Folsom, California
United States
40
2025-09-25
The entities that hold a legal rights for patent applications filed by inventor Labbe Hugues:
Hugues Labbe from Folsom, US has applied for patents for these inventions. The list has both pending applications and granted patents:
TOPOLOGY SHADER TECHNOLOGY
#2 | 2025-02-27GRAPHICS ANTI-ALIASING RESOLVE WITH STENCIL MASK
#3 | 2024-10-24Graphics system with additional context
#4 | 2024-05-30Topology shader technology
#5 | 2024-05-16Controlling coarse pixel size from a stencil buffer
#6 | 2023-12-21Graphics anti-aliasing resolve with stencil mask
#7 | 2022-08-25Graphics system with additional context
#8 | 2022-08-18Controlling coarse pixel size from a stencil buffer
#9 | 2022-07-14Topology shader technology
#10 | 2022-01-13Graphics anti-aliasing resolve with stencil mask
#11 | 2021-11-11Predictive viewport renderer and foveated color compressor
#12 | 2021-09-23Collaborative multi-user virtual reality
#13 | 2021-05-20Topology shader technology
#14 | 2021-02-04On demand MSAA resolve during lens correction and/or other post-processing phases
#15 | 2020-12-24Controlling coarse pixel size from a stencil buffer
#16 | 2020-11-12Graphics anti-aliasing resolve with stencil mask
#17 | 2020-10-22Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer
#18 | 2020-03-26Collaborative multi-user virtual reality
#19 | 2020-01-30Predictive viewport renderer and foveated color compressor
#20 | 2019-12-05Topology shader technology
#21 | 2019-10-17Graphics anti-aliasing resolve with stencil mask
#22 | 2019-08-15On demand MSAA resolve during lens correction and/or other post-processing phases
#23 | 2019-06-13Graphics system with additional context
#24 | 2019-05-16Motion biased foveated renderer
#25 | 2019-03-21Controlling coarse pixel size from a stencil buffer
#26 | 2018-10-25Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer
#27 | 2018-10-18GRPAHICS SYSTEM WITH ADDITIONAL CONTEXT
#28 | 2018-10-18Graphics system with additional context
#29 | 2018-10-18Stereoscopic rendering with compression
#30 | 2018-10-18Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading
#31 | 2018-10-18Collaborative multi-user virtual reality
#32 | 2018-10-11Beam scanning image processing within an improved graphics processor microarchitecture
#33 | 2018-10-11Topology shader technology
#34 | 2018-10-11Controlling coarse pixel size from a stencil buffer
#35 | 2018-10-11Graphics anti-aliasing resolve with stencil mask
#36 | 2018-10-04Predictive viewport renderer and foveated color compressor
#37 | 2018-10-04Motion biased foveated renderer
#38 | 2018-10-04Decouple multi-layer render fequency
#39 | 2018-10-04On demand MSAA resolve during lens correction and/or other post-processing phases
#40 | 2018-10-04Engine to enable high speed context switching via on-die storage
2314161 ⎘