Inventor profile of:

Magnus Andersson

City:

Helsingborg

Country:

Sweden

Published Applications:

27

Last publication date:

2019-03-21

Top Assignees for applications by Magnus Andersson

The entities that hold a legal rights for patent applications filed by inventor Andersson Magnus:

Recent patent applications by Andersson Magnus

Magnus Andersson from Helsingborg, SE has applied for patents for these inventions. The list has both pending applications and granted patents:

#1 | 2019-03-21
US20190087680A1
Physics

Edge-Based Coverage Mask Compression

#2 | 2018-03-22
US20180082469A1
Physics

Method and apparatus for efficient depth prepass

#3 | 2018-03-22
US20180082468A1
Physics

Hierarchical Z-Culling (HiZ) Optimized Shadow Mapping

#4 | 2018-03-22
US20180082467A1
Physics

Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations

#5 | 2018-03-22
US20180082431A1
Physics

Priming hierarchical depth logic within a graphics processor

#6 | 2017-11-30
US20170345206A1
Physics

OCCLUSION QUERY APPARATUS AND METHOD FOR ACCELERATED RENDERING

#7 | 2017-07-20
US20170206700A1
Physics

Texture space shading and reconstruction for ray tracing

#8 | 2017-06-29
US20170186128A1
Physics

Apparatus and method for triangle-pair merging

#9 | 2016-12-01
US20160350966A1
Physics

Apparatus and method for dynamic polygon or primitive sorting for improved culling

#10 | 2016-09-29
US20160284120A1
Physics

Edge-based coverage mask compression

#11 | 2016-06-16
US20160171756A1
Physics

Relaxed sorting in a position-only pipeline

#12 | 2016-03-31
US20160093098A1
Physics

Filtered shadow mapping

#13 | 2016-02-25
US20160054790A1
Physics

Reducing power consumption during graphics rendering

#14 | 2015-12-31
US20150379681A1
Physics

Depth offset compression

#15 | 2015-09-24
US20150269771A1
Physics

Compact depth plane representation for sort last architectures

#16 | 2015-07-02
US20150187125A1
Physics

Culling using masked depths for MSAA

#17 | 2015-07-02
US20150187124A1
Physics

Adaptive depth offset compression

#18 | 2015-06-11
US20150161815A1
Physics

Culling using masked depths

#19 | 2014-11-27
US20140347380A1
Physics

Universal codec

#20 | 2014-10-23
US20140313211A1
Physics

Color buffer compression

#21 | 2014-09-11
US20140258754A1
Physics

Reducing power consumption during graphics rendering

#22 | 2014-03-27
US20140085300A1
Physics

Stochastic depth buffer compression using generalized plane encoding

#23 | 2014-01-09
US20140009467A1
Physics

Variable depth compression

#24 | 2013-10-10
US20130268569A1
Physics

SELECTING A TILE SIZE FOR THE COMPRESSION OF DEPTH AND/OR COLOR DATA

#25 | 2013-09-26
US20130250060A1
Electricity

Depth buffer compression for stochastic motion blur rasterization

#26 | 2012-10-25
US20120269423A1
Physics

Multi-view rasterization using an analyticl visibility function

#27 | 2012-03-29
US20120075303A1
Physics

Multi-view ray tracing using edge detection and shader reuse

InventorID:

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