Malmo
Sweden
48
2019-05-02
The entities that hold a legal rights for patent applications filed by inventor Munkberg Carl J.:
Carl J. Munkberg from Malmo, SE has applied for patents for these inventions. The list has both pending applications and granted patents:
Zero-coverage rasterization culling
#2 | 2018-03-22Hierarchical Z-Culling (HiZ) Optimized Shadow Mapping
#3 | 2018-03-15Load-balanced tessellation distribution for parallel architectures
#4 | 2018-03-15Minimum/maximum and bitwise and/or based coarse stencil test
#5 | 2018-01-04Subset based compression and decompression of graphics data
#6 | 2017-09-14Selective rasterization
#7 | 2017-09-07Selective rasterization
#8 | 2017-07-20Texture space shading and reconstruction for ray tracing
#9 | 2017-06-22Method and apparatus for color buffer compression
#10 | 2017-06-22Method and apparatus for extracting and using path shading coherence in a ray tracing architecture
#11 | 2017-05-04Variable rasterization order for motion blur and depth of field
#12 | 2017-01-12Layered reconstruction for defocus and motion blur
#13 | 2016-06-30Compression and decompression of graphics data using pixel region bit values
#14 | 2016-05-12Zero-coverage rasterization culling
#15 | 2016-03-31Filtered shadow mapping
#16 | 2016-03-24Position-only shading pipeline
#17 | 2016-02-25Image processing techniques for tile-based rasterization
#18 | 2016-02-25Reducing power consumption during graphics rendering
#19 | 2015-11-12Clustering and encoding for color compression
#20 | 2015-10-08Depth of field rasterization
#21 | 2015-10-01Bounding volume hierarchy generation using a heterogeneous architecture
#22 | 2015-07-23Layered reconstruction for defocus and motion blur
#23 | 2015-07-02Adaptive depth offset compression
#24 | 2015-06-04Variable rasterization order for motion blur and depth of field
#25 | 2015-05-28Image processing techniques for tile-based rasterization
#26 | 2015-04-09Selective rasterization
#27 | 2015-03-12Adaptive multi-frequency shading
#28 | 2015-01-22Hierarchical motion blur rasterization
#29 | 2014-12-25Compression and decompression of graphics data using pixel region bit values
#30 | 2014-12-25Subset based compression and decompression of graphics data
#31 | 2014-11-13Multi-sampling anti-aliasing compression by use of unreachable bit combinations
#32 | 2014-10-23Culling for higher-order motion blur rasterization
#33 | 2014-10-09Programmable tile shader
#34 | 2014-09-11Reducing power consumption during graphics rendering
#35 | 2014-05-15Culling using linear bounds for stochastic rasterization
#36 | 2014-03-27Stochastic depth buffer compression using generalized plane encoding
#37 | 2014-01-16Five-dimensional rasterization with conservative bounds
#38 | 2013-10-31Stochastic rasterization with selective culling
#39 | 2013-10-10Sample culling based on linearized 5D edge equations
#40 | 2013-10-03Flexible defocus blur for stochastic rasterization
#41 | 2012-11-01Depth of field rasterization by culling regions on a lens from which a convex polygon to be rendered is not visible
#42 | 2012-08-30Hierarchical motion blur rasterization
#43 | 2012-08-09Stream compaction for rasterization
#44 | 2012-08-09Micropolygon splatting
#45 | 2012-03-29Backface culling for motion blur and depth of field
#46 | 2012-03-29Multi-view ray tracing using edge detection and shader reuse
#47 | 2011-06-23Compiling for programmable culling unit
#48 | 2010-10-07NON-UNIFORM TESSELLATION TECHNIQUE
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