Inventor profile of:

Carl J. Munkberg

City:

Malmo

Country:

Sweden

Published Applications:

48

Last publication date:

2019-05-02

Top Assignees for applications by Carl J. Munkberg

The entities that hold a legal rights for patent applications filed by inventor Munkberg Carl J.:

Recent patent applications by Munkberg Carl J.

Carl J. Munkberg from Malmo, SE has applied for patents for these inventions. The list has both pending applications and granted patents:

#1 | 2019-05-02
US20190130634A1
Physics

Zero-coverage rasterization culling

#2 | 2018-03-22
US20180082468A1
Physics

Hierarchical Z-Culling (HiZ) Optimized Shadow Mapping

#3 | 2018-03-15
US20180075650A1
Physics

Load-balanced tessellation distribution for parallel architectures

#4 | 2018-03-15
US20180075573A1
Physics

Minimum/maximum and bitwise and/or based coarse stencil test

#5 | 2018-01-04
US20180005350A1
Physics

Subset based compression and decompression of graphics data

#6 | 2017-09-14
US20170264106A1
Electricity

Selective rasterization

#7 | 2017-09-07
US20170256079A1
Physics

Selective rasterization

#8 | 2017-07-20
US20170206700A1
Physics

Texture space shading and reconstruction for ray tracing

#9 | 2017-06-22
US20170178594A1
Physics

Method and apparatus for color buffer compression

#10 | 2017-06-22
US20170178398A1
Physics

Method and apparatus for extracting and using path shading coherence in a ray tracing architecture

#11 | 2017-05-04
US20170124742A1
Physics

Variable rasterization order for motion blur and depth of field

#12 | 2017-01-12
US20170011545A1
Physics

Layered reconstruction for defocus and motion blur

#13 | 2016-06-30
US20160189338A1
Physics

Compression and decompression of graphics data using pixel region bit values

#14 | 2016-05-12
US20160133045A1
Physics

Zero-coverage rasterization culling

#15 | 2016-03-31
US20160093098A1
Physics

Filtered shadow mapping

#16 | 2016-03-24
US20160086299A1
Physics

Position-only shading pipeline

#17 | 2016-02-25
US20160055614A1
Physics

Image processing techniques for tile-based rasterization

#18 | 2016-02-25
US20160054790A1
Physics

Reducing power consumption during graphics rendering

#19 | 2015-11-12
US20150326862A1
Electricity

Clustering and encoding for color compression

#20 | 2015-10-08
US20150287238A1
Physics

Depth of field rasterization

#21 | 2015-10-01
US20150279092A1
Physics

Bounding volume hierarchy generation using a heterogeneous architecture

#22 | 2015-07-23
US20150206340A1
Physics

Layered reconstruction for defocus and motion blur

#23 | 2015-07-02
US20150187124A1
Physics

Adaptive depth offset compression

#24 | 2015-06-04
US20150154772A1
Physics

Variable rasterization order for motion blur and depth of field

#25 | 2015-05-28
US20150145873A1
Physics

Image processing techniques for tile-based rasterization

#26 | 2015-04-09
US20150097857A1
Physics

Selective rasterization

#27 | 2015-03-12
US20150070355A1
Physics

Adaptive multi-frequency shading

#28 | 2015-01-22
US20150022532A1
Physics

Hierarchical motion blur rasterization

#29 | 2014-12-25
US20140375666A1
Physics

Compression and decompression of graphics data using pixel region bit values

#30 | 2014-12-25
US20140375665A1
Physics

Subset based compression and decompression of graphics data

#31 | 2014-11-13
US20140333662A1
Physics

Multi-sampling anti-aliasing compression by use of unreachable bit combinations

#32 | 2014-10-23
US20140313194A1
Physics

Culling for higher-order motion blur rasterization

#33 | 2014-10-09
US20140300619A1
Physics

Programmable tile shader

#34 | 2014-09-11
US20140258754A1
Physics

Reducing power consumption during graphics rendering

#35 | 2014-05-15
US20140132596A1
Physics

Culling using linear bounds for stochastic rasterization

#36 | 2014-03-27
US20140085300A1
Physics

Stochastic depth buffer compression using generalized plane encoding

#37 | 2014-01-16
US20140015835A1
Physics

Five-dimensional rasterization with conservative bounds

#38 | 2013-10-31
US20130287314A1
Physics

Stochastic rasterization with selective culling

#39 | 2013-10-10
US20130265301A1
Physics

Sample culling based on linearized 5D edge equations

#40 | 2013-10-03
US20130257866A1
Physics

Flexible defocus blur for stochastic rasterization

#41 | 2012-11-01
US20120274636A1
Physics

Depth of field rasterization by culling regions on a lens from which a convex polygon to be rendered is not visible

#42 | 2012-08-30
US20120218264A1
Physics

Hierarchical motion blur rasterization

#43 | 2012-08-09
US20120201467A1
Physics

Stream compaction for rasterization

#44 | 2012-08-09
US20120200569A1
Physics

Micropolygon splatting

#45 | 2012-03-29
US20120075304A1
Physics

Backface culling for motion blur and depth of field

#46 | 2012-03-29
US20120075303A1
Physics

Multi-view ray tracing using edge detection and shader reuse

#47 | 2011-06-23
US20110148876A1
Physics

Compiling for programmable culling unit

#48 | 2010-10-07
US20100253683A1
Physics

NON-UNIFORM TESSELLATION TECHNIQUE

InventorID:

464559 ⎘