Inventor profile of:

Brian D. Emberling

City:

San Mateo, California

Country:

United States

Published Applications:

23

Last publication date:

2014-04-17

Top Assignees for applications by Brian D. Emberling

The entities that hold a legal rights for patent applications filed by inventor Emberling Brian D.:

Recent patent applications by Emberling Brian D.

Brian D. Emberling from San Mateo, US has applied for patents for these inventions. The list has both pending applications and granted patents:

#1 | 2014-04-17
US20140108871A1
Physics

Method and system for thread monitoring

#2 | 2013-05-09
US20130117750A1
Physics

Method and system for workitem synchronization

#3 | 2012-08-09
US20120204014A1
Physics

Executing first instructions for smaller set of SIMD threads diverging upon conditional branch instruction

#4 | 2010-06-15
US10673088
-

Large-kernel convolution using multiple industry-standard graphics accelerators

#5 | 2008-12-18
US20080313436A1
Physics

Handling of extra contexts for shader constants

#6 | 2008-04-15
US10403797
-

Method for improving cache-miss performance

#7 | 2007-02-27
US10327727
-

Capturing data and crossing clock domains in the absence of a free-running source clock

#8 | 2006-12-19
US10439451
-

Method for improving texture cache access by removing redundant requests

#9 | 2006-12-05
US10317599
-

Magnified texture-mapped pixel performance in a single-pixel pipeline

#10 | 2006-08-08
US10403843
-

Method for optimizing utilization of a double-data-rate-SDRAM memory system

#11 | 2006-08-08
US10328565
-

Controlling the propagation of a control signal by means of variable I/O delay compensation using a programmable delay circuit and detection sequence

#12 | 2006-06-27
US10403515
-

Optimized cache structure for multi-texturing

#13 | 2006-04-04
US10393528
-

Multi-texturing by walking an appropriately-sized supertile over a primitive

#14 | 2005-10-18
US10317740
-

Controlling the propagation of a digital signal by means of variable I/O delay compensation using delay-tracking

#15 | 2005-09-13
US10611271
-

Early primitive assembly and screen-space culling for multiple chip graphics system

#16 | 2005-07-05
US9861192
-

Graphics primitive size estimation and subdivision for use with a texture accumulation buffer

#17 | 2005-06-14
US10096065
-

Multipurpose memory system for use in a graphics system

#18 | 2005-04-26
US10095308
-

Stalling pipelines in large designs

#19 | 2005-03-10
US20050052449A1
Physics

Design for a non-blocking cache for texture mapping

#20 | 2005-03-08
US10093835
-

Graphics data synchronization with multiple data paths in a graphics accelerator

#21 | 2005-02-22
US9861468
-

Graphics data accumulation for improved multi-layer texture performance

#22 | 2005-01-25
US10094934
-

Magnified texture-mapped pixel performance in a single-pixel pipeline

#23 | 2005-01-11
US10085642
-

Reading a selected register in a series of computational units forming a processing pipeline upon expiration of a time delay

InventorID:

239288 ⎘