Chapel Hill, North Carolina
United States
79
2025-11-20
The entities that hold a legal rights for patent applications filed by inventor Molnar Steven E.:
Steven E. Molnar from Chapel Hill, US has applied for patents for these inventions. The list has both pending applications and granted patents:
DYNAMIC MEMORY BANDWIDTH SHAPING
#2 | 2025-05-15MANAGING A SYSTEM LEVEL CACHE
#3 | 2025-05-15MANAGING A PROGRAMMABLE CACHE CONTROL MAPPING TABLE IN A SYSTEM LEVEL CACHE
#4 | 2023-10-05HIGH BANDWIDTH EXTENDED MEMORY IN A PARALLEL PROCESSING SYSTEM
#5 | 2017-04-06Storing secure state information in translation lookaside buffer cache lines
#6 | 2015-07-16Method and system for implementing multi-stage translation of virtual addresses
#7 | 2015-06-16Coalescing to avoid read-modify-write during compressed data operations
#8 | 2015-01-06Coalescing to avoid read-modify-write during compressed data operations
#9 | 2014-10-14Compression status caching
#10 | 2014-09-18System and method for protecting data by returning a protect signal with the data
#11 | 2014-07-03System and method for frame buffer decompression and/or compression
#12 | 2014-06-24Hardware-managed virtual buffers using a shared memory for load distribution
#13 | 2014-06-05Order-preserving distributed rasterizer
#14 | 2014-04-22Distributing primitives to multiple rasterizers
#15 | 2013-12-10Rasterization tile coalescer and reorder buffer
#16 | 2013-12-10Threshold-based lossy reduction color compression
#17 | 2013-09-26Alternate reduction ratios and threshold mechanisms for framebuffer compression
#18 | 2013-08-13Small primitive detection to optimize compression and decompression in a graphics processor
#19 | 2013-04-23Coalescing to avoid read-modify-write during compressed data operations
#20 | 2012-12-11Zero-bandwidth clears
#21 | 2012-11-27Index-based zero-bandwidth clears
#22 | 2012-11-08Hardware override of application programming interface programmed state
#23 | 2012-08-14Late Z testing for multiple render targets
#24 | 2012-07-31Z-test result reconciliation with multiple partitions
#25 | 2012-07-31Color-compression using automatic reduction of multi-sampled pixels
#26 | 2012-07-24Early Z testing for multiple render targets
#27 | 2012-07-24Hardware override of application programming interface programmed state
#28 | 2012-06-26Graphics rendering pipeline that supports early-Z and late-Z virtual machines
#29 | 2012-06-14Method and system for improving data coherency in a parallel rendering system
#30 | 2012-03-20Method and system for improving data coherency in a parallel rendering system
#31 | 2012-02-02Parallel array architecture for a graphics processor
#32 | 2011-12-27Method and system for improving data coherency in a parallel rendering system
#33 | 2011-11-15System and method for packing data in different formats in a tiled graphics memory
#34 | 2011-11-15Apparatus and method for performing blit operations across parallel processors
#35 | 2011-10-06Selecting and representing multiple compression methods
#36 | 2011-08-16Methods and systems for reusing memory addresses in a graphics system
#37 | 2011-05-17Methods and systems for reusing memory addresses in a graphics system
#38 | 2011-04-21Alpha-to-coverage value determination using virtual samples
#39 | 2011-04-21Alpha-to-coverage using virtual samples
#40 | 2011-04-21Order-preserving distributed rasterizer
#41 | 2011-04-14Efficient line and page organization for compression status bit caching
#42 | 2011-03-29Latency tolerant pipeline synchronization
#43 | 2011-03-24Efficient memory translator with variable size cache line coverage
#44 | 2011-02-01Blend optimizations that are conformant to floating-point rules
#45 | 2011-01-11Method and system for reducing memory bandwidth requirements in an anti-aliasing operation
#46 | 2010-11-09Connecting multiple pixel shaders to a frame buffer without a crossbar
#47 | 2010-09-28Variable performance rasterization with constant effort
#48 | 2010-04-06Color-compression using automatic reduction of multi-sampled pixels
#49 | 2010-03-23Methods of processing graphics data including reading and writing buffers
#50 | 2010-02-09Method and apparatus to ensure consistency of depth values computed in different sections of a graphics processor
#51 | 2010-01-07Hybrid multisample/supersample antialiasing
#52 | 2010-01-07Hybrid multisample/supersample antialiasing
#53 | 2009-12-08Optimized alpha blend for anti-aliased render
#54 | 2009-12-01Prescient cache management
#55 | 2009-11-17Latency tolerant pipeline synchronization
#56 | 2009-11-10Prescient cache management
#57 | 2009-10-01Apparatus, system, and method for using page table entries in a graphics system to provide storage format information for address translation
#58 | 2009-08-11System and method for virtual coverage anti-aliasing
#59 | 2009-06-09Apparatus, system, and method for using page table entries in a graphics system to provide storage format information for address translation
#60 | 2009-04-14Hierarchical multi-precision pipeline counters
#61 | 2009-03-31Antialiasing using hybrid supersampling-multisampling
#62 | 2009-03-24Rendering of disjoint and overlapping blits
#63 | 2009-03-24Transparent antialiased memory access
#64 | 2009-01-20Optimized alpha blend for anti-aliased render
#65 | 2008-09-02System and method for packing data in different formats in a tiled graphics memory
#66 | 2008-07-15Apparatus, system, and method for a partitioned memory
#67 | 2008-06-03Planar z representation for z compression
#68 | 2008-05-06Apparatus, system, and method for a partitioned memory for a graphics system
#69 | 2008-02-19System and method for virtual coverage anti-aliasing
#70 | 2007-11-08Optimizing a graphics rendering pipeline using early Z-mode
#71 | 2007-10-23System and method for packing data in a tiled graphics memory
#72 | 2007-07-12Parallel Array Architecture for a Graphics Processor
#73 | 2006-05-30Position conflict detection and avoidance in a programmable graphics processor using tile coverage data
#74 | 2006-05-30Position conflict detection and avoidance in a programmable graphics processor
#75 | 2006-01-31Integrated graphics processing unit with antialiasing
#76 | 2005-12-13System and method for generating multiple outputs in a single shader processing pass in a hardware graphics pipeline
#77 | 2005-11-22Antialiasing using hybrid supersampling-multisampling
#78 | 2005-10-11Programmable graphics system and method using flexible, high-precision data formats
#79 | 2005-02-08Controller for a memory system having multiple partitions
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