Volklingen
Germany
35
2025-09-25
The entities that hold a legal rights for patent applications filed by inventor Woop Sven:
Sven Woop from Volklingen, DE has applied for patents for these inventions. The list has both pending applications and granted patents:
TEMPORAL DATA STRUCTURES IN A RAY TRACING ARCHITECTURE
#2 | 2024-08-22APPARATUS AND METHOD USING TRIANGLE PAIRS AND SHARED TRANSFORMATION CIRCUITRY TO IMPROVE RAY TRACING PERFORMANCE
#3 | 2024-03-14TEMPORAL DATA STRUCTURES IN A RAY TRACING ARCHITECTURE
#4 | 2024-02-08Apparatus and method for cross-instance front-to-back traversal for ray tracing heavily-instanced scenes
#5 | 2023-04-20Mechanism to accelerate graphics workloads in a multi-core computing architecture
#6 | 2023-01-19Temporal data structures in a ray tracing architecture
#7 | 2022-11-17Apparatus and method using triangle pairs and shared transformation circuitry to improve ray tracing performance
#8 | 2022-11-17Apparatus and method for compressing leaf nodes of a bounding volume hierarchy (BVH)
#9 | 2022-08-11Cluster of scalar engines to accelerate intersection in leaf node
#10 | 2022-05-19Apparatus and method for efficiently merging bounding volume hierarchy data
#11 | 2022-05-19Apparatus and method for efficiently storing ray traversal data
#12 | 2022-03-03Apparatus and method for cross-instance front-to-back traversal for ray tracing heavily-instanced scenes
#13 | 2022-02-10Temporal data structures in a ray tracing architecture
#14 | 2021-11-04Mechanism to accelerate graphics workloads in a multi-core computing architecture
#15 | 2021-05-06Apparatus and method for compressing leaf nodes of a bounding volume hierarchy (BVH)
#16 | 2021-04-01Apparatus and method using triangle pairs and shared transformation circuitry to improve ray tracing performance
#17 | 2021-01-07Apparatus and method for efficiently storing ray traversal data
#18 | 2020-12-17Cluster of scalar engines to accelerate intersection in leaf node
#19 | 2020-11-12Apparatus and method for efficiently merging bounding volume hierarchy data
#20 | 2020-10-08COMPRESSED BOUNDING VOLUME HIERARCHY
#21 | 2020-07-02Apparatus and method for efficiently storing ray traversal data
#22 | 2020-07-02Cluster of scalar engines to accelerate intersection in leaf node
#23 | 2020-07-02Apparatus and method for a compressed stack representation for hierarchical acceleration structures of arbitrary widths
#24 | 2020-05-21Temporal data structures in a ray tracing architecture
#25 | 2020-04-30Mechanism to accelerate graphics workloads in a multi-core computing architecture
#26 | 2020-04-02Apparatus and method for cross-instance front-to-back traversal for ray tracing heavily-instanced scenes
#27 | 2020-02-06Programmable ray tracing with hardware acceleration on a graphics processor
#28 | 2019-10-17Apparatus and method for compressing leaf nodes of a bounding volume hierarchy (BVH)
#29 | 2019-08-22Compressed bounding volume hierarchy
#30 | 2018-10-25Methods and apparatus for more efficient ray tracing of instanced geometry
#31 | 2018-10-18Apparatus and method for efficiently merging bounding volume hierarchy data
#32 | 2018-10-04Temporal data structures in a ray tracing architecture
#33 | 2018-02-08Mechanism to accelerate graphics workloads in a multi-core computing architecture
#34 | 2017-10-05Methods and apparatus for more efficient ray tracing of instanced geometry
#35 | 2017-06-22Decompression and traversal of a bounding volume hierarchy
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