Inventor profile of:

Sven Woop

City:

Volklingen

Country:

Germany

Published Applications:

35

Last publication date:

2025-09-25

Top Assignees for applications by Sven Woop

The entities that hold a legal rights for patent applications filed by inventor Woop Sven:

Recent patent applications by Woop Sven

Sven Woop from Volklingen, DE has applied for patents for these inventions. The list has both pending applications and granted patents:

#1 | 2025-09-25
US20250299417A1
Physics

TEMPORAL DATA STRUCTURES IN A RAY TRACING ARCHITECTURE

#2 | 2024-08-22
US20240282045A1
Physics

APPARATUS AND METHOD USING TRIANGLE PAIRS AND SHARED TRANSFORMATION CIRCUITRY TO IMPROVE RAY TRACING PERFORMANCE

#3 | 2024-03-14
US20240087208A1
Physics

TEMPORAL DATA STRUCTURES IN A RAY TRACING ARCHITECTURE

#4 | 2024-02-08
US20240046547A1
Physics

Apparatus and method for cross-instance front-to-back traversal for ray tracing heavily-instanced scenes

#5 | 2023-04-20
US20230119093A1
Physics

Mechanism to accelerate graphics workloads in a multi-core computing architecture

#6 | 2023-01-19
US20230016642A1
Physics

Temporal data structures in a ray tracing architecture

#7 | 2022-11-17
US20220366634A1
Physics

Apparatus and method using triangle pairs and shared transformation circuitry to improve ray tracing performance

#8 | 2022-11-17
US20220366525A1
Physics

Apparatus and method for compressing leaf nodes of a bounding volume hierarchy (BVH)

#9 | 2022-08-11
US20220254090A1
Physics

Cluster of scalar engines to accelerate intersection in leaf node

#10 | 2022-05-19
US20220157010A1
Physics

Apparatus and method for efficiently merging bounding volume hierarchy data

#11 | 2022-05-19
US20220157009A1
Physics

Apparatus and method for efficiently storing ray traversal data

#12 | 2022-03-03
US20220068009A1
Physics

Apparatus and method for cross-instance front-to-back traversal for ray tracing heavily-instanced scenes

#13 | 2022-02-10
US20220044467A1
Physics

Temporal data structures in a ray tracing architecture

#14 | 2021-11-04
US20210342968A1
Physics

Mechanism to accelerate graphics workloads in a multi-core computing architecture

#15 | 2021-05-06
US20210133915A1
Physics

Apparatus and method for compressing leaf nodes of a bounding volume hierarchy (BVH)

#16 | 2021-04-01
US20210097750A1
Physics

Apparatus and method using triangle pairs and shared transformation circuitry to improve ray tracing performance

#17 | 2021-01-07
US20210005009A1
Physics

Apparatus and method for efficiently storing ray traversal data

#18 | 2020-12-17
US20200394831A1
Physics

Cluster of scalar engines to accelerate intersection in leaf node

#19 | 2020-11-12
US20200357161A1
Physics

Apparatus and method for efficiently merging bounding volume hierarchy data

#20 | 2020-10-08
US20200320771A1
Physics

COMPRESSED BOUNDING VOLUME HIERARCHY

#21 | 2020-07-02
US20200211268A1
Physics

Apparatus and method for efficiently storing ray traversal data

#22 | 2020-07-02
US20200211252A1
Physics

Cluster of scalar engines to accelerate intersection in leaf node

#23 | 2020-07-02
US20200211151A1
Physics

Apparatus and method for a compressed stack representation for hierarchical acceleration structures of arbitrary widths

#24 | 2020-05-21
US20200160583A1
Physics

Temporal data structures in a ray tracing architecture

#25 | 2020-04-30
US20200134776A1
Physics

Mechanism to accelerate graphics workloads in a multi-core computing architecture

#26 | 2020-04-02
US20200105046A1
Physics

Apparatus and method for cross-instance front-to-back traversal for ray tracing heavily-instanced scenes

#27 | 2020-02-06
US20200043218A1
Physics

Programmable ray tracing with hardware acceleration on a graphics processor

#28 | 2019-10-17
US20190318445A1
Physics

Apparatus and method for compressing leaf nodes of a bounding volume hierarchy (BVH)

#29 | 2019-08-22
US20190259195A1
Physics

Compressed bounding volume hierarchy

#30 | 2018-10-25
US20180308273A1
Physics

Methods and apparatus for more efficient ray tracing of instanced geometry

#31 | 2018-10-18
US20180300939A1
Physics

Apparatus and method for efficiently merging bounding volume hierarchy data

#32 | 2018-10-04
US20180286103A1
Physics

Temporal data structures in a ray tracing architecture

#33 | 2018-02-08
US20180040096A1
Physics

Mechanism to accelerate graphics workloads in a multi-core computing architecture

#34 | 2017-10-05
US20170287202A1
Physics

Methods and apparatus for more efficient ray tracing of instanced geometry

#35 | 2017-06-22
US20170178387A1
Physics

Decompression and traversal of a bounding volume hierarchy

InventorID:

1911902 ⎘