Folsom, California
United States
153
2026-01-08
The entities that hold a legal rights for patent applications filed by inventor Ramadoss Murali:
Murali Ramadoss from Folsom, US has applied for patents for these inventions. The list has both pending applications and granted patents:
DYNAMIC VOLTAGE AND FREQUENCY SCALING FOR DISCRETE GRAPHICS SYSTEMS
#2 | 2025-10-16INFRASTRUCTURE FOR PLATFORM IMMERSIVE EXPERIENCE
#3 | 2025-10-02GRAPHICS ENGINE PARTITIONING MECHANISM
#4 | 2025-03-27SYSTEMS AND METHODS FOR IMPROVING CACHE EFFICIENCY AND UTILIZATION
#5 | 2025-03-20PAGE FAULTING AND SELECTIVE PREEMPTION
#6 | 2025-02-27SCALAR CORE INTEGRATION
#7 | 2024-10-24Graphics system with additional context
#8 | 2024-08-01DATA PREFETCHING FOR GRAPHICS DATA PROCESSING
#9 | 2024-05-16Controlling coarse pixel size from a stencil buffer
#10 | 2024-02-15CONCURRENT COMPUTE CONTEXT
#11 | 2024-02-08Scalar core integration
#12 | 2024-02-08Apparatus and Method for Concurrent Performance Monitoring per Compute Hardware Context
#13 | 2024-01-25THREAD GROUP SCHEDULING FOR GRAPHICS PROCESSING
#14 | 2023-06-15SYSTEMS AND METHODS FOR IMPROVED EFFICIENT E-SPORTS SPECTATOR MODE THROUGH USE OF GPU ATTACHED NON-VOLATILE MEMORY
#15 | 2023-04-13INFRASTRUCTURE FOR PLATFORM IMMERSIVE EXPERIENCE
#16 | 2023-04-13DYNAMIC VOLTAGE AND FREQUENCY SCALING FOR DISCRETE GRAPHICS SYSTEMS
#17 | 2023-03-30UNIFIED SUBMIT PORT FOR GRAPHICS PROCESSING
#18 | 2023-02-16Data prefetching for graphics data processing
#19 | 2023-02-09WORKLOAD SCHEDULING AND DISTRIBUTION ON A DISTRIBUTED GRAPHICS DEVICE
#20 | 2023-01-26Scalar core integration
#21 | 2023-01-19Switchable image source in a hybrid graphics systems
#22 | 2022-12-22GRAPHICS ENGINE PARTITIONING MECHANISM
#23 | 2022-12-15Apparatus and method for scalable error detection and reporting
#24 | 2022-12-01Repeating graphics render pattern detection
#25 | 2022-11-17Position-based rendering apparatus and method for multi-die/GPU graphics processing
#26 | 2022-11-03Page faulting and selective preemption
#27 | 2022-09-22Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method
#28 | 2022-09-01Page faulting and selective preemption
#29 | 2022-08-25Graphics system with additional context
#30 | 2022-08-18Order independent asynchronous compute and streaming for graphics
#31 | 2022-08-18Controlling coarse pixel size from a stencil buffer
#32 | 2022-08-18Systems and methods for improving cache efficiency and utilization
#33 | 2022-08-18Thread group scheduling for graphics processing
#34 | 2022-08-04Compute cluster preemption within a general-purpose graphics processing unit
#35 | 2022-06-09Synergistic temporal anti-aliasing and coarse pixel shading technology
#36 | 2022-06-09Systems and methods for improving cache efficiency and utilization
#37 | 2022-06-02Mutli-frame renderer
#38 | 2022-03-10Interconnected systems fence mechanism
#39 | 2021-12-23Apparatus and method for provisioning virtualized multi-tile graphics processing hardware
#40 | 2021-11-11Scalar core integration
#41 | 2021-10-07Scatter gather engine
#42 | 2021-09-30High-speed resume for GPU applications
#43 | 2021-09-09Systems and methods in a graphics environment for providing shared virtual memory addressing support for a host system
#44 | 2021-09-02Position-based rendering apparatus and method for multi-die/GPU graphics processing
#45 | 2021-09-02Apparatus and method for scalable error detection and reporting
#46 | 2021-08-26Advanced graphics power state management
#47 | 2021-08-19Data prefetching for graphics data processing
#48 | 2021-08-05Workload scheduling and distribution on a distributed graphics device
#49 | 2021-05-27Compute cluster preemption within a general-purpose graphics processing unit
#50 | 2021-04-29Register spill/fill using shared local memory space
#51 | 2021-04-01Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method
#52 | 2021-04-01Switchable image source in a hybrid graphics systems
#53 | 2021-04-01Repeating graphics render pattern detection
#54 | 2021-02-04Page faulting and selective preemption
#55 | 2021-01-14Synergistic temporal anti-aliasing and coarse pixel shading technology
#56 | 2020-12-31Apparatus and method for provisioning virtualized multi-tile graphics processing hardware
#57 | 2020-12-31Runtime flip stability characterization
#58 | 2020-12-24Tile-based immediate mode rendering with early hierarchical-z
#59 | 2020-12-24Controlling coarse pixel size from a stencil buffer
#60 | 2020-11-19Order independent asynchronous compute and streaming for graphics
#61 | 2020-10-22Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer
#62 | 2020-10-15Intelligent graphics dispatching mechanism
#63 | 2020-10-15Apparatus and method for virtualized scheduling of multiple duplicate graphics engines
#64 | 2020-09-17Scalar core integration
#65 | 2020-09-17Preemptive page fault handling
#66 | 2020-09-17Data prefetching for graphics data processing
#67 | 2020-09-17Thread group scheduling for graphics processing
#68 | 2020-09-17TRANSACTIONAL PAGE FAULT HANDLING
#69 | 2020-09-10Scatter gather engine
#70 | 2020-08-13Advanced graphics power state management
#71 | 2020-08-13Thread prefetch mechanism
#72 | 2020-07-09Workload scheduling and distribution on a distributed graphics device
#73 | 2020-06-18Graphics engine partitioning mechanism
#74 | 2020-05-28Apparatus and method for scalable error detection and reporting
#75 | 2020-04-09Register spill/fill using shared local memory space
#76 | 2020-03-05Multi-resolution image plane rendering within an improved graphics processor microarchitecture
#77 | 2020-03-05Position-based rendering apparatus and method for multi-die/GPU graphics processing
#78 | 2020-02-06Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method
#79 | 2020-01-02Method and apparatus for simultaneously executing multiple contexts on a graphics engine
#80 | 2019-12-12Compute cluster preemption within a general-purpose graphics processing unit
#81 | 2019-11-28Scatter gather engine
#82 | 2019-10-24Page tables for granular allocation of memory pages
#83 | 2019-09-24Efficiently enqueuing workloads from user mode to hardware across privilege domains
#84 | 2019-09-19Apparatus and method for virtualized scheduling of multiple duplicate graphics engines
#85 | 2019-08-22Mutli-frame renderer
#86 | 2019-08-15Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method
#87 | 2019-08-15Intelligent graphics dispatching mechanism
#88 | 2019-08-08Conditional shader for graphics
#89 | 2019-07-25Method and apparatus for a scalable interrupt infrastructure
#90 | 2019-07-11Advanced graphics power state management
#91 | 2019-07-04GRAPHICS PROCESSOR POWER MANAGEMENT CONTEXTS AND SEQUENTIAL CONTROL LOOPS
#92 | 2019-06-27Page faulting and selective preemption
#93 | 2019-06-13Graphics system with additional context
#94 | 2019-05-02Position only shader context submission through a render command streamer
#95 | 2019-03-21Controlling coarse pixel size from a stencil buffer
#96 | 2019-01-08Advanced graphics power state management
#97 | 2018-10-25Synergistic temporal anti-aliasing and coarse pixel shading technology
#98 | 2018-10-25Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer
#99 | 2018-10-25Compute cluster preemption within a general-purpose graphics processing unit
#100 | 2018-10-25Graphics engine partitioning mechanism
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