive stuffed toy device 100 engages the child by being embodied in a figure that appeals to a child. The figure may be a plush figure that invites touching and feeling or a figure that holds other interest for the child. Examples of plush figures include those in the shapes of household pets, cartoon figures, human figures, or hybrid fantasy designs, etc. Examples of other figures that may hold a child's interest include household articles like a telephone. The figures described above only provide illustrative examples and the inventive figure is not limited to these examples.
In one embodiment, the interactive stuffed toy device 100 in this embodiment is that of a plush baby fox. The baby fox is sized approximately 6-12 inches high and approximately 6-12 inches wide. The toy is made from a soft colorful fabric that is pleasant to touch and has a cuddly appearance. Typically, one of the baby fox's paws has an on/off button 112.
Furthermore, the interactive stuffed toy device 100 comprises a body component 102 that can be shaped and sized to represent any conventional animal, cartoon, pet, etc. The body component 102 is plush and soft to touch. Typically, the body component 102 comprises a vibrant color palette of blues, purples, and greens, accented with magical patterns to stimulate curiosity and imagination. Further, the body component 102 is comprised of a unique material combination of fur and embroidered surface details throughout the body component 102.
Additionally, the face 114 of the interactive stuffed toy device 100 includes movable ears 116 and eyes 118 and a fixed, friendly mouth 120. Typically, the mouth 120 is fixed in position for durability. The eyes 118 are large, expressive eyes 118 capable of showing various emotions and reactions. Typically, the eyes 118 are LCD or other suitable display means and blink, look around, and display different emotions. Further, the ears 116 are capable of slight, subtle movements back and forth, or perking up during storytelling highlights.
Further, the body component 102 comprises internal speakers 122 hidden within the body component 102, typically near the fox's chest 124. The speakers 122 deliver clear storytelling and responses from the device 100. The speakers 122 can be any suitable shape and size as is known in the art, as long as they are sized and shaped to fit within the body component 102. Further, the body component 102 can have multiple speakers 122 depending on the needs and/or wants of a user.
Additionally, the interactive stuffed toy device 100 is shown having a number of moving body parts (i.e., ears 116, eyes 118, and lights), which are precisely controlled and coordinated in their movements in response to external sensed conditions via the sensors 108, 110. The precise control and coordination of the movements of the body parts 102 provide a highly life-like toy to provide high levels of interaction with the user to keep them interested in playing with the toy over long periods of time. The toy body parts 116, 118 are controlled and coordinated in response to predetermined sensory inputs detected by various sensors 108, 110 provided for the device 100. In response to predetermined detected conditions, the sensors 108, 110 signal a controller 126 or control circuitry which controls a drive system 128 for the parts 116, 118, by activating the motor 130 of the drive system 128 to generate the desired coordinated movements of the various body parts 116, 118. It is preferred that the toy device 100 utilizes a single, low power reversible electric motor 130 that is able to power the parts 116, 118 for their life-like movements while providing for acceptable battery life. Further, the controller 126 includes sound generating circuitry 132 as described herein to make the toy device 100 appear to talk in conjunction with the movement of the body parts 116, 118 so as enhance the ability of the toy device 100 to provide seemingly intelligent and life-like interaction with the user in that the toy device 100 can have different physical and emotional states as associated with different coordinated positions of the body parts 116, 118 and sounds, words and/or exclamations generated by the control circuitry 126.
More particularly, the toy device 100 includes a body component 102 thereof that has a relatively small and compact form and which contains all the circuitry and various linkages and cams for the moving body parts 116, 118 in the interior thereof. As is apparent, the preferred toy device 100 herein has a very compact size so as to allow it to be readily portable which allows children of all ages to carry the toy device 100 between rooms and on trips, etc., as may be desired.
Further, the body component 102 comprises AI capabilities 106 and child-friendly voice recognition 104 via a processor 134 in communication with the controller 126. Thus, the device 100 provides a unique blend of AI-driven dynamic storytelling and educational content, focused on safety and engagement and powered by cutting-edge generative AI 106 that alters narratives based on a child's input via the voice recognition 104.
In yet another embodiment, the interactive stuffed toy device 100 comprises a plurality of indicia 136. The body component 102 of the device 100 may include advertising, a trademark, or other letters, designs, or characters, printed, painted, stamped, or integrated into the body component 102, or any other indicia 136 as is known in the art. Specifically, any suitable indicia 136 as is known in the art can be included, such as but not limited to, patterns, logos, emblems, images, symbols, designs, letters, words, characters, animals, advertisements, brands, etc., that may or may not be stuffed toy, interactive, or brand related.
As shown in FIG. 2, the body component 102 comprises an optical sensor 108 positioned near the eyes 118 of the fox for gesture recognition. Thus, the optical sensor 108 enables the toy device 100 to respond to physical interactions, such as hugs or pats by the child. The optical sensor 108 is connected to switching circuitry 138 which in turn provides input to a logic circuit 140 to allow the device 100 to respond to the child's physical interactions. Specifically, responses to the optical sensor 108 are stored in one or more memories 142 in the logic circuit 140 or an associated microprocessor 134. Different responses are activated depending on what actions the optical sensor 108 senses.
Further, the body component 102 comprises a capacitive sensor 110 for touch and pressure recognition. The capacitive sensor 110 is positioned near the fox's paws 144. The capacitive sensor 110 is connected to switching circuitry 138 which in turn provides input to a logic circuit 140 to allow the device 100 to respond to the child's physical interactions. Specifically, responses to the capacitive sensor 110 are stored in one or more memories 142 in the logic circuit 140 or an associated microprocessor 134. Different responses are activated depending on what actions the capacitive sensor 110 senses.
As shown in FIGS. 2A-C, the device 100 integrates a rechargeable battery 200 and discreet USB charging port 202 into the body component 102. Specifically, the rechargeable battery 200 is integrated and enclosed within the body component 102. The rechargeable battery 200 and USB charging port 202 emphasizes safety, durability and ease of use.
The battery 200 may be a disposable battery or a rechargeable battery in the form of an alkaline, nickel-cadmium, nickel-metal hydride battery, etc., such as any 3V-12 volts DC battery or other conventional battery, such as A, AA, AAA, etc., that supplies power to the interactive stuffed toy device 100. Throughout this specification, the term “battery” may be used interchangeably to refer to one or more wet or dry cells or batteries of cells in which chemical energy is converted into electricity and used as a source of DC power. References to recharging or replacing the battery 200 may refer to recharging or replacing individual cells, individual batteries of cells, or a package of multiple battery cells as is appropriate for any given battery technology that may be used. In addition, a rechargeable embodiment of the battery 200 may be recharged using a USB port 202, wherein the USB port 202 is a USB-A, USB-B, Micro-B, Micro-USB, Mini-USB, or USB-C port, etc.
Further, the device 100 comprises a parental control app 204 which gives caregivers the ability to manage and customize content to better fit their child's developmental needs. The interactive stuffed toy device 100 includes a wireless communications module 206 and additional sensors which would allow the device 100 to pair with a mobile application 204 on a smart device 208. Once paired, a user could control the interactive stuffed toy device 100 and manage the content via the mobile application 204. Further, the mobile device or smart device 208 may be a cellular telephone, a remote control, or any other device that may have wireless communication capabilities and may be connected to the internet. The mobile or smart device 208 may perform any type of wireless communication, including, but not limited to, WIFI, BLUETOOTH, RFID, NFC, etc. As such, the user may use a mobile or smart device 208 to manage and customize content to better tailor the story telling to the child's developmental needs.
As shown in FIGS. 3A-B, the majority of the moving body parts 116, 118 of the toy device 100 herein are provided in the front facial area 114 toward the upper end of the body component 102. Specifically, in the facial area 114, there are eye 118 and ear 116 assemblies to allow for movement. Thus, the cam mechanisms include followers or actuator linkages operated thereby that provide for arcuate movements of the body parts 116, 118 to more closely simulate the movements of actual body parts. Specifically, the linkages cause arcuate or pivotal movements of the eyelids 118 and ears 116 of the body component 102.
Further, the fact that the motor 130 is reversible does provide the toy device 100 herein with much more life-like movement of its body parts 116, 118 as particular movements can be repeated in back and forth directions as precisely controlled by the processor 134 in cooperation with the programmed cam surfaces.
Additionally, the body component 102 comprises a plurality of twinkling lights 300. Specifically, the fox's tail 302 and ears 116 can light up to enhance storytelling. Further, the body component 102 comprises a magical body pattern 304 that lights-up, such that the pattern of spots twinkle in response to stories and conversations. Additionally, the spine 306 lights up to express feeling and provide a back-lighting glow. Typically, the twinkling lights 300 are LEDs or other suitable lights as is known in the art. Accordingly, the body pattern lights 304, the spine 306, the tail 302 and the ears 116 light up and twinkle in sync with the storytelling, the conversations with the child, to express feelings, and provide background glow, etc. Thus, the body component 102 lights up to show features of the toy, including tail 302, ears 116, eyes 118, mouth, etc.
As shown in FIGS. 4A-B, the body component 102 is manufactured of hypoallergenic materials. Further, the materials are child-safe, durable, non-toxic and environmentally friendly in accordance with international safety standards.
FIG. 5 illustrates a flowchart of the method of interacting with a child via a plush toy. The method includes the steps of at 500, providing an interactive stuffed toy device comprising a body component with sensors and AI-capabilities. The method also comprises at 502, utilizing voice recognition technology to adapt stories based on a child's responses. Further, the method comprises at 504, lighting up the body component in sync with the stories. The method also comprises at 506, recognizing a user's gestures via the plurality of sensors. Finally, the method comprises at 508, utilizing a parental control app to manage and customize story content to fit a child's developmental needs.
Certain terms are used throughout the following description and claims to refer to particular features or components. As one skilled in the art will appreciate, different users may refer to the same feature or component by different names. This document does not intend to distinguish between components or features that differ in name but not structure or function. As used herein “interactive stuffed toy device”, “stuffed toy device”, “interactive device”, and “device” are interchangeable and refer to the interactive stuffed toy device 100 of the present invention.
Notwithstanding the forgoing, the interactive stuffed toy device 100 of the present invention can be of any suitable size and configuration as is known in the art without affecting the overall concept of the invention, provided that it accomplishes the above stated objectives. One of ordinary skill in the art will appreciate that the interactive stuffed toy device 100 as shown in FIGS. 1-5 is for illustrative purposes only, and that many other sizes and shapes of the interactive stuffed toy device 100 are well within the scope of the present disclosure. Although the dimensions of the interactive stuffed toy device 100 are important design parameters for user convenience, the interactive stuffed toy device 100 may be of any size that ensures optimal performance during use and/or that suits the user's needs and/or preferences.
Various modifications and additions can be made to the exemplary embodiments discussed without departing from the scope of the present invention. While the embodiments described above refer to particular features, the scope of this invention also includes embodiments having different combinations of features and embodiments that do not include all of the described features. Accordingly, the scope of the present invention is intended to embrace all such alternatives, modifications, and variations as fall within the scope of the claims, together with all equivalents thereof.
What has been described above includes examples of the claimed subject matter. It is, of course, not possible to describe every conceivable combination of components or methodologies for purposes of describing the claimed subject matter, but one of ordinary skill in the art may recognize that many further combinations and permutations of the claimed subject matter are possible. Accordingly, the claimed subject matter is intended to embrace all such alterations, modifications and variations that fall within the spirit and scope of the appended claims. Furthermore, to the extent that the term “includes” is used in either the detailed description or the claims, such term is intended to be inclusive in a manner similar to the term “comprising” as “comprising” is interpreted when employed as a transitional word in a claim.
1. An interactive stuffed toy device that provides a user with a stuffed toy with AI-capabilities, the interactive stuffed toy device comprising:
a body component;
wherein the body component comprises sensors, voice recognition, and AI-capabilities;
wherein the body component is configured in an animal shape with plush fur and twinkling lights; and
further wherein the body component tells interactive stories that adapt based on a child's responses via the voice recognition, offering regularly updated content covering language development and math skills.
2. The interactive stuffed toy device of claim 1, wherein the body component is shaped and sized to represent any conventional animal, cartoon, or pet.
3. The interactive stuffed toy device of claim 2, wherein the body component is plush and soft to touch and comprised of a unique material combination of fur and embroidered surface details.
4. The interactive stuffed toy device of claim 3, wherein a face of the body component includes movable ears and eyes and a fixed, friendly mouth.
5. The interactive stuffed toy device of claim 4, wherein the movable eyes are LCD and blink, look around, and display different emotions.
6. The interactive stuffed toy device of claim 5, wherein the movable ears are capable of slight, subtle movements back and forth, or perking up during storytelling highlights.
7. The interactive stuffed toy device of claim 6, wherein the body component comprises internal speakers hidden typically near a chest area.
8. The interactive stuffed toy device of claim 7, wherein moving body parts of the body component are precisely controlled and coordinated in their movements in response to external sensed conditions via the sensors.
9. The interactive stuffed toy device of claim 8, wherein the sensors signal a controller which controls a drive system and activates a motor to generate desired coordinated movements of the various body parts.
10. The interactive stuffed toy device of claim 9, wherein the body component comprises AI capabilities and child-friendly voice recognition via a processor in communication with the controller.
11. The interactive stuffed toy device of claim 10 further comprising a plurality of indicia.
12. The interactive stuffed toy device of claim 11, wherein the body component comprises an optical sensor positioned near the eyes for gesture recognition.
13. The interactive stuffed toy device of claim 12, wherein the body component comprises a capacitive sensor for touch and pressure recognition.
14. The interactive stuffed toy device of claim 13, wherein the body component comprises a rechargeable battery and USB charging port.
15. An interactive stuffed toy device that provides a user with a stuffed toy with AI-capabilities, the interactive stuffed toy device comprising:
a body component which is plush and soft to touch, and comprised of a unique material combination of fur and embroidered surface details; and
wherein a face of the body component includes movable ears and eyes and a fixed, friendly mouth;
wherein the body component comprises internal speakers hidden typically near a chest area;
wherein the sensors signal a controller which controls a drive system and activates a motor to generate desired coordinated movements of the various body parts;
wherein the body component comprises AI capabilities and child-friendly voice recognition via a processor in communication with the controller;
wherein the body component comprises a plurality of twinkling lights;
wherein the body component comprises an optical sensor positioned near the eyes for gesture recognition;
wherein the body component comprises a capacitive sensor for touch and pressure recognition;
wherein the body component comprises a rechargeable battery and USB charging port; and
further wherein the body component tells interactive stories that adapt based on a child's responses via the child-friendly voice recognition, offering regularly updated content covering language development and math skills.
16. The interactive stuffed toy device of claim 15 further comprising a parental control app which gives caregivers ability to manage and customize content to better fit their child's developmental needs.
17. The interactive stuffed toy device of claim 16, wherein the body component includes a wireless communications module and additional sensors which would allow the body component to pair with the parental control app on a smart device.
18. The interactive stuffed toy device of claim 15, wherein the twinkling lights are LEDs and light up a body pattern, a spine, a tail and ears and twinkle in sync with the storytelling.
19. The interactive stuffed toy device of claim 15, wherein the body component is manufactured of hypoallergenic materials.
20. A method of interacting with a child via a plush toy, the method comprising the following steps:
providing an interactive stuffed toy device comprising a body component with sensors and AI-capabilities;
utilizing voice recognition technology to adapt stories based on a child's responses; lighting up the body component in sync with the stories;
recognizing a user's gestures via the plurality of sensors; and
utilizing a parental control app to manage and customize story content to fit a child's developmental needs.